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sfhand

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Everything posted by sfhand

  1. Having met both Chris and Phil at the SF bay area preview of CMBN I would like to congratulate BFC for your hiring of two stellar individuals. And speaking of previews, are they a thing of the past, or will you consider granting sneak peeks for v3.0 when it is close to release?
  2. Thanks for the road map update, Steve. Lots to look forward to in there...
  3. I'd much rather have Steve comment on the current ROADMAP...
  4. A point of reference: Battlefield 3 Made by DICE and published by EA with a huge development team and even larger budget. I know for a fact that both BFBC2 and BF3 went through "public beta". If automated testing is superior to actual users with a variety of hardware and playing styles, then why would DICE and EA bother with the "public beta" after their "internal beta"? Sure, you could say marketing, and I wouldn't ignore that as one of many reasons, but the fact that their games have all had "bugs" on release should be somewhat revealing as to the pettiness of your dissatisfaction with CM's current state and Steve's assertion that all game releases have bugs (an assertion that holds up in my experience).
  5. I'd like to comment here... I once started reading a book on C++ programming (never finished), and the author wrote "In theory, theory and practice are the same; in practice, they never are". But that is an aside comment, my main purpose for this post is to update the relevant information for my fellow data miners. Here is the relevant data mining information gleaned from this thread: v3.0 target date: Late 2013 expected v2.0 titles: "6 or so" current v2.0 titles: 2 currently announced future v2.0 titles: CMSF2 CMEF1 So, unless Steve considers 4 "6 or so" we have 1,2, or 3 unannounced titles to look forward to by the end of the year (unless BF is going to develop v2.0 titles after v3.0 is released).
  6. Apparently lost amidst the wailing and gnashing of teeth: I'm still putting my money on this version, 3.0, being an unexpected addition to George RR Martin's current work, probably Bulge. Isn't that vastly more interesting than taking shots at a small outfit trying to make the best wargame possible?
  7. Have you any saved turns to send to one of the betas? Tests are nice, but I assume saved turns are better...
  8. Okay, I was able to unlicense and relicense the BFmodule yet the Nato module still says I can't unlicense it. I'm done with this until it poses a problem in terms of access to the program. But it is very puzzling.
  9. As much as I hate to type this, I am going to try to unlicense the other modules... I will let you know if there is a problem with unlicensing them.
  10. Your assertions are correct... as of right now I'm not planning any future changes, however, if the DRM allows me to unlicense, making changes should not matter if I unlicense prior to making the change, n'est pas? Also, and I've always been somewhat confused by this, I haven't tried to unlicense the other 2 modules or the base game. My understanding is I will never need to use the base game license as long as I install a module with it. Should I try to unlicense the other modules and base game?
  11. Okay, well the hardware changes affected CMBN and CMFI but not CMSF so I have access to the game. But... if I want to unlicense it in the future I appear to be unable to do so. So, I submitted a Low Priority ticket and am hoping for a resolution at some point in the future.
  12. When I try it says: First stage of unlicensing could not complete! Unlicense pending failed with error code 31. The system identifier used to generate the license for this system cannot be retrieved. The license cannot be unlicensed. So, I'm about to swap out motherboard, cpu, memory, graphics card, and optical drive on this computer. When I switched to SSD's I got the same error but didn't post here about it and had to request an additional activation which I received with a note about being sure to unlicense prior to uninstalling. I am going to proceed with the machine upgrade and trust in the good graces of BF, but I'd like to know what is causing this problem so I can avoid it in the future. OS: Windows 7 x64 ultimate
  13. I'm currently conducting an experiment on the effectiveness of small mortars on farm buildings... stay tuned!
  14. No where near as much delight as you are taking in Carentan... :eek:
  15. Even prior to v2.0 stuart's were in my bag of tricks... but the canister shot is quite impressive and a very welcome addition.
  16. The way I do this is the <tab> key (which is a 'unit lock' toggle). <left-click> on an icon, <tab>, using scroll wheel on mouse <scroll> to ground level, <right-click and hold> to adjust angle of view with mouse. Not the same as a one click solution, but I don't want every click on an icon to take away the overall view of the battlefield.
  17. You might want to reread the first post in the road ahead thread...
  18. I predict that v 3.0 - starting with Bulge title - will lean heavily on one particular work of George RR Martin...
  19. When Crysis came out I bought it. I liked it well enough, but it had some mp code problems and I like to play fps mp as well as sp so I was patiently awaiting a patch. Guess what, the devs didn't produce a patch to fix the well documented mp situation, they moved on to Crysis Warhead - no new features to speak of - which they were selling @ 2/3 price (they claim Crysis was pirated more than it sold and didn't want to support it for that reason, which, in my opinion, was giving their paying customers the shaft). I have yet to buy another of their games. Let's contrast this with BF... BF hasn't quit supporting CMBN since the release of CMFI, they offer free patches to fix bugs and a very modestly priced upgrade that provides more than modest gameplay improvements - caveat: you'd have to play the game more than a "serious reviewer" to understand that. I doubt us fanboi's would give a reviewer's opinion of this game more credence than our own if only due to the time spent playing it. My advice, which I followed with the Crysis developers, is, if you don't like the way a company does business, take your custom elsewhere.
  20. I'd suggest taking a look at Marco Bergman's excellent UI mods, they provide a lot of information about units relative strengths and weaknesses as well as a spreadsheet for out of game comparisons. You can pick them up at the Repository or GAJ's place.
  21. Man, I'd much rather see BF commenting on things like upcoming releases or possible tweaks than to see them/you guys engaged in this type of banter. I'm not asking for a Christmas sale, I'm asking for a Christmas information dump!
  22. I noticed this Wednesday as I was showing the game to a perspective player. And, thinking about it later I wondered who the highest ranking CoC entity in the chain was supposed to be in communication with (by virtue of the green dot). Like you I now believe the manual is in error. I base this on selecting one squad with CoC Icons (eyeball, mouth) and noticing a green dot next to their platoon HQ, and then selecting a second squad of the same platoon that is out of command (no icons) and noticing a red x next to the platoon HQ.
  23. They are available to the German Army and the Waffen SS, June - August, in the Recon Tank Company formation...
  24. I don't recall Bulge (requiring v3.0, btw) being discussed in the summer announcement. Is this a new development? An nda whoopsie perhaps?
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