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Catacol Highlander

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    Catacol Highlander got a reaction from Bufo in [Feature Request] TCP/IP WeGo mode?   
    This post is a year old - and my first CM games were about 20 years ago. The proper tcp wego game play mode was lost many years ago when they changed the engine and effectively broke real time strategy play. It works by pbem but not tcp. It's a huge shame. My best wargaming memories were made playing CM1 in wego realtime - proper pausing of turns, the ability to rewind the action as many times as required and watch from different angles, all on a turn timer so that the replay watching was limited to 2mins or 5mins or 10mins or however long both players wanted to give it. It helped make the game a proper live strategy wargame and not a click fest or just a paused game. The pause game is no good at all because you cant watch all parts of the battlefield effectively without a replay option.
    When TCP wego replay died I left the game. I come back in here occasionally hoping it might be properly reintegrated into the game but it would seem it isnt a big enough priority. PBEM is sterile - it works for some games and players who arent able to log in for a 2 or 3 hour session with an opponent/friend - but it isnt a patch on that TCP experience. Nothn=ing quite like CM1 has ever been made since - you can get some proper tcp fun on Civ6 or the Panzer Corps 2 is a very good hex based 2 player game - but it isnt like the 3D battlefield that CM created.
    I'll keep popping in here to see whether tcp play becomes a priority again. I guess market research has suggested the most profit is made out of twitch fibre click fest or pbem. No problem with that - people have to make a living. But it is a shame that the best style of play was lost, even if it didnt win the popular majority vote.
  2. Like
    Catacol Highlander reacted to Pandur in CMx3 with "real" TCP/IP WEGO?   
    i would love to share your optimism in this. in my view i expect exactly the opposite. would be great if BFC prove me wrong.
    mate unfortunately there isnt anything alike, there are the graviteam games but there are some differences. thats what pains me the most, a game that is so much like a game i real enjoy, is realistic, attention to detail, more slow paced, has editor blah blah... but than multiplayer sucks. it was such a big letdown to me in summer 2007 as everyone "discovered" there is no TCP/IP wego. i am still not over that and i crave my CM multiplayer fix like i used to get it in CMx1. 9 years past and i still cant let go of this, iam a stubborn idiot you must know.
     
    so has there be any words droped by steve or someone that would indicate cmx3 is even a thing?
  3. Upvote
    Catacol Highlander got a reaction from Bufo in CMx3 with "real" TCP/IP WEGO?   
    2.5 years old and bumping this up. I come in occasionally to see what might be happening with multiplayer modes.
    Is the 3rd gen engine in design? Will TCP Wego with rewind and replay - or something even better - make it to the design stage? I would return to CM if my opponents and I could meet up online, play tcp and be able to make effective use of Wego and replay. CM was never an arcade game for me - and strategy requires at least a bit of space for brain think...…...
     
  4. Upvote
    Catacol Highlander got a reaction from Bufo in CMx3 with "real" TCP/IP WEGO?   
    Totally agree with you Pandur. CM2 killed the CM franchise for me because it wrecked TCP multiplayer. The CM1 WeGo principle was brilliant - but it disappeared in reality with CM2. Playing by email is ok.... but to be honest pbem games are losing a bit of their lustre. An ability to play simultaneously with chat is far better.
    I pop back from time to time to this forum to see what is going on - hoping that perhaps the realtime clickfest approach of CM2 has made BF enough money that they might be able to bring back the thoughtful elements of the game that were at the core of CM1. I continue to live in hope.
  5. Like
    Catacol Highlander got a reaction from easytarget in CMx3 with "real" TCP/IP WEGO?   
    2.5 years old and bumping this up. I come in occasionally to see what might be happening with multiplayer modes.
    Is the 3rd gen engine in design? Will TCP Wego with rewind and replay - or something even better - make it to the design stage? I would return to CM if my opponents and I could meet up online, play tcp and be able to make effective use of Wego and replay. CM was never an arcade game for me - and strategy requires at least a bit of space for brain think...…...
     
  6. Like
    Catacol Highlander got a reaction from Macisle in CMx3 with "real" TCP/IP WEGO?   
    2.5 years old and bumping this up. I come in occasionally to see what might be happening with multiplayer modes.
    Is the 3rd gen engine in design? Will TCP Wego with rewind and replay - or something even better - make it to the design stage? I would return to CM if my opponents and I could meet up online, play tcp and be able to make effective use of Wego and replay. CM was never an arcade game for me - and strategy requires at least a bit of space for brain think...…...
     
  7. Upvote
    Catacol Highlander got a reaction from PIATpunk in CMx3 with "real" TCP/IP WEGO?   
    2.5 years old and bumping this up. I come in occasionally to see what might be happening with multiplayer modes.
    Is the 3rd gen engine in design? Will TCP Wego with rewind and replay - or something even better - make it to the design stage? I would return to CM if my opponents and I could meet up online, play tcp and be able to make effective use of Wego and replay. CM was never an arcade game for me - and strategy requires at least a bit of space for brain think...…...
     
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