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Vanir Ausf B

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  1. Upvote
    Vanir Ausf B reacted to General Jack Ripper in Stop Getting Shot At   
    See title.
    Anyone else got simple advice for new players?
    Here's a short list of mine:
    Do not get shot at. Shooting makes you easier to see. Cover arcs are not magic. Maybe allow your troops to wait a minute before flogging them onto their objectives. Don't call in that airstrike. No seriously, don't. It'll hit your own guys. It doesn't matter how thick your armor is. You don't assault a position by running straight into it. Use more ammo, you don't get bonus points for frugality. Limit your leaders exposure. Split your squads. Three guys in one action spot are not as vulnerable as six. Maybe we can make a community contributed list Murphy's Laws of Combat Mission.
    At the very least, let's have a fun thread for once.
  2. Upvote
    Vanir Ausf B reacted to Lethaface in Why is the Panzer IV so expensive to buy in Quick Battles?   
    It would further limit the amount of uncommon tanks (and other assets like you state) one can take. But, if a Panther variant would still cost a similar amount of rarity points compared to let's say a Pz IV, you would probably still see the exact same usual suspects in QB's.
    I do agree that some purchase point relative comparisons seem not always optimal balanced. Perhaps a Panther should just cost more purchase points. Although that would probably mean some other assets for Axis and Allies also need to become more expensive. And from there continuous tweaks. I think BFC has stated that is the reason they won't be tweaking QB points, unless real oversights are found (like Vanir stated above I think).
    Maybe the best solution for this issue is the module for CMFB: Perhings and Comets. 
  3. Upvote
    Vanir Ausf B got a reaction from Drifter Man in Why is the Panzer IV so expensive to buy in Quick Battles?   
    I would recommend house rules for QBs to limit armor creep. They're pretty simple.
    Use Fionn's Armor Rules as a basis. For every vehicle you purchase from the Rule of 76 list you must purchase 2 or 3 from the Rule of 75 list. Or whatever ratio you please.
    I also like to set ground conditions to wet to make people think about putting too many of their eggs in one basket.
     
     
  4. Upvote
    Vanir Ausf B reacted to BarendJanNL in Welcome to 2021!   
    Can you elaborate more on the features of the Engine 5 Update?
  5. Upvote
    Vanir Ausf B reacted to Sgt.Squarehead in Welcome to 2021!   
    Nom! 
    Happy New Year to one & all. 
  6. Like
    Vanir Ausf B got a reaction from Bulletpoint in Why I like playing the underdogs (Commonwealth, Free French, etc.)   
    I have 😙 I don't remember the numbers, but if you count the rounds fired between reloads the difference between belt-fed and drum- fed is there even if it's not shown visually.
  7. Upvote
    Vanir Ausf B reacted to Jace11 in CM Final Blitzkrieg v2.03 patch has been released   
    On the US tables:
    Armored Infantry tab:
    Specialist Teams - Airborne 57mm AT Gun - an Airborne unit present in Armored Infantry tab? Wears standard US army uniforms - so just the name is wrong?
     
     
    Specialist Teams - Can't find any specialist M1917 teams in Scenario Editor or QB purchase screen.
  8. Like
    Vanir Ausf B got a reaction from Sulman in AP penetration after effects for smaller calibres   
    British use of US 75mm APCBC projectiles entailed removal of the HE burster and replacement with inert filler, which increased penetration capability by about 4% according to published ballistic test figures.
    -- World War II Ballistics: Armor and Gunnery, pg 104
     
     
  9. Like
    Vanir Ausf B got a reaction from Lethaface in Why is the Panzer IV so expensive to buy in Quick Battles?   
    The cheapness of the basic M4 Sherman is mostly because of it's crappy armor. It has cast armor rather than RHA and is also thinner up front compared to later models. The M4A3 (75) is 217 pts. Give it a 76mm gun and it's 243 pts, 10 pts more than a Pz IV.
    You just have to accept that the QB prices are broad approximations, not based on match-ups between specific units in specific circumstances. So yeah, a Stuart that costs 100 pts can penetrate the Pz IV's front turret at short to medium ranges. Does that mean a Pz IV should cost 100 pts? That's not how the system works.
    If I could wave my magic wand I'd increase the prices of uber tanks across the board but my wand has little magic in it unless something is crazily out of whack like the price of rocket artillery a few years back. Pz IV prices are not in that category.
  10. Like
    Vanir Ausf B got a reaction from Lethaface in Why is the Panzer IV so expensive to buy in Quick Battles?   
    Nobody but Charles knows the exact formula, but Lethaface is correct that rarity* is accounted for separately and real world manufacturing price is no factor at all.
    *Rarity for any unit is in relation to other units in its own army, i.e. the rarity for a Tiger tank is it's proportion of the Wehrmacht's tank inventory only, not compared to the number of Shermans or T-34s.
  11. Like
    Vanir Ausf B got a reaction from Vergeltungswaffe in Why is the Panzer IV so expensive to buy in Quick Battles?   
    The M4A4 is really just the original M4 with a different engine. It never got the modified front hull the later M4A3 models did.
  12. Upvote
    Vanir Ausf B reacted to Drifter Man in A few TO&E and QB pricing oddities   
    What better thing to do over Christmas than pore over CMBN TO&E.
    I found a few oddities, potential bugs and "good to know" things I want to share. Most are about mortars. One is about AT guns.
    German armored medium mortar sections have 48 HE per section instead of 64 HE of their motorized and "foot" counterparts. Luftwaffe mortars also have only 48 HE per section. All cost the same QB price (there is one point change for parachute). Armored units can take their mortar halftracks along, each carrying 66 HE. Mortar carriers and halftracks of all nationalities can serve ammo to any friendly mortar unit on the map - not just their section. Good to know. When buying a German armored mortar section with the U304(f)-2 halftrack (no one buys that one, I know), one team can sometimes spawn with 8 HE less than usual, i.e. you get a mortar team without ammo or an ammo bearer team with 8 HE instead of 16 HE. It seems to happen randomly but frequently. Possible bug. Opel Blitz trucks attached to medium mortar sections can carry 16 HE per vehicle (motorized), 24 HE (Fallschirm), 30 HE (motor Pioneers of the Luftwaffe) or 46 HE (SS Panzergrenadiers - Kampfgruppe). In all cases they cost the same 25 points. Off-map medium mortar sections of some Luftwaffe units have a 2/3 chance of spawning with only 80 HE instead the usual 100 HE. No discounts are given for this. British 3in mortar ammo carriers are provided with no drivers - the mortar team or the ammo bearer will drive them. However, they are subject to the same experience/soft factor pricing rules as other units. You can buy them for 34 points as unmotivated conscripts or for 81 points as elite fanatics. You always get the same vehicle and twenty-two 81mm HE rounds. British airborne 3in mortar teams carry 36 HE instead of 27 HE of infantry mortar teams, but cost pretty much the same (1 point difference). Oddly, Canadian parachute mortar teams carry 27 HE. When bought as infantry only, Canadian infantry mortar sections do not have their ammo bearers. You must switch to armored infantry for them to appear. When bought as infantry only, the Polish Infantry Battalion [lorried] has the option for mortar ammo carriers - unlike British, who need to be bought as armored infantry for the carriers to become available. British airborne antitank troop has an ATG ammo bearer team attached to the Troop HQ. This ammo bearer team is useless because it cannot share ammo with any AT guns in the troop. Ammo can be only shared within the troop's section, so a Troop HQ ammo bearer team cannot give its ammo to anybody.
  13. Like
    Vanir Ausf B got a reaction from Freyberg in Why is the Panzer IV so expensive to buy in Quick Battles?   
    The cheapness of the basic M4 Sherman is mostly because of it's crappy armor. It has cast armor rather than RHA and is also thinner up front compared to later models. The M4A3 (75) is 217 pts. Give it a 76mm gun and it's 243 pts, 10 pts more than a Pz IV.
    You just have to accept that the QB prices are broad approximations, not based on match-ups between specific units in specific circumstances. So yeah, a Stuart that costs 100 pts can penetrate the Pz IV's front turret at short to medium ranges. Does that mean a Pz IV should cost 100 pts? That's not how the system works.
    If I could wave my magic wand I'd increase the prices of uber tanks across the board but my wand has little magic in it unless something is crazily out of whack like the price of rocket artillery a few years back. Pz IV prices are not in that category.
  14. Like
    Vanir Ausf B got a reaction from Freyberg in Why is the Panzer IV so expensive to buy in Quick Battles?   
    The base M4 Sherman lacks a cupola and is more likely to bog than a Pz IV. Whether that justifies the price difference I'm not sure, but the purchase price does take into account more than gun and armor.
  15. Upvote
    Vanir Ausf B reacted to Alchenar in Why is the Panzer IV so expensive to buy in Quick Battles?   
    The only reason that unit cost should exist is for balancing QB battles.  It might be a useful guideline for scenario designers, but it doesn't make any sense to be hardlocking away the kind of scenarios they can design.
    If you can agree with that logic (and I really don't think any other way of looking at it is sustainable), the only reason point cost should exist is for fairness.  Rarity is useful to to keep MP OOBs within certain parameters and prevent weird cheesy nonsense.  This is probably the most obvious instance in which the point costs are obviously very wrong - equivalent medium tanks should all sit in the same cost spectrum and the Pz IV and Sherman are about as close to equal as anything across the sides in the game.
    One of the best things battlefront could do for the MP community is open up unit costs for modding.  They clearly aren't interested in spending time doing balance passes on point buy, at least let the community develop some consensus options.  
  16. Upvote
    Vanir Ausf B reacted to Pelican Pal in Artillery broken against sub-systems   
    I ran some tests of airburst artillery against armored vehicles. In particular T-72 AVs and BMP-1s.
     

    O:10 for artillery call in

    2:25 artillery strikes

    3:00 review of damaged/destroyed BMPs

    8:10 review of vehicles

    What I found using a massive amount of artillery is that while it was possible for artillery to destroy the BMP-1s it was unable to do any damage to any subsystem except tracks furthermore no amount of artillery would detonate or disable an ERA block. This seems incorrect to me and likely to be a bug of some variety. Even BMPs that took penetrating hits and crew/passenger losses would not have any subsystem damage. Please watch the linked video and you will see enough artillery to destroy every BMP and level every building on the block. Yet this massive weight of fire does not damage or disable any external system. Not a single DSHK, smoke launcher, AT-4, vision system, ERA block, etc... takes any ounce of damage while multi-story buildings are leveled.











    PS: I recently made another post but wanted to create a new one that more accurately identified the issue.
  17. Upvote
    Vanir Ausf B reacted to Jace11 in CM Final Blitzkrieg v2.03 patch has been released   
    I've come across a few TOE issues in the recent patches. For what it's worth, I put all those remaining in 2.03 into a list - in the hope they get noticed and fixed one day...
    Quick Battle TOE Issues:
    Infantry tab:
    2 x Identical Wehrmacht Fusilier Companies (duplicate formation?)
    2 x Identical Wehrmacht Fortress MG Battalion (duplicate formation?)
    2 x Identical Wehrmacht Panzerschreck Company (duplicate formation?)
    Specialist Teams Wehrmacht Forward Observer - Missing
    Specialist Teams Wehrmacht Flamethrower Team - Missing
    Specialist Teams Waffen SS Forward Observer - Missing
    Specialist Teams Waffen SS Flamethrower Team - Missing
    Armored Infantry tab:
    Specialist Teams Waffen SS Forward Observer - Missing
    Specialist Teams Waffen SS Flamethrower Team - Missing
    SS Panzergrenadier Battalion 44A: - The option to dismount platoons results in squads in Wehrmacht uniforms. Reported this 2 years ago, still present in 2.03.  Further details: http://community.battlefront.com/topic/134648-waffen-soldiers-in-heer-uniforms/
    Armor tab:
    Panzerjager Battalion 44 - Jagdpanzer selection gives only Hetzers, no models of JgPzIV available.
    This appears to be a different formation to the Panzerjager Battalion 44 in the Scenario Editor TOE with different options.
    Hetzer (early) - seems to be unavailable in any formation or as single vehicle
    ***************************************************************************************************************
    Scenario Editor TOE Issues:
    Infantry tab:
    Specialist Teams Wehrmacht Forward Observer - Missing
    Specialist Teams Wehrmacht Flamethrower Team - Missing
    Specialist Teams Waffen SS Forward Observer - Missing
    Specialist Teams Waffen SS Flamethrower Team - Missing
    Armored Infantry tab:
    Specialist Teams Waffen SS Forward Observer - Missing
    Specialist Teams Waffen SS Flamethrower Team - Missing
    Armor tab:
    Hetzer (early) - seems to be unavailable in any formation or as single vehicle
  18. Like
    Vanir Ausf B reacted to holoween in Trying to use real world tactics   
    All infantry tactics boil down to the find, fix, manouver, destroy loop.
    All the textbooks do is show this principle applied in different situations to help teach new leaders.
  19. Upvote
    Vanir Ausf B reacted to Lucky_Strike in Panther firing animation way way too bouncy...   
    Slow mo of a Sherman Easy Eight firing - at about 5:50 they do an overhead of it firing and you can see how much (not much) the front of the tank moves.
     
  20. Like
    Vanir Ausf B got a reaction from Lethaface in Russian army under equipped?   
    The reason there are many more inches of text about Russia is because Michael Kofman is a Russia expert. He literally writes about Russia for a living.
    Michael Kofman serves as Director of the Russia Studies Program at the CNA Corporation and a Fellow at the Kennan Institute, Woodrow Wilson International Center in Washington, D.C. His research focuses on Russia and the former Soviet Union, specializing in the Russian armed forces, Russian military thought, and strategy.
    https://www.wilsoncenter.org/person/michael-kofman
    Why you would expect a Russian expert to write about China is beyond me. There are other people not named Michael Kofman who do write about China. A simple search on the War on the Rock website will bring up literally dozens of articles about China.
  21. Upvote
    Vanir Ausf B got a reaction from AlexUK in Porsche King Tiger is missing from quick battle   
    It has been.
  22. Like
    Vanir Ausf B got a reaction from Eicio in Porsche King Tiger is missing from quick battle   
    It has been.
  23. Upvote
    Vanir Ausf B reacted to Lethaface in SPOTTING ISSUES   
    Free for several GBs, so 35mb won't make a dent in it. Plus what you suggest isn't even possible afaik, they'd have to indiviually share that folder with every user, who would need to have a dropbox acount anyway to begin wit,  to be able to upload something in it.
    So, your suggestion is a bit lame. 
  24. Like
    Vanir Ausf B got a reaction from Vergeltungswaffe in A Comment About "Balanced" Scenarios   
  25. Upvote
    Vanir Ausf B reacted to Probus in Has anyone written a guide or an exceptional good thread on QB?   
    I agree. Some QB etiquette:
    1. No Arty or airstrikes on the first turn. Setup areas are too exposed. Prolly ok during assaults but make sure both sides agree. 
    2a. May take 2 or 3 trys to get the QB game going. If one party isn't happy with some aspect(s) of the setup, just try again so that both parties will have fun.
    2b. The more a player is on defense, the less they have to do. Gravitate towards meeting engagements. 
    3. Talk to each other during the game like you were playing table top. Increases the fun x 2. If they ambush you or get an amazing shot, make sure you praise them for it after you get done screaming at the screen. 
    4. Chat, but don't give away too much information. If you do accidentally, consider it battlefield intelligence and have the appropriate pixeltroopen shot. 
    5. Don't gloat. Generally not a good idea. 
    6. The more modern the game, the deadlier it is. Slightly larger games balance lucky hits or near misses. 
    7. Avoid randomizing QB settings for PBEM games. Plan the fun, don't depend on luck to make a good game. 
    8. Keep difficulty at Veteran or higher for better fog of war. 
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