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Erwin

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  1. Like
    Erwin got a reaction from laurent 22 in Winter Pershing +British vehicles   
    Lovely.  Note that the challenger files are both jpgs.  No mod.
    Also noticed that the Churchill mod says "White" bit it's "Snowy".  Is one version missing?
  2. Like
    Erwin got a reaction from IHC70 in Engine 5 Wishlist   
    A "Wait in Ambush, Shoot, then Displace to Another Location" order would be very helpful for snipers, and any unit waiting to ambush something.
    A complete revamp of the "Acquire" process so that any unit could exchange weapons and ammo with any adjacent unit - up to a reasonable amount of course and with a time delay - like when one sets up a crew weapon.  (ie: Do away with the clickfest "Split into Teams, Mount Vehicle, Acquire, Dismount and Rejoin Original Squad" process.)
    A "Scout Order" - one can simply click on a target location and the scout team uses an AI routine to carefully scout towards it while maintaining self-preservation.  (Currently, scouting is a virtual suicide mission - at least in WEGO.)
     
  3. Upvote
    Erwin got a reaction from borg in USMC Mini Campaign Operation al Fajr   
    Unless things have changed, Engineers can only detect mines, and if they sit on them long enuff can "mark" them to make them a little safer to move through (slowly).  But, the mines are never "cleared".
  4. Like
    Erwin got a reaction from Suchy in Is CMBS dead?   
    The emphasis on "conventional war".  That is rather like the generals who expected horse cavalry to still be useful in WW1.
  5. Like
    Erwin got a reaction from Traitor in Is CMBS dead?   
    The emphasis on "conventional war".  That is rather like the generals who expected horse cavalry to still be useful in WW1.
  6. Like
    Erwin got a reaction from NPye in Stalingrad Mod?   
    Looks good.  Am wondering if your rubbled terrain can be used in modern titles like CMSF etc.  One usually ends up with devastated towns in the modern titles.  But, they don't look anything as good as yours.  
  7. Like
    Erwin got a reaction from Vergeltungswaffe in Views on Ukraine situation from around the world   
    From WSJ:  https://www.wsj.com/world/russia/putin-death-rumor-carlson-interview-5c58a974?mod=latest_headlines
    "Over the past few months, a Russian political scientist named Valery Solovei has stoked a global frenzy with a sensational claim: that Vladmir Putin died last year and today is represented in public by a body double. The Kremlin’s elite, Solovei tells his half-million online followers, controls the double and has stuffed Putin’s body in a freezer. 
    Then on Thursday, journalist Tucker Carlson aired a two-hour interview with Putin. Solovei shrugged it off as a sham. Carlson, he said, interviewed Putin’s doppelgänger, who will now be passed off as real to millions of viewers in the West. “Putin is dead, irreversibly dead, he will not rise again, he will stay in the freezer,” Solovei said in a broadcast earlier this week."
    Well, that explains the weird TC interview...  Of course we are more technologically advanced and have a walking zombie as President...
  8. Like
    Erwin got a reaction from PEB14 in Lost GL scenario   
    Agreed - although there may be a few outliers where either thru luck or designer genius, the game is balanced - but that is v rare. 
    Also...  The best designers can also create very challenging AI oppo that may be tougher than a human.  The reason is that a designer knows the map intimately and can create ambush opportunities that are very subtle and not easily seen by a human playing the game for the first time.  Eg:  We have all come across situations where an enemy can fire at us, but for reasons of CM2 terrain quirks we cannot see or shoot at the enemy.  During his playtesting and using terrain manipulation a designer can exploit this.  But, a new player will be unlikely to spot this sort of thing.  
  9. Like
    Erwin got a reaction from Probus in Is CMBS dead?   
    With the advent of Cyberwar, and new forms of warfare tech, that is no longer a given.  It is a worry that we have become like the mighty Persian army which came up against the upstart Greeks.  
  10. Upvote
    Erwin got a reaction from thilio in Lost GL scenario   
    Agreed - although there may be a few outliers where either thru luck or designer genius, the game is balanced - but that is v rare. 
    Also...  The best designers can also create very challenging AI oppo that may be tougher than a human.  The reason is that a designer knows the map intimately and can create ambush opportunities that are very subtle and not easily seen by a human playing the game for the first time.  Eg:  We have all come across situations where an enemy can fire at us, but for reasons of CM2 terrain quirks we cannot see or shoot at the enemy.  During his playtesting and using terrain manipulation a designer can exploit this.  But, a new player will be unlikely to spot this sort of thing.  
  11. Upvote
    Erwin got a reaction from Albert DuBalay in The year to come - 2024 (Part 2)   
    BF have always pooh poohed chances of early war or NA as apparently those theaters didn't sell well.  But, maybe if increasing numbers of our voices asking for those keep rising...
  12. Like
    Erwin got a reaction from Warts 'n' all in A Few New Scenario's   
    Of course.  There should be something for everybody.  But vs AI is likely the majority is all I meant.
  13. Like
    Erwin got a reaction from LuckyDog in Capturing/Controlling a Towns   
    A challenge in CM2 is that even if one has (say) a battalion of troops occupying a location, a single cowering enemy hidden someplace in that location can deny you the victory of "occupying" the objective.  CM1 handled this much better as (IIRC) it looked at the percentage of forces in a location and allocated victory in that more reasonable way.
  14. Like
    Erwin got a reaction from Fizou in The year to come - 2024 (Part 2)   
    BF have always pooh poohed chances of early war or NA as apparently those theaters didn't sell well.  But, maybe if increasing numbers of our voices asking for those keep rising...
  15. Upvote
    Erwin got a reaction from Raging Al in The year to come - 2024 (Part 2)   
    BF have always pooh poohed chances of early war or NA as apparently those theaters didn't sell well.  But, maybe if increasing numbers of our voices asking for those keep rising...
  16. Like
    Erwin got a reaction from Centurian52 in The year to come - 2024 (Part 1)   
    So what I'm hearing is that means that North Africa is in the pipeline...!!!  Yay!!   
     
  17. Like
    Erwin got a reaction from Commanderski in The year to come - 2024 (Part 1)   
    So... you are youngster newcomer to the game.  Welcome. 
     
     
  18. Like
    Erwin got a reaction from Warts 'n' all in The year to come - 2024 (Part 1)   
    So... you are youngster newcomer to the game.  Welcome. 
     
     
  19. Upvote
    Erwin got a reaction from Warts 'n' all in The year to come - 2024 (Part 1)   
    Last I heard, BFC was not going to go back to Early War as (presumably) they thought Early War to be less marketable.  That was a huge disappointment to many of us.  Has there been another BFC statement that they are now considering Early War?
  20. Like
    Erwin reacted to Warts 'n' all in CMBN scenarios collection   
    Sadly, having taken a more detailed look, these are really not my cup of tea. Although you have done a reasonable job with the maps. Basing them on PS really does expose what it for what it is; a childish shoot 'em up dressed up to look like WW2.
    I'm not sure which was the biggest insult to my intelligence. The SS arriving on Utah Beach in tanks on D-day, or Best being dominated by a church on a rocky escarpment. Ho hum.
  21. Upvote
    Erwin got a reaction from Aragorn2002 in Locking my BattlePack topic   
    Glad this is still in progress.  Sad you had such a frustrating time with this.
  22. Like
    Erwin got a reaction from Sweed59 in Artillery rate of fire   
    I found a comprehensive chart of German arty stats in my old CMBN files dated November 2011. 
     
     
     
     
     
    GERMAN LIGHT/MEDIUM ARTILLERY
    81mm Mortar
    120mm Mortar
    75mm Inf Gun
    150mm Inf Gun
    75mm Howitzer
    105mm Howitzer
    150mm Howitzer
    Barrels
    2
    2
    2
    2
    4
    4
    4
    HE Rounds
    100
    60
    70
    50
    140
    140
    120
    Smoke Rounds
    8
    0
    20
    10
    40
    40
    40
    FAO Response Time (mins)
    Normal
    6
    6
    8
    8
    8
    8
    8
    TRP
    3
    3
    4
    4
    5
    5
    5
    HQ Response Time (mins)
    Normal
    8
    8
    13
    13
    13
    13
    13
    TRP
    4
    4
    8
    8
    9
    9
    9
    Mission
    Harassrnds/min
    p/Barrel
    3.3
    2.1
    1.8
    0.9
    1.8
    1.3
    0.9
    p/Unit
    6.7
    4.1
    3.6
    1.8
    7.2
    5.4
    3.6
    Max
    15min
    15min
    20min
    18min
    20min
    26min
    34min
    Shortrnds/min
    p/Barrel
    10.0
    4.0
    2.7
    1.4
    2.7
    2.0
    1.3
    p/Unit
    20.0
    8.0
    5.4
    2.7
    10.8
    8.1
    5.4
    Max
    5min
    8min
    13min
    19min
    13min
    17min
    22min
    Mediumrnds/min
    p/Barrel
    20.0
    5.0
    4.4
    2.2
    4.4
    3.2
    2.1
    p/Unit
    40.0
    10.0
    8.8
    4.3
    17.5
    12.7
    8.4
    Max
    2.5mins
    5mins
    8min
    12min
    8min
    11min
    14min
    Heavyrnds/min
    p/Barrel
    25.0
    5.0
    4.4
    2.2
    4.4
    3.2
    2.1
    p/Unit
    50.0
    10.0
    8.8
    4.3
    17.5
    12.7
    8.4
    Max
    2min
    5min
    8min
    12min
    8min
    11min
    14min
    Duration
    Quick
    p/barrel
    4-7
    3-4
    2-3
    2-3
    2-3
    2-3
    2-3
    Short
    p/barrel
    11-16
    8-11
    5-10
    5-8
    5-10
    5-10
    5-8
    Medium
    p/barrel
    27-32
    14-17
    11-16
    8-11
    11-16
    9-14
    8-11
    Long
    p/barrel
    41-53
    23-30
    20-28
    15-18
    22-28
    19-24
    15-18
    Maximum
    p/barrel
    100
    60
    70
    50
    140
    140
    120
                        GERMAN HEAVY ARTILLERY
    210mm Howitzer
    170mm Gun
    159mm Nbwfr
    215mm Nbwfr
    280mm Nbwfr
    301mm Nbwfr
    88mm Flak
    Barrels
    4
    4
    6x6
    6x5
    6x5
    6x5
    4
    HE Rounds
    80
    100
    180
    150
    108
    108
    80
    Smoke Rounds
    0
    0
    72
    0
    0
    0
    0
    FAO Response Time (mins)
    Normal
    21
    12
    12
    12
    12
    12
    12
    TRP
    17
    9
    9
    9
    9
    9
    9
    HQ Response Time (mins)
    Normal
    n/a
    n/a
    n/a
    n/a
    n/a
    n/a
    n/a
    TRP
    n/a
    n/a
    n/a
    n/a
    n/a
    n/a
    n/a
    Mission
    Harassrnds/min
    p/Barrel
    0.2
    0.4
    1.0
    0.8
    0.6
    0.6
    1.1
    p/Unit
    0.9
    1.6
    5.8
    4.5
    3.6
    3.6
    4.2
    Max
    89min
    62min
    31min
    33min
    30min
    30min
    19min
    Shortrnds/min
    p/Barrel
    0.3
    0.6
    1.5
    1.1
    0.9
    0.9
    1.6
    p/Unit
    1.4
    2.4
    8.8
    6.8
    5.4
    5.4
    6.3
    Max
    59min
    41min
    21min
    22min
    20min
    20min
    13min
    Mediumrnds/min
    p/Barrel
    0.6
    1.3
    4.4
    3.4
    2.7
    2.7
    3.0
    p/Unit
    2.5
    5.1
    26.3
    20.5
    16.2
    16.2
    11.9
    Max
    32min
    20min
    7min
    7min
    7min
    7min
    7min
    Heavyrnds/min
    p/Barrel
    0.6
    1.3
    4.4
    3.4
    2.7
    2.7
    3.0
    p/Unit
    2.5
    5.1
    26.3
    20.5
    16.2
    16.2
    11.9
    Max
    32min
    20min
    7min
    7min
    7min
    7min
    7min
    Duration
    Quick
    p/barrel
    1
    1
    6
    6
    6
    6
    2
    Short
    p/barrel
        36
            Medium
    p/barrel
        36-72
            Long
    p/barrel
        72
            Maximum
    p/barrel
    80
    100
    180
    150
    108
    108
    80
    NOTES:
    MISSION = RATE OF FIRE
    · p/barrel = rounds fired per min per single barrel at selected rate of fire i.e. Harass
    · p/unit = rounds fired per complete unit i.e. all barrels in action
    · Max = time to expend all rounds when firing all barrels at selected rate of fire
    · Apart from 81mm Mortar then all other weapons appear to have the same rate of fire for Medium and Heavy... Maybe further testing needed
    DURATION = TOTAL ROUNDS PER MISSION
    · p/barrel = rounds fired per barrel over duration of mission. Nebelwerfers fire by multiples of its salvo.
     
    Here is a much briefer US Arty chart dated the same:
    CMBN US Artillery Characteristics
    Rate of fire is 1 round per x seconds.
    Duration is in rounds, or minutes if m suffix.
     
    US 60mm M2 mortar onmap
    Mission:             Harass     |     Light      |     Medium     |     Heavy
    Rate of fire:          18       |       6        |       3        |       2
    Duration:         Q    S    M   |  Q    S    M   |  Q    S    M   |  Q    S    M  
    Rounds:           6    7    7m  |  3    20   30  |  3    19   24  |  3    16
     
    US 81mm M1 mortar onmap
    Mission:             Harass     |     Light      |     Medium     |     Heavy
    Rate of fire:          18       |       6        |       3        |       2
    Duration:         Q    S    M   |  Q    S    M   |  Q    S    M   |  Q    S    M  
    Rounds:           5    10   15  |  6    10   28  |  3    10   25  |  6    12   22+
     
    US 105mm M2A1 Howitzer
    Mission:             Harass     |     Light      |     Medium     |     Heavy
    Rate of fire:        46-48      |     28-32      |     16-19      |     10-12
    Duration:         Q    S    M   |  Q    S    M   |  Q    S    M   |  Q    S    M  
    Rounds:           3    6    14  |  2    7    12  |  3    6    12  |  2    6    12
  23. Like
    Erwin got a reaction from FlammenwerferX in Combat photography: Photos from the front..   
    Always great to see a nicely painted Tiger. 
     
  24. Like
    Erwin reacted to nathangun in My latest project for a campaign...   
    After reading through the forums of my favourite beer and pretzel Advance Tactics Gold (ATG) I read that it was possible to edit a save game, once edited, it becomes a new scenario.
    Another post confirmed that it could be used for a strategic layer for a campaign. So I got to work on a CMFI campaign system.
    So I started the game (the latest Phoenix beta version).
    You can manually patch your Advanced Tactics game to the latest Open Beta Phoenix Version.
    Note this is the patch for the MATRIX version! For the Steam version you'll need to enable the Steam Open Beta in the Steam interface (right click on the game in your library list and click Properties>Betas)
    Now for you Matrix players:
    https://www.vrdesigns.net/openbeta/Adva ... 40_061.zip
    I started a new Phoenix Random game, once the scenario was created, I selected edit and began editing the Sub Formation files (STF's) and creating new ones.
    So far this is the fruits of my labours.
     


    In the screenie above there's a graphic for a German F.O. if anyone can get me one of an British/Commonwealth would be helpful.
    Paratroopers:

    Fighters: (not my graphics, credit to Ormand in the matrix forums).


    Staff:


    I began to build the TOE's straight out of CMFI, these will be the building blocks for any CM campaign.
    In the ATG scenario editor, new units will be companys and HQ's will be Bn HQ's.
    So I began with a British Reinforced Infantry Battalion (Brit R.I.B.)
    3 x companies.
    I've bungled all the squad and HQ teams as "rifles" so it easier to manage and easier to count the "Headcount" for CM scenarios.
    There's enough slots to add LMG teams etc...

    Inf Plt:

    2 x Machinegun Plt:

    Carrier Plt (recon)

    2 x Anti tank plt:

    Mortar Plt:

    Poineer Plt:

     
    Recce Plt motor rifle Bn

     
    AA Troop 40mm

     
    Recce Squadron (recce regiment).

     
    Heavy A.T. Troop Armoured Bn

     
    Inf Plt (Motor Rifle Bn)

     
    Motor Rifle Company

     
    Engineer Company

     
    Infantry Company (Reinforced Inf BN)

    There's a lot of work to get through still, each new weapon has to be given in game research data and production costs, which regime can/cannot research each weapon.
    Then each tank type will also have to be done.
     
     
  25. Like
    Erwin got a reaction from NPye in Stalingrad Mod?   
    Wow.  Looking forward to this improved mod.
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