Jump to content

grunt_GI

Members
  • Posts

    1,927
  • Joined

  • Last visited

Reputation Activity

  1. Like
    grunt_GI got a reaction from SlowMotion in Interested... But...   
    From my perspective...just FIXING the very suboptimal QB system is good enough...I have long wanted more control over selecting units...especially RED UNCON...I also love MOUT/FISH type actions...and I love QBs
    FISH....The British armed forces terms are OBUA (operations in built-up areas), FIBUA (fighting in built-up areas), or sometimes (colloquially) FISH (fighting in someone's house),or FISH and CHIPS (fighting in someone's house and causing havoc in people's streets).  😎
    That's awesome...time for some FISH and CHIPS....😏
  2. Like
    grunt_GI got a reaction from zinzan in Interested... But...   
    From my perspective...just FIXING the very suboptimal QB system is good enough...I have long wanted more control over selecting units...especially RED UNCON...I also love MOUT/FISH type actions...and I love QBs
    FISH....The British armed forces terms are OBUA (operations in built-up areas), FIBUA (fighting in built-up areas), or sometimes (colloquially) FISH (fighting in someone's house),or FISH and CHIPS (fighting in someone's house and causing havoc in people's streets).  😎
    That's awesome...time for some FISH and CHIPS....😏
  3. Upvote
    grunt_GI got a reaction from Abdolmartin in Interested... But...   
    From my perspective...just FIXING the very suboptimal QB system is good enough...I have long wanted more control over selecting units...especially RED UNCON...I also love MOUT/FISH type actions...and I love QBs
    FISH....The British armed forces terms are OBUA (operations in built-up areas), FIBUA (fighting in built-up areas), or sometimes (colloquially) FISH (fighting in someone's house),or FISH and CHIPS (fighting in someone's house and causing havoc in people's streets).  😎
    That's awesome...time for some FISH and CHIPS....😏
  4. Like
    grunt_GI reacted to Vergeltungswaffe in Interested... But...   
    Did someone say fish and chips?
  5. Upvote
    grunt_GI got a reaction from Artkin in Interested... But...   
    From my perspective...just FIXING the very suboptimal QB system is good enough...I have long wanted more control over selecting units...especially RED UNCON...I also love MOUT/FISH type actions...and I love QBs
    FISH....The British armed forces terms are OBUA (operations in built-up areas), FIBUA (fighting in built-up areas), or sometimes (colloquially) FISH (fighting in someone's house),or FISH and CHIPS (fighting in someone's house and causing havoc in people's streets).  😎
    That's awesome...time for some FISH and CHIPS....😏
  6. Like
    grunt_GI got a reaction from A Canadian Cat - was IanL in Interested... But...   
    From my perspective...just FIXING the very suboptimal QB system is good enough...I have long wanted more control over selecting units...especially RED UNCON...I also love MOUT/FISH type actions...and I love QBs
    FISH....The British armed forces terms are OBUA (operations in built-up areas), FIBUA (fighting in built-up areas), or sometimes (colloquially) FISH (fighting in someone's house),or FISH and CHIPS (fighting in someone's house and causing havoc in people's streets).  😎
    That's awesome...time for some FISH and CHIPS....😏
  7. Like
    grunt_GI got a reaction from Zatoichi in Interested... But...   
    From my perspective...just FIXING the very suboptimal QB system is good enough...I have long wanted more control over selecting units...especially RED UNCON...I also love MOUT/FISH type actions...and I love QBs
    FISH....The British armed forces terms are OBUA (operations in built-up areas), FIBUA (fighting in built-up areas), or sometimes (colloquially) FISH (fighting in someone's house),or FISH and CHIPS (fighting in someone's house and causing havoc in people's streets).  😎
    That's awesome...time for some FISH and CHIPS....😏
  8. Like
    grunt_GI got a reaction from sburke in Interested... But...   
    From my perspective...just FIXING the very suboptimal QB system is good enough...I have long wanted more control over selecting units...especially RED UNCON...I also love MOUT/FISH type actions...and I love QBs
    FISH....The British armed forces terms are OBUA (operations in built-up areas), FIBUA (fighting in built-up areas), or sometimes (colloquially) FISH (fighting in someone's house),or FISH and CHIPS (fighting in someone's house and causing havoc in people's streets).  😎
    That's awesome...time for some FISH and CHIPS....😏
  9. Upvote
    grunt_GI got a reaction from Artkin in New Scenario: Tactical Operations Center   
    WELL, are we?
     
    😏
  10. Upvote
    grunt_GI got a reaction from MOS:96B2P in New Scenario: Tactical Operations Center   
    SOOOO, when can the peasants get their hands on this?
  11. Like
    grunt_GI got a reaction from General Jack Ripper in New Scenario: Tactical Operations Center   
    CMBS $60.....Bottle of Good Whisky-$40....Inebriation while playing CMBS...PRICELESS.
  12. Upvote
    grunt_GI got a reaction from MOS:96B2P in New Scenario: Tactical Operations Center   
    CMBS $60.....Bottle of Good Whisky-$40....Inebriation while playing CMBS...PRICELESS.
  13. Upvote
    grunt_GI got a reaction from sburke in New Scenario: Tactical Operations Center   
    Outstanding...yes, for those of us in the remedial category of CMBS players, I think the PDF will be most welcome.
  14. Upvote
    grunt_GI got a reaction from MOS:96B2P in New Scenario: Tactical Operations Center   
    SO, any update on this...I have been watching and waiting....
  15. Like
    grunt_GI reacted to Heinrich505 in CMRT Campaign: The Last Bridge   
    Dragonwynn,
      Those shots look amazing.  Your work is incredible.
      I'm trying to keep Capt. Stevens alive in the mists of your Field of Tears mini-campaign and now this!!!  Too much goodness...[but don't stop, keep them coming...]
      This is most impressive.  Thanks for all your hard work.  It is very much appreciated.
    Heinrich505
  16. Like
    grunt_GI got a reaction from Panzerpanic in Naughty or nice... here's some bones!   
    WOOOHOOOO, love it.  Getting rid of the ol' CMSF QB selection will be worth it alone.  That was by far my biggest complaint about an otherwise awesome game.
  17. Like
    grunt_GI reacted to MOS:96B2P in Naughty or nice... here's some bones!   
    There was a lot of upgrading of the CM games over the years to get us to where we are now.  The below list is some of the improvements that the up to date titles have.  There is actually more but below is what I could remember or looked up.  This must be a massive undertaking to add even some of the below to CMSF.  So in theory the below is some of the stuff that BFC might add.  I say in theory because it is so much stuff that it is kind of hard to believe they would do all this work and think about offering it to preexisting CMSF1 customers at a discount.  
     
    * HULLDOWN COMMAND: This command allows a vehicle to move forward until only the turret is exposed to a specified target, and then the vehicle stops moving.
    * IMPROVED INFANTRY SPACING: While moving, squad and team members will maintain a few meters of distance between each other. Soldiers will spread out laterally on the move when possible.
    * PEEKING AROUND BUILDING CORNERS: Infantry units positioned adjacent to building and tall wall corners will now automatically post some soldiers at the corners to observe and fire around the obstacle. Machine guns and anti-tank weapons have priority for positioning at the corner. 
    * COMBINE SQUAD COMMAND: When a squad is given the Combine Squad command, the squad will reorganize itself into two teams (if it originally had three teams). The Combine Squad command can only be given to Squads that are un-split.
    * EXPANDED WAYPOINT DESCRIPTIVE TEXT: More special unit commands (such as Hide and Deploy Weapon) will now be marked with white floating text above the waypoint they are assigned to.
    * CAMPAIGN BRIEFING: The overall campaign briefing is now viewable during any campaign mission by going to the Menu Options Panel and selecting "Campaign".
    * FORWARD OBSERVER KILL CREDITS: F/O’s now get credit on the AAR for any casualties caused by off-map fire missions called in by them.
    * SCREEN EDGE PAN TOGGLE: Using the hotkey ALT-E you can disable camera panning by touching the screen edge with the mouse cursor.
    * AI AREA FIRE ORDERS: The AI can now be scripted to use Area Fire! Each AI Order can have a target zone designated. The AI will attack the target zone with suppressive area fire if it doesn't have any spotted enemy units to engage or other important tasks to do.
    * AI FACING ORDERS: Each AI Order can be given a location for it to Face towards. When the AI Group reaches its destination, it will pivot or rotate towards the designated point.
    * AI WITHDRAW ORDERS: AI Groups can be ordered to Withdraw. Vehicles will move in Reverse to the destination, while infantry will leapfrog back while turning around to face behind them.
    * CAMPAIGN RESUPPLY: Personnel replacements and ammunition levels are now more uniformly resupplied across all core units between campaign missions.
    * 3D FLAVOR OBJECT CLONE TOOL: While in the 3D Editor, a flavor object can be cloned. A duplicate of the flavor object will appear a short distance away.
    * 32 ORDER AI PLANS: Each AI Group can now have up to 32 Orders, increased from 16.
    * Stream terrain: Small streams can now be placed on battle maps.
    * New tracer and muzzle flash effects.
      Quick Battle TO&E options have been improved
    - Mouse text for targeting: too close or out of range
    - Improved TacAI logic for placing teams along walls
    - Very heavily-laden soldiers cannot use Fast or sometimes even Quick moves
    - Ground units are now able to fire at attacking aircraft
    - Ammo Dumps allow platoons to have reserve ammo stored separately on map (automatically distributed for certain Skill Levels)
    - Three different sets of camera controls; Standard (traditional), First Person Shooter, and Real Time Strategy
    - Optional graphical Command and Control link tracing
    - KIAs are shown in the Soldier/Crew Panels to track soldiers lost during the game
    - Ability to create AI Triggers that execute actions based on other units or interaction with Objectives
    - Maximum map size increased
    - Customized "Mod Tags" for most graphics.
    - Ability to specify specific mods be used for a specific Scenario.
    - Hit impacts to vehicles and bunkers now shown graphically ("hit decals")
    - Water animates for fording units
    * Map editor elevation changes can be "sharp" by holding the control key when clicking tile elevations.  This allows the creation of realistic ditch contours.
    * Computer player may use "Ambush Armor" plans.
    - Waypoint dragging. A waypoint can be clicked on and moved by dragging it to a new location.
    - Hotkey Unit Groups. Select units and assign them to number keys for quick navigation during gameplay. To change the camera's location press Alt and the number of the group you want to navigate to. The camera relocates and the highest level unit of that group is automatically selected. In Iron Mode, only HQs can be assigned to hotkey unit groups.
    - Grouped Spacebar Command system. Instead of getting all of the commands in a big list when the Spacebar is used, instead you get four groups of commands: Movement, Combat, Special, and Administrative.
    - New Load New Game dialog screen. The list of scenarios can now be sorted by size, length, or alphabetically. Details are presented in text form instead of icons.
    - New Saved Game dialog screen. The list of scenarios can now be sorted by newest file, oldest file, or alphabetically. You can also filter between single player saves and PBEM saves. Save games can be deleted from this screen instead of having to flip back and forth between the game and your desktop.
    - Visual Hotkey binding. A new dialog allows you to specify and view key assignments. Players can still manually edit and exchange Hotkey.txt files as before.
    - Special Equipment icons enlarged for better readability. The enlargement reduces the number of icons from 12 to 6. Multiple items of a single type of equipment are now represented by a single icon with a number specifying how many of that item the unit has.
    - Auto-Assemble linear terrain tool. Roads, walls, fences, and hedges can now be automagically drawn across the map instead of placing them one tile at a time. The old manual selection interface still exists to allow tweaking specific Action Spots.
    - BMP map overlay. Instead of having to create game maps by freehand you can now trace over a real world map within the Editor. Four different levels of transparency make the process easier by adjusting for different needs as work progresses.
    - More AI Groups. The number of AI Groups available has been increased from 8 to 16. This allows for greater fidelity of AI Plans and their assigned units.
    - Copy and paste AI Plans. Create a solid AI Plan, copy it, and paste it into an unused AI Plan slot. Once done the copied Plan can be modified to make a unique variant without having to build the Plan up from scratch.
    - Improved terrain elevation/contours, smoother and more intuitive.
    - Target Armor Arc Command. Instructs units to engage only armored units within the specified arc. As with nearly every Command, outcome varies greatly depending on unit quality and battlefield conditions.
    - Target Briefly Command. Tells a unit to fire all it's guns on a designated spot for 15 seconds, then cease fire. Conserves ammo and reduces the need for player management when short suppressive fire is the desired outcome.
      
  18. Upvote
    grunt_GI got a reaction from Freyberg in Naughty or nice... here's some bones!   
    Keeping in mind of course that when BFC ported CMSF1 over to the Mac, they offered the total bundle to all us Mac guys for about $55 which was a bargain I happily paid after spending almost $100 for the PC game and modules.  So, yea, I am very excited about this.  If you like CMBS, trust me, you will like this game as well...I mean, now it's almost a historical game with all the Iraq and Afghanistan based content...and mods.  
  19. Like
    grunt_GI got a reaction from A Canadian Cat - was IanL in Naughty or nice... here's some bones!   
    New QB system (my personal favorite)...improved Engine...almost ALLLL the CMSF content to play...yea the same equipment and such, but I think there will be enough new game play to make it worth it.  And maybe some new scenarios and campaigns from our trusty group of designers. 
    I actually bought CMSF twice (once for PC when I had to use Bootcamp on my MAC  and then the full Mac version)  WELL worth the price twice.  It's in my top 3 CM titles.
  20. Upvote
    grunt_GI got a reaction from Freyberg in Naughty or nice... here's some bones!   
    WOOOHOOOO, love it.  Getting rid of the ol' CMSF QB selection will be worth it alone.  That was by far my biggest complaint about an otherwise awesome game.
  21. Like
    grunt_GI got a reaction from Vergeltungswaffe in any new content coming soon?   
    The first post of this topic provides all the answers!
    Good new stuff (YES)...before Christmas (PROBABLY NOT)...worth the wait (OH, HELL  YES)
  22. Upvote
    grunt_GI got a reaction from A Canadian Cat - was IanL in any new content coming soon?   
    The first post of this topic provides all the answers!
    Good new stuff (YES)...before Christmas (PROBABLY NOT)...worth the wait (OH, HELL  YES)
  23. Like
    grunt_GI got a reaction from Badger73 in Scenario Editor . . . needing step-by-step instructions   
    This is the program that "unpacks" campaigns to individual scenarios that can then be modified using the editor.  it is one of my favorite CM tools..keep in mind it does NOT work on CMSF.
    CMx2 ScAnCaDe V2.0 By Mad Mike
    http://cmmodsiii.greenasjade.net/?p=5186
  24. Like
    grunt_GI got a reaction from Mad Mike in Scenario Editor . . . needing step-by-step instructions   
    This is the program that "unpacks" campaigns to individual scenarios that can then be modified using the editor.  it is one of my favorite CM tools..keep in mind it does NOT work on CMSF.
    CMx2 ScAnCaDe V2.0 By Mad Mike
    http://cmmodsiii.greenasjade.net/?p=5186
  25. Upvote
    grunt_GI got a reaction from Taranis in NOOB to CM titles   
    Welcome aboard...the YouTube videos by ChrisND and others are awesome.
     
    I think you will be very happy...I have been playing CM for almost 13 years and I still get my ass handed to me by the AI and sneaky PBEM players.
     
    All in a day's work for your Pixeltruppen.
×
×
  • Create New...