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Slider

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Everything posted by Slider

  1. I am now using the latest Hecules 114 drivers and DirectX 8.1 (beta), and have the exact same graphics problems with the exact same fixes. Strangely enough, although escaping from the game and returning causes weird flashing graphics, taking a screen-capture does not reproduce the problem.
  2. I have noticed this solved all problems except one - the unit order menu still appears behind any transparent texture.
  3. Whoops !! That should be: REGEDIT4 [HKEY_LOCAL_MACHINE\Software\PowerVR\KYRO\Game Settings\D3D\Combat Mission.exe] "DisableCopyBlt3D"="1" "UISettingType0"="0" "UIDummySSControl"="3" "EnableSceneSS"="0" "DisableXSS"="0" "DisableYSS"="0" "UIDummyZLSMode"="1" "ZStore"="1" "ZLoad"="1" Also, some of these entries may not be necessary. I have not done enough experimentation to determine which settings actually fix the problems.
  4. The following registry entries ( in Win 98 ) solved all problems, with no loss of performance. yipee :- ) [HKEY_LOCAL_MACHINE\Software\PowerVR\KYRO\Game Settings\D3D\Combat Mission.exe] "UISettingType0"="0" "UIDummySSControl"="3" "EnableSceneSS"="0" "DisableXSS"="0" "DisableYSS"="0" "UIDummyZLSMode"="1" "ZStore"="1" "ZLoad"="1" P.S. I have no idea what these setting are.
  5. I changed the video property settings for the Kyro II Direct 3D to Enable External Depth/Stencil Buffer on, including all of its sub settings to on. This fixed the second problem, but now performance is VERY SLOW. So, what is the cause of this problem? Is there a way to fix it, without hurting system performance so much? My system: PIII-533, 256 MB PC133, Via VD133 mobo, Win98, DirectX8.0a, all latest drivers.
  6. This registry setting fixes the problem with text, but now all transparent textures (buildings, shadows, smoke) are always drawn on top, even if they are in the background. Any ideas on how to fix this? Where did you get the info on the registry changes?
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