Kevin Kinscherf
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Posts posted by Kevin Kinscherf
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Good point .. luck does play a roll in warfare.
- Kevin
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Hi Jim -
Interesting observations. I will take them
into account. All I know is playtesters cut through the Germans like butter until the
final changes. It is a tactical problem.
However, it has solutions. None of which
are covered by the book per say. I think this
is not a positive nor a negative given the US Army's need to adapt and innovate on the battlefield during the WW2. They often threw
out the book. If you get a chance add Doubler's
book to your library if you dont have it. It
is a classic.
- Kevin
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Jim -
I will take your views into account big time.
Please let those who read this thread understand
what you mean by "book tactics".
There is plenty of opportunity for an US dismounted attack. Sure...timing is critical.
By the way ... there are three bridges to cross.
Ever try ...?
- Kevin
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Jim -
Thank you for your candid appraisal of "Wake up
Call". I welcome it and will use it to design battles in the future. I knew the battle would
be controversial. That’s because it is different. Without feedback, designer’s can't hone their skills.
The objective was to provide a short battle that folks would want to replay to try different tactics. It is hard for many with limited time to replay larger battles. Battles have to be hard to win or no one would replay it. I in no way wanted to make a “gamey” scenario. Depending on how the play goes, many CM battles end with “rush to the flag”/”rush to the exit”. I see no way around this in a tactical battle where objectives are within running distance on the final turn and important elements in the final score.
Many times in wargames like CM we are presented with a situation that appears impossible to overcome. “This can’t be how it was”. But we often win or draw the battle due to non-real factors like the way the program calculates victory. In almost all CM battles, the casualties are so much larger than any commander would accept before they withdrawal. Is this real?
We try to design for as much realism as possible –then move on.
The unit points are 675 US/ 654 German.
The “firepower” edge goes to the US. They were not outnumbered where it counts. To provide any challenge to the human player the German side has to be beefed up to compensate for the the limitations of the AI. This is a standard practice.
I am not sure what you mean by proper tactics. Use any tactic to win a battle. How many times have the NCOs told the young officers to “throw out the book”.
In “Closing with the Enemy” Michael Doubler writes at the close of his introduction:
“An analysis of combined arms operations in the European Theater dramatically illustrates
how the American army adapted during wartime to meet unexpected challenges and shows
how armies function in battle rather than in peace time maneuvers or terrain board exercises”.
It boils down to maximize your firepower while minimizing the enemies. If you do this in Wake up Call, the US stands a great chance to win.
No time to make a proper approach because the avenues were all cover? I wonder how many times that has occurred in military history. Units are ordered into impossible situations (at least to those who directly involved)all the time. In order for the team to win some have to take it on the chin. The US runs into a hornet’s nest for sure in this one.
Remember many hours went into designing and testing this battle for the enjoyment of
others. I welcome the feedback to stay on
target. Please post again on my battles and others.
Thanks again.
Kevin
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Who cares about the World Cup?!?
Go Ted Go!
Is a sweeper like a Hetzer operationally?
- kevin
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Ted -
Thanks for making the design and testing process so smooth.
It was a model operation.
Let the battles begin!
- Kinch
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Here is what I found this morning ...
The new tanks began to appear as the
Germans hit the second (operational)line.
Loks as though some units had more and
some less. Below are two battle where they
were used in numbers taht caused them to
be noted in writings.
Early T34 Battle
Tolochino (or Lipki)
3 July 1941 (18th Panzer)
Early KV Battle
Daugava River (or Rasennai)
25 June (6th Panzer)
Glantz "Stumbling Colossus" p. 117
New KV and T34 med. tanks were in
esp. short supply, with only 1861
in service 22 June.
Of this total, 1475 were distributed
unevenly to Corps in the
western miliary districts.
Page 118
Because the new model KV and T34 were
secret, by June 22 only 20 of Corps
personel had any experiance operating
with them.
P130
KV tanks were in service before 27 June
Fugate and Dvoretsky "Thunder on the Dnepr"
p. 107
The new T34 and KV tanks that were being
produced would outclass anything the Germans
had in the field at the time so it was
decided to reserve them in order to stiffen
the back of the operational echelon along
the Dnepr-Dvina line and to provide the
cutting edge of the eventual counter
offensive. Western historians had chided
the Russians for not forming the new
tanks into proper formations and not
bringing them to the border areas in
June, but there was method to there madness.
In June July and August the greatest
benefit would have to be derived from the
older tanks to slow down the panzer and
harass their infantry.
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Here is the link ...
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We can't tell you by who. But we have good intel it's a scenario designer known around the globe.
Gee ... Who could that be?
Kevin "Kinch"
Has anyone played CMBB on a P3 500 or 600?
in Combat Mission Archive #4 (2002)
Posted
I was a beta tester and have a P3 500
256 RAM, 16 megs video memory and lots
of hard drive space. I would not get
a new PC just for CMBB. Sure as the map
gets larger and the texture density thicker
the graphics will slow down. In the editor
large maps take a while to load
- good excuse to grab a cup of
coffee or a beer. The PC calculation
of each turn is slower than CMBO.
However, you can get your $$ worth of
enjoyment with these PCs for sure - IMHO.
I would like to hear the opinion of someone
who has a better video card in an older
PC and see if that helps.
Kevin
Boots and Tracks