That's great! I want to have a fairly dynamic campaign and that requires more battles than a completely linear one, so the more help the better.
If it fits with what I've written above, I'll find somewhere for your battle. Otherwise I can send you a run down of what I have in mind for the first few battles. But I think the quality will be better if you do something that interests you.
I haven't decided exactly what the core campaign units will be, but so far I've been using a "fighter command" group, a "large fighter group" a "technical group" and a "transport group". At some point I'll add IEDs to this, but I may not make them part of the core units. Note that I have only been using small parts of these formations for each battle. The idea is that I will use different parts for different battles. This will partly be to simulate replenishment by recruiting fleeing fighters (EDIT: regulars), and partly to get around the fact that I expect heavy losses for the uncons in most battles. I've also made them start as veterans as they have seen action in and around lebanon.
Other than that I've been working on the basis of a US advance from near Al Hawl towards Palmyra (for no particular reason other than that the terrain gets quite interesting as you approach Palmyra), and using google earth as the main reference for maps. There will be a few battles based around Palmyra on the assumption that the uncon force is hiding in the hills and conducting harrassment operations from that base.
One final note is that I have in the back of my mind that I might want to eventually make the campaign playable from both sides (or have two slightly different versions that are playable from each side), so I have been trying to include some elements from a Stryker battalion in each battle.
Anyway keep me posted on what you are doing, and thanks again.
[ February 27, 2008, 04:09 PM: Message edited by: rollingt ]