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Caesar

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Posts posted by Caesar

  1. Some questions for you;

    - How do you handle artillery? And how do you handle massive pre-engagement barrages?

    - How do you handle supply? Can units get cut off?

    - Do you model breakdowns, i.e. if you are moving tanks, do you get some form of attrition?

    - Do you model repairs, i.e. do some casualties (talking mainly vehicles here) reappear in later battles?

  2. Yeah I like this idea too. I've had a number of games where a tank has suddenly died or a squad has taken casualties that I have either not noticed at the time or not known where it has come from. It would be great if we could see a list of both forces in the game and 'drill down' into them to see when they took hits, casualties etc and from whom. Links to the movie file would be very cool (though I suppose that is asking a bit much). Being able to review the movie file with the fog of war turned off (obviously you would need both passwords) would be good too.

  3. Well, I'd say if you want an individual to rout - just let him run straight to the map edge

    And if there is impassible territory in the way, or opposition, buildings, a steep hill (should it really take the hard path?) or a road right beside the deep snow that is directly in its path should it ignore the snow? Should it just run right over a nice safe trench instead of dropping into it and lying there cowering?

    I think you are trivialising the problems.

  4. I am a programmer who has used developed software using dongles over the last 6 years or so. In my opinion, dongles are expensive and unreliable and utterly unsuitable for low cost software such as games. Claims that they are difficult to defeat are unfounded. It can be done and, while it is not a trivial excercise, it is not all that difficult either. The software I developed was ideally suitable to the use of dongles but we moved away from them due to their problems with reliability and cost. Our software was on a server with the dongle undisturbed and even in this circumstance we suffered frequent failures. It is a pity really as they are actually a very convenient security method for higher priced software.

    There is simply no way to secure software completely. You can make it more difficult (and should IMO, as it puts off the casual thief) but realistically, while there are people about who do not acknowledge that piracy is simply a popular euphemism for theft, it is not going to be stopped.

  5. I can see it becoming a standard opening procedure.

    Deploy your units NOT where you want them, and then a mad scramble to reach those positions "where you DO want them" in the opening moves.

    That just doesnt make sense and if it holds true,

    many players would strongly dislike the pre-intel stuff because of the situation it leads to in the first few turns.

    Of course I may be misundestanding the whole idea.

    And the second you do that you lose the cover bonus you get for not having moved. You also run the risk of being spotted as you move. I suspect that some players will do this and find it is generally not such a good idea.

    The idea sounds quite realistic to me, that some of your units would be already known about when you are defending.

  6. Jason,

    do you not think that your formula theory is a bit too simplistic. If for example, you produced a 100 AA guns that protected something important (factory, tanks, whatever) and due to their presence the other side could not effectively attack this target, you can have a weapon system that never really kills its own value's worth but is still of economic/strategic/tactical benefit as it prevents losses of material/territory/whatever. How many rifles/MGs/bullets etc ever killed anyone, but how well could anything be defended or attacked without them.

    Still, I agree with your read on damage caused by the aircraft on tanks. When you are shooting down a plane it is rather obvious when one is damaged or destroyed (the falling out of the sky is a bit of a give away really :D ) and yet pilots claims are demonstrably false to the point of at times being ridiculous. So if the same individuals are doing the reporting of air to mud effects where it is going to be much more difficult to measure results, then IMO, their reports are not worth the paper they are written on.

  7. No I have Dx 9.0C

    My system as reported by DxDiag

    ------------------

    System Information

    ------------------

    Time of this report: 8/2/2005, 01:51:51

    Machine name: CRAIG-LORI

    Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)

    Language: English (Regional Setting: English)

    System Manufacturer: NVIDIA

    System Model: AWRDACPI

    BIOS: Award Modular BIOS v6.00PG

    Processor: AMD Athlon 64 Processor 3000+, MMX, 3DNow, ~1.8GHz

    Memory: 1024MB RAM

    Page File: 306MB used, 2154MB available

    Windows Dir: C:\WINDOWS

    DirectX Version: DirectX 9.0c (4.09.0000.0904)

    DX Setup Parameters: Not found

    DxDiag Version: 5.03.2600.2180 32bit Unicode

    ------------

    DxDiag Notes

    ------------

    DirectX Files Tab: The file d3d9d.dll is a debug version, which will run slower than the retail version.

    Display Tab 1: No problems found.

    Sound Tab 1: No problems found.

    Music Tab: No problems found.

    Input Tab: No problems found.

    Network Tab: No problems found.

    --------------------

    DirectX Debug Levels

    --------------------

    Direct3D: 0/4 (retail)

    DirectDraw: 0/4 (retail)

    DirectInput: 0/5 (retail)

    DirectMusic: 0/5 (retail)

    DirectPlay: 0/9 (retail)

    DirectSound: 0/5 (retail)

    DirectShow: 0/6 (retail)

    ---------------

    Display Devices

    ---------------

    Card name: NVIDIA GeForce 6600 GT

    Manufacturer: NVIDIA

    Chip type: GeForce 6600 GT

    DAC type: Integrated RAMDAC

    Device Key: Enum\PCI\VEN_10DE&DEV_0140&SUBSYS_11911554&REV_A2

    Display Memory: 128.0 MB

    Current Mode: 1280 x 1024 (32 bit) (60Hz)

    Monitor: Plug and Play Monitor

    Monitor Max Res: 1600,1200

    Driver Name: nv4_disp.dll

    Driver Version: 6.14.0010.7120 (English)

    DDI Version: 9 (or higher)

    Driver Attributes: Final Retail

    Driver Date/Size: 12/2/2004 15:21:00, 4031104 bytes

    WHQL Logo'd: n/a

    WHQL Date Stamp: n/a

    VDD: n/a

    Mini VDD: nv4_mini.sys

    Mini VDD Date: 12/2/2004 15:21:00, 3329344 bytes

    Device Identifier: {D7B71E3E-4200-11CF-346D-9B3103C2CB35}

    Vendor ID: 0x10DE

    Device ID: 0x0140

    SubSys ID: 0x11911554

    Revision ID: 0x00A2

    Revision ID: 0x00A2

    Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A

    Deinterlace Caps: {212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

    {212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

    {212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

    {212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

    Registry: OK

    DDraw Status: Enabled

    D3D Status: Enabled

    AGP Status: Enabled

    DDraw Test Result: Not run

    D3D7 Test Result: Not run

    D3D8 Test Result: Not run

    D3D9 Test Result: Not run

    -------------

    Sound Devices

    -------------

    Description: Realtek AC97 Audio

    Default Sound Playback: Yes

    Default Voice Playback: Yes

    Hardware ID: PCI\VEN_10DE&DEV_0059&SUBSYS_AE011458&REV_A2

    Manufacturer ID: 1

    Product ID: 100

    Type: WDM

    Driver Name: ALCXWDM.SYS

    Driver Version: 5.10.0000.5750 (English)

    Driver Attributes: Final Retail

    WHQL Logo'd: n/a

    Date and Size: 11/17/2004 23:05:38, 2297664 bytes

    Other Files:

    Driver Provider: Realtek Semiconductor Corp.

    HW Accel Level: Full

    Cap Flags: 0x0

    Min/Max Sample Rate: 0, 0

    Static/Strm HW Mix Bufs: 0, 0

    Static/Strm HW 3D Bufs: 0, 0

    HW Memory: 0

    Voice Management: No

    EAX 2.0 Listen/Src: Yes, Yes

    I3DL2 Listen/Src: Yes, Yes

    Sensaura ZoomFX: No

    Registry: OK

    Sound Test Result: Not run

    ---------------------

    Sound Capture Devices

    ---------------------

    Description: Realtek AC97 Audio

    Default Sound Capture: Yes

    Default Voice Capture: Yes

    Driver Name: ALCXWDM.SYS

    Driver Version: 5.10.0000.5750 (English)

    Driver Attributes: Final Retail

    Date and Size: 11/17/2004 23:05:38, 2297664 bytes

    Cap Flags: 0x0

    Format Flags: 0x0

    -----------

    DirectMusic

    -----------

    DLS Path: C:\WINDOWS\SYSTEM32\drivers\GM.DLS

    DLS Version: 1.00.0016.0002

    Acceleration: n/a

    Ports: Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal, Default Port

    Realtek AC97 Audio, Software (Kernel Mode), Output, DLS, Internal

    Microsoft MIDI Mapper [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal

    Microsoft GS Wavetable SW Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal

    Registry: OK

    Test Result: Not run

    -------------------

    DirectInput Devices

    -------------------

    Device Name: Mouse

    Attached: 1

    Controller ID: n/a

    Vendor/Product ID: n/a

    FF Driver: n/a

    Device Name: Keyboard

    Attached: 1

    Controller ID: n/a

    Vendor/Product ID: n/a

    FF Driver: n/a

    Poll w/ Interrupt: No

    Registry: OK

    -----------

    USB Devices

    -----------

    + USB Root Hub

    | Vendor/Product ID: 0x10DE, 0x005A

    | Matching Device ID: usb\root_hub

    | Service: usbhub

    | Driver: usbhub.sys, 8/5/2004 00:00:00, 57600 bytes

    | Driver: usbd.sys, 8/5/2004 00:00:00, 4736 bytes

    |

    +-+ Microsoft USB IntelliMouse Explorer

    | | Vendor/Product ID: 0x045E, 0x001E

    | | Location: Microsoft IntelliMouse® Explorer

    | | Matching Device ID: usb\vid_045e&pid_001e

    | | Service: HidUsb

    | | Driver: hidclass.sys, 8/5/2004 00:00:00, 36224 bytes

    | | Driver: hidparse.sys, 8/5/2004 00:00:00, 24960 bytes

    | | Driver: hid.dll, 8/5/2004 00:00:00, 20992 bytes

    | | Driver: hidusb.sys, 8/5/2004 00:00:00, 9600 bytes

    | |

    | +-+ Microsoft USB IntelliMouse Explorer

    | | | Vendor/Product ID: 0x045E, 0x001E

    | | | Matching Device ID: hid\vid_045e&pid_001e

    | | | Service: mouhid

    | | | Driver: mouclass.sys, 8/5/2004 00:00:00, 23040 bytes

    | | | Driver: mouhid.sys, 8/5/2004 00:00:00, 12160 bytes

    ----------------

    Gameport Devices

    ----------------

    ------------

    PS/2 Devices

    ------------

    + Standard 101/102-Key or Microsoft Natural PS/2 Keyboard

    | Matching Device ID: *pnp0303

    | Service: i8042prt

    | Driver: i8042prt.sys, 8/5/2004 00:00:00, 52736 bytes

    | Driver: kbdclass.sys, 8/5/2004 00:00:00, 24576 bytes

    |

    + Terminal Server Keyboard Driver

    | Matching Device ID: root\rdp_kbd

    | Upper Filters: kbdclass

    | Service: TermDD

    | Driver: termdd.sys, 8/4/2004 01:01:08, 40840 bytes

    | Driver: kbdclass.sys, 8/5/2004 00:00:00, 24576 bytes

    |

    + Terminal Server Mouse Driver

    | Matching Device ID: root\rdp_mou

    | Upper Filters: mouclass

    | Service: TermDD

    | Driver: termdd.sys, 8/4/2004 01:01:08, 40840 bytes

    | Driver: mouclass.sys, 8/5/2004 00:00:00, 23040 bytes

    ----------------------------

    DirectPlay Service Providers

    ----------------------------

    DirectPlay8 Modem Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)

    DirectPlay8 Serial Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)

    DirectPlay8 IPX Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)

    DirectPlay8 TCP/IP Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)

    Internet TCP/IP Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.2180)

    IPX Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.2180)

    Modem Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.2180)

    Serial Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.2180)

    DirectPlay Voice Wizard Tests: Full Duplex: Not run, Half Duplex: Not run, Mic: Not run

    DirectPlay Test Result: Not run

    Registry: OK

    -------------------

    DirectPlay Adapters

    -------------------

    DirectPlay8 Modem Service Provider: Generic 56K HCF Data Fax Modem

    DirectPlay8 Serial Service Provider: COM1

    DirectPlay8 Serial Service Provider: COM3

    DirectPlay8 TCP/IP Service Provider: Local Area Connection - IPv4 -

    -----------------------

    DirectPlay Voice Codecs

    -----------------------

    Voxware VR12 1.4kbit/s

    Voxware SC06 6.4kbit/s

    Voxware SC03 3.2kbit/s

    MS-PCM 64 kbit/s

    MS-ADPCM 32.8 kbit/s

    Microsoft GSM 6.10 13 kbit/s

    TrueSpeech 8.6 kbit/s

    -------------------------

    DirectPlay Lobbyable Apps

    -------------------------

    ------------------------

    Disk & DVD/CD-ROM Drives

    ------------------------

    Drive: C:

    Free Space: 3.7 GB

    Total Space: 10.0 GB

    File System: NTFS

    Model: ST3120827AS

    Drive: D:

    Free Space: 64.3 GB

    Total Space: 104.5 GB

    File System: NTFS

    Model: ST3120827AS

    Drive: E:

    Model: HL-DT-ST DVDRAM GSA-4163B

    Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.2180 (English), 8/5/2004 00:00:00, 49536 bytes

    --------------

    System Devices

    --------------

    Name: Generic 56K HCF Data Fax Modem

    Device ID: PCI\VEN_14F1&DEV_1035&SUBSYS_103514F1&REV_08\4&13699180&0&3848

    Driver: n/a

    Name: NVIDIA GeForce 6600 GT

    Device ID: PCI\VEN_10DE&DEV_0140&SUBSYS_11911554&REV_A2\4&385BE0C4&0&0070

    Driver: C:\WINDOWS\system32\DRIVERS\nv4_mini.sys, 6.14.0010.7120 (English), 12/2/2004 15:21:00, 3329344 bytes

    Driver: C:\WINDOWS\system32\nvsvc32.exe, 6.14.0010.7120 (English), 12/2/2004 15:21:00, 139330 bytes

    Driver: C:\WINDOWS\system32\nvcod.dll, 1.00.0000.0016 (English), 12/2/2004 15:21:00, 32256 bytes

    Driver: C:\WINDOWS\system32\nvcodins.dll, 1.00.0000.0016 (English), 12/2/2004 15:21:00, 32256 bytes

    Driver: C:\WINDOWS\system32\nv4_disp.dll, 6.14.0010.7120 (English), 12/2/2004 15:21:00, 4031104 bytes

    Driver: C:\WINDOWS\system32\nvoglnt.dll, 6.14.0010.7120 (English), 12/6/2004 04:37:20, 5365760 bytes

    Driver: C:\WINDOWS\system32\nvcpl.dll, 6.14.0010.7120 (English), 12/2/2004 15:21:00, 5427200 bytes

    Driver: C:\WINDOWS\system32\nvmctray.dll, 6.14.0010.7120 (English), 12/2/2004 15:21:00, 86016 bytes

    Driver: C:\WINDOWS\system32\nvwddi.dll, 6.14.0010.7120 (English), 12/2/2004 15:21:00, 81920 bytes

    Driver: C:\WINDOWS\system32\nvnt4cpl.dll, 6.14.0010.10024 (English), 12/2/2004 15:21:00, 245760 bytes

    Driver: C:\WINDOWS\help\nvcpl.hlp, 12/2/2004 15:21:00, 161541 bytes

    Driver: C:\WINDOWS\help\nvwcplen.hlp, 12/2/2004 15:21:00, 55444 bytes

    Name: nForce4 HyperTransport Bridge

    Device ID: PCI\VEN_10DE&DEV_005E&SUBSYS_50001458&REV_A2\3&2411E6FE&0&00

    Driver: n/a

    Name: nForce4 PCI-Express Root Port

    Device ID: PCI\VEN_10DE&DEV_005D&SUBSYS_00000000&REV_A2\3&2411E6FE&0&70

    Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.2180 (English), 8/3/2004 23:07:48, 68224 bytes

    Name: nForce4 PCI-Express Root Port

    Device ID: PCI\VEN_10DE&DEV_005D&SUBSYS_00000000&REV_A2\3&2411E6FE&0&68

    Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.2180 (English), 8/3/2004 23:07:48, 68224 bytes

    Name: nForce4 PCI-Express Root Port

    Device ID: PCI\VEN_10DE&DEV_005D&SUBSYS_00000000&REV_A2\3&2411E6FE&0&60

    Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.2180 (English), 8/3/2004 23:07:48, 68224 bytes

    Name: nForce4 PCI-Express Root Port

    Device ID: PCI\VEN_10DE&DEV_005D&SUBSYS_00000000&REV_A2\3&2411E6FE&0&58

    Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.2180 (English), 8/3/2004 23:07:48, 68224 bytes

    Name: PCI standard PCI-to-PCI bridge

    Device ID: PCI\VEN_10DE&DEV_005C&SUBSYS_00000000&REV_A2\3&2411E6FE&0&48

    Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.2180 (English), 8/3/2004 23:07:48, 68224 bytes

    Name: Standard Enhanced PCI to USB Host Controller

    Device ID: PCI\VEN_10DE&DEV_005B&SUBSYS_50041458&REV_A2\3&2411E6FE&0&11

    Driver: C:\WINDOWS\system32\drivers\usbehci.sys, 5.01.2600.2180 (English), 8/5/2004 00:00:00, 26624 bytes

    Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.2180 (English), 8/5/2004 00:00:00, 142976 bytes

    Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.2180 (English), 8/4/2004 12:56:48, 74240 bytes

    Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.2180 (English), 8/5/2004 00:00:00, 57600 bytes

    Driver: C:\WINDOWS\system32\hccoin.dll, 5.01.2600.2180 (English), 8/5/2004 00:00:00, 7168 bytes

    Name: Standard OpenHCD USB Host Controller

    Device ID: PCI\VEN_10DE&DEV_005A&SUBSYS_50041458&REV_A2\3&2411E6FE&0&10

    Driver: C:\WINDOWS\system32\drivers\usbohci.sys, 5.01.2600.2180 (English), 8/5/2004 00:00:00, 17024 bytes

    Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.2180 (English), 8/5/2004 00:00:00, 142976 bytes

    Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.2180 (English), 8/4/2004 12:56:48, 74240 bytes

    Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.2180 (English), 8/5/2004 00:00:00, 57600 bytes

    Name: Realtek AC'97 Audio

    Device ID: PCI\VEN_10DE&DEV_0059&SUBSYS_AE011458&REV_A2\3&2411E6FE&0&20

    Driver: C:\WINDOWS\system32\ksuser.dll, 5.03.2600.2180 (English), 8/4/2004 00:56:44, 4096 bytes

    Driver: C:\WINDOWS\system32\ksproxy.ax, 5.03.2600.2180 (English), 8/4/2004 00:56:58, 130048 bytes

    Driver: C:\WINDOWS\system32\drivers\ks.sys, 5.03.2600.2180 (English), 8/3/2004 23:15:22, 140928 bytes

    Driver: C:\WINDOWS\system32\drivers\drmk.sys, 5.01.2600.2180 (English), 8/3/2004 23:08:00, 60288 bytes

    Driver: C:\WINDOWS\system32\drivers\portcls.sys, 5.01.2600.2180 (English), 8/3/2004 23:15:50, 145792 bytes

    Driver: C:\WINDOWS\system32\drivers\stream.sys, 5.03.2600.2180 (English), 8/3/2004 23:08:04, 48640 bytes

    Driver: C:\WINDOWS\system32\wdmaud.drv, 5.01.2600.2180 (English), 8/4/2004 00:56:58, 23552 bytes

    Driver: C:\WINDOWS\system32\drivers\ALCXWDM.SYS, 5.10.0000.5750 (English), 11/17/2004 23:05:38, 2297664 bytes

    Driver: C:\WINDOWS\SOUNDMAN.EXE, 5.01.0000.0030 (English), 11/15/2004 22:20:20, 77824 bytes

    Driver: C:\WINDOWS\system32\ALSNDMGR.CPL, 2.02.0000.0036 (English), 11/17/2004 20:08:06, 16162816 bytes

    Driver: C:\WINDOWS\system32\ALSNDMGR.WAV, 2/5/2002 17:54:58, 141016 bytes

    Driver: C:\WINDOWS\system32\RTLCPL.EXE, 1.00.0001.0038 (English), 11/17/2004 20:11:28, 9319936 bytes

    Driver: C:\WINDOWS\system32\RTLCPAPI.dll, 1.00.0000.0004 (English), 9/7/2004 18:23:16, 156672 bytes

    Name: NVIDIA Network Bus Enumerator

    Device ID: PCI\VEN_10DE&DEV_0057&SUBSYS_E0001458&REV_A2\3&2411E6FE&0&50

    Driver: C:\WINDOWS\system32\DRIVERS\nvnetbus.sys, 1.00.0000.0458 (English), 10/5/2004 20:38:16, 12928 bytes

    Driver: C:\WINDOWS\system32\DRIVERS\nvnrm.sys, 1.00.0000.0458 (English), 10/5/2004 20:37:38, 98048 bytes

    Driver: C:\WINDOWS\system32\DRIVERS\nvsnpu.sys, 1.00.0000.0458 (English), 10/5/2004 20:37:20, 209024 bytes

    Driver: C:\WINDOWS\system32\bdco1.dll, 1.00.0000.0000 (English), 10/5/2004 20:23:44, 10240 bytes

    Driver: C:\WINDOWS\system32\bdco1ins.dll, 1.00.0000.0000 (English), 10/5/2004 20:23:44, 10240 bytes

    Driver: C:\WINDOWS\system32\nvconrm.dll, 1.00.0000.0016 (English), 10/4/2004 17:58:46, 32256 bytes

    Name: NVIDIA CK804 ADMA Controller (v2.7)

    Device ID: PCI\VEN_10DE&DEV_0055&SUBSYS_B0031458&REV_A2\3&2411E6FE&0&40

    Driver: C:\WINDOWS\system32\DRIVERS\nvatabus.sys, 5.10.2600.0464 (English), 9/2/2004 19:24:38, 82816 bytes

    Driver: C:\WINDOWS\system32\idecoi.dll, 1.00.0000.0001 (English), 9/2/2004 19:24:40, 294400 bytes

    Name: NVIDIA CK804 ADMA Controller (v2.7)

    Device ID: PCI\VEN_10DE&DEV_0054&SUBSYS_B0031458&REV_A2\3&2411E6FE&0&38

    Driver: C:\WINDOWS\system32\DRIVERS\nvatabus.sys, 5.10.2600.0464 (English), 9/2/2004 19:24:38, 82816 bytes

    Driver: C:\WINDOWS\system32\idecoi.dll, 1.00.0000.0001 (English), 9/2/2004 19:24:40, 294400 bytes

    Name: NVIDIA CK804 Parallel ATA Controller (v2.7)

    Device ID: PCI\VEN_10DE&DEV_0053&SUBSYS_50021458&REV_A2\3&2411E6FE&0&30

    Driver: C:\WINDOWS\system32\DRIVERS\nvatabus.sys, 5.10.2600.0464 (English), 9/2/2004 19:24:38, 82816 bytes

    Driver: C:\WINDOWS\system32\idecoi.dll, 1.00.0000.0001 (English), 9/2/2004 19:24:40, 294400 bytes

    Name: NVIDIA nForce PCI System Management

    Device ID: PCI\VEN_10DE&DEV_0052&SUBSYS_0C111458&REV_A2\3&2411E6FE&0&09

    Driver: n/a

    Name: PCI standard ISA bridge

    Device ID: PCI\VEN_10DE&DEV_0050&SUBSYS_00000000&REV_A2\3&2411E6FE&0&08

    Driver: C:\WINDOWS\system32\DRIVERS\isapnp.sys, 5.01.2600.0000 (English), 8/5/2004 00:00:00, 35840 bytes

    Name: Texas Instruments OHCI Compliant IEEE 1394 Host Controller

    Device ID: PCI\VEN_104C&DEV_8025&SUBSYS_10001458&REV_01\4&13699180&0&5048

    Driver: C:\WINDOWS\system32\DRIVERS\ohci1394.sys, 5.01.2600.2180 (English), 8/5/2004 00:00:00, 61056 bytes

    Driver: C:\WINDOWS\system32\DRIVERS\1394bus.sys, 5.01.2600.2180 (English), 8/5/2004 00:00:00, 53248 bytes

    Driver: C:\WINDOWS\system32\DRIVERS\nic1394.sys, 5.01.2600.2180 (English), 8/5/2004 00:00:00, 61824 bytes

    Driver: C:\WINDOWS\system32\DRIVERS\arp1394.sys, 5.01.2600.2180 (English), 8/5/2004 00:00:00, 60800 bytes

    Driver: C:\WINDOWS\system32\DRIVERS\enum1394.sys, 5.01.2600.0000 (English), 8/18/2001 01:46:40, 6400 bytes

    Name: PCI standard host CPU bridge

    Device ID: PCI\VEN_1022&DEV_1103&SUBSYS_00000000&REV_00\3&2411E6FE&0&C3

    Driver: n/a

    Name: PCI standard host CPU bridge

    Device ID: PCI\VEN_1022&DEV_1102&SUBSYS_00000000&REV_00\3&2411E6FE&0&C2

    Driver: n/a

    Name: PCI standard host CPU bridge

    Device ID: PCI\VEN_1022&DEV_1101&SUBSYS_00000000&REV_00\3&2411E6FE&0&C1

    Driver: n/a

    Name: PCI standard host CPU bridge

    Device ID: PCI\VEN_1022&DEV_1100&SUBSYS_00000000&REV_00\3&2411E6FE&0&C0

    Driver: n/a

    ------------------

    DirectX Components

    ------------------

    ddraw.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 266240 bytes

    ddrawex.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 27136 bytes

    dxapi.sys: 5.01.2600.0000 English Final Retail 8/5/2004 00:00:00 10496 bytes

    d3d8.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 1179648 bytes

    d3d8d.dll: 5.04.0000.2904 English Final Debug 12/1/2004 16:00:00 1390792 bytes

    d3d8thk.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 8192 bytes

    d3dref8.dll: 5.04.0000.2904 English Final Debug 12/1/2004 15:59:30 248008 bytes

    d3d9.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 1689088 bytes

    d3d9d.dll: 9.05.0132.0000 English Final Debug 2/5/2005 19:45:56 3416784 bytes (problem)

    d3dref9.dll: 9.05.0132.0000 English Final Retail 2/5/2005 19:44:32 339664 bytes

    d3dim.dll: 5.01.2600.0000 English Final Retail 8/5/2004 00:00:00 436224 bytes

    d3dim700.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 825344 bytes

    d3dref.dll: 5.04.0000.2904 English Final Debug 12/1/2004 15:59:12 106696 bytes

    d3dramp.dll: 5.01.2600.0000 English Final Retail 8/5/2004 00:00:00 590336 bytes

    d3drm.dll: 5.01.2600.0000 English Final Retail 8/5/2004 00:00:00 350208 bytes

    d3dxof.dll: 5.01.2600.0000 English Final Retail 8/5/2004 00:00:00 47616 bytes

    d3dpmesh.dll: 5.01.2600.0000 English Final Retail 8/5/2004 00:00:00 34816 bytes

    dplay.dll: 5.00.2134.0001 English Final Retail 8/5/2004 00:00:00 33040 bytes

    dplayx.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 229888 bytes

    dpmodemx.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 23552 bytes

    dpwsock.dll: 5.00.2134.0001 English Final Retail 8/5/2004 00:00:00 42768 bytes

    dpwsockx.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 57344 bytes

    dplaysvr.exe: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 30208 bytes

    dpnsvr.exe: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 18432 bytes

    dpnet.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 375296 bytes

    dpnlobby.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 3584 bytes

    dpnaddr.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 3584 bytes

    dpvoice.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 212480 bytes

    dpvsetup.exe: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 83456 bytes

    dpvvox.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 116736 bytes

    dpvacm.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 21504 bytes

    dpnhpast.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 35328 bytes

    dpnhupnp.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 60928 bytes

    dpserial.dll: 5.00.2134.0001 English Final Retail 8/5/2004 00:00:00 53520 bytes

    dinput.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 159232 bytes

    dinput8.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 181760 bytes

    dinput8d.dll: 5.01.2600.1106 English Final Debug 12/1/2004 15:59:32 359624 bytes

    dimap.dll: 5.01.2600.0000 English Final Retail 8/5/2004 00:00:00 44032 bytes

    diactfrm.dll: 5.01.2600.0000 English Final Retail 8/5/2004 00:00:00 394240 bytes

    joy.cpl: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 68608 bytes

    gcdef.dll: 5.01.2600.0000 English Final Retail 8/5/2004 00:00:00 76800 bytes

    pid.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 35328 bytes

    dsound.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 367616 bytes

    dsound3d.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 1294336 bytes

    dswave.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 19456 bytes

    dswaved.dll: 5.03.0000.0900 English Final Debug 12/1/2004 15:58:30 30920 bytes

    dsdmo.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 181760 bytes

    dsdmoprp.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 71680 bytes

    dmusic.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 104448 bytes

    dmusicd.dll: 5.04.0000.2904 English Final Debug 12/1/2004 15:59:26 134344 bytes

    dmband.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 28672 bytes

    dmbandd.dll: 5.03.0000.0900 English Final Debug 12/1/2004 15:58:30 41160 bytes

    dmcompos.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 61440 bytes

    dmcompod.dll: 5.03.0000.0900 English Final Debug 12/1/2004 15:59:22 73928 bytes

    dmime.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 181248 bytes

    dmimed.dll: 5.04.0000.2904 English Final Debug 12/1/2004 15:59:28 240328 bytes

    dmloader.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 35840 bytes

    dmloaded.dll: 5.03.0000.0900 English Final Debug 12/1/2004 15:58:32 52424 bytes

    dmstyle.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 105984 bytes

    dmstyled.dll: 5.03.0000.0900 English Final Debug 12/1/2004 15:59:08 117448 bytes

    dmsynth.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 103424 bytes

    dmsynthd.dll: 5.03.0000.0900 English Final Debug 12/1/2004 15:59:06 112840 bytes

    dmscript.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 82432 bytes

    dmscripd.dll: 5.03.0000.0900 English Final Debug 12/1/2004 15:59:08 115912 bytes

    Microsoft.DirectX.Direct3D.dll: 9.05.0132.0000 English Final Retail 5/8/2005 00:03:01 473600 bytes

    Microsoft.DirectX.Direct3DX.dll: 9.05.0132.0000 English Final Retail 5/8/2005 00:03:01 563712 bytes

    Microsoft.DirectX.DirectDraw.dll: 5.04.0000.2904 English Final Retail 5/8/2005 00:03:01 145920 bytes

    Microsoft.DirectX.DirectInput.dll: 5.04.0000.2904 English Final Retail 5/8/2005 00:03:01 159232 bytes

    Microsoft.DirectX.DirectPlay.dll: 5.04.0000.2904 English Final Retail 5/8/2005 00:03:01 364544 bytes

    Microsoft.DirectX.DirectSound.dll: 5.04.0000.2904 English Final Retail 5/8/2005 00:03:01 178176 bytes

    Microsoft.DirectX.AudioVideoPlayback.dll: 5.04.0000.2904 English Final Retail 5/8/2005 00:03:00 53248 bytes

    Microsoft.DirectX.Diagnostics.dll: 5.04.0000.2904 English Final Retail 5/8/2005 00:03:01 12800 bytes

    Microsoft.DirectX.dll: 5.04.0000.2904 English Final Retail 5/8/2005 00:03:00 223232 bytes

    dx7vb.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 619008 bytes

    dx8vb.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 1227264 bytes

    dxdiagn.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 2113536 bytes

    directx.cpl: 9.05.0132.0000 English Final Retail 2/5/2005 17:35:52 127488 bytes

    mfc40.dll: 4.01.0000.6140 English Final Retail 8/5/2004 00:00:00 924432 bytes

    mfc42.dll: 6.02.4131.0000 English Final Retail 8/5/2004 00:00:00 1028096 bytes

    wsock32.dll: 5.01.2600.2180 English Final Retail 8/5/2004 00:00:00 22528 bytes

    amstream.dll: 6.05.2600.2180 English Final Retail 8/5/2004 00:00:00 70656 bytes

    devenum.dll: 6.05.2600.2180 English Final Retail 8/5/2004 00:00:00 59904 bytes

    dxmasf.dll: 6.04.0009.1125 English Final Retail 8/5/2004 00:00:00 498205 bytes

    mciqtz32.dll: 6.05.2600.2180 English Final Retail 8/5/2004 00:00:00 35328 bytes

    mpg2splt.ax: 6.05.2600.2180 English Final Retail 8/5/2004 00:00:00 148992 bytes

    msdmo.dll: 6.05.2600.2180 English Final Retail 8/5/2004 00:00:00 14336 bytes

    encapi.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 20480 bytes

    qasf.dll: 10.00.0000.3646 English Final Retail 9/22/2004 18:46:02 221184 bytes

    qcap.dll: 6.05.2600.2180 English Final Retail 8/5/2004 00:00:00 192512 bytes

    qdv.dll: 6.05.2600.2180 English Final Retail 8/5/2004 00:00:00 279040 bytes

    qdvd.dll: 6.05.2600.2180 English Final Retail 8/5/2004 00:00:00 385024 bytes

    qedit.dll: 6.05.2600.2180 English Final Retail 8/5/2004 00:00:00 562176 bytes

    qedwipes.dll: 6.05.2600.2180 English Final Retail 8/5/2004 00:00:00 733696 bytes

    quartz.dll: 6.05.2600.2180 English Final Retail 8/5/2004 00:00:00 1287680 bytes

    strmdll.dll: 4.01.0000.3928 English Final Retail 8/5/2004 00:00:00 246302 bytes

    iac25_32.ax: 2.00.0005.0053 English Final Retail 8/5/2004 00:00:00 199680 bytes

    ir41_32.ax: 4.51.0016.0003 English Final Retail 8/5/2004 00:00:00 848384 bytes

    ir41_qc.dll: 4.30.0062.0002 English Final Retail 8/5/2004 00:00:00 120320 bytes

    ir41_qcx.dll: 4.30.0064.0001 English Final Retail 8/5/2004 00:00:00 338432 bytes

    ir50_32.dll: 5.2562.0015.0055 English Final Retail 8/5/2004 00:00:00 755200 bytes

    ir50_qc.dll: 5.00.0063.0048 English Final Retail 8/5/2004 00:00:00 200192 bytes

    ir50_qcx.dll: 5.00.0064.0048 English Final Retail 8/5/2004 00:00:00 183808 bytes

    ivfsrc.ax: 5.10.0002.0051 English Final Retail 8/5/2004 00:00:00 154624 bytes

    mswebdvd.dll: 6.05.2600.2180 English Final Retail 8/5/2004 00:00:00 204288 bytes

    ks.sys: 5.03.2600.2180 English Final Retail 8/3/2004 23:15:22 140928 bytes

    ksproxy.ax: 5.03.2600.2180 English Final Retail 8/4/2004 00:56:58 130048 bytes

    ksuser.dll: 5.03.2600.2180 English Final Retail 8/4/2004 00:56:44 4096 bytes

    stream.sys: 5.03.2600.2180 English Final Retail 8/3/2004 23:08:04 48640 bytes

    mspclock.sys: 5.03.2600.2180 English Final Retail 8/3/2004 22:58:40 5376 bytes

    mspqm.sys: 5.01.2600.2180 English Final Retail 8/3/2004 22:58:42 4992 bytes

    mskssrv.sys: 5.03.2600.2180 English Final Retail 8/3/2004 22:58:42 7552 bytes

    swenum.sys: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 4352 bytes

    mpeg2data.ax: 6.05.2600.2180 English Final Retail 8/5/2004 00:00:00 118272 bytes

    msvidctl.dll: 6.05.2600.2180 English Final Retail 8/5/2004 00:00:00 1428480 bytes

    vbisurf.ax: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 30720 bytes

    msyuv.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 17408 bytes

    wstdecod.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 50688 bytes

    ------------------

    DirectShow Filters

    ------------------

    DirectShow Filters:

    WMAudio Decoder DMO,0x00800800,1,1,,

    WMAPro over S/PDIF DMO,0x00600800,1,1,,

    WMSpeech Decoder DMO,0x00600800,1,1,,

    WMVideo Advanced Decoder DMO,0x00800001,1,1,,

    WMVideo 8 Decoder DMO,0x00800001,1,1,,

    Mpeg4s Decoder DMO,0x00800001,1,1,,

    WMV Screen decoder DMO,0x00800001,1,1,,

    WMVideo Decoder DMO,0x00800001,1,1,,

    Mpeg43 Decoder DMO,0x00800001,1,1,,

    Mpeg4 Decoder DMO,0x00800001,1,1,,

    WMT MuxDeMux Filter,0x00200000,0,0,wmm2filt.dll,2.01.4026.0000

    Full Screen Renderer,0x00200000,1,0,quartz.dll,6.05.2600.2180

    CyberLink MPEG Video Decoder,0x005fff00,2,3,clmmd.AX,3.05.0000.2321

    CyberLink YUY2 DeInterlace,0x00200000,1,1,PdDItlYuY2.ax,2.05.0000.2703

    CyberLink DVD Navigator,0x00600000,0,3,CLNAVX.ax,5.00.0000.1201

    DV Muxer,0x00400000,0,0,qdv.dll,6.05.2600.2180

    Nero Digital Audio Decoder,0x00600000,1,1,NeAudio.ax,1.00.0004.0024

    Color Space Converter,0x00400001,1,1,quartz.dll,6.05.2600.2180

    WM ASF Reader,0x00400000,0,0,qasf.dll,10.00.0000.3646

    Cyberlink File Reader (Async.),0x00200000,0,1,pdReader.ax,2.00.0000.0812

    Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,10.00.0000.3646

    AVI Splitter,0x00600000,1,1,quartz.dll,6.05.2600.2180

    WMT AudioAnalyzer,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000

    VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.05.2600.2180

    Indeo® video 5.10 Compression Filter,0x00200000,1,1,ir50_32.dll,5.2562.0015.0055

    Windows Media Audio Decoder,0x00800001,1,1,msadds32.ax,8.00.0000.4487

    AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.05.2600.2180

    WMT Format Conversion,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000

    StreamBufferSink,0x00200000,0,0,sbe.dll,6.05.2600.2180

    CyberLink YUY2 Sub-Sampling,0x00200000,1,1,PdSubYUY2.ax,2.05.0000.2628

    WMT Black Frame Generator,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000

    CyberLink MPEG Muxer,0x00200000,2,1,PDMpgMux.ax,4.00.0000.1313

    MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.2180

    Indeo® video 5.10 Decompression Filter,0x00640000,1,1,ir50_32.dll,5.2562.0015.0055

    WMT Screen Capture filter,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000

    Microsoft Screen Video Decompressor,0x00800000,1,1,msscds32.ax,8.00.0000.4487

    MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.05.2600.2180

    SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.05.2600.2180

    Cyberlink Gate Filter,0x00200000,1,1,PDGate.ax,1.00.0000.0001

    MPEG Layer-3 Decoder,0x00810000,1,1,l3codecx.ax,1.05.0000.0050

    Nero Audio Stream Renderer,0x00200000,1,0,NeRender.ax,1.00.0001.0008

    MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.05.2600.2180

    CyberLink Audio Effect,0x00200000,1,1,claudfx.ax,5.00.0000.1028

    ACELP.net Sipro Lab Audio Decoder,0x00800001,1,1,acelpdec.ax,1.04.0000.0000

    Nero QuickTime Video Decoder,0x00400000,1,1,NeQTDec.ax,1.00.0000.0004

    CyberLink Line21 Decoder Filter,0x00200000,0,2,CLLine21.ax,4.00.0000.3030

    Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.05.2600.2180

    MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.05.2600.2180

    File Source (Netshow URL),0x00400000,0,1,wmpasf.dll,10.00.0000.3646

    WMT Import Filter,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000

    DV Splitter,0x00600000,1,2,qdv.dll,6.05.2600.2180

    Bitmap Generate,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000

    Windows Media Video Decoder,0x00800000,1,1,wmvds32.ax,8.00.0000.4487

    Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.05.2600.2180

    Windows Media Video Decoder,0x00800000,1,1,wmv8ds32.ax,8.00.0000.4000

    CyberLink AudioCD Filter,0x00600000,0,1,CLAudioCD.ax,5.00.0000.1208

    WMT VIH2 Fix,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000

    Record Queue,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000

    Cyberlink DV Scene Detect Filter,0x00200000,1,1,cldvscndt.ax,1.00.0000.0426

    Nero ES Video Reader,0x00600000,0,1,NDParser.ax,2.00.0002.0020

    CyberLink DV Filter,0x00200000,1,1,PDDVTCR.ax,1.07.0004.0010

    CyberLink Load Image Filter,0x00200000,0,1,CLImage.ax,1.00.0004.2110

    Windows Media Multiplexer,0x00600000,1,1,wmpasf.dll,10.00.0000.3646

    ASX file Parser,0x00600000,1,1,wmpasf.dll,10.00.0000.3646

    ASX v.2 file Parser,0x00600000,1,0,wmpasf.dll,10.00.0000.3646

    NSC file Parser,0x00600000,1,1,wmpasf.dll,10.00.0000.3646

    CyberLink M2V Writer,0x00200000,1,0,CLM2VWriter.ax,1.02.0001.1713

    ACM Wrapper,0x00600000,1,1,quartz.dll,6.05.2600.2180

    Windows Media source filter,0x00600000,0,2,wmpasf.dll,10.00.0000.3646

    Video Renderer,0x00800001,1,0,quartz.dll,6.05.2600.2180

    Frame Eater,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000

    MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.05.2600.2180

    Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.05.2600.2180

    Video Port Manager,0x00600000,2,1,quartz.dll,6.05.2600.2180

    WST Decoder,0x00600000,1,1,wstdecod.dll,5.03.2600.2180

    Video Renderer,0x00400000,1,0,quartz.dll,6.05.2600.2180

    CyberLink PP Video/SP Decoder,0x00200000,2,3,CLPPVSD.ax,5.00.0000.1031

    Nero Audio Sample Renderer,0x00200000,1,0,NeRender.ax,1.00.0001.0008

    Cyberlink Scene Detect Filter,0x00200000,1,1,clscndt.ax,1.00.0000.0304

    CyberLink DV Buffer,0x00200000,2,0,PDDVBuffer.ax,1.05.0005.0022

    WM ASF Writer,0x00400000,0,0,qasf.dll,10.00.0000.3646

    Cyberlink Sample Drop Filter,0x00200000,1,1,PDVDrop.ax,1.00.0000.0002

    WMT Sample Information Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000

    VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,5.03.2600.2180

    CyberLink AVI Audio Time Regulator,0x00200000,1,1,AVI_AudTR.ax,1.00.0000.0709

    Microsoft MPEG-4 Video Decompressor,0x00800000,1,1,mpg4ds32.ax,8.00.0000.4487

    Nero Video Stream Renderer,0x00200000,1,0,NeRender.ax,1.00.0001.0008

    File writer,0x00200000,1,0,qcap.dll,6.05.2600.2180

    CyberLink PCM Wrapper,0x00200000,1,1,CLPCMEnc.ax,1.01.0000.0321

    CyberLink Double Pin Tee,0x00200000,1,2,PDDoubleTee.ax,1.00.0000.1224

    Nero AAC Parser,0x00400000,1,1,NeAudio.ax,1.00.0004.0024

    CyberLink DDR,0x00200000,1,0,PDRender.ax,2.00.0002.0026

    WMT Log Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000

    WMT Virtual Renderer,0x00200000,1,0,wmm2filt.dll,2.01.4026.0000

    CyberLink Audio Encoder,0x00200000,2,0,PdAudEnc.ax,1.00.0000.1426

    DVD Navigator,0x00200000,0,2,qdvd.dll,6.05.2600.2180

    CyberLink Audio Decoder,0x00601000,1,1,claud.ax,5.00.0000.1205

    CyberLink Video/SP Decoder,0x00600000,2,3,CLVSD.ax,5.00.0000.2226

    CyberLink MPEG Decoder,0x00600006,2,3,clmvd.ax,5.00.0000.0929

    Cyberlink Dump Filter,0x00200000,1,0,PDDump.ax,3.00.0000.3322

    CyberLink TimeStretch Filter,0x00200000,1,1,CLAuTS.ax,1.00.0000.0704

    Overlay Mixer2,0x00400000,1,1,qdvd.dll,6.05.2600.2180

    CyberLink LPCM Converter,0x00800000,1,1,LPCMCVRT.AX,1.00.0000.1224

    Cyberlink Video Regulator,0x00200000,1,1,PDResample.ax,2.05.0000.1818

    AVI Draw,0x00600064,9,1,quartz.dll,6.05.2600.2180

    .RAM file Parser,0x00600000,1,0,wmpasf.dll,10.00.0000.3646

    CyberLink MPEG Video Encoder,0x00200000,1,1,PdMpgVEnc.ax,4.00.0000.2012

    CyberLink SnapShot Filter,0x00200000,1,0,PDSnapShot.ax,1.00.0000.0001

    WMT DirectX Transform Wrapper,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000

    G.711 Codec,0x00200000,1,1,g711codc.ax,5.01.2600.0000

    MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.05.2600.2180

    DV Video Decoder,0x00800000,1,1,qdv.dll,6.05.2600.2180

    Indeo® audio software,0x00500000,1,1,iac25_32.ax,2.00.0005.0053

    CyberLink Audio Decoder 0,0x00602000,1,1,CLAD0.ax,3.05.0000.2514

    CyberLink Audio Decoder 1,0x00602000,1,1,CLAD1.ax,3.05.0000.2514

    CyberLink Audio Decoder 2,0x00602000,1,1,CLAD2.ax,3.05.0000.2514

    CyberLink Audio Decoder 3,0x00602000,1,1,CLAD3.ax,3.05.0000.2514

    CyberLink Audio Decoder 4,0x00602000,1,1,CLAD4.ax,3.05.0000.2514

    CyberLink Audio Decoder 5,0x00602000,1,1,CLAD5.ax,3.05.0000.2514

    CyberLink Audio Decoder 6,0x00602000,1,1,CLAD6.ax,3.05.0000.2514

    CyberLink DV Dump Filter,0x00200000,1,0,PDDVDump.ax,2.00.0001.0002

    CyberLink DV Buffer,0x00200000,0,1,PDDVDump.ax,2.00.0001.0002

    Windows Media Update Filter,0x00400000,1,0,wmpasf.dll,10.00.0000.3646

    ASF DIB Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646

    ASF ACM Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646

    ASF ICM Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646

    ASF URL Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646

    ASF JPEG Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646

    ASF DJPEG Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646

    ASF embedded stuff Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646

    CyberLink WAV Dest,0x00200000,0,0,PDWavDest.ax,1.00.0000.0002

    9x8Resize,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000

    WIA Stream Snapshot Filter,0x00200000,1,1,wiasf.ax,1.00.0000.0000

    Nero Video Decoder,0x00600000,2,2,NeVideo.ax,2.00.0002.0013

    Allocator Fix,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000

    SampleGrabber,0x00200000,1,1,qedit.dll,6.05.2600.2180

    Null Renderer,0x00200000,1,0,qedit.dll,6.05.2600.2180

    CyberLink Transform Tee,0x00200000,1,1,PDTee.ax,1.00.0000.1224

    WMT Virtual Source,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000

    WMT Interlacer,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000

    Cyberlink Byte Counter Filter,0x00200000,1,1,PDByteCounter.ax,1.00.0000.1224

    StreamBufferSource,0x00200000,0,0,sbe.dll,6.05.2600.2180

    Smart Tee,0x00200000,1,2,qcap.dll,6.05.2600.2180

    Overlay Mixer,0x00200000,0,0,qdvd.dll,6.05.2600.2180

    AVI Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.2180

    Uncompressed Domain Shot Detection Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000

    CyberLink MPEG-1 Splitter,0x00805000,1,2,clm1splter.ax,2.02.0000.1405

    AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.05.2600.2180

    QuickTime Movie Parser,0x00600000,1,1,quartz.dll,6.05.2600.2180

    Wave Parser,0x00400000,1,1,quartz.dll,6.05.2600.2180

    MIDI Parser,0x00400000,1,1,quartz.dll,6.05.2600.2180

    Multi-file Parser,0x00400000,1,1,quartz.dll,6.05.2600.2180

    File stream renderer,0x00400000,1,1,quartz.dll,6.05.2600.2180

    XML Playlist,0x00400000,1,0,wmpasf.dll,10.00.0000.3646

    Nero File Source,0x00200000,0,1,NeFileSrc.ax,1.00.0000.0006

    Nero QuickTime Audio Decoder,0x00400000,1,1,NeQTDec.ax,1.00.0000.0004

    Cyberlink Dump Dispatch Filter,0x00200000,1,0,CLDumpDispatch.ax,1.02.0001.2412

    Nero DVD Decoder,0x00600000,2,2,NeVideo.ax,2.00.0002.0013

    Nero Digital Parser,0x00600000,0,3,NDParser.ax,2.00.0002.0020

    AVI Mux,0x00200000,1,0,qcap.dll,6.05.2600.2180

    CyberLink MPEG Audio Encoder (PowerDirector),0x00200000,1,1,PdMpgAEnc.ax,2.05.0000.3819

    Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.05.2600.2180

    File Source (Async.),0x00400000,0,1,quartz.dll,6.05.2600.2180

    File Source (URL),0x00400000,0,1,quartz.dll,6.05.2600.2180

    WMT DV Extract,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000

    WMT Switch Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000

    WMT Volume,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000

    CyberLink MPEG-2 Splitter,0x00805000,1,2,clm2splter.ax,2.02.0000.1405

    Nero Video Sample Renderer,0x00200000,1,0,NeRender.ax,1.00.0001.0008

    Stretch Video,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000

    Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.05.2600.2180

    QT Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.2180

    MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.05.2600.2180

    Indeo® video 4.4 Decompression Filter,0x00640000,1,1,ir41_32.ax,4.51.0016.0003

    Indeo® video 4.4 Compression Filter,0x00200000,1,1,ir41_32.ax,4.51.0016.0003

    WDM Streaming Data Transforms:

    Microsoft Kernel Acoustic Echo Canceller,0x00000000,0,0,,

    Microsoft Kernel GS Wavetable Synthesizer,0x00200000,1,1,,5.03.2600.2180

    Microsoft Kernel DLS Synthesizer,0x00200000,1,1,,5.03.2600.2180

    Microsoft Kernel DRM Audio Descrambler,0x00200000,1,1,,5.03.2600.2180

    Video Compressors:

    WMVideo Encoder DMO,0x00600800,1,1,,

    MSScreen encoder DMO,0x00600800,1,1,,

    WMVideo9 Encoder DMO,0x00600800,1,1,,

    WMVideo8 Encoder DMO,0x00600800,1,1,,

    WMVideo Advanced Encoder DMO,0x00600800,1,1,,

    MSScreen 9 encoder DMO,0x00600800,1,1,,

    DV Video Encoder,0x00200000,0,0,qdv.dll,6.05.2600.2180

    Indeo® video 5.10 Compression Filter,0x00100000,1,1,ir50_32.dll,5.2562.0015.0055

    MJPEG Compressor,0x00200000,0,0,quartz.dll,6.05.2600.2180

    Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.05.2600.2180

    Intel 4:2:0 Video V2.50,0x00200000,1,1,qcap.dll,6.05.2600.2180

    Intel Indeo® Video R3.2,0x00200000,1,1,qcap.dll,6.05.2600.2180

    Intel Indeo® Video 4.5,0x00200000,1,1,qcap.dll,6.05.2600.2180

    Indeo® video 5.10,0x00200000,1,1,qcap.dll,6.05.2600.2180

    Intel IYUV codec,0x00200000,1,1,qcap.dll,6.05.2600.2180

    Microsoft H.261 Video Codec,0x00200000,1,1,qcap.dll,6.05.2600.2180

    Microsoft H.263 Video Codec,0x00200000,1,1,qcap.dll,6.05.2600.2180

    Microsoft RLE,0x00200000,1,1,qcap.dll,6.05.2600.2180

    Microsoft Video 1,0x00200000,1,1,qcap.dll,6.05.2600.2180

    Audio Compressors:

    WM Speech Encoder DMO,0x00600800,1,1,,

    WMAudio Encoder DMO,0x00600800,1,1,,

    IAC2,0x00200000,1,1,quartz.dll,6.05.2600.2180

    IMA ADPCM,0x00200000,1,1,quartz.dll,6.05.2600.2180

    PCM,0x00200000,1,1,quartz.dll,6.05.2600.2180

    Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.05.2600.2180

    ACELP.net,0x00200000,1,1,quartz.dll,6.05.2600.2180

    DSP Group TrueSpeech,0x00200000,1,1,quartz.dll,6.05.2600.2180

    Windows Media Audio V1,0x00200000,1,1,quartz.dll,6.05.2600.2180

    Windows Media Audio V2,0x00200000,1,1,quartz.dll,6.05.2600.2180

    GSM 6.10,0x00200000,1,1,quartz.dll,6.05.2600.2180

    Microsoft G.723.1,0x00200000,1,1,quartz.dll,6.05.2600.2180

    CCITT A-Law,0x00200000,1,1,quartz.dll,6.05.2600.2180

    CCITT u-Law,0x00200000,1,1,quartz.dll,6.05.2600.2180

    MPEG Layer-3,0x00200000,1,1,quartz.dll,6.05.2600.2180

    Audio Capture Sources:

    Realtek AC97 Audio,0x00200000,0,0,qcap.dll,6.05.2600.2180

    Midi Renderers:

    Default MidiOut Device,0x00800000,1,0,quartz.dll,6.05.2600.2180

    Microsoft GS Wavetable SW Synth,0x00200000,1,0,quartz.dll,6.05.2600.2180

    WDM Streaming Capture Devices:

    Realtek AC97 Audio,0x00200000,3,3,,5.03.2600.2180

    WDM Streaming Rendering Devices:

    Realtek AC97 Audio,0x00200000,3,3,,5.03.2600.2180

    WDM Streaming Mixer Devices:

    Microsoft Kernel Wave Audio Mixer,0x00000000,0,0,,

    BDA CP/CA Filters:

    Decrypt/Tag,0x00600000,1,0,encdec.dll,6.05.2600.2180

    Encrypt/Tag,0x00200000,0,0,encdec.dll,6.05.2600.2180

    XDS Codec,0x00200000,0,0,encdec.dll,6.05.2600.2180

    Audio Renderers:

    Realtek AC97 Audio,0x00200000,1,0,quartz.dll,6.05.2600.2180

    CyberLink Audio Renderer,0x00200000,1,0,CLADR.ax,5.00.0000.1006

    Default DirectSound Device,0x00800000,1,0,quartz.dll,6.05.2600.2180

    Default WaveOut Device,0x00200000,1,0,quartz.dll,6.05.2600.2180

    DirectSound: Realtek AC97 Audio,0x00200000,1,0,quartz.dll,6.05.2600.2180

    WDM Streaming System Devices:

    Realtek AC97 Audio,0x00200000,17,2,,5.03.2600.2180

  8. My PC has the 2.0 .Net framework so I guess it is possible that this is the problem (though from everthing I have read this is not supposed to be a problem).

    Here's the exception dump.

    System.NullReferenceException was unhandled

    Message="Object reference not set to an instance of an object."

    Source="DiFOLobbyClient"

    StackTrace:

    at bartbert.games.difo.client.classes.DxSoundClass.WaitThread()

    at System.Threading.ThreadHelper.ThreadStart_Context(Object state)

    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

    at System.Threading.ThreadHelper.ThreadStart()

  9. This will really depend on how BFC choose to approach it. If the original release covers only part of the scope of a CM1 game, by the time a module (or two???) comes out, you may find that it has covered the whole scope or at least very close to it. Done this way, we get the games earlier and in the long run miss out on nothing (well except a few extra bucks ;) )

    So long as the detail of the scope covered is kept correct (e.g. Romanians with American accents would be bad) I see little problem with this approach, and I would prefer it to the wait 2 years approach.

    Of course it is possible that they will spit out games with too little scope, inaccuracies in the voices, OOB etc etc but I somehow doubt that is what Steve meant or intends. More likely I would guess, is that you will get the Romanians, Finns, Bulgarians etc in a separate module.

    I've bought all three CM1 versions and have enjoyed all three. In all three cases I have more than got my money's worth. Even CMAK (which for me has been the least enjoyable of the three) has given me more playing time than any other game I have ever bought. Based on that evidence, I think that they are entitled to the benefit of the doubt where quality, playability, replayability and value for money are concerned.

  10. You may be able to import models and even give them the specs that you want, but there still needs to be the code to drive them. I can't imagine that they would allow you to fundamentally change the behaviour and animation side of things. More likely you will be able to change like to like e.g. one tank to another tank (with similar weapons loadout).

    Even so, modders are going to have a lot of fun with this one.

  11. Originally by Wartgamer

    If you had a medium sized map of 1000m by 1000m, thats 1 million square meters. Thats 1 million 1^m2 tiles. If you need to describe that with binary words, thats a 3 byte address. So just bare bones we are looking at 3 Megabyte to describe the map. A three byte address could describe a 4000m by 4000m map tops.

    But even the simplest map info, elevation, terrain types, roads, buildings, etc all need to be in that map description. The three byte address just tells you where the 1m^2 tiles are.

    So if each 1^m2 tile has a state AND a time since each state can change during the turn, we start to really CLOG things up.

    Just an example but lets say we need another two bytes to describe the state of the tile and it is updated 1/10th sec (600 times in a minute).

    Thats 3 Gigabyte. Thats the maps 'storey' during the turn. You do not want to pass that whole map back and forth during a game in email. Thats something you pump into a hard drive.

    And there is much more to crunch and do and database and pass.

    Just loading the scenario/map may be a waiting game. Creating a new large 4km by 4km map in an editor may be a 80 megabyte monster that needs to be served over to someone. Scenario design would take a hit.

    A better goal is to have a non corruptible map on each end and just flow the state changes and times back and forth.

    This is not correct. Even if you were going to use a tile based system, you would not need a 3 byte address for each tile - you would simply have a contiguous block of memory. All you need to do then is decide how much memory needed to represent the height & terrain. Buildings may not even be part of the map, they may just be a list of 'objects' at location X, Y.

    Why on earth would you send the state of each tile ten times a second, why not just send the changes with the times they happened?

    You are grossly exagerating how much memory etc is involved. I'd suggest you leave this to Steve/Charles etc as this is way below the level of detail you should be concerning yourself with. Surely you don't think that Charles is so incompetant that he wouldn't have figured out this long ago.

  12. If BFC do decide to implement an MIA style of system where units are taken out of your control, then IMO it should apply only to units isolated that have been broken or routed or bailed crews.

    All other units need to be controlled by the player simply because AI just cannot do a good enough job of controlling them, SOPs or no SOPs. After all, these are fighting units who, despite a lack of immediate command, should still be capable of influencing a battle. They should have to continue to obey whatever the SOP was that applied to them and maybe they should not be able to change this without being within command radius but beyond that I would want to be able to control them myself.

    As for crew, personally I wouldn't care if they were just immediately removed from the battle and the points sorted out at the end in an abstracted manner. From a realism POV, they should have little of no influence on the remainder of the battle and their continued presence is only an invitation to gamey behaviour.

    Once a unit has been broken or routed, realistically they would be in no fit state to do anything useful for the remainder of the game anyway, given the short time span our games are played in. Consider what is supposed to be happening here - you have a unit so panicked that it flees and yet with in a 20 - 30 minute period they are able to be sufficiently recovered to attack again. This is already an unrealistic amount of control. So if they are out of command radius, not being able to control them, see what they see, etc seems completely reasonable to me.

  13. " An advantage to this approach would be you could maybe allow armies that traditionally have more freedom of action at lower levels of command to actually have this. ..." Quicker response time at the lower level to a local threat WELL within the command radius so that the player can issue that order with mininal delay...

    Is that what you mean?

    Yes that is what I meant.

    And yes the devil will be in the details though at the same time so will some of the benefits. The more I have thought about this, the more I like some of the ramifications. If the army has radios down to level X, the delays lessen, the company HQ's range from the platoon HQ could affect the delays etc etc.

  14. Hoolaman, I think that the WHERE should only be part of the restriction. Whether you are attacking/defending or whatever the SOPs control in the end needs to be 'layered' as well IMO. If you apply a realism filter for a moment, squads do not just attack off their own bat - they await orders. The locality is one aspect, but what they do within that location should also be subject to higher control and thus delays

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