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Mad Mike reacted to 76mm in Here is What I Dont Understand about BF?
Yes and no...according to MikeyD, BF apparently also incurs a lot of brain damage determining OOBs and TO&Es for formations that I doubt anyone ever uses. I was simply suggesting that they could lighten their load by focusing on the OOBs and TO&Es for the basic building blocks (platoons and companies) rather than a lot of larger formations of limited utility to anyone.
Not sure with what my front preferences have to do with not liking it when games cover very narrow time frames and only a handful of units? I'd feel the same way if I preferred Normandy, Battle of the Bulge, or Italy. Three separate games covering the Western Front: CMFB, CMFI, CMFB, and in theory, four separate games for the Eastern Front--bleh. I have no problem with paying for additional content but want it to work together in one big sand box rather than several stand-alone silos. For me, having an editor is not every useful if there is little to edit.
You leave a question yourself: why do you care that I post my opinion of the games here? I've been playing these games and on this forum for many years, so feel free to express my opinions, and am not very concerned if they don't coincide with yours (the self-appointed "defender of the faith", I see). Last time I checked, the purpose of discussion forums is to, well, discuss?
Finally, in my view given all of the necessary abstractions/assumptions in these (or any similar) games for vastly more important topics such as LOS, sighting, troop reactions, terrain, C&C, morale, etc etc to claim that failing to use historically accurate officers' sidearms would reduce "fidelity" or "accuracy" in any meaningful way is pedantic in the extreme , unless your aim is to create a firing range simulator.
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Mad Mike reacted to sttp in Update on Engine 4 patches
Another view is to flip this around and ask why wouldn't they have been working on the patch this whole time?
It's been 2 years and 3 months now since they broke some pretty fundamental parts of their own game -- broken to the point that many people can barely enjoy the typical stock scenario. And not just one title broken, but all of them.
When the issues with v4 were first brought to light, I would have never believed that it'd still be almost literally years before we saw them fixed.
Perhaps Battlefront needs to start actually paying more testers and content creators, in order to get things moving along, instead of relying on the generosity of so many volunteers?
I've defended Battlefront and heaped praise on the game many times over the past 4 to 5 years, but at some point a customer's patience and good will just gets used up.
"Niche market" is no excuse for a fix to the underlying game engine to have taken this long.
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Mad Mike reacted to IanL in A Complete List of Combat Mission Scenarios - re-announce
I am re-announcing the complete list of Combat Mission Scenarios web site here since the original announcement was made before the General Forum existed.
Check it out here: http://www.combatmission.lesliesoftware.com/index.html
What this site is
It is supposed to be a search-able sort-able list of all scenarios for CombatMission games. It combines a list of all stock scenarios and all downloadable scenarios from the old repository, the new scenario depot with information from play result information from theBlitz.
What this site is not
It is not a source for uploading or downloading scenarios. This site does not host anything it only provides links to where the files are hosted.
I have updated all the games and added Shock Force.
The Shock Force edition is not complete yet. As the original announcement states the site is created using @Mad Mike's awesome ScAnCaDe Tool. Since that tool only works with Shock Force version 2 only the stock games are listed on the site right now. Along with a few new ones from the Scenario Depot. My plan is to include the older scenarios as well but to so that I need to convert them to v2 scenarios so the tool can then process them. I have been working on that but have lots left to do. In addition there are still a few items that are listed as only available on the old repository - I still own @Bootie a list of files that are missing on the Scenario Depot.
Read the original announcement here:
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Mad Mike got a reaction from sbobovyc in CMx2 ScAnCaDe v2.1 released
I've just released version 2.1 of CMx2 ScAnCaDe at CMMODS:
http://cmmodsiii.greenasjade.net/?p=7766
In version 2.1, support of CMSF2 has been added.
NOTE: Only scenarios, QBs and campaigns created with CMSF2 are supported by ScAnCaDe. For unpacking of the older CMSF campaigns, I recommend to use another tool, see here:
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Mad Mike got a reaction from CMFDR in Any plans for Vin's animated text to be updated
How detailed do you need that tutorial to be?
Basically it's quite easy:
RezExplode the newest brz archive containing the new strings.txt (e.g. final blitzkrieg v200.brz).
Note: Mac users are already sh*t out of luck at this point, since there still is no RezExplode utility available on Mac, as far as I know.
But you can try to ask a friendly Windows user to provide the file for you, they are platform independent .
Locate the Animated Text Mod folder, rename the strings.txt in this folder to something like strings_old.txt.
Copy the exploded strings.txt from step 1 into the Animated Text Mod folder.
Open both files (strings.txt , strings_old.txt) in Notepad++. Use the Notepadd++ plugin "Compare" to easily compare both files.
Locate the "Soldier State Display" section, it should also show the most differences in the "Compare Nav Bar" (currently around line ~5200).
Copy the animated text blocks one to one from the strings_old.txt into strings.txt.
Save strings.txt, delete strings_old.txt. Voila, you're finished. Takes about 5 minutes, I'm doing this regularly now for all updates. Just don't want to go through the extra effort of packaging, uploading etc., which in any case takes longer than doing the adjustments. Anyway, it's not my mod ..
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Mad Mike got a reaction from Howler in CMx2 ScAnCaDe v2.1 released
I've just released version 2.1 of CMx2 ScAnCaDe at CMMODS:
http://cmmodsiii.greenasjade.net/?p=7766
In version 2.1, support of CMSF2 has been added.
NOTE: Only scenarios, QBs and campaigns created with CMSF2 are supported by ScAnCaDe. For unpacking of the older CMSF campaigns, I recommend to use another tool, see here:
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Mad Mike got a reaction from CMFDR in Does this file program work SF2 CMx2_ScAn_CaDe_v2.0
Just have to mention that ScAnCaDe v2.0 will only work with the new CMSF2 campaigns, so the US Army, US Marine Corps and Training campaigns.
It will not work with the still old CMSF1 campaigns, which are the British and all of the NATO campaigns.
This is due to the slighlty different layout of the campaign files.
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Mad Mike reacted to DougPhresh in The state of CMSF2
I don't mind that things are delayed, I mind that the customer base is often left in the dark, often for months on end.
This has admittedly gotten much better in the last few weeks, but it has been months of waiting for the 4.0 patch.
I can't say for sure how this is effecting the player base but look at how posting has died off for CMFI and CMRT - titles I personally really enjoy. There are threads detailing bugs and TOE/OOB errors and omissions from 2014 that have still not been commented on. Are they being fixed in the next patch? Who knows?
If BF is aware that for example FJ gun transports in CMFI carry 50mm ammo regardless of the gun in the platoon, and it's being fixed in the next patch, then that's something I don't have to worry about, if they let the customers know and then I don't have to resurrect dead threads from 2014 in the hopes that it will be noticed, only for there to be no response because nobody is posting in the CMRT forum, lest of all devs.
In my opinion, it's not the big things like delays with the website or CMSF2 being a little later than expected, and certainly not major additions like France and Italy being added to CMSF2 at launch, it's the lack of patches and dev blogs on the existing titles. Little things like the graphics issues with the BMP-2M in CMBS, generated many, many community posts and were met with silence. Would it be so much to say "We're aware of that, we're fixing it, it will be in the upcoming patch for the 4.0 engine".
The responses to the question about CMBS bugs persisting into CMSF2 and asking if they will be addressed in a patch for CMBS is a ray of hope, I can only hope that there is a more organized way of doing that going forward.
Maybe have pinned threads in each of the titles' boards and one day a week (if possible) have someone a dev or beta tester come in and give a little update on what's being done on the title, what the known issues are, maybe even solicit help from the community if there is uncertainty about a TOE or OOB. So on Tuesday say, go into the Development Thread in CMFI and say "You know, we looked at that Italian infantry handbook you guys posted back in 2013 (and was reposted in 2018!) that mentions the squad breaking down into 3 man teams, but we think that was just for running in bounds and the Italian rifle squad was fundamentally a LMG section and a rifle section and couldn't maneuver as smaller elements than that." and then on Friday post on the CMFB board and say "Yeah, we're aware that the availability dates for HVAP for the 76mm gun might be off, we'll address that" (No more specifics needed, 10 seconds to post!). The following Tuesday, if there's less going on in the development of CMFI maybe just check in and say "We didn't really take the time to go back to look at the Italians after the engine updates, since they were in the initial release of CMFI and we couldn't just port over assets from other titles when we added AAA. We'd like to add stationary Breda 20mm guns to give Italians the ability to have AA units, and luckily we already have this modeled in game on the AS. 42. We'll hopefully have time to add this as a small patch to CMFI between CMSF2 shipping and Rome to Victory"
I know people like to say customers ask for too much. I disagree. We're not asking for detailed weekly dev diaries, just some indication of what is being done.
I know people say that posting on the forum takes away from development time. I disagree. Just say something like: "Not only will Module 1 for CMRT bring the timeline to the end of the war and add German formations and equipment, but the Soviets got a second looks too. So now Cavalry Uniforms are a selection as appearance in the unit purchase screen instead of a mod tag. Oh and since we already had Polish voice files from other titles, we're adding the First Polish Army to the Russian side". That took about 30 seconds and covered questions raised in dozens of threads and hundreds of posts dating from 2014.
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Mad Mike reacted to IICptMillerII in The patch?
@Kuderian @slysniper
If you watch this video and still think there is absolutely no problem, you're either high, delusional, or both.
The fact is, there IS an issue, and Steve has already acknowledged it and said there will be a patch that addresses it. Again to reiterate what I've already said, I would like it if the patch was out sooner rather than later, but I'm not all butthurt that it hasn't been released yet.
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Mad Mike got a reaction from Vanir Ausf B in Which has better campaigns and scenarios - CMRT or CMFB?
CMRT has some, in my eyes, classic battles to offer:
- Studienka
- Carius at Malinava
- Der Ring der 5. Panzer-Division
- CMRT Fester Platz Polozk
The first three are Panzer-heavy affairs on great maps with lots of room for manoeuvering. Fester Platz Polozk is a great defence scenario against the AI, it really works quite well.
Also, as already mentioned, Kampfgruppe von Schroif is a great campaign to be played, featuring German Panzer / Panzergrenadier forces in a counterattack.
So, together with the change of the theatre and the Soviets as a completely new army, my vote would go to CMRT, definitely.
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Mad Mike got a reaction from IanL in Which has better campaigns and scenarios - CMRT or CMFB?
CMRT has some, in my eyes, classic battles to offer:
- Studienka
- Carius at Malinava
- Der Ring der 5. Panzer-Division
- CMRT Fester Platz Polozk
The first three are Panzer-heavy affairs on great maps with lots of room for manoeuvering. Fester Platz Polozk is a great defence scenario against the AI, it really works quite well.
Also, as already mentioned, Kampfgruppe von Schroif is a great campaign to be played, featuring German Panzer / Panzergrenadier forces in a counterattack.
So, together with the change of the theatre and the Soviets as a completely new army, my vote would go to CMRT, definitely.
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Mad Mike got a reaction from IanL in Aachen campaign
Yep, campaign trees are auto-generated by ScAnCaDe. That's why they sometimes look so "special". No human could/would do it like this..
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Mad Mike reacted to Mord in Mord's CMFB Unit Portraits Mod
That is awesome, Mike.Traditionally these mods end up with a 1000+ portraits even before modules, so having a nice chunk of the time consuming research out of the way helps to curb the frustration and burnout that can set in before the real work begins. It's a daunting task all around. I already have 20+ hours in and haven't made a portrait yet. This helps immensely!
Thank you.
This mod will be like all the others, buddy, with the all the variant styles; small shields on various backgrounds (applicable seasons included), big shields, etc.
Mord.
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Mad Mike got a reaction from Aragorn2002 in Mord's CMFB Unit Portraits Mod
I have identified some more units for March 1945 (21.03.1945):
34 SS Inf Div SS-Freiwilligen-Grenadier-Division „Landstorm Nederland“
8 Fals Div --now properly named/numbered when compared to February '45
2 Inf Div Mountain (2. Gebirgsdivsion)
172 Inf Div
That's it so far from me. Maybe somebody else can contribute for the months of October and November 1944.
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Mad Mike got a reaction from IanL in Mord's CMFB Unit Portraits Mod
And this one is for the 21.1.1945:
Number Type comment
346 Inf Div Kampfgruppe
2 Fals Div
6 Fals Div
84 Inf Div Kampfgruppe
180 Inf Div
190 Inf Div
606 Inf Div Special Purpose
176 Inf Div
59 Inf Div
183 Volks Gren Div
353 Inf Div
363 Volks Gren Div
85 Inf Div
272 Volks Gren Div
62 Volks Gren Div
27 SS Div Langemark
28 SS Div Wallonien
277 Volks Gren Div
89 Inf Div
3 Fals Div
246 Volks Gren Div
18 Volks Gren Div
326 Volks Gren Div
9 SS Pz Div
15 Pz Gren Div
560 Volks Gren Div Remains
26 Volks Gren Div
Führer-Begleit-Brigade Pz Div
340 Volks Gren Div
187 Volks Gren Div
5 Fals Div
3 Pz Gren Div
9 Pz Div
Führer-Grenadier-Brigade Pz Div
276 Volks Gren Div
79 Volks Gren Div
352 Volks Gren Div
2 Pz Div
212 Volks Gren Div
9 Volks Gren Div
Lehr Pz Div
116 Pz Div Reserve
416 Inf Div
11 Pz Div
719 Inf Div
347 Inf Div
19 Volks Gren Div
17 SS Pz Gren Div
559 Volks Gren Div
257 Volks Gren Div
6 SS Div Mountain
256 Volks Gren Div
36 Volks Gren Div
245 Inf Div
Rässler Inf Div
21 Pz Div
25 Pz Gren Div
47 Volks Gren Div
265 Inf Div Remains
526 Inf Div
361 Volks Gren Div Reserve
Panzerbrigade 106 Pz Div
198 Inf Div
708 Volks Gren Div
189 Inf Div
16 Volks Gren Div
338 Inf Div
159 Inf Div
716 Inf Div Kampfgruppe
Hütler Inf Div
553 Volks Gren Div
405 Inf Div
Breisach Inf Div
48 Volks Gren Div
7 Fals Div
10 SS Pz Div
1 SS Pz Div Reserve
2 SS Pz Div Reserve
12 SS Pz Div Reserve
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Mad Mike got a reaction from Mord in Mord's CMFB Unit Portraits Mod
It's a lot, to be sure. But it includes all the eastern front as well as the Italian, Balkans and Northern (Denmark, Norway) theatres.
If, for CMFB, you're only interested in the direct western front in the classical sense (so, Benelux states and France), it would be quite easily do-able for the months from December 1944 to March 1945.
So I could do one listing for each of the four months, let me know if this would help. It would still be a long list for each month though.
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Mad Mike reacted to grunt_GI in Scenario Editor . . . needing step-by-step instructions
This is the program that "unpacks" campaigns to individual scenarios that can then be modified using the editor. it is one of my favorite CM tools..keep in mind it does NOT work on CMSF.
CMx2 ScAnCaDe V2.0 By Mad Mike
http://cmmodsiii.greenasjade.net/?p=5186
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Mad Mike got a reaction from beersmurff in German 'Handy Top Tips' armoured tactics document
Well done, agree with most of what you've written.
It's just that you seem to miss my point: Whoever translated this, intended "Halbe" to mean "half speed". That's the only way this whole sentence construction as it stands in the translation makes sense.
There is no "Der Halte" in German. "Der Halt" would be the closest, correct equivalent.
I guess this all is a case of a translator with mediocre understanding of German translating the original into English, which then in turn has been translated back into German. Would be interesting to see the original, maybe someone can provide a scan?
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Mad Mike got a reaction from beersmurff in German 'Handy Top Tips' armoured tactics document
I don't think the original is flawed.
It says: There should be only two speeds for a tank: half speed (for firing) and full throttle.
"Halbe" does not mean "halt" or "stop" and it is not a typo. The reason it can't be a typo is quite logical: Nobody would refer to a halting tank as having any speed at all, it does have no speed since it is standing still. So when point 8 refers to two speeds, this does by itself exclude standing still. Don't try to overthink this or make it more complicated than it really is .. it simply means what I wrote above and it was also meant to say this.
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Mad Mike got a reaction from Bulletpoint in Can start quick battles but not save/load them?
Bulletpoint,
can you confrm that this is the QB map pack you are referring to:
http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=1716
If so, I had a look at these and the maps are not the problem. They have all been created with CMBN v1.01.
Also, the submission date into the repository (beginning of 2012) is clearly before either the CW or MG module even were released.
The maps do not require any module to be present in order to play with them.
My guess:
The AI force selection is somehow "broken" by being allowed to select forces for which you don't have the module.
This does not seem to be a problem for playing straight away (there seems to be no check for available modules as there is when loading a saved game).
So my guess so far: Bug in the game.
But I'm sure Ian will take a good look at it and report it if it is a real problem.
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Mad Mike got a reaction from easytarget in Looking for a New Scenario Organizer
You won't find the "original" Scenario Organisor anymore, since it became obsolete with ScAnCaDe and I have removed it from GaJs site.