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Agua

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Posts posted by Agua

  1. As per the manual, once mines are marked, other infantry units can pass through the minfields, as long as they don't move too quickly (I've never tested this, but have always assumed this means you should use SLOW/MOVE/HUNT if you want to avoid casualties).

    They can get through on "slow" and "move". Never tried "hunt".

    The problem with "move" is if there is gunfire around them, they get excited and change their movement to "quick", then all hell breaks loose. I've found its better just to give slow commands and take the additional time.

  2. Perhaps the rule should be if one player does pick the map, the other player gets to load up on cheap rockets or artillery.

    I think that could be very good. At least in this case.

    Just !@#$ & giggles, I loaded up the map, found attack with 10% force enhancement to the attacker came out right under 2100 points with standard rarity. Bought a company of dismounted vet inf, about 4 m8 hmc, a FO, and 3 xylophone batteries. Preplanned all arty area plot centered on the objective zone so that it stretched to the woods behind and part of the field fronting the prison area.

    I apparently forgot to order pre-planned for 1 of the xylophone batteries, but it didn't matter. Sent an m8 to cruise around and survey the damage then hit cease fire. BRUTAL! 70 % of whatever was left was broken.

  3. Yeah, if you can get into that village, and away from the front row of buildings, you can likely get some oblique fire zones for HMG where you won't be exposed to the full gambit of whatever he's got on the back end of those fields. You could roll down the edge of the woods with straight foot inf. A priest has the hammer you want, but it's eggshell thin. A few M8 HMC could do the trick once your inf get stalled. I wouldn't bring a HT.

  4. Spend points on upgrading the inf. experience to vet and motivation to high. It's kind of hard to tell how big that map is, but with all those trees, I'd strip strip away squad organic MG and go with the heavy weapon's platoon.

    [Edited to add the following:] Those little M8 HMC USED to be cheap, due to their size, were kinda hard to hit, pack a good bit of HE. Might wanna look at the pricing of those.

  5. I did not yet come across mines in CMBN, but can the blast command be used to clear mines?

    I've only seen it happen when the mines sympathetically detonate while the engineers are trying to blast something in the same action point. Specifically, I've seen them explode mines where the mines were in the same action point as a stretch of barbed wire the engineers were removing.

    Just on the face of it, I don't see why it wouldn't work when there's no other obstacle, but I've never tried it.

  6. Sure, its going to take longer to get on target indirect vs. direct, but that should be a function of communication delay - in either instance, there has to be a distance estimation and calculation, then correction based upon feedback, whether from a spotter or direct observation. The communication delay is eliminated with direct fire.

    It just seems to reason that when the person calling the shots doesn't have to go through a radio network to get the support, the communication delay should be much shorter.

  7. Then there's the thing about the M10's and their .50 cal. I would've liked the TD to use his .50 to suppress the MG team across the river . . . instead of wasting HE on it. Why is this not possible? Turn the damn turret and use the fifty. The .50 on the TD just sits there, unused/unusable.

    I noticed there is no "target light" option on the M10. I suppose if you use "target", the main gun turns around. When I checked in the above post to confirm the rearward orientation of the .50, I note that in the little qb test I set up, one of the M10 crew fired on a section of germans to its rear with the MG, on his own, and the TD has plenty of HE. I don't know if they'll do that to a soft target consistently or if they'll just change their facing while rotating the turret so as to fire their main gun. May want to give that a try where you reverse into LOS (or changing facing?) to see if the TD will choose the MG and then stay with it.

  8. Apparently, something went on between around 2006 when life called me away from wargaming and 2011 when I picked it back up that resulted in Michael being banned from here. Not motivated to hunt it up and its none of my business anyway.

    I've had dealings with Michael over the years and he was always an extremely helpful and friendly guy. His CMx1 scenarios were absolutely brilliant.

    I'll say this, just based upon my experience with him, limited to e-mails and playtesting type matters, what he has written is what he actually thinks. He impresses me as someone who would put aside personal bias in order to give what he would consider to be a fair evaluation. I don't believe his reviews to be motivated by personal animus.

    The matters he raises in the review are, to me, either niggles which will resolve themselves through the release of more modules and pathces, or necessary compromises that we have to live with; not the game stoppers they apparently are to him.

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