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StormDog

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Everything posted by StormDog

  1. Thanks for the reply. Very well may be. I was not sure how graphics card driver updates were handled on a Mac until I read that they are included in system software updates//upgrades. The problems may have started as a result of upgrading to Catalina (I'm now on Monteray, and still have the problems). My 2014 27" iMac is still running Majave, and I have no problems on it.
  2. @IanL Glad you agree. We've spoken before about some of these ideas on the FGM forums. I'm JTimo there.
  3. Hapless, yeah I played against him in his Blood on the Snow video series. Lost. He is very good, and does know his stuff. I have read some of his Basics, but I don't think I read either of the ones you mentioned above. I'll take a look. Generally, I am aware of your suggestions, but I don't find them as fluid as you. For me Ctrl-left-click seems to always miss the mark. I use it from on high, but camera 1 seems to always overshoot it.
  4. Sorry, I meant selecting a "way-point", and quickly positioning the camera relative to it. And, how do you delete are add way-points in the middle of a plotted path?
  5. Keeping it simple, I'd like to see A cancel button on the big red button's save email dialog. A two way acquire mechanism, so I can correct my mistakes when I take something that my unit can't use. The combine command be a more reliable way to put my teams back together so I can break out a different team, or assault with the full squad after have broken it into teams. Maybe just select the two teams, and issue an assault. Command phase improvements. Things like tabbing through the selected unit's way-points, adding and deleting way-points, or selecting a unit and being able to quickly position the camera relative to it. More flexibility in embarking and debarking my grunts from and back into the vehicle. Wouldn't it be nice to move a vehicle to a waypoint where they wait for the grunts to load up, then move to another location. A way to select multiple units (e.g. vehicles), and plot a series of way-points, and all the selected vehicles travel through those way-points. (i.e. absolute movement rather than relative movement) In general, I'd like improvements to make the command phase to be less tedious. The easier it is to play the game, the more enjoyable it becomes.
  6. Can’t help you with the M1 question. I have a 2014 27” iMac w/ high end GPU, and a high end 2019 MBP w/ AMD Pro Vega 20 GPU. The iMac loads slow, but runs great. The Vega 20 encounters freeze issues, leading to crashes, and Saving during the command phase causes the game to sporadically quit (no crash and no save either) so commands given since last save are lost. These issues only appear on certain maps, and map size doesn’t seem to be the problem.
  7. I believe so. I am not aware of any way to cheat the game or when playing another opponent.
  8. Mac installer won't pass the verification step when trying to run it on Mac OS Catalina 10.15.1. Any ideas? I'm referring to the installer package downloaded from the link in the original post on this thread.
  9. Good question! If I might add another. From the look of your latest graphic, could your 2 Shermans be at risk to the AT assets of Baneman's split squad (as it appears they are about to, or already have, entered the woods on your left flank)? Great AR!!!
  10. Hi Bill, I've followed much of what you've published, and enjoyed following your AARs. I have a few questions. Assuming the two recon teams will be initially assigned to separate sectors, and will operate somewhat independently of each other, will you attach elements of the Hellcat unit to each team, or will you initially keep the Hellcats together as a single unit. And, regarding teams Hunt & Kill, will they be deployed to separate sectors, or kept as a central reserve to be used together or independently when the opportunity presents itself. Thanks! Joe
  11. I'm hoping my first h2h game is not an accurate predictor of CMBS. After 2 turns, it appears to be the opposite of the above quote. Playing a Meeting Engagement QB as the U.S., against an opponent I have found tough to beat, the game appears to be over. As the U.S. player, I believe all the Russian tanks, have been knocked out, and the Russian infantry have suffered numerous casualties. I've lost just 3 of my infantry. Much of this damage was done by my Bradleys. Backing this up are some one-on-one tests I've run (at 1000m) using Bradleys against Russian T-90AMs (with APS). In all cases, it was a mismatch.
  12. Good point. Your counter would cost me dearly in one game I played where I repeatedly used the smoke technique I described to cross a street with a light tank located about 60m further down the same street. For best results one has to wait the full turn, so the smoke develops, before sending his moving units across the open area. This will give his opponent the opportunity for the area fire.
  13. I have used the pop smoke command for offensive movements. Generally employing all the above suggestions. 1. Don't move the unit popping the smoke 2. Select that unit and give it a Face command in the direction you want the smoke thrown. 3. With the unit still selected, choose the pop smoke command 4. Give moving units a pause command of at least 30 seconds (45 if the smoke popping unit needs to adjust it's facing)
  14. "Puzzling as it should have been version 1.0.3 straight from the CD." Pretty certain I did this. I know I saw 1.0 in bottom right of startup screen. "I just tried the company site and it seems like I could download the mac patches" Yes, I tried it after reading your post, and it finally worked for me also. Reinstalled from CD, and applied patches in order, now all I have to do is reboot into OS9, and give er a try. Thanks for your replys. Joe
  15. Could be as simple as the terrain square caught fire. Hmmm. Never saw snow burn before though.
  16. Could be as simple as the terrain square caught fire. Hmmm. Never saw snow burn before though.
  17. Recently purchased the bundle pack of CMBB, and CMAK for Macintosh. When I went to play my first PBEM game, I found my version couldn't load the file I received. This web site says I need to upgrade, in order, 1.0.1, 1.0.2, and finally 1.0.3. I was only able to get the two latest ones, and then I had to get them from a mirror site. When I click on Battlefront's link, I get a "Server can't be found" message. Anybody know where I can go to get it. I applied the two later patches dispite the warning, and now some of my tanks are a pretty rainbow texture, and others are solid black. Could be worse I suppose .
  18. Hey guys, thanks for the responses. My one-at-a-time philosophy seems to be in the minority. Is there anybody out there that plays just one at a time? My time constraints are probably about the same as most people. A wife, kids activities, and an 8 to 5 job. Still, by playing only one game, I can almost always guarantee I'll make one move each night. Thirty turn games move pretty well that way, and are generally over in 20-25 days. As for the time it takes me to make a move, I generally start out thinking I'll have this one done in about 20 mins, but when I hit the send button, I realize a few hours have gone by. One move that always takes me a long time (in the range of 3 hrs or so) is the setup turn. I've done quite well using this approach. When the game is going good for me, and I know my opponent to be playing multiple games, I gotta wonder if that's a factor in my success. When you play a lot of games a once, does the wins and losses matter, or is the fun of playing and the competition more important.
  19. Just wondering what the general concensus is out there re playing one PBEM at a time, vs having more than one going at once. I've never played more than one at a time. Playing only one game, it becomes all consuming as I put a lot of my idle time thought into it. I've found this to be quite enjoyable, and it has often payed off in the outcome of the game. I know a lot of you like to play a number of games at once, but I gotta think this takes away from your ability to put all your marbles into the one effort. Do you one-at-a-time players win more often, or does the multi-game player get more experience, and therefore more success? Any thoughts?
  20. Sorry. I just noticed that you asked for SIMPLE instructions. There aren't any.
  21. After you start the pgm, hit the BMP mapping button to get a list of numbered resources, and the files that they live in. These files have names like "Graphics 1", "Graphics 2", etc., and they live in your CM "Data" folder. The mods normally come in a .zip file, and can be expanded with Stuffit Expander which can be downloaded from the Aladdin web site at www.aladdinsys.com. When the zip file is expanded, a folder is created in the same directory, and should contain a number of .bmp files. These are the mods, and each mod is named something like 1550.bmp. The number before the .bmp extension is the resource id, and corresponds to the numbers you saw in the BMP Mapping list. Now in the program, look for the Advanced Features button, and click it. You should now see two buttons at the top of the program's window. The left button is used to select the folder that you unzipped, the one with all the numbered .bmp files. When you click on this button, a popup menu will be displayed. You want to select the item named "Select a New Mod Folder". A file dialog will appear, and you will have to navigate to the unzipped folder, select it, and hit the "Choose" button. A list will appear under the left button showing you the numbered .bmp files that are in the choosen folder. Now go to the right button, click in it to get it's popup menu, and pick the "Open a CM Data Folder" item. Another file dialog will appear, navigate to your CM folder, select the folder in it named "Data" and click in the "Choose" button. Now click on one of the file names in the list under the left button. A second list should appear under the right button with matching numbers. Also two graphic swatches should appear on the left and right sides of the window. The left graphic is the mod, and the right is what it is going to replace. To replace all the items with the new mod versions click in the "Convert <foldername> button just under the left list. To replace only the some of the mods, shift click the ones you want in the left list, and click the "Convert Selected" button which is the second button under the left list. Hope this helps. Feel free to e-mail me if you have any problems. I've used this program quite a bit, and have found it to work fine. Joe
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