Dave H
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Posts posted by Dave H
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So third-rate insult vaudeville never died, it found a home here.
For the love of God, please stop whipping the dead carcass of the once semi-tolerable MBT. You're all embarrassing yourselves even more than you did ten years ago, which is actually quite an accomplishment.
RIP to the Penguins.
With hugs and kisses from the late great Cheery Waffle.
:D:D:D:D
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I think I'm detecting a Eurocentric tilt here. I'll go out on a limb and submit the battles of Khalkhyn Gol in 1939 for your consideration. They changed the entire Japanese expansion strategy from a war with the USSR for the resources of Siberia to a war with colonial Europe and the US for the resources of the Pacific islands. Germany signed the Molotov-Ribbentrop Pact with the USSR, delaying their coming confrontation and sealing the fates of both eastern AND western Europe. This crushing victory over an almost impromptu Japanese offensive saved the USSR from fighting an earlier coordinated two-front war versus both Germany and Japan. It made a hero of Zhukov and made both him and the Siberian troops available to face the German invasion.
How decisive? A Japanese victory could have led to a much earlier German invasion of the Soviet Union while leaving western Europe remaining in sitzkreig. A successful Japanese Army strategy would have probably eliminated the later war between Japan and the colonial nations including the US. There wouldn't have been much public sentiment for war with either Germany or Japan for attacking Stalin. Imagine a strategic situation facing western Europe and the US at the end of 1941 with the Urals as the eastern boundary of greater Germany and Siberia's resources securely in the hands of greater Japan.
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I actually read some Clancy about 20 years ago. It was about Armored Cavalry in Desert Storm. The US Army was quoted as having been handicapped by its use of 1-dimensional maps.
I bought extracopies of the book since I could not stop puzzling over 1-dimensional maps. They sure would be a problem. Would they even be considered maps in any sense?
I was a DOD cartographer at the time of Desert Shield/Desert Storm. I'm curious what this business about 1-dimensional maps was supposed to mean. If it was meant literally it sounds like it came from someone lacking knowledge of some very basic geometry. :eek: If not meant literally I wonder what features in the middle of the desert were supposedly left off. The camels?
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{sigh} Yes ... in a manner of speaking.
He hasn't, you know, applied or anything (do we have an application, if not I think we should) but I've known him from years of playing miniatures here in Salt Lake.
I'd be willing to propose him as Serf to the CessPool as a hole but of course my rule has always been that we want people who will contribute to the thread and, well, he's not the sharpest knife in the silverware drawer. Besides he may have just noticed my post and was inquiring about our game which had to be put on hold while I was out of town.
If we're not careful about our membership we'll end up like the Gawdawful Thread.
Joe
Not even in your wildest dreams. With the sole exception of occasional visits from Mace, the Waffle Threads had a conspicuous lack of jabbering from the inhabitants of the so-called continent down under. This place is absolutely infested with them. QED. :D
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Wonder if any of the old-school maggots are still around: Pseudosimonds, Dave H, Mike the Wino, Keke, Teddy Windsor.
Ah, the memories.
Very restrained MasterGoodale imitation there Axe old buddy. I figured you had frozen to death during your eleven and a half months of winter up there in the Great White North. Still not sure what to think about CMBN yet. I've only played the training campaign and parts of a couple of QBs and I'm trying to decide if it requires more effort than I want to put into a game. If you're up for trying a PBEM I'm around. :D
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Sorry, but your logic(?) here escapes me. Would you care to go over the steps? The more words you print the more reliable you become? Then surely I must be the most reliable person on this forum, a fact I cannot deny, but again, I can't see the connection between the premise and the conclusion.
Michael
Michael, a picture is worth how many words? You're applying logic to a truism which has none. :eek: :eek:
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Suppose we put tripods on the waffles, will that satisfy you Emrys?
Only if the Heavy Cheery Waffle teams are able to run 5,000 meters without stopping, as they did on D-Day. From the transports to the beaches. :rolleyes:
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Will Boeing get ahead of the curve and paint target rings on both sides before delivery?
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I hope the optimism in this presentation is justified. I wasn't aware that online games were teaching the benefits of cooperation over competition. In WoW there aren't any fifty or sixty or seventy year-olds telling the gamers that they aren't qualified to participate. The real world is full of real people who defend their tiny fiefdoms of power and authority with the vehemence of rabid dogs. This will be a trend to keep watching over the next few decades as the gamers mature to see if this cooperative mind-set survives.
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Snopes is your friend....
Is this a new record for an internet anecdote getting posted on the GF as if it was brand new? According to Snopes they collected it in 1997 and it was written 90 years ago.
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I'll go out on a limb and say Titan is talking about CMBB. If that's the case I have to agree. The next generation of WW2 Combat Mission titles is going to have to be pretty amazing to surpass CMBB and CMAK. We all know these games aren't perfect simulations of WW2 combat but after all these years I haven't seen anything I like better.
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I'm surprised nobody here has mentioned the novella "Call Me Joe" by Poul Anderson. Crippled human at a distant research facility is technologically linked to a manufactured alien body designed to live in a hostile environment. The human quickly begins to enjoy the freedom of existence in the healthy new body. The human eventually begins to have trouble remembering which existence, human or alien, is real and which is his "dream". Sounding at all familiar?
Maybe this will - at the end the human consciousness is completely transferred to the alien body because the individual would rather live his life as a healthy being in the alien environment than remain in his damaged human body. As a result the human body is cast aside, or more precisely, the human dies.
Did "Avatar" provoke any thoughts at all about what life really is? I think Cameron was presenting the possibility that we are energy/spirits who already inhabit our present human bodies as our avatars. I'm open to another explanation for an independent consciousness that is capable of transferring from one body to another.
I must have missed this in "Dances with Wolves" since so many say that "Avatar" is nothing more than a copy.
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Speaking for myself, I haven't actually played a boardgame In over 15 years.
(snip)
Michael
I misinterpreted your post. You certainly didn't say you were playing boardgames, just that half of your boardgames were from SPI. My mistake. :o
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They are playing War in Europe - Westwall was one of the quads.
For me, PC gaming is now a rarity - I am full bore back into boardgaming conflicts, and of my 250+ games, half of them are SPI titles.
As another old-timey wargamer I'd really be curious why you and and Michael have decided to return to the cardboard games. Is it for the social time spent with other gamers? The incredible diversity of the wars covered? The degree of control/micromanagement of your units they allow? Maybe just the tactile feel of the counters and charts and dice? :confused: :confused: :confused:
I respect wargame grogs who have the time and attention span to deal with a zillion counters and maps bigger than my living room. Personally I thought Squad Leader and almost everything from SPI were hugely boring back in the '70s and I would never play them now with games like CMBB and CMAK on the computer. The only printed wargame I still own is Up Front because I liked it so much better than anything else available back whenever I got rid of my other 100 or so games. I can't remember the last time I played it.
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Its the stupid briefing not you.
I discovered that when you are ordered to begin the fight you have to jump to one of the cannon positions, sink the two escorting german PT and only then you are allowed to use torpedoes against transport ships.
Hit 4 till you see torpedoes in the lower right part of the screen. Then and only then you can use them.
A naval game that forces you to sink all of the escorts before you're allowed to take a shot at the transports? That raises a BIG red flag for me. I thought the entire purpose of surface raiders was to attack the big fat ships full of men and supplies. The idea is to avoid the armed escorts - which are there for the express purpose of sinking you - as much as possible and survive to fight again another day.
That's almost as ridiculous a limitation as forcing the naval aircraft in the Pacific theater to sink all the escort ships before they could attack the carriers, or U-boats having to sink all the escorts before they could attack the transports in an Atlantic convoy. It appears the game is forcing you to win a shootout for no legitimate reason instead of concentrating on the real mission.
That would be very disappointing and I hope I'm wrong.
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Absolutely. Take the famous commando raid on St Nazaire. Many of the small craft were knocked out but some survived a hail of fire from other ships, infantry on the docks and coastal batteries.
Merry Christmas Soddball, you old Cheery Waffle maggot!! Have you started working on your inevitable PT Boats scenarios yet? From you I'd expect something like 500 S-boats attacking the Home Fleet at Scapa Flow. As far as I know there were no small boats armed with flamethrowers so I guess there won't be a PT Inferno. :mad::mad::mad::mad:
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One thing I'm finding hard to get to grips with is working out (in very rough terms) how the offensive capability of one tank matches up to the defensive capability of the one it's firing at (and vice versa).
(snip)
Assuming you play with fog-of-war turned on a lot of times you won't know exactly what AFV you are facing so don't bog yourself down too much in a paper-rock-scissors list of rules to follow.
What you will find as you play is that the AFV/AT gun that you didn't see is the one that will announce itself with a loud clang on the side of your tank. I had that happen for the first time playing the CMBO demo "Valley of Death" and I've been hooked ever since.
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What do most people in here play for their battles? Full FOW or Extreme?
Always with extreme. If I want to play a game where I can see the entire battlefield there's always chess. Limited visibility is in my opinion one of the outstanding features of the CM series.
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Now, now, now, Dave Aitch, jealousy ill becomes you.
I'm sure you're quite right. Taking a cheap shot at the Peng thread every six months or so, however, is terribly becoming. :D
As is using Smilies whenever possible to annoy those who dislike them. :D
I was so disappointed when the maximum was reduced from eight to five. :mad:
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I tried it. Other than driving aimlessly around, it doesn't seem like much happens.
Sounds like it should be immediately designated the Official Game of the MBT. :D
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That sounds exactly like Soddball's hilarious "Inferno" scenarios. All flamethrowers and the biggest AFVs with visibility around 50 meters. I know he did them in both CMBB and CMAK. I'll be completely surprised if he posted them anywhere.
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I thought this comic strip had a pretty good take on the underlying problem http://www.gocomics.com/tomthedancingbug/2009/08/08/
Or maybe just read John Brunner's "Stand on Zanzibar".
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do you have a source for that??
It must be true, I read it a couple of posts down the list. Everything that's written on the internet has to be true, isn't that right?
Oddly enough when I Googled 2000 Olympics hamburger copyright this thread seems to be the only source of this information. Apparently the entire world media missed the story. You'd think someone would have noticed.
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In case anyone missed it, the Modern Naval Battles game was also canceled today and the forum closed. Thanks to Battlefront for making this official, whatever the circumstances were. Things don't always work out.
The Peng Challenge Thread: Some one get me a drink, and tell me what's going on, eh?
in Combat Mission Red Thunder
Posted
Mistah Kurtz-he dead
A penny for the Old Guy
I
We are the hollow men
We are the stuffed men
Leaning together
Headpiece filled with straw. Alas!
Our dried voices, when
We whisper together
Are quiet and meaningless
As wind in dry grass
Or rats' feet over broken glass
In our dry cellar
Shape without form, shade without colour,
Paralysed force, gesture without motion;
Those who have crossed
With direct eyes, to death's other Kingdom
Remember us-if at all-not as lost
Violent souls, but only
As the hollow men
The stuffed men.
II
Eyes I dare not meet in dreams
In death's dream kingdom
These do not appear:
There, the eyes are
Sunlight on a broken column
There, is a tree swinging
And voices are
In the wind's singing
More distant and more solemn
Than a fading star.
Let me be no nearer
In death's dream kingdom
Let me also wear
Such deliberate disguises
Rat's coat, crowskin, crossed staves
In a field
Behaving as the wind behaves
No nearer-
Not that final meeting
In the twilight kingdom
III
This is the dead land
This is cactus land
Here the stone images
Are raised, here they receive
The supplication of a dead man's hand
Under the twinkle of a fading star.
Is it like this
In death's other kingdom
Waking alone
At the hour when we are
Trembling with tenderness
Lips that would kiss
Form prayers to broken stone.
IV
The eyes are not here
There are no eyes here
In this valley of dying stars
In this hollow valley
This broken jaw of our lost kingdoms
In this last of meeting places
We grope together
And avoid speech
Gathered on this beach of the tumid river
Sightless, unless
The eyes reappear
As the perpetual star
Multifoliate rose
Of death's twilight kingdom
The hope only
Of empty men.
V
Here we go round the prickly pear
Prickly pear prickly pear
Here we go round the prickly pear
At five o'clock in the morning.
Between the idea
And the reality
Between the motion
And the act
Falls the Shadow
For Thine is the Kingdom
Between the conception
And the creation
Between the emotion
And the response
Falls the Shadow
Life is very long
Between the desire
And the spasm
Between the potency
And the existence
Between the essence
And the descent
Falls the Shadow
For Thine is the Kingdom
For Thine is
Life is
For Thine is the
This is the way the world ends
This is the way the world ends
This is the way the world ends
Not with a bang but a whimper.