Jump to content
Battlefront is now Slitherine ×

Biltong

Members
  • Posts

    668
  • Joined

  • Last visited

Posts posted by Biltong

  1. Originally posted by Apache:

    Hi Biltong,

    Apart from any glaring note innacuracies or rule conflicts, as far as I am concerned BCRAV is finished for 41...

    Good work Apache!! When are you starting 42, then I won't feel so alone :(

    BTW - just hit the unit availability part for the Allieds - I found a Unit availability chart for armor at CM Mod database, but I need one for division types for 42... Unlikely it's out there I imagine... Anyone know?

    [ February 15, 2003, 04:28 PM: Message edited by: Biltong ]

  2. Originally posted by History Buff:

    .... If I want to change my Tanks for 42 to one which has a different amount of crew, how does exp change for that unit? Roll on the replacement chart? Say I got a 5 man crew, and am planning on getting some vehicles with 6 men, do roll on the replacement chart for that extra crew man?

    42 South

    Appendix B - Crossing over from 41

    Changes

    Your excellent performance during 41 has not gone unnoticed. You are hereby appointed to a new command. Your new Battle Group consist of:

    "1 Fallschirmjager Company (German/Airborne) - 510 - Regular - Experience: 20.

    1 Platoon of 3 x Sturmgeschutz IIIB - 244 - Regular - Experience: 15.

    1 Platoon of 4 x Panzer IIIJ (Short) - 306 - Regular - Experience: 10. "

    Obviously you lose any Attached Units you had in 41."

    Use the same modifiers (weather etc) as the last 2 weeks of Dec for now... I'll post changes as I make them (for you and discussion)

    Later

    tongue.gif

    [ February 15, 2003, 10:01 AM: Message edited by: Biltong ]

  3. Originally posted by Zigwied:

    I am interested in making maps for BCR. In fact I have posted my first ones at www.cmmods.com

    I am hoping to fill a (perceived?) void in small early summer '41 steppe maps from the excellent maps available from the BCR sites.

    When I visualize the initial stages of the eastern campaign, I imagine this vast area of sparsely settled Russian steppe, flat seeming, but not so flat from ground level. Anyway, criticism is always welcome.

    Beauties! - mail on it's way smile.gif

    Welcome :D

  4. Originally posted by Sarge Saunders:

    Hey Biltong! Thanks for the maps. I've downloaded them. Lately I like to find a nice map and link consecutive QBs together with the QB map/unit import feature.

    Not quite as intense as your campaign but fun nevertheless! :D

    -Sarge

    Thanx must go to Manstein and the other designers - I've only got one map out there... I'm just passing them along ;)
  5. Originally posted by History Buff:

    The race is over.

    G-Damn!! I was wondering if you'll be pulled out of the line for a refit :(

    Congrats HB!! 1st one through!! Hope you'll be followed by many smile.gif

    The loyal men of the Reich ...

    Favour - 87

    ... BCR 41 South is a blast for everyone who is sick and tired of reg QB or unbalanced scenarios. Cheers Biltong.

    This is great news - really great news!! The experience levels is exactly what I hoped for; favor good... Only the Vet/Crack players will get through with vet or better troops. What did you have your Player exp set at?

    Notes - Winter Scenarios seemed one sided. The handicaps were a real killer especially when your on the offence. Maybe the handicaps should be toned down a touch if your attacking cause the comp AI makes an alright defender in most cases.

    Sorry my friend - Reality Bites ;) That first winter was an enormous shock for the Germans... One line that sticks im my mind is the number of Germans that died because when the went for a crap their arses froze :(

    It's meant to create the same shock in the players and prepare them for what's to come... They/you will have another break in the coming summer months (42), but then things get even worse. Much worse... The bottom line is that you the CO will have to become extremely good; extremely tough to survive this campaign through to Berlin... Winter 41 is a wake-up call that this is serious :D

    I suspect that a player who makes it through to 45 will have doubled or trippled his capabilities.

    I find that when playing old opponents I still instinctively look after my men and now I'm hammering opponents that used to be on par with me.

    This is a great learning tool.

    ...

    PS - If you really want me to start testing 42, you know my email but if you don't, don't worry cause I'm back at Uni on Monday and I doubt I'll finish 42 first...

    Great!! - I'll mail you what I have so far, so you can start - give me a couple of hours.

    Biltong

  6. Originally posted by shadow376:

    I have a question about "item 21- Axis Quality" on the Parameter Sheet, where you must select Low, Medium, or High. You make your selection by rolling in "item 58 - Normal Replacements", but this gives you the choices Green, Regular, or Veteran. Should we equate Low with Green, Medium with Regular, and High with Veteran? I suspect it does not really matter what you pick for item 21 since the instructions say to ignore the experience of the units generated for the Task Force inventory; you just put what you rolled in 58 into the "Experience" box at the top of the game page where you buy your actual Task Force. However I want to make sure I understand the instructions.

    Ahh - yes.. One of those 'unclear instructions' that slipped through, because you don't look at it anymore once you've played a couple of games.

    The only effect that Low/Medium/High has when generating the Task Force Offerings is the number of units generated... Low = a lot; High = few. So - you hope for high, because with less you have a better chance of getting to choose your own. tongue.gif

    I've changed the Green, Regular etc in all 3 boxes (58) to show:

    5 experience - Green / Low

    10 experience - Regular / Medium

    25 experience - Veteran / High

    and the 1st paragraph opposite the 58 heading now reads:

    "For Task Force Quality roll up Low, Medium or High. For New Attached Units Quality roll up Green, Regular or Veteran. In both cases ignore the following notes and modifiers."

    I've also adapted the Guide to make this more clear:

    "Parameter 21 (Quality) Go to Parameter 58 and use the first set of die ranges (June to Aug). Ignore the rest of the Notes and do NOT modify the die at all. Note that there are a number of options available for the die roll. What you are concerned with here is just Low, Medium or High. The other options are used when you roll up Attached Units or Normal Replacements.

    June to Aug

    1-3 5 experience - Green / Low

    4-9 10 experience - Regular / Medium

    10 25 experience - Veteran / High

    You will use this Quality parameter: Low, Medium or High later: 49 - Generate Task Force Offerings using Auto QB."

    Hope this is better ;)

    Biltong

  7. Sandy, Laxx, Rob...

    Thanx for your feedback guys- Manstein will be most pleased tongue.gif

    I wonder if he know's this post exist - better mail him.

    A new guy: Peter Molloy has just joined the BCR Map team and is working on a hundred plus? maps to be used for a 5 day battle - Kiev 41. Hundred+ because we cater for:

    5 Days x 4 sizes (Small/Med/Larg/Huge) and 6 Battle Types (except ME which is not relevant).

    I've seen the 'Huge' versions already and they're real beauts as well - These will be battles to be remembered.

    Biltong

  8. Just got this from Blackhorse redface.gif

    ...I just downloaded your “gold” version, and am very happy with it. I have found one recurring problem in your rules though and since you’ve made this a gold version I’m thinking you haven’t noticed it yet. It’s really a very small problem and doesn’t really affect the game at all, but it does bug me. smile.gif

    In your rules for the very first battle you tell the players to mark day 2 of week 3 of June stating that this would be the 22nd of June. That’s not right actually. This would be the 16th of June. The 22nd of June should be day 1 of week 4. You can see this in the following explanation: Wee 1 begins on Day 1 and ends on Day 7, Week 2 begins on Day 8 and ends on Day 14, Week 3 begins on Day 15 and ends on Day 21, Week 4 begins on Day 22 and ends on Day 28.

    Again I realize that this is an insignificant item, but if you’re going to make a great package as you and your team have done, might as well squash all the problems. J

    Thank you and you team for providing such a great item to expand the CMBB possibilities.

    Blackhorse

    Hundreds of downloads and no-one (incl myself) ever noticed that LOL!!!!

    Quite right! & Fixed

    Can't believe it ...

    I'm taking your mail to the board ;)

    Biltong

  9. Originally posted by Lt Bull:

    ...

    Would perhaps the following be more clear: "You must now buy a Task Force, selecting from the pool of units that were previously selected by the Auto QB (49). You may only select units that were also selcted by the Auto QB (49) and from each unit category to the value of the points determined for each unit category in (29 to 35)."...

    Yes - you're right - that sectionn can be misunderstood... I changed it using the Task Force Offerings refered to in 49.

    49 (2nd to 5th rows) now reads:

    "Note that this is NOT the battle that you play. The only purpose of this QB is to generate the Task Force Offerings from which you will be able to buy some units for your Task Force. You generate the Real Battle in the following parameter (50).

    Choose Axis and 1 Player and make a summary list of all the units on the map using the box Task Force Offerings at the start of the Parameters Sheet.

    You will find that the QB generates a wide range of Experience for the Task Force Offerings. Ignore this. When you buy your Task Force for the Real Battle, you use the Experience that you rolled earlier while determining Quality (21)."

    Note 12:

    "Buy the Task Force Units out of the Task Force Offerings generated by the Auto QB (49). Do not exceed the points generated in the sections (29 to 35) for each category, but buy as many Task Force Offerings as you can.

    The examples further down in 12 should make it clear as well.

    Thanx for pointing out the ambiguity... This is how BCR got where it is - everybody piling in ;)

  10. Originally posted by SuperSulo:

    .... As you now know, you really should lose those 200 pts, according to the rules. But what you do in the privacy of your own home, Biltong will never know. ;)

    I knew it!! :mad: I knew it!! :mad: I knew it!! :mad:

    Seriously Jig:

    See No 5

    BCR’s Goal is to:

    1. Enable players to play a Campaign from June 41 through all of the CMBB terrain until the final day of battle in Berlin.

    2. Make sure that the Campaign never becomes Boring – the difficulty must increase, it must be varied and the Campaign must end in a climax.

    3. Keep the Campaign as Historically accurate as possible.

    4. Keep it short and simple enough to allow most players to understand and use it.

    5. Enable anyone to Expand or Modify BCR to his own taste.

    6. Provide Excitement, Tension and just good old-fashioned Fun!

    ;)

  11. Originally posted by SuperSulo:

    Biltong, I'll keep my eye open for newbie questions, no problem... I'll even answer "by the book", maybe with just some anarcistic tendensis. ;)

    Thanx SS ;)

    ... this new Force Mix setting, "all armor" or something like that. Maybe we should include that one too?

    Will have to look at it 1st - what will happen to the Battle Group Inf Co for that battle - Off for a refit? Just the battle Group Armor + Task Force armor?

    n da list ;)

  12. Just peeped in at SS's site to check the visitor #: 420+

    Apache, I see the Battalion download is also clicking merrily along ;)

    Glad SS offered to host it.

    BCR is expanding far better than I hoped for... Max's Auto, the Map Expansion Packs, and now your effort.

    Wonder how many variants/expansions there will be next year this time?

    Great work Apache!! Guys, if you wanna fight like a Man! Try Apache's Bigger Better Battles :D

  13. Originally posted by kenm:

    Love the v2.0 Biltong's Campaign Rules and the maps. I just finished downloading the new CMBB 1.02 patch and am about to start the campaign all over again. Played through 4th week of September with CMBB 1.01. Am having a blast. The maps are fantastic and I like the auto parameters Excel spreadsheet.

    Thanks Biltong and the other members of the BCR team.

    Thanx Kenm,

    Love to hear this. :D

    I only got to July - don't have enough time, but I think I'm going to do the same: Start again - esp since the ammo bug has been fixed tongue.gif

  14. Jeez - you have to be fast here!!

    Jig,

    Please ignore the anarchistic comments by the other BCR Team members :mad:

    BCR is strictly Historically Accurate!!

    Just a note on the historical accuracy of 'losing arty points' because of the QB limitations. This is historically quite accurate. When promised arty doesn't arrive (you are not allowed to buy them) it simply means:

    Don't ever feel up your CO's wife at the company dinner!! :mad:

  15. Originally posted by j0ker:

    ... This was the last time I use a randomly-generated map, as well. What a bunch of nonsense. I'm switching over to some decent maps.

    BCR Map Packs at your service :D

    Clarification needed: so one of my core platoons got nailed by what looked like rockets and lost a bunch of troops, enough for me to have to move some others and deplete a squad - in the next battle, I'm to take this corresponding squad and move them off the map in Turn 1, is that correct?

    Yes sir

    I don't get to replenish until I can achieve Attachments that equate to the number of troops to replenish (10)? Is this correct?

    No sir:

    1) The next time you have Normal Replacements all your casualties including 'depleted' squads get replacements

    Note 17 Emergency Reorganization:

    "The Squads/Tanks etc that are moved off the map will be replenished with the next Normal Replacements (58) and rejoin the Campaign."

    2) In this case where you are busy with an Emergency Reorganisation...

    If you had any attached units you would have used them 1st to replace any of your Battle Group guys

    Note 15: Attached Units: "Use Attached Units first as replacements for Emergency Reorganization"

    3) Even your Attached Units get replacements during Normal Replacements. However, if you used up a whole Attached Unit to replace some casualties during an Emergency Reorg... They are GONE... That's why Attached Units don't last too long... They get used up as replacements :(

  16. Spot on Apache!!!

    Originally posted by Lt Bull:

    Biltong,

    ... This might be the most tedious part of the process especially if the Force Size rolled for is extreme (ie 5000 points).

    and

    Wow! Lets start here... Points 1 - 3 above that: YES!

    The Auto always selects way more than you can buy (more about that later).

    If you're going to write down EVERYTHING that you get it will take you ages.

    Go to view 8 and scan from bottom right and note down the individual units: FO's; armor; snipers etc... Once you get to the first CO - check what type of inf it is and note that down... Now you can bet your arse the QB will select a lot of the same stuff over and over - don't even bother counting how many companies - just keep on scanning from right to left until you strike something different - normally a pioneer company, and note that as well - if this takes more than 5 minutes you are taking too long. Your actual purchase points per category will (normally) only allow you to buy 1 or 2 PLATOONS of inf - so counting how many companies there are is a waste of time. Even in your case you had 500 points for Inf/Support That's one company and a platoon or 2 - so all you need to note is what type of campanies were generated.

    As for the rest NOPE

    Note 12 Generating the real Battle:

    "Buy the Task Force Units generated by the Auto QB (49) with the points generated in the sections (29 to 35). You must buy as many Task Force Units as you can (within a category)."

    You rolled up:

    Infantry/support: 500

    Vehicle: 500

    Armor: 500

    Arty: 3500

    Plus the Battle Group: 635

    TOTAL: 5653

    And that is all you are allowed to spend: 5653!!

    Your Battle Group at 635 Plus

    500 Inf/Support: A company and a couple of platoons out of all those 35? companies generated for you - Ain't I nice to give you such a wide variety to choose from ;)

    I don't know if the Auto gave you any armor - If it did: buy 500 points worth of those generated - if nothing: you are lucky and get to chose 500 points worth yourself as long as they are less than 40% rarity...

    Etc etc.

    The Auto generated:

    1x81mm FO

    3x75mm FO

    4x105mm FO

    +- a 1000 points worth that you have to buy first.

    The rest you can choose and since you were lucky enough to get Large Arty, Rarity falls away:

    So: a plane or 2; some rockets; a handful of 150mm FO's BAROOOM!!!!!! See why I'm jealous ;)

    I assume you are assaulting, so with a force size of 5000 the Real Battle QB will give you far more points than you are allowed to spend (5653)... You are not allowed to spend more than you rolled up.

    In the case of the arty the QB might only allow you to spend 3010 or something - tough! You lose the rest.

    Go and look at Note 12 - 'Generating the Real Battle' - it's got examples and everyfink ;)

    Now for some hints:

    The task force is cannon fodder - You don't know these guys (ever watched Band of Brothers?) - they tend to crap in your foxholes! You send them ahead to find and suppress the enemy so that yuor Battle Group can advance safely and do the killing (to get favor and experience) ;)

    So: cheap and fast infantry/scout cars etc.. Esp. as much cheap infantry as possible!

    Snipers - also very handy for scouting.

    If you're assaulting a town: try and get a flamethrower.

    Arty: big boys for towns - and 81mm for the rest.

    Yuo must also note the number of tubes that the Auto QB gives you - makes quite a difference in price.

    Hope yuo get it right - ask if something's still not clear - I'm sure some of the guys appreciate your questions to clear up their own doubts ;)

  17. Originally posted by Sublime:

    Biltong Im sorry for no reply recently, I got kinda caught up in playing C&C generals and waiting for my CMBB in the mail (puts on flame armor)

    Anyways would you mind mailing me tomorrow and Ill reply with some questions after I review player guide again? I need to refresh my mind but i know i have a few questions...? please oh mighty one?

    Sublime

    Hiya S,

    You lost me - what must I send?

    If it's the rules (including the Random Die Numbers) - you can download it from the sites listed in the 1st Post of this thread.

    BTW - guys. This is standard: I always give the download site links in the 1st post of the current thread - if you want to check for new map pack or whatever.

  18. Originally posted by SuperSulo:

    I've added Apache's Bn Version on my site, v1.93.

    tongue.gif

    And Biltong, the reason to use my super groovy die simulator is that a) you don't have to be online to use it. B) gives a more uhm pleasant gaming feel than just ticking a box on a spreadsheet. smile.gif

    Bloody Geek - what's wrong with paper ?? If we left it to you the bloody Amazon jungle will grow right back :mad:

    c) if everybody is using that same sheet, doesn't that mean you are all playing the same battles?

    Exactly - 100+ guys going Ooh - AAh and F%$## all at the same time all over the world!! That's what rules are for...!
  19. Originally posted by Apache:

    ... Maybe BFC will be able to look at some kind of add-on or incorporation for the new game....

    :D

    ... The only thing a small group of us who PBEM regularly have found is that the 'access to arty denied' option should feature more often perhaps (3-4 time out of 10) which forces players to get more adept at choosing and using direct fire on-map arty support (75mm IGs etc.). I have played a number of people who find that any lack of FO directed arty severely hampers their play....

    Sadist!!

    The Task Force Modifiers (Note 7) already does this and more: Last weeks of December you only have a 50% chance of getting arty - and then only small ones at that ;)

    Throw a ten and you only get 95 points :eek:

  20. Originally posted by Apache:

    LT Bull - I suspect one of team will answer your queries soon. I'm in a bit of a rush so don't have time at moment. I've also lost a little track of the major action rule. I wonder whether it is a glitch that has slipped throught the net? Perhaps the task force multipliers should not be applied to large arty/air (that said a skim re-read of the rules or notes doesn't say so.) It does seem a bit odd that arty has even a chance of getting whacked up that high. IIRC the absolute maximum you will EVER be able to spend on arty is 3400 and that is as an Axis Assaulter facing a 5000 point defending force and that should never happen at this scale.

    Strikes me that the kind of Force you should be ending up with here is around the 2,600 mark which with the 1.7 modifier gives 2,000 (or 1500 if you want to skip the 59 you are over the 1500.) On a 1500 Axis Assault CMBB would normally allow a max spend of 387 on arty (that said I know we set it to unrestricted).

    Ah yes - something I forgot to mention: Even with 'unrestricted' your points for Arty will still be restricted by CMBB: 3010 for an Axis Assault IIRC... Just see it as a once in a life time gift!! Your odds of getting Large Arty points combined with a 5 x Large Battle must be 100 to 1?

    Obviously you are the spearhead of a mayor Divisional action... Sit back and enjoy the barrage and send in your troops to count the dead..

    The June to Sept/Oct 41 was a lot of fun for the Axis... later it changed a bit...

    Enjoy the ride - while it lasts ;)

    In fact I'm jealous!! Wish I would get a combo like that. What did you buy and what happened? - do tell!!

    [ February 11, 2003, 05:16 PM: Message edited by: Biltong ]

  21. Originally posted by j0ker:

    ...it would seem to me, as a web developer, that Biltong's hard work would transfer especially well to an online form that could be able to generate the random numbers, crunch the different attributes, etc, and spit out a summary page which the player would then be able to apply to the next battle ... Or is this currently being produced?

    -j0ker

    Hi Joker - from time to time guys started out doing various programs that would automate the Rules... of all of these only one guy managed to succeed :D

    See Max's Auto Parameters at the download sites (1st post in this thread). He's got an Excel version where you select some options, press a key and hey Presto!! All done for you. ;)

×
×
  • Create New...