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SpazManOught

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Posts posted by SpazManOught

  1. Am I the only Mac user who can get CM to run under OSX? Sure it's in software rendered mode but it works, just select the extensions manger start up from the OSX clasic options menu, disable rave, classic starts up and bingo CMBO under OSX.

    Also can't they just find out what Rave extensions don't work and just remove the code that uses them? Sure we might lose transparent walls or something but for the odd quick game it'll be ok.

  2. Hey, I've seen these fortresses first hand myself during a Geology field trip about 6 years ago. The first one I only noticed because I could hear the Swiss soldiers talking inside, it was a rock outcrop at the top of the glausan pass (spelling?) and get this I was actually sitting right on top of it, I even struck it with my hammer and broke a bit off to find out what rock it was (some type of Gneiss metamorphic rock I think...defiantly not Granite). Higher up on the sides of the pass you could see very flat rock faces, closer inspection revealed that these were in fact huge metal doors of some kind and the highest part of the passes road had permanent tank obstacles built in, they were covered with grates which could be removed and large 8 meter stone blocks that are located alongside the road could be inserted into them.

    The owner of the guesthouse said that most of the work started pre WW1 due to fear of invasion from Italy and not Germany, but I'm not sure how accurate this is. They certainly were not secret though; we could see the soldiers waving at us through their vision slits and those metal doors made an awful loud noise when smacked with a geological hammer. No-one asked us what we were doing and their were no signs saying that we shouldn’t have been there.... strange?

  3. Why oh why didnt he just save the files in csv format? Any spreadsheet can then open them, sure you don't get fancy bold text and swanky formating but at least you would be able to open them in apple works.

    Highlight the bottom text, paste into a text editor and save the file with the extension .csv, then double click on the file in explorer and it should open straight into Excel with most of the important formating.

    Or try this in excel, copy all the text below into Excel cell A1, highlight the whole of column A, select the menu item "Text to columns" from the data menu, a funky window will appear, make sure "delimited" is highlighted and then click next. In the next screen click the "comma" check box and click finish. Bingo data in a non propitary format, information for the poor, freedom from Microsoft. Go for it.

    --------------------------------------------------

    Edited because if you just do paste special(Right click) and select the text option, Excel will format the data for you automatically. Dang that HTML. (If you do the previous method, it works but you will have to do some weird stuff with text wrapping and stuff, I hate HTML)

    -------------------------------------------------

    American Arty,,,,,,,,,,

    75mm Arty (80),Con,Grn,Reg,Vet,Crk,Eli,,Interval,Blast,Intro

    TRP LOS,,00:42,00:30,00:25,00:21,00:18,,0:11 secs,39,Begin-End

    TRP no LOS,,01:22,00:59,00:49,00:40,00:34,,(+/- 1 sec),,

    LOS,,03:10,02:11,01:51,01:37,00:58,,,,

    no LOS,,06:39,04:03,03:54,02:18,02:11,,,,

    81mm Mortar Arty (200),Con,Grn,Reg,Vet,Crk,Eli,,Interval,Blast,Intro

    TRP LOS,,00:21,00:15,00:12,00:10,00:09,,0:05 secs,18,Begin-End

    TRP no LOS,,00:40,00:28,00:24,00:19,00:16,,(+/- 1 sec),,

    LOS,,01:34,00:51,00:49,00:44,00:31,,,,

    no LOS,,03:06,02:04,02:00,01:37,01:09,,,,

    105mm Arty (100),Con,Grn,Reg,Vet,Crk,Eli,,Interval,Blast,Intro

    TRP LOS,,00:42,00:30,00:25,00:21,00:18,,0:13 secs,77,Begin-End

    TRP no LOS,,01:22,00:59,00:49,00:40,00:34,,(+/- 1 sec),,

    LOS,,03:15,01:58,01:49,01:35,01:23,,,,

    no LOS,,06:37,03:41,03:23,03:09,02:46,,,,

    105mm VT Arty (100),Con,Grn,Reg,Vet,Crk,Eli,,Interval,Blast,Intro

    TRP LOS,,00:42,00:30,00:25,00:21,00:18,,0:16 secs,77,Oct44-End

    TRP no LOS,,01:22,00:59,00:49,00:40,00:34,,(+/- 1 sec),,

    LOS,,03:16,02:01,01:52,01:33,01:18,,,,

    no LOS,,06:30,04:43,03:02,03:04,01:57,,,,

    4.2in Mortar Arty (80),Con,Grn,Reg,Vet,Crk,Eli,,Interval,Blast,Intro

    TRP LOS,,00:21,00:15,00:12,00:10,00:09,,0:10 secs,72,Begin-End

    TRP no LOS,,00:40,00:28,00:24,00:19,00:16,,(+/- 1 sec),,

    LOS,,01:25,01:02,01:00,00:45,00:35,,,,

    no LOS,,02:43,02:12,02:00,01:34,01:17,,,,

    4.5in Arty (40),Con,Grn,Reg,Vet,Crk,Eli,,Interval,Blast,Intro

    TRP LOS,,00:42,00:30,00:25,00:21,00:18,,0:17 secs,125,Begin-End

    TRP no LOS,,01:22,00:59,00:49,00:40,00:34,,(+/- 1 sec),,

    LOS,,03:01,02:00,01:58,01:25,01:16,,,,

    no LOS,,06:32,04:16,03:44,02:34,02:37,,,,

    155mm Arty (35),Con,Grn,Reg,Vet,Crk,Eli,,Interval,Blast,Intro

    TRP LOS,,00:42,00:30,00:25,00:21,00:18,,0:32 secs,198,Begin-End

    TRP no LOS,,01:22,00:59,00:49,00:40,00:34,,(+/- 2 secs),,

    LOS,,02:23,02:01,02:01,01:16,01:06,,,,

    no LOS,,05:47,04:27,03:49,03:14,02:47,,,,

    155mm VT Arty (35),Con,Grn,Reg,Vet,Crk,Eli,,Interval,Blast,Intro

    TRP LOS,,00:42,00:30,00:25,00:21,00:18,,0:32 secs,198,Oct44-End

    TRP no LOS,,01:22,00:59,00:49,00:40,00:34,,(+/- 2 secs),,

    LOS,,02:44,02:06,01:50,01:22,01:14,,,,

    no LOS,,05:50,04:22,03:22,02:44,02:14,,,,

    8in Howitz Arty (25),Con,Grn,Reg,Vet,Crk,Eli,,Interval,Blast,Intro

    TRP LOS,,00:42,00:30,00:25,00:21,00:18,,1:05 secs,388,Begin-End

    TRP no LOS,,01:22,00:59,00:49,00:40,00:34,,(+/- 5 secs),,

    LOS,,02:26,02:19,02:01,01:19,01:02,,,,

    no LOS,,06:26,04:12,02:53,02:48,02:24,,,,

    8in Gun Arty (25),Con,Grn,Reg,Vet,Crk,Eli,,Interval,Blast,Intro

    TRP LOS,,00:42,00:30,00:25,00:21,00:18,,1:02 secs,456,Begin-End

    TRP no LOS,,01:22,00:59,00:49,00:40,00:34,,(+/- 3 secs),,

    LOS,,02:58,01:46,01:26,01:27,01:08,,,,

    no LOS,,04:44,04:09,04:02,03:18,02:40,,,,

    240mm Arty (18),Con,Grn,Reg,Vet,Crk,Eli,,Interval,Blast,Intro

    TRP LOS,,00:42,00:30,00:25,00:21,00:18,,2:09 secs,648,Begin-End

    TRP no LOS,,01:22,00:59,00:49,00:40,00:34,,(+/- 6 secs),,

    LOS,,03:11,01:38,01:34,01:34,01:14,,,,

    no LOS,,04:53,04:41,03:40,02:45,02:02,,,,

    14in Naval (10),Con,Grn,Reg,Vet,Crk,Eli,,Interval,Blast,Intro

    TRP LOS,,00:42,00:30,00:25,00:21,00:18,,1:56 secs,2348,Begin-Aug44

    TRP no LOS,,01:22,00:59,00:49,00:40,00:34,,(+/- 6 secs),,

    LOS,,03:16,02:11,01:58,01:15,01:02,,,,

    no LOS,,05:41,04:20,03:45,03:17,02:37,,,,

    British Arty,,,,,,,,,,

    75mm Arty {AirB} (80),Con,Grn,Reg,Vet,Crk,Eli,,Interval,Blast,Intro

    TRP LOS,,,00:30,00:25,00:21,00:18,,0:11 secs,39,Begin-Aug44

    TRP no LOS,,,00:58,00:49,00:40,00:34,,(+/- 1 sec),,

    LOS,,,01:52,01:51,01:25,01:06,,,,

    no LOS,,,04:46,03:02,03:03,02:44,,,,

    3in Mortar Arty (180),Con,Grn,Reg,Vet,Crk,Eli,,Interval,Blast,Intro

    TRP LOS,,00:31,00:22,00:19,00:15,00:13,,0:05 secs,26,Begin-End

    TRP no LOS,,01:01,00:43,00:37,00:30,00:25,,(+/- 1 sec),,

    LOS,,02:26,01:46,01:23,01:07,00:57,,,,

    no LOS,,04:48,03:32,02:50,02:14,01:42,,,,

    4.2in Mortar Arty (80),Con,Grn,Reg,Vet,Crk,Eli,,Interval,Blast,Intro

    TRP LOS,,00:31,00:22,00:19,00:15,00:13,,0:12 secs,47,Begin-End

    TRP no LOS,,01:01,00:43,00:37,00:30,00:25,,(+/- 1 sec),,

    LOS,,02:17,01:47,01:08,00:55,00:50,,,,

    no LOS,,04:42,03:32,02:47,02:24,01:30,,,,

    25 pdr Arty (120),Con,Grn,Reg,Vet,Crk,Eli,,Interval,Blast,Intro

    TRP LOS,,01:02,00:45,00:38,00:31,00:27,,0:21 secs,59,Begin-End

    TRP no LOS,,02:04,01:28,01:15,01:01,00:52,,(+/- 2 secs),,

    LOS,,04:13,03:31,02:06,02:22,01:51,,,,

    no LOS,,09:17,06:09,04:09,04:44,04:14,,,,

    25 pdr VT Arty (120),Con,Grn,Reg,Vet,Crk,Eli,,Interval,Blast,Intro

    TRP LOS,,01:02,00:45,00:38,00:31,00:27,,0:22 secs,59,Dec44-End

    TRP no LOS,,02:04,01:28,01:15,01:01,00:52,,(+/- 2 sec),,

    LOS,,03:57,02:31,02:30,01:59,01:39,,,,

    no LOS,,09:13,06:45,06:02,04:58,04:01,,,,

    4.5in Arty (40),Con,Grn,Reg,Vet,Crk,Eli,,Interval,Blast,Intro

    TRP LOS,,01:02,00:45,00:38,00:31,00:27,,0:21 secs,125,Begin-End

    TRP no LOS,,02:04,01:28,01:15,01:01,00:52,,(+/- 1 sec),,

    LOS,,04:09,03:19,02:41,02:05,01:28,,,,

    no LOS,,08:58,06:19,04:47,04:53,03:59,,,,

    5.5in Arty (25),Con,Grn,Reg,Vet,Crk,Eli,,Interval,Blast,Intro

    TRP LOS,,01:02,00:45,00:38,00:31,00:27,,0:30 secs,208,Begin-End

    TRP no LOS,,02:04,01:28,01:15,01:01,00:52,,(+/- 2 secs),,

    LOS,,04:18,03:11,02:02,02:25,02:06,,,,

    no LOS,,09:55,06:36,05:40,04:46,03:38,,,,

    5.5in VT Arty (25),Con,Grn,Reg,Vet,Crk,Eli,,Interval,Blast,Intro

    TRP LOS,,01:02,00:45,00:38,00:31,00:27,,0:30 secs,208,Dec44-End

    TRP no LOS,,02:04,01:28,01:15,01:01,00:52,,(+/- 2 secs),,

    LOS,,04:55,03:14,02:58,02:21,01:44,,,,

    no LOS,,09:49,05:07,04:59,04:38,04:07,,,,

    7.2in Arty (25),Con,Grn,Reg,Vet,Crk,Eli,,Interval,Blast,Intro

    TRP LOS,,01:02,00:45,00:38,00:31,00:27,,1:03 secs,387,Begin-End

    TRP no LOS,,02:04,01:28,01:15,01:01,00:52,,(+/- 2 secs),,

    LOS,,04:18,03:02,03:01,01:54,01:31,,,,

    no LOS,,08:35,05:58,06:01,04:25,03:46,,,,

    14in Naval (10),Con,Grn,Reg,Vet,Crk,Eli,,Interval,Blast,Intro

    TRP LOS,,00:42,00:30,00:25,00:21,00:18,,1:55 secs,2348,Begin-Aug44

    TRP no LOS,,01:22,00:58,00:49,00:40,00:34,,(+/- 15 secs),,

    LOS,,02:42,02:01,01:57,01:36,01:25,,,,

    no LOS,,06:09,03:46,03:53,03:12,02:49,,,,

    German Arty,,,,,,,,,,

    75mm Arty (50),Con,Grn,Reg,Vet,Crk,Eli,,Interval,Blast,Intro

    TRP LOS,01:29,01:02,00:45,00:38,00:31,00:27,,0:10 secs,36,Begin-End

    TRP no LOS,02:58,02:04,01:28,01:15,01:01,00:52,,(+/- 1 sec),,

    LOS,06:39,04:32,03:51,03:02,02:21,01:45,,,,

    no LOS,11:16,07:48,06:30,05:32,04:41,04:16,,,,

    81mm Mortar Arty (150),Con,Grn,Reg,Vet,Crk,Eli,,Interval,Blast,Intro

    TRP LOS,00:45,00:31,00:22,00:19,00:15,00:13,,0:04 secs,19,Begin-End

    TRP no LOS,01:28,01:01,00:43,00:37,00:30,00:25,,(+/- 1 sec),,

    LOS,02:33,02:07,01:46,01:16,01:13,00:55,,,,

    no LOS,05:29,04:29,03:33,02:33,02:19,02:03,,,,

    105mm Arty (60),Con,Grn,Reg,Vet,Crk,Eli,,Interval,Blast,Intro

    TRP LOS,01:29,01:02,00:45,00:38,00:31,00:27,,0:17 secs,75,Begin-End

    TRP no LOS,02:58,02:04,01:28,01:15,01:01,00:52,,(+/- 1 sec),,

    LOS,06:09,04:59,02:50,02:51,02:21,02:01,,,,

    no LOS,10:45,09:28,05:45,05:40,04:19,03:33,,,,

    120mm Mortar Arty (50),Con,Grn,Reg,Vet,Crk,Eli,,Interval,Blast,Intro

    TRP LOS,00:45,00:31,00:22,00:19,00:15,00:13,,0:11 secs,80,Begin-End

    TRP no LOS,01:28,01:01,00:43,00:37,00:30,00:25,,(+/- 1 sec),,

    LOS,03:01,02:03,01:17,01:04,01:03,00:45,,,,

    no LOS,06:17,04:04,03:26,02:35,01:53,01:45,,,,

    150mm Arty (35),Con,Grn,Reg,Vet,Crk,Eli,,Interval,Blast,Intro

    TRP LOS,01:29,01:02,00:45,00:38,00:31,00:27,,0:26 secs,198,Begin-End

    TRP no LOS,02:58,02:04,01:28,01:15,01:01,00:52,,(+/- 1 sec),,

    LOS,06:59,04:48,02:32,02:10,02:30,01:52,,,,

    no LOS,12:03,08:09,05:50,05:45,04:50,04:04,,,,

    150mm Rockets (25),Con,Grn,Reg,Vet,Crk,Eli,,Interval,Blast,Intro

    TRP LOS,01:29,01:02,00:45,00:38,00:31,00:27,,0:05 secs,135,Begin-End

    TRP no LOS,02:58,02:04,01:28,01:15,01:01,00:52,,(+/- 1 sec),,

    LOS,07:07,04:33,03:03,02:44,02:13,01:47,,,,

    no LOS,11:32,09:01,05:03,05:40,04:47,03:28,,,,

    170mm Arty (20),Con,Grn,Reg,Vet,Crk,Eli,,Interval,Blast,Intro

    TRP LOS,01:29,01:02,00:45,00:38,00:31,00:27,,0:47 secs,298,Begin-End

    TRP no LOS,02:58,02:04,01:28,01:15,01:01,00:52,,(+/- 2 secs),,

    LOS,06:51,03:27,02:35,02:06,02:22,01:37,,,,

    no LOS,13:25,08:54,06:21,04:33,04:23,04:11,,,,

    210mm Arty (20),Con,Grn,Reg,Vet,Crk,Eli,,Interval,Blast,Intro

    TRP LOS,01:29,01:02,00:45,00:38,00:31,00:27,,0:56 secs,465,Begin-End

    TRP no LOS,02:58,02:04,01:28,01:15,01:01,00:52,,(+/- 3 secs),,

    LOS,06:35,04:22,02:55,02:44,02:02,01:35,,,,

    no LOS,10:06,09:52,06:57,05:48,04:49,03:35,,,,

    210mm Rockets (25),Con,Grn,Reg,Vet,Crk,Eli,,Interval,Blast,Intro

    TRP LOS,01:29,01:02,00:45,00:38,00:31,00:27,,0:05 secs,423,Begin-End

    TRP no LOS,02:58,02:04,01:28,01:15,01:01,00:52,,(+/- 1 sec),,

    LOS,06:22,03:50,03:26,02:47,02:00,01:35,,,,

    no LOS,11:22,06:42,04:49,04:19,04:11,03:17,,,,

    240mm Arty (18),Con,Grn,Reg,Vet,Crk,Eli,,Interval,Blast,Intro

    TRP LOS,01:29,01:02,00:45,00:38,00:31,00:27,,2:13 secs,627,Begin-End

    TRP no LOS,02:58,02:04,01:28,01:15,01:01,00:52,,(+/- 6 secs),,

    LOS,04:58,04:10,02:54,02:03,01:51,01:38,,,,

    no LOS,13:28,09:46,07:00,04:39,04:51,04:07,,,,

    300mm Rockets (25),Con,Grn,Reg,Vet,Crk,Eli,,Interval,Blast,Intro

    TRP LOS,01:29,01:02,00:45,00:38,00:31,00:27,,0:05 secs,426,Begin-End

    TRP no LOS,02:58,02:04,01:28,01:15,01:01,00:52,,(+/- 1 sec),,

    LOS,05:25,03:45,02:45,02:04,02:11,02:09,,,,

    no LOS,13:53,08:20,06:13,05:57,04:52,04:14,,,,

    "Note: When using a TRP (target reference point), the numbers listed here are exact. When you don't",,,,,,,,,,

    "use the TRPs, the numbers here can vary wildly. Most test were run only once, so average ETAs are",,,,,,,,,,

    not represented. Some ETAs listed here may be off by as much as 2 minutes (i.e. conscript with no LOS).,,,,,,,,,,

    Consider yourself warned.,,,,,,,,,,

    Numbers given here indicate when the 'Firing' message is first seen; not when the shells first begin to land.

    "When firing at a target that is not in LOS, the time it takes before firing is double that of targets the FO can"

    "see. When it begins counting down at 59 seconds, the clock ticks at half the rate of game time. For targets"

    "the FO can see, the ETA clock ticks at normal speed. This applies whether you use a TRP or not."

    A moving FO firing at a target within LOS will count down as if he were aiming at a target out of LOS (i.e. the

    "clock ticks at half the rate of time in the game). But once within LOS and no longer moving, the counter ticks"

    "at the same rate as game time, and having LOS to a target inherently improves shell accuracy. So moving an FO"

    from an area where he can't see the target to one where he can does have benefits (both in terms of ETA speed

    "and accuracy), but not until the FO stops moving. Accuracy, however, is the same whether the FO is moving or"

    not (it only depends on whether the FO has LOS to the target). This also applies when using TRPs.

    "Numbers in parenthesis ( ) indicate actual number of rounds available. Each ""volley"" (fire mission) expends 4"

    "shells per volley. Each spotting shell reduces the number of total shells by 1. The last ""volley"" may end up"

    firing fewer than the normal 4 shells.

    "The ""Interval"" is the time between fire missions (volleys), not individual shells."

    "The experience level of the FO does not affect the accuracy (shell pattern or size). For info on shell patterns, see:"

    http://www.battlefront.com/discuss/Forum1/HTML/010543.html

    HQ units do not have any effect on an FO's accuracy or on how quickly the shells begin to fall. An HQ also

    cannot spot for an FO.

    "The German 120mm mortars, 170mm, 210mm, 210mm rockets, 240mm, and 300mm rockets do not fire smoke."

    "The American 4.2in mortar, 4.5in, 8in How, 8in Gun, 240mm, and 14in Naval do not fire smoke."

    "The British 4.5in, 5.5in, 5.5in VT, 7.2in, and 14in Naval do not fire smoke."

    © 2000-2001 by Chris Hare (chare@erols.com) http://users.erols.com/chare/cm/

    [ June 19, 2002, 08:23 PM: Message edited by: SpazManOught ]

  4. If you invest in research you should get some kind of return from it. I mean 3 research points cost what 750mpps. You have got to save up for ages to get this many points and thus the rest of your army will suffer, if you only get a small return from this investment then you are well and truely screwed.

    I think its fine the way it is, you invest money in the hope that you will get a large bonus at some point in the near future. If you only get a small return or have to wait 10 years for it then no one will bother with research as it will be far to risky. If people don't use it then its just a waste of code even if it is more realistic.

    Edited because I should have done more research.

    [ June 03, 2002, 07:46 PM: Message edited by: SpazManOught ]

  5. I second the vote for the apple. Apples laptops are of a much higher quality than most PC laptops, the only problem are

    1) power books are expensive

    2) It's a real pain in the arse switching from OS X to OS 9, just to play CMBO.

    3) You'll have to buy a whole new set of MS apps to run on it (Thats if you use MS Office)

    Other than that they are great and my iBook really does last 5hours( well maybe 4 ;) ) on its battery whilst playing CM off a CD disk image, no 90% cpu usage for me.

    OS X networks really well with MS PC's, its just a shame that the documentation you get with the Mac gives no indication of how to do this.

  6. I played a game once where two 105 Shermans pumped round after round of HE into the front turrent of a Panter. I think the TC must have been killed and the Panther crew shocked as it just sat there doing nothing. I closed the range to 75m still facing the front of the tank and still firing HE at it and still nothing, I eventually had to go round the back to get a rear turret shot to knock it out, the whole monever took about 7 mins with goodness knows how many rounds of HE fired at the dang Panther.

    Surely more damage should have been done?

  7. Posted by Brian.

    Wrong. The rim of the crater will be slightly lower on the side towards the gun, rather than on the one away. Howitzers and mortars are slightly harder because their rounds tend to fall more vertically. The explosion crater, because of the nature of explosions from shells with contact fuses will still reflect this general rule because the majority of the last will be directed not vertically upwards but in the reverse direction away from the ground, back along the trajectory of the round.
    Thanks for that I didn't stop to think about the actual blast pattern for the HE itself I just assumed it would be equal in all directions. The skipping impacts do produce elliptical craters but for slightly different reasons and no most meteorites do not impact vertically that would just be too odd as the Earth is not the centre of the Universe. If you actually try the experiment at one of the links you will see that just throwing pebbles into sand at an angle will leave circular impacts only very shallow impacts will leave non-circular impacts and this is due to the impacted object sliding along the ground after impact. Having a non-spherical explosion will change this completely and this is the only area in which my analogy falls down.
  8. WRT metorites, you are talking about several orders of magnitude (at least!) more energy in a meteorite event as compared to an artillery or mortar round. Artillery doesn't 'liquify' the ground.
    This was not the point I was trying to make, if the impact crater is destroyed by an explosion crater then you cannot tell what the general trajectory was. If the explosion from a HE round is not strong enough to destroy it's impact crater then why bother with the HE why not just fire a heavier round and make a larger impact crater. Maybe they can work this stuff out from the impact of duds, but you'd have to be a real hero to go out measuring impact craters in the middle of an arty barrage.

    Cant get anything out of the search engine sorry.

  9. Originally posted by Mattias

    You could also look at the craters and estimate the probable direction of the incoming round.
    I know some of this stuff has been discussed before but can the above be done? I studied Meteorite impact craters at Uni and some of their most striking characteristics are that they are all circular with flat bottoms no matter what the angle or speed of impact. Turns out that at the point of impact a huge explosion occures due to super heating this destroys the original crater made by the impact and replaces it with a larger explosion crater which is circular. The flat bottom is caused by the resettling of vertically ejected material and due to the interior of the Earth pushing the crust back up. So in effect the crater caused by an artillery shell is a blast crater and not an impact crater and thus you would not be able to tell from whence the shell came.

    Nasa's guide to craters

    Make your own crater

    impact-anim.gif

    Try this if the gif dont show.

  10. I have had a 700Mhz Duron and 384Mb of ram, coupled with a Geforce 2Mx for over a year now. While it's not cutting edge its still good enough to play ghost recon or MOHAA with most of the detailed settings on so what more do I need? Although I'm going to get one of then 1.2GHz durons with 100Mhz bus before they are discontinued.

    Initially I had some trouble with my GFX and AGP port but all I had to do was force the AGP into 2X mode. That’s the only trouble with AMD, some crap MOBO's are out there so be careful, if you don’t want to worry about these kind of problems get a Pentium or better still a MAC, and if they give you trouble get a PS2.

  11. I think that's a good idea, you could sorta have area's not in view as 3d white topo maps with grid lines and stuff that are slightly incorrect, when you get line of sight they turn into the proper map, would be cool if it went back to the topo map when the area goes back outa sight. Defenders could have proper maps, and attackers crap maps (could even pay say 100 pts to get a better map of the area).

    What I relly want to know is why it takes longer for arty to come down on an uspotted area.

    "Target this area, but I must inform you that I dont have direct sight"

    "No line of sight aye, we'll get the slow newbie gunners on it right away, it'll take twice as long for the fire support to come in is that ok?"

    "Sure thank's, and tell the Wife I love her as were all gona be dead now ass wipe, I said DEAD, D E A D. But if it gives the newbies some practice then thats ok I guess"

    Is this to stop gameyness? Or is this realistic.

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