Caesar
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Posts
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Joined
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Last visited
Posts posted by Caesar
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Some questions for you;
- How do you handle artillery? And how do you handle massive pre-engagement barrages?
- How do you handle supply? Can units get cut off?
- Do you model breakdowns, i.e. if you are moving tanks, do you get some form of attrition?
- Do you model repairs, i.e. do some casualties (talking mainly vehicles here) reappear in later battles?
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Yeah I like this idea too. I've had a number of games where a tank has suddenly died or a squad has taken casualties that I have either not noticed at the time or not known where it has come from. It would be great if we could see a list of both forces in the game and 'drill down' into them to see when they took hits, casualties etc and from whom. Links to the movie file would be very cool (though I suppose that is asking a bit much). Being able to review the movie file with the fog of war turned off (obviously you would need both passwords) would be good too.
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What an excellent idea. I can remember a number of games in the past where both myself and my opposition have been disappointed it didn't go on a bit longer. So long as it requires agreement from both players (or should we now be saying 'all players) I see no drawbacks to the idea.
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And if there is impassible territory in the way, or opposition, buildings, a steep hill (should it really take the hard path?) or a road right beside the deep snow that is directly in its path should it ignore the snow? Should it just run right over a nice safe trench instead of dropping into it and lying there cowering?Well, I'd say if you want an individual to rout - just let him run straight to the map edge
I think you are trivialising the problems.
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I am a programmer who has used developed software using dongles over the last 6 years or so. In my opinion, dongles are expensive and unreliable and utterly unsuitable for low cost software such as games. Claims that they are difficult to defeat are unfounded. It can be done and, while it is not a trivial excercise, it is not all that difficult either. The software I developed was ideally suitable to the use of dongles but we moved away from them due to their problems with reliability and cost. Our software was on a server with the dongle undisturbed and even in this circumstance we suffered frequent failures. It is a pity really as they are actually a very convenient security method for higher priced software.
There is simply no way to secure software completely. You can make it more difficult (and should IMO, as it puts off the casual thief) but realistically, while there are people about who do not acknowledge that piracy is simply a popular euphemism for theft, it is not going to be stopped.
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The files are already compressed. Winzip will not make the tranmission shorter, in fact it will make it slightly longer
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And the second you do that you lose the cover bonus you get for not having moved. You also run the risk of being spotted as you move. I suspect that some players will do this and find it is generally not such a good idea.I can see it becoming a standard opening procedure.Deploy your units NOT where you want them, and then a mad scramble to reach those positions "where you DO want them" in the opening moves.
That just doesnt make sense and if it holds true,
many players would strongly dislike the pre-intel stuff because of the situation it leads to in the first few turns.
Of course I may be misundestanding the whole idea.
The idea sounds quite realistic to me, that some of your units would be already known about when you are defending.
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Jason,
do you not think that your formula theory is a bit too simplistic. If for example, you produced a 100 AA guns that protected something important (factory, tanks, whatever) and due to their presence the other side could not effectively attack this target, you can have a weapon system that never really kills its own value's worth but is still of economic/strategic/tactical benefit as it prevents losses of material/territory/whatever. How many rifles/MGs/bullets etc ever killed anyone, but how well could anything be defended or attacked without them.
Still, I agree with your read on damage caused by the aircraft on tanks. When you are shooting down a plane it is rather obvious when one is damaged or destroyed (the falling out of the sky is a bit of a give away really ) and yet pilots claims are demonstrably false to the point of at times being ridiculous. So if the same individuals are doing the reporting of air to mud effects where it is going to be much more difficult to measure results, then IMO, their reports are not worth the paper they are written on.
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The game uses DirectPlay and that has basically been dropped by MS in their latest stuff so the 2.0 .Net framework probably doesn't support it.
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He he he, I didn't realise just how much crap it dumped out before I posted it. It is a tad over the top.
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No I have Dx 9.0C
My system as reported by DxDiag
------------------
System Information
------------------
Time of this report: 8/2/2005, 01:51:51
Machine name: CRAIG-LORI
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
Language: English (Regional Setting: English)
System Manufacturer: NVIDIA
System Model: AWRDACPI
BIOS: Award Modular BIOS v6.00PG
Processor: AMD Athlon 64 Processor 3000+, MMX, 3DNow, ~1.8GHz
Memory: 1024MB RAM
Page File: 306MB used, 2154MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode
------------
DxDiag Notes
------------
DirectX Files Tab: The file d3d9d.dll is a debug version, which will run slower than the retail version.
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: NVIDIA GeForce 6600 GT
Manufacturer: NVIDIA
Chip type: GeForce 6600 GT
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0140&SUBSYS_11911554&REV_A2
Display Memory: 128.0 MB
Current Mode: 1280 x 1024 (32 bit) (60Hz)
Monitor: Plug and Play Monitor
Monitor Max Res: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.7120 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 12/2/2004 15:21:00, 4031104 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 12/2/2004 15:21:00, 3329344 bytes
Device Identifier: {D7B71E3E-4200-11CF-346D-9B3103C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0140
SubSys ID: 0x11911554
Revision ID: 0x00A2
Revision ID: 0x00A2
Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A
Deinterlace Caps: {212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run
-------------
Sound Devices
-------------
Description: Realtek AC97 Audio
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_10DE&DEV_0059&SUBSYS_AE011458&REV_A2
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: ALCXWDM.SYS
Driver Version: 5.10.0000.5750 (English)
Driver Attributes: Final Retail
WHQL Logo'd: n/a
Date and Size: 11/17/2004 23:05:38, 2297664 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Full
Cap Flags: 0x0
Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX 2.0 Listen/Src: Yes, Yes
I3DL2 Listen/Src: Yes, Yes
Sensaura ZoomFX: No
Registry: OK
Sound Test Result: Not run
---------------------
Sound Capture Devices
---------------------
Description: Realtek AC97 Audio
Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: ALCXWDM.SYS
Driver Version: 5.10.0000.5750 (English)
Driver Attributes: Final Retail
Date and Size: 11/17/2004 23:05:38, 2297664 bytes
Cap Flags: 0x0
Format Flags: 0x0
-----------
DirectMusic
-----------
DLS Path: C:\WINDOWS\SYSTEM32\drivers\GM.DLS
DLS Version: 1.00.0016.0002
Acceleration: n/a
Ports: Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal, Default Port
Realtek AC97 Audio, Software (Kernel Mode), Output, DLS, Internal
Microsoft MIDI Mapper [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
Microsoft GS Wavetable SW Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
Registry: OK
Test Result: Not run
-------------------
DirectInput Devices
-------------------
Device Name: Mouse
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a
Device Name: Keyboard
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a
Poll w/ Interrupt: No
Registry: OK
-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x10DE, 0x005A
| Matching Device ID: usb\root_hub
| Service: usbhub
| Driver: usbhub.sys, 8/5/2004 00:00:00, 57600 bytes
| Driver: usbd.sys, 8/5/2004 00:00:00, 4736 bytes
|
+-+ Microsoft USB IntelliMouse Explorer
| | Vendor/Product ID: 0x045E, 0x001E
| | Location: Microsoft IntelliMouse® Explorer
| | Matching Device ID: usb\vid_045e&pid_001e
| | Service: HidUsb
| | Driver: hidclass.sys, 8/5/2004 00:00:00, 36224 bytes
| | Driver: hidparse.sys, 8/5/2004 00:00:00, 24960 bytes
| | Driver: hid.dll, 8/5/2004 00:00:00, 20992 bytes
| | Driver: hidusb.sys, 8/5/2004 00:00:00, 9600 bytes
| |
| +-+ Microsoft USB IntelliMouse Explorer
| | | Vendor/Product ID: 0x045E, 0x001E
| | | Matching Device ID: hid\vid_045e&pid_001e
| | | Service: mouhid
| | | Driver: mouclass.sys, 8/5/2004 00:00:00, 23040 bytes
| | | Driver: mouhid.sys, 8/5/2004 00:00:00, 12160 bytes
----------------
Gameport Devices
----------------
------------
PS/2 Devices
------------
+ Standard 101/102-Key or Microsoft Natural PS/2 Keyboard
| Matching Device ID: *pnp0303
| Service: i8042prt
| Driver: i8042prt.sys, 8/5/2004 00:00:00, 52736 bytes
| Driver: kbdclass.sys, 8/5/2004 00:00:00, 24576 bytes
|
+ Terminal Server Keyboard Driver
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
| Driver: termdd.sys, 8/4/2004 01:01:08, 40840 bytes
| Driver: kbdclass.sys, 8/5/2004 00:00:00, 24576 bytes
|
+ Terminal Server Mouse Driver
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD
| Driver: termdd.sys, 8/4/2004 01:01:08, 40840 bytes
| Driver: mouclass.sys, 8/5/2004 00:00:00, 23040 bytes
----------------------------
DirectPlay Service Providers
----------------------------
DirectPlay8 Modem Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
DirectPlay8 Serial Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
DirectPlay8 IPX Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
DirectPlay8 TCP/IP Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
Internet TCP/IP Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.2180)
IPX Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.2180)
Modem Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.2180)
Serial Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.2180)
DirectPlay Voice Wizard Tests: Full Duplex: Not run, Half Duplex: Not run, Mic: Not run
DirectPlay Test Result: Not run
Registry: OK
-------------------
DirectPlay Adapters
-------------------
DirectPlay8 Modem Service Provider: Generic 56K HCF Data Fax Modem
DirectPlay8 Serial Service Provider: COM1
DirectPlay8 Serial Service Provider: COM3
DirectPlay8 TCP/IP Service Provider: Local Area Connection - IPv4 -
-----------------------
DirectPlay Voice Codecs
-----------------------
Voxware VR12 1.4kbit/s
Voxware SC06 6.4kbit/s
Voxware SC03 3.2kbit/s
MS-PCM 64 kbit/s
MS-ADPCM 32.8 kbit/s
Microsoft GSM 6.10 13 kbit/s
TrueSpeech 8.6 kbit/s
-------------------------
DirectPlay Lobbyable Apps
-------------------------
------------------------
Disk & DVD/CD-ROM Drives
------------------------
Drive: C:
Free Space: 3.7 GB
Total Space: 10.0 GB
File System: NTFS
Model: ST3120827AS
Drive: D:
Free Space: 64.3 GB
Total Space: 104.5 GB
File System: NTFS
Model: ST3120827AS
Drive: E:
Model: HL-DT-ST DVDRAM GSA-4163B
Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.2180 (English), 8/5/2004 00:00:00, 49536 bytes
--------------
System Devices
--------------
Name: Generic 56K HCF Data Fax Modem
Device ID: PCI\VEN_14F1&DEV_1035&SUBSYS_103514F1&REV_08\4&13699180&0&3848
Driver: n/a
Name: NVIDIA GeForce 6600 GT
Device ID: PCI\VEN_10DE&DEV_0140&SUBSYS_11911554&REV_A2\4&385BE0C4&0&0070
Driver: C:\WINDOWS\system32\DRIVERS\nv4_mini.sys, 6.14.0010.7120 (English), 12/2/2004 15:21:00, 3329344 bytes
Driver: C:\WINDOWS\system32\nvsvc32.exe, 6.14.0010.7120 (English), 12/2/2004 15:21:00, 139330 bytes
Driver: C:\WINDOWS\system32\nvcod.dll, 1.00.0000.0016 (English), 12/2/2004 15:21:00, 32256 bytes
Driver: C:\WINDOWS\system32\nvcodins.dll, 1.00.0000.0016 (English), 12/2/2004 15:21:00, 32256 bytes
Driver: C:\WINDOWS\system32\nv4_disp.dll, 6.14.0010.7120 (English), 12/2/2004 15:21:00, 4031104 bytes
Driver: C:\WINDOWS\system32\nvoglnt.dll, 6.14.0010.7120 (English), 12/6/2004 04:37:20, 5365760 bytes
Driver: C:\WINDOWS\system32\nvcpl.dll, 6.14.0010.7120 (English), 12/2/2004 15:21:00, 5427200 bytes
Driver: C:\WINDOWS\system32\nvmctray.dll, 6.14.0010.7120 (English), 12/2/2004 15:21:00, 86016 bytes
Driver: C:\WINDOWS\system32\nvwddi.dll, 6.14.0010.7120 (English), 12/2/2004 15:21:00, 81920 bytes
Driver: C:\WINDOWS\system32\nvnt4cpl.dll, 6.14.0010.10024 (English), 12/2/2004 15:21:00, 245760 bytes
Driver: C:\WINDOWS\help\nvcpl.hlp, 12/2/2004 15:21:00, 161541 bytes
Driver: C:\WINDOWS\help\nvwcplen.hlp, 12/2/2004 15:21:00, 55444 bytes
Name: nForce4 HyperTransport Bridge
Device ID: PCI\VEN_10DE&DEV_005E&SUBSYS_50001458&REV_A2\3&2411E6FE&0&00
Driver: n/a
Name: nForce4 PCI-Express Root Port
Device ID: PCI\VEN_10DE&DEV_005D&SUBSYS_00000000&REV_A2\3&2411E6FE&0&70
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.2180 (English), 8/3/2004 23:07:48, 68224 bytes
Name: nForce4 PCI-Express Root Port
Device ID: PCI\VEN_10DE&DEV_005D&SUBSYS_00000000&REV_A2\3&2411E6FE&0&68
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.2180 (English), 8/3/2004 23:07:48, 68224 bytes
Name: nForce4 PCI-Express Root Port
Device ID: PCI\VEN_10DE&DEV_005D&SUBSYS_00000000&REV_A2\3&2411E6FE&0&60
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.2180 (English), 8/3/2004 23:07:48, 68224 bytes
Name: nForce4 PCI-Express Root Port
Device ID: PCI\VEN_10DE&DEV_005D&SUBSYS_00000000&REV_A2\3&2411E6FE&0&58
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.2180 (English), 8/3/2004 23:07:48, 68224 bytes
Name: PCI standard PCI-to-PCI bridge
Device ID: PCI\VEN_10DE&DEV_005C&SUBSYS_00000000&REV_A2\3&2411E6FE&0&48
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.2180 (English), 8/3/2004 23:07:48, 68224 bytes
Name: Standard Enhanced PCI to USB Host Controller
Device ID: PCI\VEN_10DE&DEV_005B&SUBSYS_50041458&REV_A2\3&2411E6FE&0&11
Driver: C:\WINDOWS\system32\drivers\usbehci.sys, 5.01.2600.2180 (English), 8/5/2004 00:00:00, 26624 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.2180 (English), 8/5/2004 00:00:00, 142976 bytes
Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.2180 (English), 8/4/2004 12:56:48, 74240 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.2180 (English), 8/5/2004 00:00:00, 57600 bytes
Driver: C:\WINDOWS\system32\hccoin.dll, 5.01.2600.2180 (English), 8/5/2004 00:00:00, 7168 bytes
Name: Standard OpenHCD USB Host Controller
Device ID: PCI\VEN_10DE&DEV_005A&SUBSYS_50041458&REV_A2\3&2411E6FE&0&10
Driver: C:\WINDOWS\system32\drivers\usbohci.sys, 5.01.2600.2180 (English), 8/5/2004 00:00:00, 17024 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.2180 (English), 8/5/2004 00:00:00, 142976 bytes
Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.2180 (English), 8/4/2004 12:56:48, 74240 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.2180 (English), 8/5/2004 00:00:00, 57600 bytes
Name: Realtek AC'97 Audio
Device ID: PCI\VEN_10DE&DEV_0059&SUBSYS_AE011458&REV_A2\3&2411E6FE&0&20
Driver: C:\WINDOWS\system32\ksuser.dll, 5.03.2600.2180 (English), 8/4/2004 00:56:44, 4096 bytes
Driver: C:\WINDOWS\system32\ksproxy.ax, 5.03.2600.2180 (English), 8/4/2004 00:56:58, 130048 bytes
Driver: C:\WINDOWS\system32\drivers\ks.sys, 5.03.2600.2180 (English), 8/3/2004 23:15:22, 140928 bytes
Driver: C:\WINDOWS\system32\drivers\drmk.sys, 5.01.2600.2180 (English), 8/3/2004 23:08:00, 60288 bytes
Driver: C:\WINDOWS\system32\drivers\portcls.sys, 5.01.2600.2180 (English), 8/3/2004 23:15:50, 145792 bytes
Driver: C:\WINDOWS\system32\drivers\stream.sys, 5.03.2600.2180 (English), 8/3/2004 23:08:04, 48640 bytes
Driver: C:\WINDOWS\system32\wdmaud.drv, 5.01.2600.2180 (English), 8/4/2004 00:56:58, 23552 bytes
Driver: C:\WINDOWS\system32\drivers\ALCXWDM.SYS, 5.10.0000.5750 (English), 11/17/2004 23:05:38, 2297664 bytes
Driver: C:\WINDOWS\SOUNDMAN.EXE, 5.01.0000.0030 (English), 11/15/2004 22:20:20, 77824 bytes
Driver: C:\WINDOWS\system32\ALSNDMGR.CPL, 2.02.0000.0036 (English), 11/17/2004 20:08:06, 16162816 bytes
Driver: C:\WINDOWS\system32\ALSNDMGR.WAV, 2/5/2002 17:54:58, 141016 bytes
Driver: C:\WINDOWS\system32\RTLCPL.EXE, 1.00.0001.0038 (English), 11/17/2004 20:11:28, 9319936 bytes
Driver: C:\WINDOWS\system32\RTLCPAPI.dll, 1.00.0000.0004 (English), 9/7/2004 18:23:16, 156672 bytes
Name: NVIDIA Network Bus Enumerator
Device ID: PCI\VEN_10DE&DEV_0057&SUBSYS_E0001458&REV_A2\3&2411E6FE&0&50
Driver: C:\WINDOWS\system32\DRIVERS\nvnetbus.sys, 1.00.0000.0458 (English), 10/5/2004 20:38:16, 12928 bytes
Driver: C:\WINDOWS\system32\DRIVERS\nvnrm.sys, 1.00.0000.0458 (English), 10/5/2004 20:37:38, 98048 bytes
Driver: C:\WINDOWS\system32\DRIVERS\nvsnpu.sys, 1.00.0000.0458 (English), 10/5/2004 20:37:20, 209024 bytes
Driver: C:\WINDOWS\system32\bdco1.dll, 1.00.0000.0000 (English), 10/5/2004 20:23:44, 10240 bytes
Driver: C:\WINDOWS\system32\bdco1ins.dll, 1.00.0000.0000 (English), 10/5/2004 20:23:44, 10240 bytes
Driver: C:\WINDOWS\system32\nvconrm.dll, 1.00.0000.0016 (English), 10/4/2004 17:58:46, 32256 bytes
Name: NVIDIA CK804 ADMA Controller (v2.7)
Device ID: PCI\VEN_10DE&DEV_0055&SUBSYS_B0031458&REV_A2\3&2411E6FE&0&40
Driver: C:\WINDOWS\system32\DRIVERS\nvatabus.sys, 5.10.2600.0464 (English), 9/2/2004 19:24:38, 82816 bytes
Driver: C:\WINDOWS\system32\idecoi.dll, 1.00.0000.0001 (English), 9/2/2004 19:24:40, 294400 bytes
Name: NVIDIA CK804 ADMA Controller (v2.7)
Device ID: PCI\VEN_10DE&DEV_0054&SUBSYS_B0031458&REV_A2\3&2411E6FE&0&38
Driver: C:\WINDOWS\system32\DRIVERS\nvatabus.sys, 5.10.2600.0464 (English), 9/2/2004 19:24:38, 82816 bytes
Driver: C:\WINDOWS\system32\idecoi.dll, 1.00.0000.0001 (English), 9/2/2004 19:24:40, 294400 bytes
Name: NVIDIA CK804 Parallel ATA Controller (v2.7)
Device ID: PCI\VEN_10DE&DEV_0053&SUBSYS_50021458&REV_A2\3&2411E6FE&0&30
Driver: C:\WINDOWS\system32\DRIVERS\nvatabus.sys, 5.10.2600.0464 (English), 9/2/2004 19:24:38, 82816 bytes
Driver: C:\WINDOWS\system32\idecoi.dll, 1.00.0000.0001 (English), 9/2/2004 19:24:40, 294400 bytes
Name: NVIDIA nForce PCI System Management
Device ID: PCI\VEN_10DE&DEV_0052&SUBSYS_0C111458&REV_A2\3&2411E6FE&0&09
Driver: n/a
Name: PCI standard ISA bridge
Device ID: PCI\VEN_10DE&DEV_0050&SUBSYS_00000000&REV_A2\3&2411E6FE&0&08
Driver: C:\WINDOWS\system32\DRIVERS\isapnp.sys, 5.01.2600.0000 (English), 8/5/2004 00:00:00, 35840 bytes
Name: Texas Instruments OHCI Compliant IEEE 1394 Host Controller
Device ID: PCI\VEN_104C&DEV_8025&SUBSYS_10001458&REV_01\4&13699180&0&5048
Driver: C:\WINDOWS\system32\DRIVERS\ohci1394.sys, 5.01.2600.2180 (English), 8/5/2004 00:00:00, 61056 bytes
Driver: C:\WINDOWS\system32\DRIVERS\1394bus.sys, 5.01.2600.2180 (English), 8/5/2004 00:00:00, 53248 bytes
Driver: C:\WINDOWS\system32\DRIVERS\nic1394.sys, 5.01.2600.2180 (English), 8/5/2004 00:00:00, 61824 bytes
Driver: C:\WINDOWS\system32\DRIVERS\arp1394.sys, 5.01.2600.2180 (English), 8/5/2004 00:00:00, 60800 bytes
Driver: C:\WINDOWS\system32\DRIVERS\enum1394.sys, 5.01.2600.0000 (English), 8/18/2001 01:46:40, 6400 bytes
Name: PCI standard host CPU bridge
Device ID: PCI\VEN_1022&DEV_1103&SUBSYS_00000000&REV_00\3&2411E6FE&0&C3
Driver: n/a
Name: PCI standard host CPU bridge
Device ID: PCI\VEN_1022&DEV_1102&SUBSYS_00000000&REV_00\3&2411E6FE&0&C2
Driver: n/a
Name: PCI standard host CPU bridge
Device ID: PCI\VEN_1022&DEV_1101&SUBSYS_00000000&REV_00\3&2411E6FE&0&C1
Driver: n/a
Name: PCI standard host CPU bridge
Device ID: PCI\VEN_1022&DEV_1100&SUBSYS_00000000&REV_00\3&2411E6FE&0&C0
Driver: n/a
------------------
DirectX Components
------------------
ddraw.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 266240 bytes
ddrawex.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 27136 bytes
dxapi.sys: 5.01.2600.0000 English Final Retail 8/5/2004 00:00:00 10496 bytes
d3d8.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 1179648 bytes
d3d8d.dll: 5.04.0000.2904 English Final Debug 12/1/2004 16:00:00 1390792 bytes
d3d8thk.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 8192 bytes
d3dref8.dll: 5.04.0000.2904 English Final Debug 12/1/2004 15:59:30 248008 bytes
d3d9.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 1689088 bytes
d3d9d.dll: 9.05.0132.0000 English Final Debug 2/5/2005 19:45:56 3416784 bytes (problem)
d3dref9.dll: 9.05.0132.0000 English Final Retail 2/5/2005 19:44:32 339664 bytes
d3dim.dll: 5.01.2600.0000 English Final Retail 8/5/2004 00:00:00 436224 bytes
d3dim700.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 825344 bytes
d3dref.dll: 5.04.0000.2904 English Final Debug 12/1/2004 15:59:12 106696 bytes
d3dramp.dll: 5.01.2600.0000 English Final Retail 8/5/2004 00:00:00 590336 bytes
d3drm.dll: 5.01.2600.0000 English Final Retail 8/5/2004 00:00:00 350208 bytes
d3dxof.dll: 5.01.2600.0000 English Final Retail 8/5/2004 00:00:00 47616 bytes
d3dpmesh.dll: 5.01.2600.0000 English Final Retail 8/5/2004 00:00:00 34816 bytes
dplay.dll: 5.00.2134.0001 English Final Retail 8/5/2004 00:00:00 33040 bytes
dplayx.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 229888 bytes
dpmodemx.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 23552 bytes
dpwsock.dll: 5.00.2134.0001 English Final Retail 8/5/2004 00:00:00 42768 bytes
dpwsockx.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 57344 bytes
dplaysvr.exe: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 30208 bytes
dpnsvr.exe: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 18432 bytes
dpnet.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 375296 bytes
dpnlobby.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 3584 bytes
dpnaddr.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 3584 bytes
dpvoice.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 212480 bytes
dpvsetup.exe: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 83456 bytes
dpvvox.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 116736 bytes
dpvacm.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 21504 bytes
dpnhpast.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 35328 bytes
dpnhupnp.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 60928 bytes
dpserial.dll: 5.00.2134.0001 English Final Retail 8/5/2004 00:00:00 53520 bytes
dinput.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 159232 bytes
dinput8.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 181760 bytes
dinput8d.dll: 5.01.2600.1106 English Final Debug 12/1/2004 15:59:32 359624 bytes
dimap.dll: 5.01.2600.0000 English Final Retail 8/5/2004 00:00:00 44032 bytes
diactfrm.dll: 5.01.2600.0000 English Final Retail 8/5/2004 00:00:00 394240 bytes
joy.cpl: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 68608 bytes
gcdef.dll: 5.01.2600.0000 English Final Retail 8/5/2004 00:00:00 76800 bytes
pid.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 35328 bytes
dsound.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 367616 bytes
dsound3d.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 1294336 bytes
dswave.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 19456 bytes
dswaved.dll: 5.03.0000.0900 English Final Debug 12/1/2004 15:58:30 30920 bytes
dsdmo.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 181760 bytes
dsdmoprp.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 71680 bytes
dmusic.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 104448 bytes
dmusicd.dll: 5.04.0000.2904 English Final Debug 12/1/2004 15:59:26 134344 bytes
dmband.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 28672 bytes
dmbandd.dll: 5.03.0000.0900 English Final Debug 12/1/2004 15:58:30 41160 bytes
dmcompos.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 61440 bytes
dmcompod.dll: 5.03.0000.0900 English Final Debug 12/1/2004 15:59:22 73928 bytes
dmime.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 181248 bytes
dmimed.dll: 5.04.0000.2904 English Final Debug 12/1/2004 15:59:28 240328 bytes
dmloader.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 35840 bytes
dmloaded.dll: 5.03.0000.0900 English Final Debug 12/1/2004 15:58:32 52424 bytes
dmstyle.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 105984 bytes
dmstyled.dll: 5.03.0000.0900 English Final Debug 12/1/2004 15:59:08 117448 bytes
dmsynth.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 103424 bytes
dmsynthd.dll: 5.03.0000.0900 English Final Debug 12/1/2004 15:59:06 112840 bytes
dmscript.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 82432 bytes
dmscripd.dll: 5.03.0000.0900 English Final Debug 12/1/2004 15:59:08 115912 bytes
Microsoft.DirectX.Direct3D.dll: 9.05.0132.0000 English Final Retail 5/8/2005 00:03:01 473600 bytes
Microsoft.DirectX.Direct3DX.dll: 9.05.0132.0000 English Final Retail 5/8/2005 00:03:01 563712 bytes
Microsoft.DirectX.DirectDraw.dll: 5.04.0000.2904 English Final Retail 5/8/2005 00:03:01 145920 bytes
Microsoft.DirectX.DirectInput.dll: 5.04.0000.2904 English Final Retail 5/8/2005 00:03:01 159232 bytes
Microsoft.DirectX.DirectPlay.dll: 5.04.0000.2904 English Final Retail 5/8/2005 00:03:01 364544 bytes
Microsoft.DirectX.DirectSound.dll: 5.04.0000.2904 English Final Retail 5/8/2005 00:03:01 178176 bytes
Microsoft.DirectX.AudioVideoPlayback.dll: 5.04.0000.2904 English Final Retail 5/8/2005 00:03:00 53248 bytes
Microsoft.DirectX.Diagnostics.dll: 5.04.0000.2904 English Final Retail 5/8/2005 00:03:01 12800 bytes
Microsoft.DirectX.dll: 5.04.0000.2904 English Final Retail 5/8/2005 00:03:00 223232 bytes
dx7vb.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 619008 bytes
dx8vb.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 1227264 bytes
dxdiagn.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 2113536 bytes
directx.cpl: 9.05.0132.0000 English Final Retail 2/5/2005 17:35:52 127488 bytes
mfc40.dll: 4.01.0000.6140 English Final Retail 8/5/2004 00:00:00 924432 bytes
mfc42.dll: 6.02.4131.0000 English Final Retail 8/5/2004 00:00:00 1028096 bytes
wsock32.dll: 5.01.2600.2180 English Final Retail 8/5/2004 00:00:00 22528 bytes
amstream.dll: 6.05.2600.2180 English Final Retail 8/5/2004 00:00:00 70656 bytes
devenum.dll: 6.05.2600.2180 English Final Retail 8/5/2004 00:00:00 59904 bytes
dxmasf.dll: 6.04.0009.1125 English Final Retail 8/5/2004 00:00:00 498205 bytes
mciqtz32.dll: 6.05.2600.2180 English Final Retail 8/5/2004 00:00:00 35328 bytes
mpg2splt.ax: 6.05.2600.2180 English Final Retail 8/5/2004 00:00:00 148992 bytes
msdmo.dll: 6.05.2600.2180 English Final Retail 8/5/2004 00:00:00 14336 bytes
encapi.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 20480 bytes
qasf.dll: 10.00.0000.3646 English Final Retail 9/22/2004 18:46:02 221184 bytes
qcap.dll: 6.05.2600.2180 English Final Retail 8/5/2004 00:00:00 192512 bytes
qdv.dll: 6.05.2600.2180 English Final Retail 8/5/2004 00:00:00 279040 bytes
qdvd.dll: 6.05.2600.2180 English Final Retail 8/5/2004 00:00:00 385024 bytes
qedit.dll: 6.05.2600.2180 English Final Retail 8/5/2004 00:00:00 562176 bytes
qedwipes.dll: 6.05.2600.2180 English Final Retail 8/5/2004 00:00:00 733696 bytes
quartz.dll: 6.05.2600.2180 English Final Retail 8/5/2004 00:00:00 1287680 bytes
strmdll.dll: 4.01.0000.3928 English Final Retail 8/5/2004 00:00:00 246302 bytes
iac25_32.ax: 2.00.0005.0053 English Final Retail 8/5/2004 00:00:00 199680 bytes
ir41_32.ax: 4.51.0016.0003 English Final Retail 8/5/2004 00:00:00 848384 bytes
ir41_qc.dll: 4.30.0062.0002 English Final Retail 8/5/2004 00:00:00 120320 bytes
ir41_qcx.dll: 4.30.0064.0001 English Final Retail 8/5/2004 00:00:00 338432 bytes
ir50_32.dll: 5.2562.0015.0055 English Final Retail 8/5/2004 00:00:00 755200 bytes
ir50_qc.dll: 5.00.0063.0048 English Final Retail 8/5/2004 00:00:00 200192 bytes
ir50_qcx.dll: 5.00.0064.0048 English Final Retail 8/5/2004 00:00:00 183808 bytes
ivfsrc.ax: 5.10.0002.0051 English Final Retail 8/5/2004 00:00:00 154624 bytes
mswebdvd.dll: 6.05.2600.2180 English Final Retail 8/5/2004 00:00:00 204288 bytes
ks.sys: 5.03.2600.2180 English Final Retail 8/3/2004 23:15:22 140928 bytes
ksproxy.ax: 5.03.2600.2180 English Final Retail 8/4/2004 00:56:58 130048 bytes
ksuser.dll: 5.03.2600.2180 English Final Retail 8/4/2004 00:56:44 4096 bytes
stream.sys: 5.03.2600.2180 English Final Retail 8/3/2004 23:08:04 48640 bytes
mspclock.sys: 5.03.2600.2180 English Final Retail 8/3/2004 22:58:40 5376 bytes
mspqm.sys: 5.01.2600.2180 English Final Retail 8/3/2004 22:58:42 4992 bytes
mskssrv.sys: 5.03.2600.2180 English Final Retail 8/3/2004 22:58:42 7552 bytes
swenum.sys: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 4352 bytes
mpeg2data.ax: 6.05.2600.2180 English Final Retail 8/5/2004 00:00:00 118272 bytes
msvidctl.dll: 6.05.2600.2180 English Final Retail 8/5/2004 00:00:00 1428480 bytes
vbisurf.ax: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 30720 bytes
msyuv.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 17408 bytes
wstdecod.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 50688 bytes
------------------
DirectShow Filters
------------------
DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,,
WMAPro over S/PDIF DMO,0x00600800,1,1,,
WMSpeech Decoder DMO,0x00600800,1,1,,
WMVideo Advanced Decoder DMO,0x00800001,1,1,,
WMVideo 8 Decoder DMO,0x00800001,1,1,,
Mpeg4s Decoder DMO,0x00800001,1,1,,
WMV Screen decoder DMO,0x00800001,1,1,,
WMVideo Decoder DMO,0x00800001,1,1,,
Mpeg43 Decoder DMO,0x00800001,1,1,,
Mpeg4 Decoder DMO,0x00800001,1,1,,
WMT MuxDeMux Filter,0x00200000,0,0,wmm2filt.dll,2.01.4026.0000
Full Screen Renderer,0x00200000,1,0,quartz.dll,6.05.2600.2180
CyberLink MPEG Video Decoder,0x005fff00,2,3,clmmd.AX,3.05.0000.2321
CyberLink YUY2 DeInterlace,0x00200000,1,1,PdDItlYuY2.ax,2.05.0000.2703
CyberLink DVD Navigator,0x00600000,0,3,CLNAVX.ax,5.00.0000.1201
DV Muxer,0x00400000,0,0,qdv.dll,6.05.2600.2180
Nero Digital Audio Decoder,0x00600000,1,1,NeAudio.ax,1.00.0004.0024
Color Space Converter,0x00400001,1,1,quartz.dll,6.05.2600.2180
WM ASF Reader,0x00400000,0,0,qasf.dll,10.00.0000.3646
Cyberlink File Reader (Async.),0x00200000,0,1,pdReader.ax,2.00.0000.0812
Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,10.00.0000.3646
AVI Splitter,0x00600000,1,1,quartz.dll,6.05.2600.2180
WMT AudioAnalyzer,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.05.2600.2180
Indeo® video 5.10 Compression Filter,0x00200000,1,1,ir50_32.dll,5.2562.0015.0055
Windows Media Audio Decoder,0x00800001,1,1,msadds32.ax,8.00.0000.4487
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.05.2600.2180
WMT Format Conversion,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
StreamBufferSink,0x00200000,0,0,sbe.dll,6.05.2600.2180
CyberLink YUY2 Sub-Sampling,0x00200000,1,1,PdSubYUY2.ax,2.05.0000.2628
WMT Black Frame Generator,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
CyberLink MPEG Muxer,0x00200000,2,1,PDMpgMux.ax,4.00.0000.1313
MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.2180
Indeo® video 5.10 Decompression Filter,0x00640000,1,1,ir50_32.dll,5.2562.0015.0055
WMT Screen Capture filter,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000
Microsoft Screen Video Decompressor,0x00800000,1,1,msscds32.ax,8.00.0000.4487
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.05.2600.2180
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.05.2600.2180
Cyberlink Gate Filter,0x00200000,1,1,PDGate.ax,1.00.0000.0001
MPEG Layer-3 Decoder,0x00810000,1,1,l3codecx.ax,1.05.0000.0050
Nero Audio Stream Renderer,0x00200000,1,0,NeRender.ax,1.00.0001.0008
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.05.2600.2180
CyberLink Audio Effect,0x00200000,1,1,claudfx.ax,5.00.0000.1028
ACELP.net Sipro Lab Audio Decoder,0x00800001,1,1,acelpdec.ax,1.04.0000.0000
Nero QuickTime Video Decoder,0x00400000,1,1,NeQTDec.ax,1.00.0000.0004
CyberLink Line21 Decoder Filter,0x00200000,0,2,CLLine21.ax,4.00.0000.3030
Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.05.2600.2180
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.05.2600.2180
File Source (Netshow URL),0x00400000,0,1,wmpasf.dll,10.00.0000.3646
WMT Import Filter,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000
DV Splitter,0x00600000,1,2,qdv.dll,6.05.2600.2180
Bitmap Generate,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Windows Media Video Decoder,0x00800000,1,1,wmvds32.ax,8.00.0000.4487
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.05.2600.2180
Windows Media Video Decoder,0x00800000,1,1,wmv8ds32.ax,8.00.0000.4000
CyberLink AudioCD Filter,0x00600000,0,1,CLAudioCD.ax,5.00.0000.1208
WMT VIH2 Fix,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Record Queue,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Cyberlink DV Scene Detect Filter,0x00200000,1,1,cldvscndt.ax,1.00.0000.0426
Nero ES Video Reader,0x00600000,0,1,NDParser.ax,2.00.0002.0020
CyberLink DV Filter,0x00200000,1,1,PDDVTCR.ax,1.07.0004.0010
CyberLink Load Image Filter,0x00200000,0,1,CLImage.ax,1.00.0004.2110
Windows Media Multiplexer,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASX file Parser,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASX v.2 file Parser,0x00600000,1,0,wmpasf.dll,10.00.0000.3646
NSC file Parser,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
CyberLink M2V Writer,0x00200000,1,0,CLM2VWriter.ax,1.02.0001.1713
ACM Wrapper,0x00600000,1,1,quartz.dll,6.05.2600.2180
Windows Media source filter,0x00600000,0,2,wmpasf.dll,10.00.0000.3646
Video Renderer,0x00800001,1,0,quartz.dll,6.05.2600.2180
Frame Eater,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.05.2600.2180
Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.05.2600.2180
Video Port Manager,0x00600000,2,1,quartz.dll,6.05.2600.2180
WST Decoder,0x00600000,1,1,wstdecod.dll,5.03.2600.2180
Video Renderer,0x00400000,1,0,quartz.dll,6.05.2600.2180
CyberLink PP Video/SP Decoder,0x00200000,2,3,CLPPVSD.ax,5.00.0000.1031
Nero Audio Sample Renderer,0x00200000,1,0,NeRender.ax,1.00.0001.0008
Cyberlink Scene Detect Filter,0x00200000,1,1,clscndt.ax,1.00.0000.0304
CyberLink DV Buffer,0x00200000,2,0,PDDVBuffer.ax,1.05.0005.0022
WM ASF Writer,0x00400000,0,0,qasf.dll,10.00.0000.3646
Cyberlink Sample Drop Filter,0x00200000,1,1,PDVDrop.ax,1.00.0000.0002
WMT Sample Information Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,5.03.2600.2180
CyberLink AVI Audio Time Regulator,0x00200000,1,1,AVI_AudTR.ax,1.00.0000.0709
Microsoft MPEG-4 Video Decompressor,0x00800000,1,1,mpg4ds32.ax,8.00.0000.4487
Nero Video Stream Renderer,0x00200000,1,0,NeRender.ax,1.00.0001.0008
File writer,0x00200000,1,0,qcap.dll,6.05.2600.2180
CyberLink PCM Wrapper,0x00200000,1,1,CLPCMEnc.ax,1.01.0000.0321
CyberLink Double Pin Tee,0x00200000,1,2,PDDoubleTee.ax,1.00.0000.1224
Nero AAC Parser,0x00400000,1,1,NeAudio.ax,1.00.0004.0024
CyberLink DDR,0x00200000,1,0,PDRender.ax,2.00.0002.0026
WMT Log Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
WMT Virtual Renderer,0x00200000,1,0,wmm2filt.dll,2.01.4026.0000
CyberLink Audio Encoder,0x00200000,2,0,PdAudEnc.ax,1.00.0000.1426
DVD Navigator,0x00200000,0,2,qdvd.dll,6.05.2600.2180
CyberLink Audio Decoder,0x00601000,1,1,claud.ax,5.00.0000.1205
CyberLink Video/SP Decoder,0x00600000,2,3,CLVSD.ax,5.00.0000.2226
CyberLink MPEG Decoder,0x00600006,2,3,clmvd.ax,5.00.0000.0929
Cyberlink Dump Filter,0x00200000,1,0,PDDump.ax,3.00.0000.3322
CyberLink TimeStretch Filter,0x00200000,1,1,CLAuTS.ax,1.00.0000.0704
Overlay Mixer2,0x00400000,1,1,qdvd.dll,6.05.2600.2180
CyberLink LPCM Converter,0x00800000,1,1,LPCMCVRT.AX,1.00.0000.1224
Cyberlink Video Regulator,0x00200000,1,1,PDResample.ax,2.05.0000.1818
AVI Draw,0x00600064,9,1,quartz.dll,6.05.2600.2180
.RAM file Parser,0x00600000,1,0,wmpasf.dll,10.00.0000.3646
CyberLink MPEG Video Encoder,0x00200000,1,1,PdMpgVEnc.ax,4.00.0000.2012
CyberLink SnapShot Filter,0x00200000,1,0,PDSnapShot.ax,1.00.0000.0001
WMT DirectX Transform Wrapper,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
G.711 Codec,0x00200000,1,1,g711codc.ax,5.01.2600.0000
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.05.2600.2180
DV Video Decoder,0x00800000,1,1,qdv.dll,6.05.2600.2180
Indeo® audio software,0x00500000,1,1,iac25_32.ax,2.00.0005.0053
CyberLink Audio Decoder 0,0x00602000,1,1,CLAD0.ax,3.05.0000.2514
CyberLink Audio Decoder 1,0x00602000,1,1,CLAD1.ax,3.05.0000.2514
CyberLink Audio Decoder 2,0x00602000,1,1,CLAD2.ax,3.05.0000.2514
CyberLink Audio Decoder 3,0x00602000,1,1,CLAD3.ax,3.05.0000.2514
CyberLink Audio Decoder 4,0x00602000,1,1,CLAD4.ax,3.05.0000.2514
CyberLink Audio Decoder 5,0x00602000,1,1,CLAD5.ax,3.05.0000.2514
CyberLink Audio Decoder 6,0x00602000,1,1,CLAD6.ax,3.05.0000.2514
CyberLink DV Dump Filter,0x00200000,1,0,PDDVDump.ax,2.00.0001.0002
CyberLink DV Buffer,0x00200000,0,1,PDDVDump.ax,2.00.0001.0002
Windows Media Update Filter,0x00400000,1,0,wmpasf.dll,10.00.0000.3646
ASF DIB Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASF ACM Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASF ICM Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASF URL Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASF JPEG Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASF DJPEG Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASF embedded stuff Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
CyberLink WAV Dest,0x00200000,0,0,PDWavDest.ax,1.00.0000.0002
9x8Resize,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
WIA Stream Snapshot Filter,0x00200000,1,1,wiasf.ax,1.00.0000.0000
Nero Video Decoder,0x00600000,2,2,NeVideo.ax,2.00.0002.0013
Allocator Fix,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
SampleGrabber,0x00200000,1,1,qedit.dll,6.05.2600.2180
Null Renderer,0x00200000,1,0,qedit.dll,6.05.2600.2180
CyberLink Transform Tee,0x00200000,1,1,PDTee.ax,1.00.0000.1224
WMT Virtual Source,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000
WMT Interlacer,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Cyberlink Byte Counter Filter,0x00200000,1,1,PDByteCounter.ax,1.00.0000.1224
StreamBufferSource,0x00200000,0,0,sbe.dll,6.05.2600.2180
Smart Tee,0x00200000,1,2,qcap.dll,6.05.2600.2180
Overlay Mixer,0x00200000,0,0,qdvd.dll,6.05.2600.2180
AVI Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.2180
Uncompressed Domain Shot Detection Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
CyberLink MPEG-1 Splitter,0x00805000,1,2,clm1splter.ax,2.02.0000.1405
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.05.2600.2180
QuickTime Movie Parser,0x00600000,1,1,quartz.dll,6.05.2600.2180
Wave Parser,0x00400000,1,1,quartz.dll,6.05.2600.2180
MIDI Parser,0x00400000,1,1,quartz.dll,6.05.2600.2180
Multi-file Parser,0x00400000,1,1,quartz.dll,6.05.2600.2180
File stream renderer,0x00400000,1,1,quartz.dll,6.05.2600.2180
XML Playlist,0x00400000,1,0,wmpasf.dll,10.00.0000.3646
Nero File Source,0x00200000,0,1,NeFileSrc.ax,1.00.0000.0006
Nero QuickTime Audio Decoder,0x00400000,1,1,NeQTDec.ax,1.00.0000.0004
Cyberlink Dump Dispatch Filter,0x00200000,1,0,CLDumpDispatch.ax,1.02.0001.2412
Nero DVD Decoder,0x00600000,2,2,NeVideo.ax,2.00.0002.0013
Nero Digital Parser,0x00600000,0,3,NDParser.ax,2.00.0002.0020
AVI Mux,0x00200000,1,0,qcap.dll,6.05.2600.2180
CyberLink MPEG Audio Encoder (PowerDirector),0x00200000,1,1,PdMpgAEnc.ax,2.05.0000.3819
Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.05.2600.2180
File Source (Async.),0x00400000,0,1,quartz.dll,6.05.2600.2180
File Source (URL),0x00400000,0,1,quartz.dll,6.05.2600.2180
WMT DV Extract,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
WMT Switch Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
WMT Volume,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
CyberLink MPEG-2 Splitter,0x00805000,1,2,clm2splter.ax,2.02.0000.1405
Nero Video Sample Renderer,0x00200000,1,0,NeRender.ax,1.00.0001.0008
Stretch Video,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.05.2600.2180
QT Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.2180
MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.05.2600.2180
Indeo® video 4.4 Decompression Filter,0x00640000,1,1,ir41_32.ax,4.51.0016.0003
Indeo® video 4.4 Compression Filter,0x00200000,1,1,ir41_32.ax,4.51.0016.0003
WDM Streaming Data Transforms:
Microsoft Kernel Acoustic Echo Canceller,0x00000000,0,0,,
Microsoft Kernel GS Wavetable Synthesizer,0x00200000,1,1,,5.03.2600.2180
Microsoft Kernel DLS Synthesizer,0x00200000,1,1,,5.03.2600.2180
Microsoft Kernel DRM Audio Descrambler,0x00200000,1,1,,5.03.2600.2180
Video Compressors:
WMVideo Encoder DMO,0x00600800,1,1,,
MSScreen encoder DMO,0x00600800,1,1,,
WMVideo9 Encoder DMO,0x00600800,1,1,,
WMVideo8 Encoder DMO,0x00600800,1,1,,
WMVideo Advanced Encoder DMO,0x00600800,1,1,,
MSScreen 9 encoder DMO,0x00600800,1,1,,
DV Video Encoder,0x00200000,0,0,qdv.dll,6.05.2600.2180
Indeo® video 5.10 Compression Filter,0x00100000,1,1,ir50_32.dll,5.2562.0015.0055
MJPEG Compressor,0x00200000,0,0,quartz.dll,6.05.2600.2180
Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.05.2600.2180
Intel 4:2:0 Video V2.50,0x00200000,1,1,qcap.dll,6.05.2600.2180
Intel Indeo® Video R3.2,0x00200000,1,1,qcap.dll,6.05.2600.2180
Intel Indeo® Video 4.5,0x00200000,1,1,qcap.dll,6.05.2600.2180
Indeo® video 5.10,0x00200000,1,1,qcap.dll,6.05.2600.2180
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.05.2600.2180
Microsoft H.261 Video Codec,0x00200000,1,1,qcap.dll,6.05.2600.2180
Microsoft H.263 Video Codec,0x00200000,1,1,qcap.dll,6.05.2600.2180
Microsoft RLE,0x00200000,1,1,qcap.dll,6.05.2600.2180
Microsoft Video 1,0x00200000,1,1,qcap.dll,6.05.2600.2180
Audio Compressors:
WM Speech Encoder DMO,0x00600800,1,1,,
WMAudio Encoder DMO,0x00600800,1,1,,
IAC2,0x00200000,1,1,quartz.dll,6.05.2600.2180
IMA ADPCM,0x00200000,1,1,quartz.dll,6.05.2600.2180
PCM,0x00200000,1,1,quartz.dll,6.05.2600.2180
Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.05.2600.2180
ACELP.net,0x00200000,1,1,quartz.dll,6.05.2600.2180
DSP Group TrueSpeech,0x00200000,1,1,quartz.dll,6.05.2600.2180
Windows Media Audio V1,0x00200000,1,1,quartz.dll,6.05.2600.2180
Windows Media Audio V2,0x00200000,1,1,quartz.dll,6.05.2600.2180
GSM 6.10,0x00200000,1,1,quartz.dll,6.05.2600.2180
Microsoft G.723.1,0x00200000,1,1,quartz.dll,6.05.2600.2180
CCITT A-Law,0x00200000,1,1,quartz.dll,6.05.2600.2180
CCITT u-Law,0x00200000,1,1,quartz.dll,6.05.2600.2180
MPEG Layer-3,0x00200000,1,1,quartz.dll,6.05.2600.2180
Audio Capture Sources:
Realtek AC97 Audio,0x00200000,0,0,qcap.dll,6.05.2600.2180
Midi Renderers:
Default MidiOut Device,0x00800000,1,0,quartz.dll,6.05.2600.2180
Microsoft GS Wavetable SW Synth,0x00200000,1,0,quartz.dll,6.05.2600.2180
WDM Streaming Capture Devices:
Realtek AC97 Audio,0x00200000,3,3,,5.03.2600.2180
WDM Streaming Rendering Devices:
Realtek AC97 Audio,0x00200000,3,3,,5.03.2600.2180
WDM Streaming Mixer Devices:
Microsoft Kernel Wave Audio Mixer,0x00000000,0,0,,
BDA CP/CA Filters:
Decrypt/Tag,0x00600000,1,0,encdec.dll,6.05.2600.2180
Encrypt/Tag,0x00200000,0,0,encdec.dll,6.05.2600.2180
XDS Codec,0x00200000,0,0,encdec.dll,6.05.2600.2180
Audio Renderers:
Realtek AC97 Audio,0x00200000,1,0,quartz.dll,6.05.2600.2180
CyberLink Audio Renderer,0x00200000,1,0,CLADR.ax,5.00.0000.1006
Default DirectSound Device,0x00800000,1,0,quartz.dll,6.05.2600.2180
Default WaveOut Device,0x00200000,1,0,quartz.dll,6.05.2600.2180
DirectSound: Realtek AC97 Audio,0x00200000,1,0,quartz.dll,6.05.2600.2180
WDM Streaming System Devices:
Realtek AC97 Audio,0x00200000,17,2,,5.03.2600.2180
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My PC has the 2.0 .Net framework so I guess it is possible that this is the problem (though from everthing I have read this is not supposed to be a problem).
Here's the exception dump.
System.NullReferenceException was unhandled
Message="Object reference not set to an instance of an object."
Source="DiFOLobbyClient"
StackTrace:
at bartbert.games.difo.client.classes.DxSoundClass.WaitThread()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
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Upgrading now. Thanks for your help.
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Is there going to be a demo?
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Madmatt, I can't play the movies either.
I am using Windows Media Player version 9.0.0.3250. I'm on Windows XP home edition if it matters.
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This will really depend on how BFC choose to approach it. If the original release covers only part of the scope of a CM1 game, by the time a module (or two???) comes out, you may find that it has covered the whole scope or at least very close to it. Done this way, we get the games earlier and in the long run miss out on nothing (well except a few extra bucks )
So long as the detail of the scope covered is kept correct (e.g. Romanians with American accents would be bad) I see little problem with this approach, and I would prefer it to the wait 2 years approach.
Of course it is possible that they will spit out games with too little scope, inaccuracies in the voices, OOB etc etc but I somehow doubt that is what Steve meant or intends. More likely I would guess, is that you will get the Romanians, Finns, Bulgarians etc in a separate module.
I've bought all three CM1 versions and have enjoyed all three. In all three cases I have more than got my money's worth. Even CMAK (which for me has been the least enjoyable of the three) has given me more playing time than any other game I have ever bought. Based on that evidence, I think that they are entitled to the benefit of the doubt where quality, playability, replayability and value for money are concerned.
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You may be able to import models and even give them the specs that you want, but there still needs to be the code to drive them. I can't imagine that they would allow you to fundamentally change the behaviour and animation side of things. More likely you will be able to change like to like e.g. one tank to another tank (with similar weapons loadout).
Even so, modders are going to have a lot of fun with this one.
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I wonder if there is actually an easy way around this (obviously not for CMXX but for CM2), in the final summary show what each player started with (including ammo) and what they ended with. Hacking what you start with sounds easy enough - hacking the final display would be another story altogether.
15 T34s in a 300pt match would be a bit of a giveaway...
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Originally by Wartgamer
This is not correct. Even if you were going to use a tile based system, you would not need a 3 byte address for each tile - you would simply have a contiguous block of memory. All you need to do then is decide how much memory needed to represent the height & terrain. Buildings may not even be part of the map, they may just be a list of 'objects' at location X, Y.If you had a medium sized map of 1000m by 1000m, thats 1 million square meters. Thats 1 million 1^m2 tiles. If you need to describe that with binary words, thats a 3 byte address. So just bare bones we are looking at 3 Megabyte to describe the map. A three byte address could describe a 4000m by 4000m map tops.
But even the simplest map info, elevation, terrain types, roads, buildings, etc all need to be in that map description. The three byte address just tells you where the 1m^2 tiles are.
So if each 1^m2 tile has a state AND a time since each state can change during the turn, we start to really CLOG things up.
Just an example but lets say we need another two bytes to describe the state of the tile and it is updated 1/10th sec (600 times in a minute).
Thats 3 Gigabyte. Thats the maps 'storey' during the turn. You do not want to pass that whole map back and forth during a game in email. Thats something you pump into a hard drive.
And there is much more to crunch and do and database and pass.
Just loading the scenario/map may be a waiting game. Creating a new large 4km by 4km map in an editor may be a 80 megabyte monster that needs to be served over to someone. Scenario design would take a hit.
A better goal is to have a non corruptible map on each end and just flow the state changes and times back and forth.
Why on earth would you send the state of each tile ten times a second, why not just send the changes with the times they happened?
You are grossly exagerating how much memory etc is involved. I'd suggest you leave this to Steve/Charles etc as this is way below the level of detail you should be concerning yourself with. Surely you don't think that Charles is so incompetant that he wouldn't have figured out this long ago.
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If BFC do decide to implement an MIA style of system where units are taken out of your control, then IMO it should apply only to units isolated that have been broken or routed or bailed crews.
All other units need to be controlled by the player simply because AI just cannot do a good enough job of controlling them, SOPs or no SOPs. After all, these are fighting units who, despite a lack of immediate command, should still be capable of influencing a battle. They should have to continue to obey whatever the SOP was that applied to them and maybe they should not be able to change this without being within command radius but beyond that I would want to be able to control them myself.
As for crew, personally I wouldn't care if they were just immediately removed from the battle and the points sorted out at the end in an abstracted manner. From a realism POV, they should have little of no influence on the remainder of the battle and their continued presence is only an invitation to gamey behaviour.
Once a unit has been broken or routed, realistically they would be in no fit state to do anything useful for the remainder of the game anyway, given the short time span our games are played in. Consider what is supposed to be happening here - you have a unit so panicked that it flees and yet with in a 20 - 30 minute period they are able to be sufficiently recovered to attack again. This is already an unrealistic amount of control. So if they are out of command radius, not being able to control them, see what they see, etc seems completely reasonable to me.
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You could also restrict the number of company and battalion level orders given each turn so as to further reflect the realtime nature of a real battle. I have seen this done in table top rules before and it can have quite an effect
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" An advantage to this approach would be you could maybe allow armies that traditionally have more freedom of action at lower levels of command to actually have this. ..." Quicker response time at the lower level to a local threat WELL within the command radius so that the player can issue that order with mininal delay...
Is that what you mean?
Yes that is what I meant.
And yes the devil will be in the details though at the same time so will some of the benefits. The more I have thought about this, the more I like some of the ramifications. If the army has radios down to level X, the delays lessen, the company HQ's range from the platoon HQ could affect the delays etc etc.
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Simplistically, a defend SOP (as an example) could prevent the use of the "Assault" and "Advance" commands or maybe limit their uses to well within the allowed movement radius of the WHERE. An advantage to this approach would be you could maybe allow armies that traditionally have more freedom of action at lower levels of command to actually have this.
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Hoolaman, I think that the WHERE should only be part of the restriction. Whether you are attacking/defending or whatever the SOPs control in the end needs to be 'layered' as well IMO. If you apply a realism filter for a moment, squads do not just attack off their own bat - they await orders. The locality is one aspect, but what they do within that location should also be subject to higher control and thus delays
How will CMC affect CMBB tactics?
in Combat Mission Campaigns
Posted
I suspect a lot of early campaign battles are going to be fought by both sides in exactly the same way that they have always fought them. The losses will be relatively similar and the result will be a radical shortage of manpower in later battles.
Should be quite amusing!