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Erwin

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Everything posted by Erwin

  1. Thanks! That is a really good-looking and very well edited sequence. I think they shot a lot of it with quite a bit of "zoom" magnification to get that close-up effect. Any chance we can find out what graphics card settings they use? My in-game images don't quite that nice and I hope it's just that I have not got optimal nVidia settings.
  2. Yeah... I know how meticulous you are after JOKER. Glad your PC is working again. What an amazing fix! I'll be out of town in a week or so till maybe TG or even December. I rarely take any computer with me that can play games on or I would never get any work done while traveling. So, I may post here, but no play till I get back. (Sadly, cold turkey is the only way for addicts.)
  3. Troops will override the covered arc limitation in certain situations, but we have little/no info on what those parameters are. I can see how a "Return Fire Only If Fired Upon" order would be useful. But, personally I think I would have used it very little in any games I have played. Probably a set of "Standing Orders" commands would be useful, including tank and inf formations when moving. But, that would mean a radically different UI.
  4. I agree with Womble, but per my previous post as I observed in my own games it does sometimes seem that units in default position are too easily seen by advancing troops and tanks.
  5. Yeah, I was hoping that someone had experienced having had his HMG's abandoned etc. Hard to duplicate since it involves firing at an HMG unit till it's KO'd which usually kills the team as well. The CM2 manual is well written, but sadly doesn't contain much of this sort of useful info. Well, anyone who has had HMG's abandoned or KO'd in a scenario with team members surviving plz let us know.
  6. I get the impression that the default inf stance is "taking appropriate cover while keeping a look-out" and is hence the default desired position for an ambush. ie: Everyone lying down in whatever cover is available while one guy keeps a look-out. HIDE on the other hand is complete cowering, everyone hugging the ground for dear life with their faces in the dirt. The question is could an actual AMBUSH command do/give any advantage over what the default stance position provides? It does sometimes seem that units in default stance are too easily spotted by moving/advancing enemy units. But, if they are in HIDE position the enemy can literally walk over them.
  7. That is such an interesting-looking vehicle. Dreaming of NA scenarios with LRDDG/SAS vs Axis desert recon forces.
  8. Troops with "HIDE" orders are face in the dirt, not looking around. So, even with covered arcs, a hiding unit may well not ambush approaching enemy, and often said enemy can walk right on top of them and kill the hiding troops. HIDE is helpful to reduce casualties from arty barrage, and for when you really don't want them spotted. But, they won't be good at spotting anything else either. So, re your question, it all depends on the situation.
  9. "And of course "the powers that be" also built and used the likes of Monty and Erwin purely for when it suited them......" I think you are being a bit unfair to me. Oh wait... never mind...
  10. Oh, and for those of you who do have DirecTV, these programs (and a lot more) are on the LINK Channel.
  11. Thanks... will definitely take a look. Have to travel without my CM computer in a week till December tho' (Otherwise, I'll play all the time and not get down to biz.)
  12. Thanks for the update Vanir. I have been watching Al Jazeera and Mosaic (both really interesting and available on DirecTV here in the US) to get their version of news on the ME situation, but am behind in watching recorded shows.
  13. Just to extra clarify, if you have an HMG team that's had its HMG KO'd so they are wandering around as inf with thousands of rounds, they can provide ammo to another HMG so long as it is in the same section (eg: German HMG sections usually have an HQ HMG team plus a 2nd HMG team), but NOT to another HMG team from a different section even if they share the same Platoon HQ? Or, is the Platoon HQ defined as their "immediate HQ"? So all 4 HMG crews could share ammo with each other(?)
  14. That video was hilarious GAJ. Who knew that Tiger II's were actually powered by a economical "green energy" massive rubber band?
  15. "You nullify his artillery by letting his men get to close to you." Yes. Good point... And in attack the problem is often the reverse.
  16. Is it the third jerry can from the left, 2nd row? (I also like the metal plate thing to get one over soft sand.)
  17. Condolences re your CM PC. I know how hard that can be. So you don't think the Syrian rebels can just wait in ambush? I assumed it would be a bit like JOKER 3 - an element of 4th Armored is cut off and surrounded and has to fight its way out while a rescue attempt from the main force attempts to reach em. But the streets are blocked with rubble or somesuch, so inf has to go in without armor.
  18. The most important advice per the above is to move your firing units immediately afterwards to a 2nd safe defense position. The attacker will almost certainly obliterate their position if you let em stay in place (unless they are keyholed or can fire from a position that is impossible for the attacker to see until he is already in a kill zone).
  19. Yes, thanks... Useful to know. So, the rule is that only mortars under the same immediate HQ can share ammo. Is that also true for on-map guns? What about HMG crews? (I can't recall... do they ever abandon their HMG's and walk away with lots of ammo or stick with their HMG's to the last man?)
  20. Man... I didn't even realize the Autosahariana was in CMFI(!). In CM1, I loved those "recon-type" scenarios where one had "Auto's" and other Axis recon vehicles vs the large variety of Brit AC's seeking each other out in large swathes of NA desert along with those gun-mounted trucks, jeeps and kubelwagons. I take it that none of these CMFI mods will work in CMBN?
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