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Da Beginna

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Posts posted by Da Beginna

  1. I use them as a line backer against infantry break-throughs just 200m behind my 1 line. On the attack the best way to use them is at night or at bad visibilty just keep them 100 m behind your infantry screen and if they spot something just plot a straight order of "move to contact" on the firing defender. These unit then will usually flee. Panzerschrecks will be killed by the advancing infantry. If you need faster recon result - save a tank, and use recon by death.

    On the real recon duty I like them, because the have tracks and can travel cross-country. I like to use them together with infantry carriers (which carry lMGs or ATR - something with binos) as a recce group. This works reasonably well on large maps whereas on smaller maps it usally doesnt, because the is not enough place to manouver. Some human players can be distracted by feint attacts of such a group - the A.I. will open up with its big guns as every one knows, but might also use its arty. Sometime I overran arty spotters with a group like that.

    After all, as always - the use of MMGs and carriers for recon is depending a lot on the situation (map, time space, daytime, weather). Amored recon is a nice option to have, I used sometimes.

    Up for a PBEM someone?

  2. Daymo, thank you for sharing all of these facts. Right now I feel like saving my money for a more realistic WWII game - I have hoped for something closer to CC or CM.

    Correct me if I'm wrong... a typical mission takes you about 20 - 30 minutes time. In the beginning you have a force mix of 2 to 10 tanks and maybe 30 infantry man. You manage to the initial break into the enemy lines, while using a few units. Then some scripted stuff kicks in like a counter attack or and air attack. You lose most of you stuff and afterwards get reinforcements. These reinforcements are barely enough to win - but usually you will do.

    That sounds quite boring. In fact is sounds really boring. Or am I wrong? And -BTW- how difficult was it for you to suceed with that campaign.

    Thanks in advance for your insights. smile.gif

  3. mav1, fgst might not refer to a type but seems to be the standard abbreviation for fgst = "Fahrgestell" - which simply translates to "Chassis" in English.

    In the case you brought up, it seems that there have been 15 Chassis for 234 produced, without belonging to the subclasses of 234/1, 234/2, 234/3 or 234/4. These chassis could have been used to carry outfits like the above mentioned 234/? classes or other custom made equiment.

    I hope you got my point, English is not my 1st language.

  4. 1 to say (Ja**n C)that he thinks the efficency of German light bulbs is highly overmodeled (aka "German physics"). Afterwards writing at least 2 pages of comparisons between German, Russian, British and American made bulbs and coming to the conclusion that the overmodeling of German ("Tiger") bulbs is complete bullocks.

    Then 2-3 answers to other posters who took a (slightly) different view that they should get a degree in light bulb engineering or otherwise too shut up . Most probably, accusing one or two posters to be Nazifan boys.

    Sorry folks, I couldn't help it.

    ;)

  5. Looks much better than I thought it would. What still is a bit odd is that the guns weren't in trenches and foxholes, while the poles were expecting an assault.

    ToW might add a new more arcarde style game to my shelf, while the game's realism obviously isn't to high (example: non-enterable buildings, low combat distances and "gamey" infantry to tank ratio).

    I don't want to seem negative. ToW is gonna be fun!

  6. Originally posted by John D Salt:

    And while it might make sense to put a time-fuze in an 8.8cm round for reasons other than self-destruction, it doesn't for 2cm. Apart from anything else, how would you do the fuze-setting?

    All the best,

    John. [/QB]

    Dear John,

    interesting. I'm a lurker since CMBO and that's because my wisdom of weapons and warfare is quite limited. Anyhow, one can learn a lot by reading this forum.

    What I found out was that the 2 cm ammo came with or without a "Zerleger" ("decomposer"). I think that you are right when you say that these weren't timed fuses but devices for self-destruction of the shell. The following quotation from another forum in German made me want to learn more about the fuses / Zerleger / somefink...

    "beim abschuß wird durch das beharrungsvermögen des stößels mit nadel und der buchse die spirale in ihrer lage festgelegt. bei nachlassen der Beschleunigug und zunahme der rotation des geschoßes öffnet sich die spirale und gibt die aufschlageinrichtung frei.

    beim aufschlag wird die membrane eingedrückt und der stößel treibt die nadel indie sprengkapsel.es kommt zur detonation.

    trifft das geschoß auf kein ziel überwindet mit zunahme der rotation der auslöse-und der ausgleichshebel das drehmoment der drehfeder.

    beide hebel bewegen sich in pfeilrichtung nach außen bis zum begrenzungsstift.

    das zusammenwirken desaußlösehebels mit dem ausgleichhebel erfolgt über den am auslösehebel befindlichen stift.

    die sicherungsfeder wird beim ausschwingen des auslösehebels frei und biegt sich durch die fliehkraft nach außen und entsichert die zerlegeeinrichtung.

    die vorgespannte feder entspannt sich und schlägt die schlaghülse durch die freigewordene öffnung in der zwischenscheibe auf den bund der nadel, deren spitze in die sprengkapsel getrieben wird. es kommt ebenfalls zur detonation."

    In short: through setting a spring you can toggle after how much time the shell is going to detonate (if it not smashes in to something before).

    It reads as if there could be some kind of setable fuse even on these small shells. The small size given there won't be to much of shrapnel but anyway.

    As I'm interested in this particular issue ...

    ammo grogs to the rescue.

    Thanks in advance.

  7. To my limited knowledge it is true that the armor of the Il2 could stop the HE rounds of a 2 cm Flak. Which led to the final decision (after some bureaucratic bull****) to allow Flak gunners to use AP rounds against this plane called Betonflugzeug (concrete plane) by the Germans.

    Of course the AP rounds required a direct hit on the airframe while HE rounds relied on shrapel hits.

    The Il2 surely was an interesting plane made for strafing runs, while the Stuka was meant to be a dive bomber. The Germans lacked a true ground attack plane (Schlachtflugzeug) so they had to use the Henschel Hs 129 which arrived late and in relatively small numbers. Wiki says only 25 of the Hs 129 armed with a 7,5 gun were delivered as late as 1944.

    The German air doctrine initialy lacked or widely ignored the concept of ground attack planes in favor of dive bombers. They learnt how useful this concept could be from the Soviets. The conversion of the FW 190 F showed that the Germans learnt this lesson pretty late. While the Hs 123 showed that the concept was known to them before but considered as secondary.

    IMO, the Il2 must be a fearsome enemy - also because the enemy (Germans) tried to copy the concept.

    Fas est et ab hoste doceri. ;)

  8. The whole topic is getting more and more spoiled by masturbating grogs thinking whoowww, my book shelf is much bigger then yours.

    I never evaded a good discussion, but what started out as an interesting opion of a knowledgable, fellow wargamer has turned into an exchange of insults. I kindly ask all posters to return to an openminded discussion, where arguments are based on sources and counter arguments are considered as helpful to the discussion.

    No one deserves beeing insulted or mistreated. If you want so voluteerly, go to the Peng challenge.

  9. Originally posted by anteportas:

    Also there was a T34/85mm and a SU100 in display. What really amazed me was the quality of the armour. The weld lines were really crude and the armour did not seem to have a high qualtity, especially the cast turret.

    The german tanks that i have seen seem to have a better armour quality.

    I experienced the same at "Panzermuseum" in Munster, Northern Germany. Anyway, if one can produce 10 times more of those not-so-perfect russian trash bins - one can obivously win the war.
  10. Moin NSU,

    habe Deine kritischen Bemerkungen bezüglich anderer PanzerSims in div. Foren gelesen, oder sollte man mit Blick auf PE2 Spielchen sagen?

    Ich selbst verfolge das Geschehen am Rande und muss sagen, dass mit t72 der momentan hoffnungsvollste Vertreter der neuen PanzerSims heranwächst - zumal die Spiele die über Battlefront veröffentlicht wurden, ALLE von hoher Qualität waren. Abwarten, Tee trinken, Demo spielen und wie ein Vorredner sagte - falls das Spiel ein kommerzieller Erfolg werden sollte, könnte eine WW2 Sim dabei abfallen. Mich persönlich würde auch eine Betrachtung von anderen "Neben-Kriegsschauplätzen" wie Korea, Afrika oder Vietnam interessieren.

    Freuen wir uns schon mal auf das Ergebnis ...

    Grüsse!

    P.S.: Wer mag freut sich auch noch mit mir auf SC2 und CMx2 ... ;)

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