zweibel
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Posts posted by zweibel
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I wasn't able to find this info via the search engine, but it must have been covered before.
Is there a way to save/edit maps that are generated as quick battles? A few competer created maps have been great and I'd love to use them again.
Thanks
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Thanks for the site address. I can't wait to see the jeep mod in the game!
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Where is this mod? It looked great in the pictures I've seen but I just can't find it at Der Kessel, CM Headquarters, or other pages. I don't know where "Tom's website" is.
Thanks
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I am so glad I didn't know anything about this game before it had been released. The anticipation would have driven me crazy.
I learned about CMBO through PCGamer's review. Before I'd made it a third of the way through the article, I knew this was a game I had to have. Once I reached the end of the article, I called a friend to tell him about it. After playing the demo during the next 24 hours, we both ordered copies and have been having playing/living the CMBO obsession ever since.
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Indeed, I've a Voodoo 3 3000. I'll update the driver and see what happens. I appreciate the recommendation.
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I have seen references to a problem I am also having in past threads in which no solution was offered. Perhaps I missed the thread with the right fix.
Brown shaded rectangular areas begin to appear on the ground across the map after a few turns, worsening until the map is largely obscured. Does anyone know how to cure this?
Thanks
I hope this is removed in CMBB
in Combat Mission Archive #4 (2002)
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For me, this problem of one's tank crew "forgetting" about an enemy AFV that briefly passes out of line-of-sight is invariably accompanied by my crew pivoting 180 degrees to engage an non-threat mortar crew. As soon as the enemy AFV rolls past the small building obstructing a shot, the generous presentation of my tank's exhaust pipes to the enemy yields unsurprising, spectacular death. I suppose the upcoming game's option to prioritize hard targets will discourage this unhappy phenomenon
[ March 22, 2002, 03:28 PM: Message edited by: zweibel ]