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wbs

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Posts posted by wbs

  1. From Sergei:

    quote:

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    Originally posted by wbs:

    It doesn't have negative connotations among the rest of us.

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    Speak for yourself, Yankee...

    Sorry, Sergei, wrong side of the Mason-Dixon Line tongue.gif

    However, to use your reply as an example, if someone refers to Americans as "Yanks", I don't think you'll find anyone who minds. As with almost all slang terminology, it's merely a lazy shorthand form of verbal usage. Why use a 2,3, or 4 syllable word when one syllable will do?

    Hence, instead of Am-er-i-can, many use yan-kee. Instead of yan-kee, many use "yank". Instead of Con-fed-er-ate, many use Reb-els. Instead of Reb-els, many use "Rebs". Instead of Jap-an-ese, many use "Japs".

    That's all it is--no more, no less. If someone arbitrarily and deliberately chooses to be offended where none is meant, that is their problem--but not anyone else's. They may choose to use the more formal usage if they want to, but that doesn't mean that the rest of use are also required to do so.

    I would refer you to the previous loooong discussion we had on this over a year or two ago (perhaps you participated?), but it was wiped out in the Purge :( , So we get to waste time reinventing the same old threads all over again. :(

  2. From Joachim:

    quote:

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    Originally posted by Dandelion:

    Firepower against troops behind a stone wall is reduced by 70%

    ...

    A trench reduces incoming FP with 95%.

    ...

    (100FP comes through as 3.5FP if it has to cross the wall...

    Cheerio

    Dandelion

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    100 FP * (100%-95%) * (100%-70%) = 5 FP * 30% = 1.5 FP

    Question: How did you arrive at these FP values? (i.e. trench reduces FP 95%, wood fence 40%, stone wall 70%, etc.)

    Are these listed somewhere, or did someone work them out by trial and error? Are there values available for other types of terrain as well (such as woods, Pine trees, rocky ground, rough, etc.)?

  3. From Steve (aka 'Battlefront.com'):

    I think the best way to visualize the new campaign system is to imagine playing CMAK with a guy who has designed a complete campaign made up of individual scenarios. The scenarios are already "in the can" before you start to play. When you finish one battle the campaign dude chooses which scenario to give you next (based on a plan of some sort), tweaks the forces a bit to reflect previous losses/reinforcements, adjusts some global parameters to track your progress, then sends you the stand alone scenario file complete with tweaks. This repeats until complete.

    This sounds a lot like the way the campaign game is played in "Sid Meir's 'Gettysburg'".
  4. From Neutralizer:

    There was a german Nebelwerfer battery in range of Omaha beach but I have no data whether they firead at all or if they fired, how much ammunition was available. So, until I get any new intel I will limit their usage.
    Take a look at the book: "Invasion, They're Coming!" which is about the Normandy invasion as told from the German side.

    IIRC there was a short mention in there about the firing of the Nebelwerfers, but I don't recall the details. I think it was that one of the Germans interviewed for the book heard them being fired. Might be more detail on that in there, but not sure.

  5. Tonight at 8pm on the History Channel the "Dead Men's Secrets" program is entitled "Secrets of the Desert War". It starts at 8pm, Eastern Standard Time, and for those who are interested it will be followed at 9pm by "Tiger Attack", which is about the Tiger Tank in WWII.

    Here is the link to the main webpage--look for the TV listings and click on the selected program for more details about the program:

    http://www.historychannel.com/

    [ January 30, 2004, 03:22 PM: Message edited by: wbs ]

  6. Apparently sometime on September 24, My member number went from being from one of the higher numbers on the board, to being one of the lower numbers.

    Many thanks to PolloAzul, member number 13489, for knocking me into the lower half of all registered member numbers (13,486 13,487 and 13,488 haven't posted anything yet)

    My number=6743

    PolloAzul

    Junior Member

    Member Number: 13489

    Registered: September 24, 2003

    Now back to your regular programming :D

    [ October 01, 2003, 07:36 PM: Message edited by: wbs ]

  7. I wondered about that too. If these bunkers have rear doors on them, it would seem unlikely that an ampulomet would blow open the door, if fired from the rear of the bunker.

    It might set it on fire, but even if the door did catch on fire, it seems that it (a) would have no effect if it is a metal door, or (B) take 10 minutes plus to burn through a wooden door.

    Even at that, if I were in such a cement bunker I'd say "oh, the door is on fire, but since I'm several feet away it's not likely to burn me" and continue to fire. If I were in a wooden bunker I might think about evacuating, but not, as I indicated above, for 5 or 10 or 15 minutes.

    As far as firing an Ampuloment from the front, I think that the results as modeled are acceptable.

  8. This document is interesting when you compare the observations in it against the durability of cement pillboxes, and the tactics used against them, in scenarios such as "Westwall" or "Clash of Eagles".

    It's also interesting to see that these pillboxes contained 37mm instead of 75mm AT guns. In the game, we only have a choice of 75mm AT gunned Pillboxes, and no opportunity to get the 37mm pillboxes.

    One could point out that this is because the Siegfried Line was built in the late 30's and/or 1940, perhaps, while the game is set in 1944-45.

    However, the fact remains (according to the document)that in 1945 the only AT Guns contained within Siegfried line cement pillboxes were the 37mm variety.

  9. Can't you already "continue" a game by the method of importing all of your units from one game into another, and using the same board?

    I'm fuzzy on the details, but perhaps one of you knows of what I speak?

    I have played a game where we did it in a QB. We did it twice, actually, and wound up with a 90-turn game (30+30+30 turns).

    When we imported the units, they started the new round with the same ammo they had left at the end of the old round.

    Maybe I'm leaving out something here?

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