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Steve McClaire

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Everything posted by Steve McClaire

  1. One study I have read ("Attrition: Forecasting Battle Casualties and Equipment Losses in Modern War" by TN Dupuy) suggest that machine gun losses are comparable to the personnel loss percentages times 1.25, and 1.00 for mortars and anti-tank weapons. I.e. a battalion that took 20% casualties (as a percentage of the total battalion strength, not just "trench strength") would on average lose about 25% of its MGs and 20% of its mortars. For artillery it is 0.25% per 1%, so a division taking 4% of its total strength in losses might be expected to lose 1% of its artillery.
  2. Not sure if this is new information for you, but I suspect you're looking for a document like this one: http://www.oldhickory30th.com/Telephone%20and%20Teletypewriter%20Directory.pdf I would assume they'd be in the records of the Division and probably even Regimental and Battalion HQs. Steve
  3. Hamachi is a relay service, so if you want to host through Hamachi you need to find out what IP address Hamachi has assigned for you, and have your opponent try to connect to that IP address. I've never used Hamachi myself, so I can't tell you how to find the IP address in question, but since that's the whole point of Hamachi I assume it must be shown to you when you connect to Hamachi, or otherwise easy to find. Good luck.
  4. Just a suggestion - now that you guys have brought in a developer to do the Vista updates to the old engine, why not have him (or someone else) update CMBB and CMAK with a really simple and generic interface for campaign systems? It probably wouldn't sell as many copies as the Vista update, but if you can get someone to do the code changes for free it's a small net profit, and a win with all the campaign game players who were waiting on CMC.
  5. Yeah, the CM map editor seems to be more responsive when resizing the map if you're in the setup zone mode, I assume because it doesn't have to paint elevations or terrain. MM will switch to the terrain mode automatically before it starts placing terrain.
  6. Do you have the correct resolution set under the "Options > CM Editor Resolution" menu? I have been able to resolve some issues like this if I manually reduce the map size in the CMBB editor to the minimum size and switch to setup zone mode before I start the export.
  7. With this new driver I seem to have a working game now on Vista with a 9800GX. Settings are:
  8. US Army records for POWs are available through the NARA -- see http://www.archives.gov for a starting point. Finding what you're looking for would probably involve a trip to the Maryland archives (or hiring a local researcher) though.
  9. Any update on the CMBB.EXE issue, Moon?
  10. Terrible, disappointing news to me, but I quite understand the sort of relief you describe, Hunter. Best of luck to you. And I have to add, going open source with the whole project at this point has got to be one of the most astonishingly generous things I have ever seen. My hat is off to both Hunter and BFC. Thank you.
  11. I haven't read this document through, but it at least covers the period and events you're interested in: http://cgsc.leavenworth.army.mil/carl/resources/csi/miller/miller.asp
  12. If you think it's a DirectX issue you might try running dxdiag and turning off the various acceleration options to see if that affects it.
  13. 1st Armored exact equipment is going to involve a little bit of guesswork, or someone with primary source material, I think. The division took heavy losses in Tunisia and was rebuilt the first time in March 1943, and then spent several months refitting and training in Morocco before it went to Italy. It was rebuilt on the 1942 TO&E but some of the equipment from that TO&E was already obsolete and being replaced (like the T30 HMC, M3 GMC, etc) and I don't know exactly what was used to replace the obsolete equipment -- they could even have ended up replacing it with the original 'obsolete' models from 2nd Armored, which saw almost no action in North Africa but did provide a lot of replacements and vehicles for rebuilding 1st Armored the first time. Or they could have gotten the 'newer' equipment sent to them. As Jason noted, the Tank Battalion was triangular with a Bn HQ, and HQ Company, and 3 tank companies. The BN HQ had an HQ section (3 jeeps and a halftrack), a recon section (4 jeeps and a halftrack), and a tank section (3 medium or light tanks, depending on the type of battalion). The HQ Company had an HQ section (2 jeeps, 3 trucks, 2 halftracks), mortar platoon (3 81mm mortar halftracks and one other halftrack), and an assault gun platoon. The assault gun platoon was originally 3 x T30 75mm SPG and 4 other halftracks in the 1942 TO&E. In the 1943 TO&E 3 x 105mm Shermans were used, so I would assume 1st Armored's medium tank battalions would have been rebuilt with 105mm Shermans in the AG platoon too. Light tank battalions probably got the M8 HMC for their assault gun platoons. The three tank companies each had an HQ w/ a jeep, a halftrack, and 2 tanks, and three tank platoons each of 5 tanks. Each tank company also had a small maintenance and supply section, which originally contained an M6 SP AT gun (37mm AT on a jeep) -- I am pretty confident these were simply dropped, though. The tanks in the medium companies would probably have been M4 75mm Shermans and in the light companies M5 Stuarts. Of these units, really only the tank platoons and company HQ tanks would have been intentionally sent into the front lines. Possibly the battalion assault gun platoon if there was a known need for them. The M7 105mm HMC was a self-propelled artillery piece, so it would normally have been kept well to the rear, firing indirect (and represented by a spotter in CMAK). Still, Anzio was a pretty small area with some heavy fighting, so I would not have been surprised if some of the 'artillery' found itself firing directly at the enemy. The Armored Infantry Battalion '43 in CMAK is probably correct for 1st Armored's battalions, though I seriously doubt they were still using the M3 GMC anyplace (if they could avoid it). In updated armored infantry battalions they used the M8 HMC in the assault gun platoon, so I assume that's what 1st Armored had too. Steve
  14. US 1st Armored Division was still configured as a 'heavy' armored division until after the fall of Rome -- it had the 1st and 13th Armored Regiments and the 6th Armored Infantry Regiment. 1/1st Armored was a light tank battalion, 2nd and 3rd battalions were medium. I believe the same was true of 13th Armored. 6th Armored Infantry had 3 battalions. As far as battalion organizations, you can use CMAK's 1942 US Armored Infantry Battalion/Company for the armored infantry, I think. The Light tank battalions were all M5 Stuarts, and the medium battalions would be M4 Shermans. Hope that helps.
  15. From what I can find, it appears 26.Pz had only one panzer battalion in its panzer regiment at the time, with four medium panzer companies in the battalion. Typically I believe the Pz IIIs and Pz IV(kz) would have been divided up among the companies -- probably something like a platoon of 4 x Pz IIIN and a platoon of 4 x PzIV(kz) in each of the four companies, plus probably two platoons of 4 x PzIV(lg) in each company. I would guess the PzIV(kz) would be Fs, but have no real information on this.
  16. Based on this map (http://www.onwar.com/maps/wwii/normandy/normmaps/c10p90r.jpg) it looks like the boundary between 9.SS and 10.SS Panzer was probably the Odon, with 10.SS south of the river. This seems to be confirmed by an account here: http://www.flamesofwar.com/hobby.aspx?art_id=563 Steve
  17. John, you're correct of course. I said "walkie talkie" using the modern, civilian usage of the term (a hand-held radio). The SCR536 was refered to as the "handy talkie" at the time.
  18. In FM 17-42 "Armored Infantry Battalion" for 1944, the radio net for the battalion shows a SCR508 in the company commander's halftrack and each platoon commander with an SCR510 in the platoon leader's halftrack. If I read the diagram correctly each of the squads in the platoon also had an SCR536 (walkie talkie), which would have given them short range radio communications while in their vehicle, even though it was not a vehicle mounted radio per se.
  19. A bit slow and hard to navigate, but tons of info on the German defenses in the area you're interested in. It even has the same photo with bunkers circled http://www.atlantikwall.co.uk/atlantikwall/atlantikwall_html/mont_coq_html/mont_coqu_plan.htm
  20. I guess I was the only one who saw this thread title and started signing "This was a triumph! ..." My guess would be the 'new version' of CMBB is just the original game with interfaces built into it for interaction with the CMC layer.
  21. There seem to be two things you're trying to disprove: 1) That US armor employed improvised attachments to crash through hedgerows. 2) That CMs modelling of this is accurate. I don't think you're going to get much argument that CMs bocage model is lacking, including vehicles crossing bocage. But there seems to be a reasonable amount of evidence that US tanks, on at least company scale, really did employ improvised 'cutters' to crash through hedgerows.
  22. I did a quick read of a couple of accounts I could find: Von Luck observed British tanks moving "in the direction of Cagny" and then "spotted a Flak battery" and persuaded the battery to fire into the flank of the British attack. So the exact location of the Flak battery is tough to tell based on this description. Perhaps quite a ways north of Cagny, if in the 21st Panzer sector. A second account says 23rd Hussars were bogged down fighting 88mm Flak guns and took considerable time regrouping before they could move to the aid of Fife and Forfar Yeomanry, who were reportedly getting shot up by 1.SS Panthers. So ... bits and pieces, but nothing really helpful
  23. I'm game. Any position is fine. smcclaire@yahoo.com
  24. 99% of the time when someone has a problem hosting a multiplayer computer game (of any kind), it is a router / firewall issue. The game itself can't (and shouldn't) be able to change access to ports for you, otherwise it would be opening a potential security hole on your computer. So you need to open the ports up manually, and then everything usually works fine.
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