I wanted to add my two cents to this discussion. I have not played v 1.1 (although I have downloaded it) so I will not add anything about how it effects the game. I would like to add a little bit about tank tactics as pulled from the modern US Army FM 17-15 Chapter 3:
"Action drill with enemy contact. Following a contact report alerting the platoon that enemy contact involves antitank weapon systems, the platoon leader can direct an action drill to orient his platoon's frontal armor toward the antitank fire while moving to cover and concealment. If the platoon cannot reach a covered and concealed position or achieve weapon standoff, the platoon leader directs 36 through 3-38, illustrate examples of action drills in reaction to enemy contact."
The following illustrations show each platoon element orienting their hulls directly on line with the perceived threat. Clearly the best protection for any tank is the frontal armor. Although I am not a tanker, I would think that it would be better to orient my frontal armor to the perceived threat than to orient to the possible threat that might be downrange in the enemy area, even though I know the general area the enemy is coming from.
If its good enough for the Modern US Army I'm pretty confident that the Germans could figure it out in WWII.
I can also imagine what it must have been like as a German (or allied) gunner to spot one target and have the TC screaming at me (or kicking me as often was the case) telling me that he now sees another target. I'm sure they waffled in the heat of battle trying to decide what target was the greater threat.
Lastly, is thier any possibility in CBM2 to have platoons of tanks and have those platoons be issued formation orders for movement, ie a wedge formation would have tank 1 turreted faced to the left 45 degrees tank 2 and 3 would be straight on and tank 4 would be turreted faced to the right 45 degrees (assuming we are counting from left to right)??? (mb that is another topic)
Great game and thanks for the hours of fun.