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LongLeftFlank

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Everything posted by LongLeftFlank

  1. All the best, brother. I only know you from your postings, but I sense a good life energy -- hold your girl close and help her through this. Do not fear. If it does come to bypass, keep in mind it's an amazing surgery but very frequently performed these days. I know people who have had it for 15 years and still doing great.
  2. Problem with marsh-filled ditches is that infantry won't stay in them (i.e. taking the benefit of the cover afforded by the depression). They insist on trying to path around the marsh at every opportunity. My workaround is to fill the ditches with Heavy forest and run a Hedge along the bottom -- infantry tend to follow the Hedge if the waypoints are set short.
  3. Smart of them -- now that IED knowhow has made its way into Syria from Iraq, moving around in the country is going to get deadly, even in tanks.
  4. But in answer to the OP, I have a Tiny recon scenario ready to go, except I can't bring myself to do the AI design and inevitable troubleshooting. I also have a detailed battle map of La Meauffe and environs, and a bigger map covering the entire left bank of the Vire down past le Carillon, but RL has put a serious damper on gaming at the moment. Hope to get back to it eventually. I haven't played a single CW turn yet either, much less purchased CMTouch.
  5. And no disrespect to Tull (lifelong listener), but if you're going to mis-assign a "Metal" Grammy to a psychedelic / art rock band, you can't at least go with Pink Floyd?
  6. For me the killer always seems to be the AI plans. By the time I do the research, build the map and select and deploy forces, I'm too burned out to devise even one intelligent maneuver plan. And bluntly, the current AI toolset doesn't work well for infantry-- without a huge amount of tweaking it tends to result in clumsy human wave tactics and heaps of men mowed down in the open while trying to execute on-the-clock orders that have clearly been superseded by events.
  7. You and CoonDog have hugely exceeded my wildest expectations! Thank you thank you thank you!
  8. Amazing work! Puts an authentic human face on the IJA. Kurosawa would be proud!
  9. Yes, no self-respecting metal band includes a flute player among its front men (although indeed, that instrument is in fact made of metal). Tull is archetypal art rock. I suppose someone who'd never actually listened to JT could guess "heavy metal" purely based on song titles like "Aqualung", "Locomotive Breath" and "Thick as a Brick". Just like "10,000 Maniacs" clearly must be a LA thrash band.
  10. I downloaded this but regrettably it doesn't help you much if you don't bring a baseline of sound editing skills. I've been able to tweak the speed of the "Banzai!" so it sounds like different voices, but can't isolate or filter that noise at the end. Strangely, nearly all Japanese available in wav files seems to be women.
  11. First Rule (of the thread): Don't whine about Fight Club, err, BFC lack of official interest in CM:PTO! The modders are doing wonderful work here! I like the ersatz plantation house on stilts with verandah. And Brits (not Germans) make a reasonable if incomplete stand-in for IJA. As for voices, I found a "Banzai!" wav out there, but it has a nasty feedback glitch at the end of it that I haven't been able to remove.
  12. Good insights, thanks. Plugging unexpected holes posthaste with ad hoc forces was a German strong suit of course; to wit, Anzio... And Normandy for that matter. Of course the Russian front had given them several years of practice at that,as far back as Demyansk 1941.
  13. Had the Germans deployed the 9th and 10th SS to rest and refit somewhere other than Holland (and not replaced them with comparable formations), would that have allowed success? Or would Volksgrenadiers with StuGs have contained and made equally short work of the Red Devils after their initial surprise?
  14. Or you could always do alternative history and do the CMSF version of "Twilight 2000" RPG; the original setting was a group of 25th ID survivors wandering about post-nuclear Poland. Also, I believe the setting for CMSF2 was supposedly Ukraine, not Georgia. That setting is not too hard to believe -- a plausible backstory for a campaign could go something like this.... Germany leaves the Euro and EU in disgust amid world recession in 2013 and forms a rival bloc -- say Netherlands, Poland, Denmark, and Czecho. Relations with the remaining EU deteriorate quickly, although Britain, the US, the Nordics, Switzerland, Turkey and the Baltics are friendly to the new Zollverein. NATO remains intact but an increasingly disunited and impotent talking shop. And no, there's no appetite for military conflict -- I don't personally find that plausible. Meanwhile, Putin sets out to reassemble the Slavic portion of the Soviet Union; Belarus quickly declares economic and military union, but his machinations in the Baltics are resisted, and the Germans and Poles back the Balts. Violence erupts -- Russia threatens intervention; the EU sponsors talks although they are suspected of being pro-Russian. Ukraine. You figure out which caused which: 1. Russian populations in Crimea and east of the Dnpr agitate for their "human rights". 2. The Kyiv government draws increasingly close to the German bloc; some might even say, dependent Bottom line: sectarian violence erupts here too in short order. 2016. Ethnic cleansing escalates in the Donbas and Crimea, including districts that never had Russian majorities before. The Ukrainian army performs poorly against well-armed Russian irregulars and the tottering government becomes increasingly dependent on German bloc aid, including "Polish" advisers and arms. Tension increases on the Belarusian frontiers; the Russians accuse the Poles of seeking to recover Lviv and Lublin. Russian minorities scattered throughout western Ukraine begin to face revenge persecution by Ukrainian extremists who have lost patience with Kyiv. An especially gruesome massacre occurs in Odessa; the Russian navy "quarantines" the port, indignantly threatening to land. Open war now looms, although both sides shy away from that fateful step, preferring to fuel their war by proxy. In a desperate UN-brokered effort, a peacekeeping force (UNPROFOR), including French, Italian, Hungarian, Brazilian, Egyptian, as well as an Anglo-American regimental team (US and British Royal Marines, plus a Stryker battalion?) included at Ukrainian insistence land in the strife-torn city to enforce a cease fire. At Russian insistence though, only the French are permitted to ship in heavy armour*, and the UNPROFOR commander is French. The Ukrainian Army agrees to withdraw its heavy weapons from the UN area of operations, and the Russian Navy to return to port. As UNPROFOR deploys into Odessa and the surrounding countryside (Transnistria, the lower Dnpr), the Anglo-American commanders quickly become suspicious of the motives of their EU colleagues. They also become aware that the Ukrainians are hell bent on rearming and retaking their lost lands, and need the US nuclear umbrella to do that. And if that means ensuring that Leathernecks and Bootnecks come into conflict with Russian "terrorists" then, well, so be it.... Anyway, you get the idea. The chess pieces are on the table. I guess you'd be disappointed if you're looking for the massed clash of Russian and US tank brigades refighting Prokhorovka, but this backstory provides plenty of opportunity for dramatic tactical actions between ersatz combat groups on a reasonably equal footing. Also, it's really not clear who are the good or bad guys here -- the Russians have legitimate gripes too.
  15. Just a guess, but the log may share a bmp texture with the tree trunks, which will make it impossible to mod without also changing the latter.
  16. I think this is just fine just as is, given how the game models vehicle movement; the wrecks don't block movement, they slow it. If BFC is going to tweak something, I'd rather see vehicles able to squeeze slowly through half square (4m) sized gaps in walls and hedges. At present, they simply refuse.
  17. IMHO the Chinese would stay out of it militarily. Among other things, keep in mind it would be over before they could mobilize. Also, don't they already hold the disputed territory? Like Iraq and A'stan, nuclear detonations aside (on home soil?) the invasion of Pakistan would be far less difficult than the subsequent occupation. India has a domestic "Muslim problem" of its own (i.e. Hindu birth rates are plunging overall, Muslims are still having 8 kids and all are surviving) and would have zero desire to reabsorb another 100 million of them. And NATO enthusiasm for nation building isn't much greater.
  18. Nah, no harm in daydreaming. This forum is pretty quiet otherwise. Glad the game's caught your imagination.
  19. Aircraft wrecks block LOS but are practically useless, even hazardous, as cover. Most civil aircraft also tend to flee airports in advance of fighting, since insurance doesn't generally cover wartime losses. Inoperative planes would generally be in hangars. So for all these reasons, even IF BFC were adding to CMSF I'd doubt this item would be very high on the list. One man's opinion.
  20. Endorsed. Especially since a NATO intervention would necessarily involve airborne forces raiding heavily guarded bases thought to contain nukes -- high risk ops where close air support is critical for an outnumbered attacker with little armour. And an Indian invasion from the east would likely also occur, creating more even tactical matchups between ground forces in the ATGM era. I also predict you'd get a mass of new Indian players.
  21. First, BFC is done with CMSF, so there will be no further modules or patches (unless an issue crops up in the Mac release). Israel, Fulda gap and Vietnam have been frequently requested by others in the past but it's really a moot point. There are Balkans war mods and scenarios out there, as well as a Korean Peoples Army mod. As to the redneck part, there's also a "Lone Star Shopping Mall" scenario featuring Marines vs US Army and a "Dukes of Hazzard" Humvee mod. Search the repository.
  22. More great work, guys! Some great unedited footage here of US attacks on caves in Peleliu and Okinawa. The "unedited" part is especially important -- no History Channel mix-and-match BS editing here. Nice spooky Blade-runneresque synth score as well. Not the twitching heaps of bodies and hand to hand dramatics shown on "The Pacific" (I enjoyed the series and all, but they really threw authenticity out the freekin' window in favour of some Hollywood liberal's desire to rehash the opening scene of SPR over and over and over again), but the slow, systematic advance of small combat details, preferably supported by armour, to isolate, incinerate and entomb an enemy who rarely showed his face at this stage of the war. For those interested, here is a US documentary on Okinawa made in an earlier era, when actual veterans would be watching. Footage and narration is vastly superior to the modern stuff. Highly recommended. Personally, I find it appalling that the Obama Administration is caving in to local pressure to vacate Kadena -- these kids paid for that land with their blood. Both the US and the Japanese may come to regret it.
  23. Ooh, ooh, now tell the waiting masses about the REALLY good part -- how your landser aren't just heavily outnumbered in the standard Normandy pattern, but also start shell-shocked from the horrific US pregame barrage, with their C3 all ripped to hell and with badly depleted ammo (including for the all-important 81mm mortars). And they're facing the American hordes on a god awful patch of ground where the fields all run athwart the likely axes of attack and the slopes are so gradual that you can forget about your superior ranged weapons because your standard engagement opening range is under 50 yards. Oh, and did I mention the low ammo?
  24. But you do have regular Brits, right? As 666 pointed out, the Paras have too many Stens per squad to accurately represent regular IJA or SNLF. Do I need to buy you a module?
  25. Great work! I'm thinking that pictures I've seen of the Taliban show them sporting a mix of traditional garb and modern paramilitary gear they've picked up in Peshawar. Is it possible to mix and match this mod Mord's awesome Mixed Combatants mod? Some bareheaded or young beardless faces would also make them look a little more human; that's why I like Mord's mod in place of the 100% hooded terrorist look.
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