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Frederico

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Everything posted by Frederico

  1. I spent 15 minutes suppressing the far side and taking out targets with tanks and BMPs as they appeared . I used air on the upper plateau during this time. I planned a smoke barrage to land at the 15 minute mark and started crossing then, with the first platoon across landing on the small peninsula to establish a base of fire. The first company across cleared the landing areas with the second company following to make the assault on the upper objectives. The map is outstanding (as are most of them in CMBS) and the tactical exercise of a water crossing is a nice addition to CM. Really a good scenario!
  2. I used smoke and trees in Objective Delta with some degree of success. I previously placed most of my vehicles in the trees and when I heard air overhead I would pop smoke and slow move into the smoke. This seemed to help as long as the smoke was active, but the air just seemed to linger until the smoke cleared. Still lost a few vehicles. (This was on my 4th effort at this scenario.) I think it has been proven in the last 100 years of war that control of the air can make it pretty tough on an adversary. I agree with Skwabie: "Grab that air force Lieutenant by the collars, fill yourself with rage and yell at him: "I want air support now!!!!"
  3. I have played through every scenario so far and won each time - except for this one . Played it four times and closest I could get was a minor defeat. A couple of times it was looking great (I tried the river approach too) and then the Russian air hit. It is relentless! Last time I had three squads make it to exit, but lost all but one of my vehicles to air strikes. Black Moria how did you avoid the air strikes?!
  4. I agree. This one has a lot of different elements to it and even without additional plans I have played it three times.
  5. Hey, I am just glad that you (and others like you) post scenarios. Added to that is the fact that you posted a campaign in story format - you are way ahead of the rest of us. Thanks for your efforts!!
  6. I believe your aggressive move in the beginning was the best move. You seized key terrain and inflicted a serious blow to the Ukrainians. Even if you had concentrated on the town and even if you had completed that mission before the arrival of the Americans, you would still have to face an overwhelming force, but at long range and with no buffer. Your forces in the woods and gullies will certainly slow him down and maybe even cause some helpful attrition. You might not pull this one out, but I think your strategy gives you the best chance. Either way, thanks for the AAR!
  7. I did enjoy it and yes you do get a feel for how desperate it must have been for the Germans. A little disappointed that the defender did not really get to position any of his forces, but it did play out well. I play new scenarios as soon as they are posted so I really appreciate those of you who take the time to develop them. Thanks!
  8. Wow, that does look good. After playing Fester Platz Polozk (great scenario) I am looking forward to having this type of environment. All of your work is first class.
  9. Really enjoyed this one. The Russians were relentless, with those smgs doing a lot of damage. The Germans needed about every asset they had to win. Thanks for your efforts!
  10. Really enjoyed it. Great map and lots of options. Spoiler! The captured equipment was a challenging surprise. First time I have faced that situation and was almost fooled when my infantry first spotted it.
  11. Just curious - the Russians have near a 2-1 advantage, with quality armor. What advantages do you see for the Germans? (Just thinking that I am missing something).
  12. This is an outstanding map. You must do a lot of eye-level checking of LOS to plan your approach. I guess this made me a little too cautious at first. I ran out of time just when I was massing to attack the rear objectives. I am going to try again with a different approach. SPOILER. The Russians have a lot of stuff!! I really do like your work though.
  13. As mentioned previously, suppression is probably more important than the type of movement order. However, suppression is often difficult because you are prevented from firing at some locations because you do not have a LOS to the base in that terrain. (Ex: You can see the building, but just do not have LOS to the floor of that building). It seems that scenario designers often take advantage of this when preparing defensive positions. I do agree that a better movement order might help, but I think it is more important to improve this LOS issue.
  14. I found the campaign to be very challenging, but just what was expected from the briefings. Pz IVs are not able to stand as Panthers or Tigers would, but as everyone has pointed out in numerous other threads, you have to adjust your tactics. In the first mission I admit I did misjudge the time limit a bit (draw), but after that my IVs (and Panthers) were able to perform well with five straight victories. Again, the combination of size and sometimes inferior (maybe) equipment does make it challenging, but it is just what I would expect from the RF in 1944. Thanks to those who designed it!
  15. Great video. I have been calmly waiting for release, but calmly just took a hit with that video! Thanks for sharing!
  16. I am one of those who is reluctant to comment for fear of saying the wrong thing. I left comments on one scenario and was accused of a spoiler (which I did not believe was accurate). I think you know by the number of downloads that people are making use of your hard work, but I agree that more feedback should be provided. Honestly, the game is only as good as the new scenarios created.
  17. I did lose on my first attempt at the campaign, but enjoyed every minute of it (yes, I did curse a lot). My approach the second time through was better and so was the outcome. I enjoyed it just as much as the first time. Time permitting I will probably play it again soon. Not sure you can ask for more, so thanks PT for the great campaign!
  18. Wondering about the "assault pioneers" listed in the oob for mission 12 Aalst. Is that a typo or did I not get them as a result of a previous failure? Paper Tiger, the campaign is great! Hard as #*^*, but really well done.
  19. Almost the exact same approach as Russkly with a German surrender. However, I agree that the time limit is hard to beat. I found this throughout the campaign, even after going to three hours!
  20. I had the same problem with that 20mm! Just finished the campaign and I hope that everyone else had as much trouble as I did. I have played them all and this is the first campaign I have lost!
  21. I have not been following this one word for word, so excuse me if I missed something. You said you were not sure if your crew would be returning to the AT gun. Should we read anything into that?
  22. I agree. Clearing wooded areas (as in real life) takes time and casualties. Any secrets would help.
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