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Herder

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  1. Hope this isn't out of line for posting and I have no affiliation with this group but I thought you guys might think this is interesting. http://cgi.ebay.com/ebaymotors/aw-cgi/ebayISAPI.dll?ViewItem&item=600025795&r=0&t=0
  2. I heard they were going to fix the low res mod exploit allowing projectiles to miss more readily.
  3. *shrug* Impossible things happen in QB's. I was going to start a thread on some inconsistencies I have noticed. Computer can buy a weakened battalion too, something I haven't been able to figure out how to do. I really notice this type of situation when playing small point, clear battles. I have never seen this situation using overcast. Just my 2cents.
  4. Interesting read. Sounds like the computer picked fighter-bomber support, about 200pts, plus your 100 would be 300 total. Sadly, I guess you never saw your plane. I have noticed the computer likes to select a fighter-bomber if you are the allies and its a clear day. I select overcast to avoid the computers penchant for airpower.
  5. I wouldn't mind seeing an option to use Marco's rules for single player engagements where CM forced the player to use the rules. I think it would add a lot. Basically marco's rules (can't remember where I saw them) were that you could only use the +/- keys to select units, that you could only use levels 1/2/3 view mode basically, weather options forced on, etc, etc. This would go a long way to making the battlefield more "mysterious".
  6. While not nearly as accurate as CM, Sudden Strike is a neat little fun game that allows you to mod parameters of units to a better historical feel IIRC. Sudden Strike isn't a "serious" game IMO. Tedium is there in spades as well but it can be a "fun" game. The graphics are neat as well. I hear Sudden Strike 2 is making some strides in the realism department. Will be interesting.
  7. Some things about Quick Battle I dislike: -Inability to preview map before unit purchase. -Inability to randomize almost all settings. -AI doesn't appear to set up properly IMO. I hope I can explain this correctly...I think quick battles would be a lot better if you could start it as a 2 player game, do the setup for player one, save the game, let it sit for 5/6 days, and then pull the saved game up again. In that space of time, you will have forgotten how you set up the original time. Now you set up team 2's units and allow team 1 to be played by AI. If you can do this now could someone please advise how?
  8. It's an excellent scenario and thanks for the Scenario Update. The first time I played it I changed the starting locations. The second time I played it, I accepted the default starting locations and it became a different situation.
  9. Ok, either I'm losing my mind or you are. Odds say that I'm losing my mind but I wouldn't know annything about that. The briefing states that the poles were moving to Chambois but took the wrong turn, ending up in Champeaux. However, if the map is Chambois but the poles went to champeaux by mistake, which is the whole basis for the scenario, then who are these Poles that are in Chambois? Its all very confusing and keeps me pinned here, much like a bazooka team. Sorry I missed your reply, I must have taken a break to use the restroom, won't happen again.
  10. Wild Bill, I am looking forward to playing this scenario, not only for an historical perspective but the entertainment value. However, as I accepted the "default" placement of my digital axis followers, I couldn't get over the one nagging question. Shouldn't the town name on the map be Champeaux? It's marked Chambois which creates a bit of a paradigm. Please advise because I am staring at the monitor hitting refresh until I see a reply. Thanks
  11. I look forward to the time I can participate in a Peng thread and make hollow threats with little chance of backing them up.
  12. Here's the real kicker pascal...NatterGAP won't be addressed in CM:BB. Can't believe it.
  13. Bah, I got my hopes up Saturday morning when someone above said they got theirs in the US mail in 3 days. Wasn't there :/
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