Get ready to be defied then...
This is why its TEAM BASED the best way to play is over a network or Internet with lots of others people. One team against the other. Each person gets a unit of there own to control, and there can be additional bots if needed. The bots can be controlled individually by the team members if needed, or the AI can be left to its own choices, or the Team Commander can be the sole director of the bots. The team commander can give orders for the other team members to follow.
This is more like real combat than ever, you can plan a strategy before you start the game like generals do before a battle. You then are under the gun to execute this strategy and make changes to it under more real battle conditions because you have to make the decisions on the spot. The commanders in a battle can't say "Okay you German scum, we need to stop everything for a few hours while we think about what you have done and devise a counter for it, so please don't shoot at us." This is not realistic. Realistic is having the commander make these decisions while he and his men are being shot at, and then to give orders to real people and have them execute them the best they can. This is how DropTeam works at its best.
DropTeam is more than a Real Time Strategy game, its more of a Real Time Combat Simulator game. In standalone mode it can be very much like a typical RTS game, but when you bring in teams with real people over the a network or Internet you change the game drastically into a RTCS game.
-Creepy