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Hepcat

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Everything posted by Hepcat

  1. It took me 4 tries to get it to finish. Last try was very fast.
  2. CMBO has only one install option; it installs all of the game files. But it also requires that the CD be in the drive when you start to play the game. I understand your desire to protect your original CD. Although I don't have the Special Edition (which, I assume is the CDV version), I have played CMBO for almost 3 years and am still using my original CD. I have dropped it several times, but it still works okay. You may be able to make a archival backup CD though, but I can't be certain since it depends upon the licence that comes with the game, the CD creation software you have, and the copy protection scheme used on your CD, and I am not familiar with any of these. You may also be able to use a 'virtual drive' on your laptop, but again this depends upon all the factors above. I encourage you to not do anything illegal in this regard. Personally, it is more important to me to back up my CMBO BMP and Wav folders, since all the customizations go in there, and since it took me some time to get these all just the way I like them.
  3. Is there a workaround for the white-text problem? Does it only occur with FSAA? I'm considering getting a ATI 9800 Pro and I play a lot of games other than CM.
  4. I am getting the exact same install error as CJMello. I have the BFC/US Windows version of CMBB. I've cleaned the disc 3 times now, and used a cleaner disc on the CD-ROM Drive. I haven't noticed any obvious defects or scratched on the CMBB CD'd surface. I've tried to copy the installer file (CMBB Installer.exe) to my hard disk, but this also fails very close to the end of the copy process, with a data read error.. Each attempt to install, the install proceeds normally until almost the end, then I see the following in the installer window. Extracting Wav\00092201.wav Read error Data error (cyclic redundancy check). Here the install seems to stop permanently. My System: Windows XP (with recent Service Pack) Pentium 4 1.7 ghz Asus P4T Motherboard 512 Megs RD-RAM IBM 60 GB Harddisk Lite-On 1201B 32x CDROM Reader/Burner Visiontech GeForce 3 Display Adapter Hercules Game Theatre Sound Card Interestingly, Power Archiver (a program that can read RAR files) can see and very slowly extract files 00092201.wav through 00092205.wav, but nothing else appears to be in the archive (CMBB Installer.exe) to the Power Archiver program after that point. After the failed install I have: No Scenario folder 5847 files in BMP folder 2193 files in WAV folder
  5. Mmmmm...bones....yummy. Thanks, and have a good holiday! Dunsel "Never get out of the boat.... bye tiger!"
  6. I would like to try this one please, it sure sounds fun. Email: scb@apex2000.net Dunsel "Relax... it's a floor wax AND a dessert topping"
  7. I'd say the critical thing to have is the player's email address. Many people have an instant messenger (like ICQ, MS Messanger, AIM, or Yahoo's IM), and if you both have the same program that can be great. But since email is almost universal, it is the first thing to depend on. And since people loose thier connections occaisionally, email is a more reliable way to get a message to an opponent, since you can send it anytime, and they can get it once they're back online. Instant messangers can't always do that. If you loose connection during a TCP/IP game, you'll need to use the autosave file that CMBO makes to restart the game. You'll find more detailed instructions about this and other TCP/IP issues in the CMBO's "INTERNET PLAY READ ME.txt" file.
  8. Does the video card work if you uninstall the GeForce drivers and install the card as a Standard VGA adaptor? I am asking because it sounds like the video card itself may be bad, and if it won't work right as a standard VGA adaptor, then it probably is defective. XP often lumps IRQs together internally, and that in itself might not be the cause of your problems. But, you could try removing the sound card and raid card for troubleshooting, just to see if they are part of the problem.
  9. After Action Report - Mighty Mouse Scenario - Splash vs Pfc. Dunsel Given that Splash already had an 18 point lead from our previous battle, I wasn't enirely certain that he would choose an aggressive stance, but still, I chose to prepared initially for a strong assault since I thought that he had more 'room to move' pointwise, and would risk an assault. It seems that we each assumed the other would be more aggressive. In turn 8 though things finally got busy. Splash's forces took out a green bazooka team that I was tryng to sneak up to the ridgleine, and I eliminated a half squad that Splash was using for spotting along the central ridgeline. I thought that I had the ridgeline well covered by my Greyhounds, as well as the northern and southern approaches. Splash began to make several probes with his A/Cs along the ridgleline, using hunt & reverse orders, and in turns 8 and 9, popped up and knocked out 2 of my Greyhounds without taking even a hit at all from my French forces. I was pretty perturbed that he got 2 kills in three shots, and my frenchmen got off about 5 shots (I think) at his ACs with nary a hit at all. As Splash was kind enough to point out, I had left many of my Greyhounds relatively exposed instead of in more protected hull-down positions. I had also not realized how slowly my stationary greyhounds would react to load, aim, and fire at a target, even if the target was fairly well exposed at the top of the ridgeline to two or three Greyhounds. I decided then that I would push most of my A/Cs right up to the ridge, seeking a reverse slope defensive position, and insure that the rest had solid hull down positions relative to the enemy. Over the next few turns I managed to catch one of the enemy Pumas near the ridgeline at close range (turn 14), using the same hunt/reverse technique I had seen Splash use so effectively, and was pleasantly suprised that my Frenchman actually fired and knocked out the enemy before the Puma even got off a shot. Later (turn 17), one of my bazooka teams crawled in close and disabled a Puma at the northern edge of the ridge, while the Puma was seemingly distracted by a Greyhound that popped up into its view then reversed out of sight. Just before the final turn, my sound contacts suggested that Splash was withdrawing some of his A/Cs from the ridgeline, so I mapped out a hunt & reverse scheme for my ACs along the ridge to try and catch a few Pumas out in the open. The last turn was quite entertaining, with each of us loosing one more AC in the fracas, but it was not decisive at all. Final tally: Splash lost 3 ACs and had 12 casualties, I also lost 3 ACs and had 10 casualties. Final Score: Splash 51, Pfc. Dunsel 49. Throughout the game, I wanted to take a more aggressive stance against Slash's forces, but never felt that I had found a path that would lead my forces to a good chance of success. It seemed to me that the ridgeline itself was only good for hunt/reverse snapshots on the enemy, and the northern and southern approaches seemed very well covered by Pumas positioned in the rear areas. Furthermore, Splash played it pretty cool throughout the game, never getting highly aggresive, and never leaving more than a few of his forces exposed for any real length of time. [i think I'll setup a Quick Battle Meeting Engagement with lot's of A/Cs and practice a bit... I feel like I'm missing something about the differences between Pumas and Greyhounds. :confused: ] Congratulations Splash, and good luck in the rest of the Tournament!
  10. I think that your opponent tricked you by not revealing that his forces were hand-picked. You do have the right not to play, after all, this isn't a tournament match. No need to gripe, just deny him your participation.
  11. "Testify brother, tes-ti-fy!" I am about as new as anyone could be to this game, and I had some real trepidations about joining this tournament, and I may very well be eliminated in this first round of 2 games, but I have had more fun and learned more than I could possibly have imagined in advance. I knew CMBO was a good game, but now I see why it is a great game; it is the people, people like Super Ted and my current opponent Splash, that make this game and this community thrive and blossom into something wonderful. Super Ted has put together a truly superb set of very interesting battles, specially designed for Newbies, and he is running this tournament in a very friendly and extremely professional manner. Even if I was paying big money to play in this tournament, I couldn't have asked for a more skillful manager/organizer/scenario designer than Super Ted. He has even gone so far as to design the tournament so that everyone can play, even after they are eliminated from the formal tournament. You really can't lose in this tournament; you'll get to play more battles any way it goes. And my opponent, Splash, is a true gentleman, noble, humble, clever, and kind. The type of opponent one could only hope for, but never expect. An equally impressive opponent awaits you, I suspect. So, if you're a Newbie reading this, then you're on the right track. Now fire up your email and send Super Ted a letter, for a genuine adventure awaits you. Pfc. Dunsel [ 01-04-2002: Message edited by: Pfc. Dunsel ]</p>
  12. <blockquote>quote:</font><hr>Originally posted by Walker: ...Is this a record or is this a record? Chris Walker<hr></blockquote> Yeah, that MUST be a record. It sounds like you guys are having a "conscientious objectors" tournament. Happy Holidays, Pfc. Dunsel
  13. AAR Report, Blind Man's Bluff, Splash vs Pfc. Dunsel Things started well for me in the first few moves, one of Splash's platoons stumbled over one of my spotters, who managed to take out 3 of the enemy before escaping. At about the same time, one of my squads overan one of Splash's spotters and eliminated him, while suffering only one casualty. But with each of those encounters, we had both gotten a general idea of direction and concentrations of the other. And this is also where I made a mistake that would prove to be unrecoverable in the span of the battle. My spotter showed his men to be massing, maybe even all of his platoons, in a relatively small area of the woods. My response was to prepare to surround and contain his mass, forcing him to engage one of my groups, thereby allowing my other groups to respond by attacking on his flanks ("grab him by the nose, and kick him in the ..."). What I didn't expect was how well Splash would be able to take advantage of two things, the sheer mass of his group, and a very fluid approach to each encounter. But a better description would be that Splash was downright mercurial. Like trying to grab the proverbial blob of quicksilver (don't try this at home kids, mercury causes cancer), each time I drew out and engaged Splash's forces, and got my flanking groups into position, his forces moved to somewhere else just far away enough to be lost in the fog and to elude my efforts at flanking him, frustrating my efforts to engage his main body of troops with anything more than a single platoon at any time. So basically, two such encounters left 2 of my axis platoons fully eliminated, although at a very high cost to Splash. But I felt thoroughly out-manuvered, like I was constantly arriving 'late for the party'. And indeed, I was consistently a bit too late to do any real damage, it seemed. In the final tally however, I lost almost 74% of my troops, and Splash lost almost 73%, but alas, the game's point system doesn't really directly reflect that particular aspect of the battle, and given purchase costs, the state of things when CM ended the game, exit points, and the mystics of CM's internal calculations, the game software declared a 'minor' Allied victory for Splash of 59 points to 41. Ouch. That 18 point spread doesn't seem so minor, and is still somewhat confusing to me. On the other hand, I thought all along that Splash was the overall winner in this enagement, for he was consistently unpredictable, forcing me to adapt and follow, and his swift, massive attacks were devastating. It was a fun party Splash, and I'm glad it was just a game. Well done, Splash. And thank you, Super Ted. Over & Out, Pfc. Dunsel
  14. <blockquote>quote:</font><hr>Originally posted by Splash: Warsaw Rose reporting before turn 9 movie: Dunsel say everybody is coming to the party. We say not all at once -- we are camping! - there is only so many plates!<hr></blockquote> Herr Splash, Given the rapid attrition now occuring, it is becoming evident that there will be far less mouths to feed than was originally anticipated. And we cannot but wonder about the real intentions of the invitations; as we arrive, your brave poles tend to leave the area. We have brought much good German beer. Come, have a drink with us and enjoy the warm fellowship that exists between the Poles and the Germans. We can be friends! Pfc. Dunsel [ 12-14-2001: Message edited by: Pfc. Dunsel ]</p>
  15. Wow! This tournament is some serious fun, and a great way to learn. I am beginning to see why this game has achieved legendary status among wargamers. What an amazing game. Splash and I are now in turn 7, and after a few light contacts, then some spotting and repositioning, our forces are beginning to engage in serious firefights, and the only certain outcome is that we will give each other a tough fight. I can't reveal much more now, except that Splash is proving to be a fine opponent with a thoughtful and well coordinated style. Again, a very hearty "Thank You" to Super Ted. Over and out, Pfc. Dunsel (BTW, I was born in the year of Sputnik, so that makes me somewhat over 40) [ 12-13-2001: Message edited by: Pfc. Dunsel ]</p>
  16. I am really looking forward to this tournament. Many thanks for setting this up, Super Ted. Good luck to everyone, except my opponents! Pfc. Dunsel
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