Jump to content

Woest

Members
  • Posts

    29
  • Joined

  • Last visited

Everything posted by Woest

  1. Funny i had the same feeling, especially picture 1
  2. One of the complaints people had was the shortkeys. Luckily we can alter them in the hotkeys file. If you change them, only remove the keys for the english version (<E>). If you remove one of the keys from the german (<G>) of french (<F>) keys the file is not read by the game. Btw one request is it possible to get more commands in the file. I am missing the cancel target hotkey (yes it is the DEL button, but i want it to be the X key )
  3. Armor cover arcs I know that this is already mentioned, but i hope this will be implented in a patch soon. For example i was playing the second mission of road to montebourg and there was an AT gun covering the road. Lucky for me i got my infantry first down the road and the AT gun gave away its position. If it didn't i would have probably lost one or more tanks!. Target Area bocage when i think there is an enemy behind some bocage i place a target area at that bocage. Because of the action spot this target line is placed at the nearest spot. At close range you see them firing in front of the bocage and not firing in it. besides that i wish more modules and the eastern front game
  4. thx for the explanation, btw it was the first AAR so not a video version. Well the problem was that i never expected that units on that part of the hill could see me, so i never checked it with the target command. Always expect the unexpected
  5. Well that explains the bocage, but not the trees and bushes. I just played the mission from the first VAAR where i was suprised that the enemy pak on the far right on the hill could see my tanks through all those trees. I am guesing that trees are also part of the game abstraction.
  6. Well the game Achtung Panzer: Kharkov 43 has the feature that units will follow the road. Allthough the control layout is one of the weakpoints of the game, once you get the hang of it it works great. I hope that this feature will make it to CM at least for the user. Perhaps in the next patch
  7. Nice i was hoping for something close, but in my hometown. Count me in, i will bring something to drink with me..
  8. I would love to see cm campain in normandy Oke perhaps that is to much.. I always enjoyed operations because it would give you some feeling of a battle which has different phases. extension of the map, ammo supply and the change to see some vehicles back on the field after being repaired are nice features. Scenarios are good, but are very limited, an operations gives you some deeper feeling or better atmosphere. A good example is the new game Achtung Panzer Kharkov 1943
  9. I am using the latest version of CMBB so with the vista patch. I have no graphics problem. Perhaps you could mention which text it is and what type of videocard you are using. I have a geforce 9600gt and cmbb is running smoothly
  10. Hi, well i have tried the mp with a friend of mine. Sorry but it was a no go. Internet isn't working. we can see each others game, but joining doesn't work. We have tried to open our ports, but joining just didn't work. However it is possible that we just didn't open the right ports or that some firewall/router is still blocking the connection. Next we started hamachi to try start a 'fake' network game. This was more succesfull, we could join each other's game. Then we started the game, set up our forces ingame and then the game crashes when we press continue. Most of the time some one of us hangs and the other can play or we both crash to desktop. Are we the only one with this experience? Btw my pc specs are: dualcore E6600 Windows Vista Geforce 9600 GTS, 512 mb I don't know the specs of my friend.
  11. No me too, i am hoping that the patch will fix some of the mp issues..
  12. Woest

    Crashes

    Perhaps a temporary solution, i have allot less crashes ingame without HDR and Ambient occlusion turned on. Now when i crash it is during loading a game. I have only played one mission without crashing so it is not really tested, but it feels good...
  13. VISTA has many problems/bugs but most are known right. I mean the problem with UAC is not new and other games can be played with out using this temporary solution. Don't get me wrong it is a great game and there is a great support to help us. But things like the UAC problem, Multiplayer problems should not have been there. If in the release text of TOW 2 says: "Special attention is being devoted to multiplayer and user created missions" and even the basic mp function is flawed... I can only imagine the burden to test all systems and that it probably cost allot of money, but i should not be the case to buy a game and then to have ask instructions of how to start the game or how to use the MP function... Next time just says optimized for XP. Having said all this, we can be grateful for the support both from battlefront and 1C Company
  14. Woest

    Crashes

    Geforce 9600 GT 512mb 2 gig memory
  15. Woest

    Crashes

    yes mine is, i have sp1. btw thanks for you interest, i understand it is hard to test every system. So i hope with all the report most big bugs can be fixed.
  16. Woest

    Crashes

    Hi, i am trying to play the game, but i get many crashes. Although i am using the suggestion to start the game as an admin, i still crash many times, save games and during a game. This is probably already said before and known by the game makers, but i thought i mention it again. This should be fix very soon, if even the basic game does not function... I am using vista with a dual core E6600, Geforce 9600 GT, latest drivers.
  17. well i enjoyed it, one of the better scenarios in my opinion. i did win the scenario, but with losses. The approach can be very dangerous and also the time between the arrival of the reinforcement. without the reinforcement i could not have completed my mission. about your question, the could always fire the first shot before i spot them. so the are a big threat. i had some problems taking them out, because the area fire didn't always work. after i spot one atgm my squad fired at them. but as soon as the were gone again the stop firing. even when i gave it an area fire command, they basically wait until the target is spotted again. So the atgm's could again fire before they were spotted. i thinks this is an engine "bug". Perhaps it is because of the collateral damage condition, i don't know. The threat of the atgm's were high enough to back out my vehicles until they were taken out... so great scenario
  18. well got it to work. i downloaded it again, small note is that my virus scanner was turned off the last time. i don't know if that was causing the problem, if so it is the first time. any way going to secure a road thanks for the help
  19. hmm downloaded the file again and the size is different again, now i have one with 664 kb. what is the correct size? previous ones where, 637kb and 535kb..... with the last file i got past the 5% to 50% before it crashes
  20. strange, this is the first downloaded scenario i have problems with. could someone send the file to my email adres. w.woestenburg@wanadoo.nl thanks
  21. i downloaded it again and this version was 100kb bigger then the earlier version. however on loading the scenario it still crashes at 5%. if someone has the same problem or not please say so, would help to find the problem...
  22. lurker award, where can come to pick it up? well we shall see what the next patch brings us. talk to you again when cm 3 is out
  23. hi, i have some problems with heights and LOS. in a senario i have a squad in a trench, which is located next to a road. The road lies a bit higher then the ground left and right to it. so the squad is in the trench on the right side of the road. Now a bmp shows up 300m on the left side of the road. Visually it looks like the squad could never see this bmp, but it does. and as soon as the bmp comes closer it will shoot at my squad, basically through the elevated road in the trench. unfortunately i can't add a screenshot, but try the scenario "The Farm" MKII and you will see what i mean. Now we all expect certain thing from this game. So i hope this can fixed, because when looking at the terrain no LOS could exist in that situation and that is still how we look at the terrain to search for good positions....
  24. Hi, it looks great, but i got a CTD as soon as i loaded the scenario. i am using version 1.03
  25. Sorry i notice that i have post it in the wrong forum. I was watching them both. Please move this to general Combat Mission Sorry for my mistake Woest
×
×
  • Create New...