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Coach36

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Everything posted by Coach36

  1. I agree...engineers should be able to light up the night sky whenever they want to pull the pin. my two cents as well...let's see..that's 4 cents now....
  2. This thread was excellent reading for me as I was unaware that burning those abandoned tanks was essential for them not coming back in subsequent battles. The more I read the smarter I get. Thank you everyone for sharing.
  3. JasonC's post is great advice. Thanks for sharing.
  4. I will assume by the deafening silence that my question didn't make sense or no one is quite sure of the answer.
  5. smoke...smoke...smoke...run around and hit it in the ass....oh what a feeling.
  6. On page 99 of my manual under the heading "Clearing Mines" it states " The NUMBER of engineers affect their speed in clearing mines. If the engineers are not under any suppression fire does their fatigue level also affect their speed? or is the number of engineers the only factor?
  7. Got home...checked things out...I was loading from the CD and not my hard drive..a few adjustments later and my saved games are now showing up....thanks for everyones help...my quality of life just improved
  8. The page in the manual that I was looking at originally is page 68 under the heading " Extra and Reduced Ammo Levels " FYI
  9. I can understand that they are not battle tanks but if they were used up front to clear the way for other troops then I would think that some consideration would be made to include them. Seems like a great way to attempt to get through a nasty minefield defense...if you don't get ambushed or picked off by an ATG in the interim. I'm little embarrased by my mistake concerning the 79th Armoured being Canadian but the Brits and Canadians did work alot together and the research I did was a historic look at Canadian Armoured units and they cite references to the 79th Armoured so I assumed this unit was Canadian. Oh well..no harm done. I love the game and the challenge of playing the Canadian forces with their apparent weaker infantry units. My initial stumble upon the use of Flail tanks intrigued me as I want to learn more about the specific historical tactics used by the Canadians. If anyone else has any specific knowledge on the extent of their use ..your comments are welcome...even though they may never be included in CM..
  10. From some research done on the Canadian Armoured forces ( specifically the 79th Armoured Division ) it would appear that the Canadians did use a modified Sherman designated " Sherman Crab " flail tank. Being a newbie I was wondering if anyone knows whether flail tanks ( to clear minefields ) were used extensively by the Canadians ..or Allies for that matter? Wouldn't it be cool to see flail tanks in action pounding through a mine field? :cool:
  11. Thank you all very much for your input. I'm at work right now and when I get home I will look into the suggestions made. I believe I am probably loading from the CD and thus the comments received are valid...if when I get home and check things out and things don't get worked out I'll let you all know..either way. Boy...you know this game has got into your blood when you can't stop thinking about it at work...thanks again
  12. I use the Alt-S command to save games during the order phase and give it a unique name, however, when I come back to the game at a later date my saved game does not show up to be loaded. Should I be redirecting my saved games to some other directory? Confused! Any help would be appreciated. :confused: [ 07-19-2001: Message edited by: Coach36 ]
  13. After reviewing some threads in this forum regarding splitting squads on setup in order to obtain more foxholes and then immediately rejoining the squads, I was wondering, in light of the CMBO manual stating that once you leave a fortified position you lose any stockpiled ammo, whether your ammo increase in the split squad foxholes or whether it stays the same? Any comments would be appreciated.
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