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Spanish Bombs

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Posts posted by Spanish Bombs

  1. OK, so fate has allotted me about 48 hours of wife- and child-less time starting in T - 6 hours. My choices are either:

    A) Get caught up on the pile of work at the office that needs to be done; or

    B) Immerse myself in CM:RT and ignore everything else.

    I can't decide which to do, hoping someone else will make the decision for me.....

    On another point, I don't see Rune listed in the manual credits, I hope that's because he's busy working on other Battlefront projects. Every time a new CM game comes out, I can't help but fondly reflect on the CM:AK, CM:BB and CM:BN Chicago previews.

  2. Yes they look fantastic. I am curious though, as they are quite large and detailed, if they will load and run ok on computers that are a bit older?

    Yes, but I thought part of the point is that these maps can be broken up for smaller scenarios? Is there really any likelihood of playing a scenario on one of the huge maps - that doesn't seem realistic to me.

  3. What about the opposite effect - weren't paratroopers on D-Day given airsickness pills that knocked them out or made them sleepy? Certain cold medications will absolutely floor me and make me useless for half a day - its unimaginable to be living through that while jumping out of a plane into occupied France.

  4. There is a price point where I would not buy the next mod, but Battlefront hasn't come close to hitting it yet (unless you include Shock Force which wasn't my cup of tea and I took a pass on).

    Very happy with both first families at the moment - room for improvement but just like CMBO a decade + ago, as I got better at it and found good PBEM matches, the game became much more immersive and fun - the difference being that CMBO wasn't being improved like CMBN and FI are.

  5. It was played out by 1970, if not earlier.

    Michael

    Oh I disagree very much. The Walking Dead is top notch TV - the barn scene in season 2 was an immense emotional payoff for a season that plodded a bit, but Seasons 1 and 3 have been strong. As for recent movies, 28 Days/Weeks Later were very good, and Rec/Rec 2 were outstanding. Zombieland and Shawn of the Dead were pretty funny. Dead Snow has the Nazi Zombie genre pretty well covered, too, though I'll leave it others to point out inaccuracies as to the Zombie Nazi kit (the MG42 looked pretty good to me!).

    World War Z is the pinnacle of Zombie literature (which is not to say that the Walking Dead graphic novels don't have their moments). I'm hopeful that the upcoming movie is worthy of the book.

    OK, so the zombie media market is 'saturated', sure. But not played out, IMHO, especially since the original Romero work were so campy and subject to improvement.

  6. OK, so if I'm definitely buying Market Garden, and will definitely need 2.0 for Market Garden, and the 'upgrade' for Market Garden v 2.0 is $5 for those that don't have 2.0 already, the question is whether paying $5 ($10 current cost of 2.0 - $5 less for MG when it arrives) is worth it to play CMBN and CW between now and MG...

    Which seems like a no-brainer, and I'm a bit chagrined to have put this much thought into $5, with the caveat that any active/regular PBEM opponents should be pretty much on the same page.

  7. Maybe I'm missing something here, but if you have the hard disc doesn't that save you from having to use up 'activations' in the event you need to reinstall the games? I've had to reinstall CMFI recently (after replacing a video card) and when I did from the physical CD I did not get asked to re-enter my activation code. Just last week I had to reinstall CMBN because something got goofed up on my system with 1.11 update and again, I did not have to use an activation code - the hard copies installed the game without having to enter the code.

  8. Correct. The plan is for Normandy to end just after Market Garden. Then we're going to go back and add in some oddball stuff that people will most definitely find fun, but do not fit into any one particular theme.

    Steve

    My cup runneth over with good news today. With all the projects going on and coming out in the foreseeable future, it crossed my mind that the CM:BN 'odds n sods' module might get lost in the shuffle, but it looks like its still going to happen. I wonder where it might fit in the time frame, with CM:BN having additional 'competition' for my gaming time from CM:FI and the eastern front stuff.

    One of my biggest 'issues' with CM:BN was that with certain features missing, we were never going to be able to play that era and theater with the game fully developed. Never having fire in 1944 Normandy, for example, was going to make CM:BN seem obsolete if future game families added it. It sounds like the ability to upgrade to 2.0 or any other iterations might address that concern though.

  9. I don't think this will happen. Maybe the terrain stuff already has a head start due to the CM:SF stuff, but there would be a huge need to add new units: Matildas, Crusaders, all that Italian stuff, Lee/Grants (with the dual main gun issues), portees... and that's just the stuff off the top of my head, sure I'm leaving lots out.

    It took almost 11 months to get the CW module out with a nice enough but hardly enormous set of new vehicles and units, I just think that North Africa's demands would be far more substantial and not worth it time wise for them.

  10. Nice catch Eagle.

    I was all ready to be annoyed as it appears to be another distraction from CM:BN which feels like its just starting to show its potential with lots of room to grow. The concept of the module system and relatively quick turnout of new content seems like a distant promise to my WW2-centric eyes. Still, Moon says that "You will" get more info about CM:BN in the other announcement thread so presumably there is still news to come.

    But by any stretch, any iteration of CMx2 in the eastern front seems light years away.

  11. So the PC version will remain the flagship then.

    Well, technically they haven't said this. Business being about making money, if they were to make a mint on games like CM:Touch, especially relative to CMX2 products, I suppose all bets would be off. Its not like there is such a thing as a 'loyalty' to a particular product from a business standpoint - if there was we might all be complaining about how slow the Char B1-bis is in CMx1:Blitzkrieg or something. I think what we know is that they'll make games that some people like and that some people don't.

    I downloaded CM:T as soon as I could, but haven't found it too engrossing - yet. The $5 price was right, though, and it looks like there are pretty active efforts to support it, so I'm going to keep playing it and see where it takes me.

  12. Is that the same email that says:

    "ATTENTION! We are offering these early downloads exclusively to pre-order customers as a reward for your trust and loyalty. In your best interest, please do not tell anyone else about it, or the download servers may be flooded with a lot of new customers, robbing you of your ability to download the game quickly."

  13. As players of CM we have not yet seen the fruits of this expansion but it is not myth. At some point the time gap between CM releases of new titles and modules will drop dramatically.

    There is lots of CM stuff to look forward to,

    ...

    We are lucky to have CM....

    All the best,

    Kip.

    I'd like to believe the first part is true - I really, really would. But I haven't seen any evidence whatsoever that it is true.

    In the meantime, CMBN is still enjoyable and that there is lots to explore and learn before ever exhausting its potential, and I'm mindful that those who stuck with CMSF considered the patience to be well worth it, so I guess I agree with the second part. But the Eastern Front in any manifestation sure seems a long, long way off.

  14. The MG 42 issue I wonder about in this game is its use against armor. The AI seems to be very prone to opening up against Shermans, which doesn't seem particularly wise or warranted to me. I can see where it might take out an unbuttoned crew member, or cause them to take cover, but it also gives away its position when it is, by definition, within range of some HE that has a high likelihood of taking out the MG42.

    I suppose this can happen on the other side as well (with American MGs), I just haven't played enough yet to get a sense of that.

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