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SlowMotion

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  1. Like
    SlowMotion reacted to A Canadian Cat in Fire and Rubble module has been released!!   
    Snow and new regions = a lot more textures added.
  2. Like
    SlowMotion reacted to Raging Al in Fire and Rubble module has been released!!   
    Great news, Battlefront.  Thanks for all your hard work.  Can’t wait to get stuck in.
  3. Like
    SlowMotion reacted to Frenchy56 in Pre-orders for Combat Mission Cold War are now open.   
    Yeah, I played a few games of that with a friend connecting over LAN using a Hamachi server. What CM really needs on top of that is multiple players on each side or co-op so each can take care of their own formations. Frankly, I would pay for an engine upgrade that includes this.
  4. Upvote
    SlowMotion got a reaction from Aragorn2002 in German east front footage - Youtube channel   
    Lots of short videos. Showing how things looked at east front. Most of them you probably haven't seen before.
    https://www.youtube.com/channel/UCeAjIkvDFeHwAIDiQBKFHPA/videos
  5. Like
    SlowMotion reacted to NeoOhm in Pre-orders for Combat Mission Cold War are now open.   
    It+s April, Where is the game?!
  6. Like
    SlowMotion reacted to Vergeltungswaffe in Fire and Rubble   
    I feel like we're getting close to refresh monkey time...

  7. Like
    SlowMotion reacted to Bufo in Sneak peek of the Germany DLC   
  8. Like
    SlowMotion reacted to IICptMillerII in Pre-orders for Combat Mission Cold War are now open.   
    For those looking to see the Soviet infantry:


  9. Upvote
    SlowMotion got a reaction from A Canadian Cat in U.S. Thread - CM Cold War - BETA AAR - Battle of Dolbach Heights 1980   
    I have also suggested this in some feature request threads. I think a quite simple way of doing this could be if in Scenario Editor you could select an option for some unit that it would be included in a battle only when that side is played by the AI.  If this option is not selected, then the unit would be present whether that side is played by the AI or human player.
    This way you could have good force balance both in H2H and when playing against the AI.
  10. Like
    SlowMotion reacted to benpark in U.S. Thread - CM Cold War - BETA AAR - Battle of Dolbach Heights 1980   
    There is an outstanding suggestion I made a year or so ago for the ability to save variable set-ups that would cover things like this (and for not knowing what will be faced against the AI).
    Not sure if it will ever get picked up, but it would be another good tool to have.
  11. Like
    SlowMotion got a reaction from THH149 in U.S. Thread - CM Cold War - BETA AAR - Battle of Dolbach Heights 1980   
    I have also suggested this in some feature request threads. I think a quite simple way of doing this could be if in Scenario Editor you could select an option for some unit that it would be included in a battle only when that side is played by the AI.  If this option is not selected, then the unit would be present whether that side is played by the AI or human player.
    This way you could have good force balance both in H2H and when playing against the AI.
  12. Upvote
    SlowMotion got a reaction from Holien in U.S. Thread - CM Cold War - BETA AAR - Battle of Dolbach Heights 1980   
    I have also suggested this in some feature request threads. I think a quite simple way of doing this could be if in Scenario Editor you could select an option for some unit that it would be included in a battle only when that side is played by the AI.  If this option is not selected, then the unit would be present whether that side is played by the AI or human player.
    This way you could have good force balance both in H2H and when playing against the AI.
  13. Like
    SlowMotion reacted to The_Capt in Can anyone post an in-game screenshot of the soviet infantry at close range?   
    Interestingly, 83-89 would have been easier from a design perspective.   The US formations are well known and structures had pretty much settled down as the Bradley's came in.  Problem is that I personally think that tactically it would have risked being lopsided.  The M1A1 is a monster from another epoc in military development, the Leo 2s and Challengers not far behind.  The T80s would be challenged except for the T80U (which according to some sources never served in Germany, but we could "what if" that) and anything less is very disadvantaged.  BMP 3 would see the light of day but it probably is not going to tip things.  Soviets still had mass, so there is that but the digital battlefield was already well on its way.  The Gulf War demonstrated what things probably would have looked like, basically because the Soviet system ran out of gas to keep up.
    My personal opinion was the distance between an 83-89 version is too close to CMSF or CMBS. '82 and earlier this is not the case, the Soviet has tactical parity and even advantage making for a better balanced period.
  14. Like
    SlowMotion reacted to Aragorn2002 in A Word on Follow-on Modules   
    Beautiful language, German. These are hard times for non-English languages like Dutch or German. The elder generations were so much better in expressing themselves in their own language. I like the way the Flemish speak Dutch. They simply refuse to use modern English terms and translate absolutely everything in Dutch. 
  15. Like
    SlowMotion reacted to Macisle in Frustrated by this recent CMCW announcement . . .   
    I totally see the logic behind doing CM:CW and think it will be a huge hit. However, I agree on the timing. CM:FR is so close. Why not let it get out the door before sucking all of the oxygen out of the room? Especially after all the delays...seems a bit of a kick in the nuts.
    I guess it boils down to Steam. My understanding is that CM:FR won't be released there until RT makes it to Steam in a few quarters. So, my guess is that the structural pieces and market big picture where such that BF and Slitherine decided the initial buzz loss for CM:FR was worth the positive impact of a brand new CM title on Steam + BF's store.
    I won't be getting both right away. I'll pick up FR on day one and save CW for a possible purchase in the future.
  16. Like
    SlowMotion reacted to Bil Hardenberger in A Word on Follow-on Modules   
    I know everybody is excited and would like to know what is next after the Base Game... believe me we are all excited too!
    As far as follow-on modules go.. yes several are planned, but what they are specifically we will keep to ourselves until after the game is released.  For now the focus must stay on the base-game for us, but feel free to conjecture and dream, I enjoy those threads, but we won't be confirming or denying anything until after this one is on the street.
    Just so you guys know that we aren't ignoring you in those discussions, we are trying to stay focused and not get sidetracked so we can deliver this thing in time.
    Cheers, Bil
  17. Like
    SlowMotion reacted to IICptMillerII in Promo Video   
    This is something I threw together in my own time. Please remember that this is from a beta build of the game and is subject to change. 
  18. Like
    SlowMotion reacted to Sgt.Squarehead in New things added to the new thing   
    @37mm.....Check this out:

    Just needs a 90mm gun tube (& a cupola & riser if you want to be a total Trackhead about it). 
    I hope this game sells so well that Battlefont will make modules both for different regions in the time period stated (Afghanistan, Iran etc.) and also for different time periods.....How would Conqueror & M103 have fared against the IS-3M hordes?
  19. Like
    SlowMotion reacted to MikeyD in New things added to the new thing   
    CM Cold War takes place on the cusp of big changes happening to both the American and Soviet armies. The arrival of Abrams and Bradley changes the nature of the fight in Europe. Also in this time frame we get a fashion change! See attached, the Americans switching to battle dress uniform. This is new-new art that's still not in the current Beta so you won't see it in any of the posted screenshots. Please forgive my crappy graphics card.

  20. Like
    SlowMotion reacted to Growler 2.0 in Semper Fi, Syria! Campaign Bug??   
    So I'm currently making my way through the Semper Fi, Syria! Campaign for the Marines. I'm playing the scenario "Flirting with Disaster" and I'm getting the feeling that something is not working since I'm not getting any reinforcements that were mentioned in the briefing. I already played 45 minutes into the mission before restarting it to see if it fixes anything but nothing has changed. The scenario starts off with only four HMMWVs, too little to complete the objectives on my own. Also, no fire support is available although mentioned in the briefing. I fear that I can't progress at this point without hitting the cease fire button and unwillingly handing a victory to the AI. Is this working as intended? Has anybody else experienced something like this?
    Thanks for any input!
     
    (edit: I'm trying to attach a save file but the forum won't let me because the file is too big...)
  21. Like
    SlowMotion reacted to stikkypixie in Engine 5 Wishlist   
    If they do it I hope it will be editable. I don't play regularly, so when I load up a game, it can be struggle to remember what my plan for the scenario was or where high priority targets were for example.
  22. Like
    SlowMotion reacted to Malaspina in Engine 5 Wishlist   
    Back to the topic:
    - ability to swap crews between vehicles, tanks especially
    - ability to acquire ammo from another (disabled) tank
    - ability to (re)man guns after they've been abandoned by the same or another crew
     
  23. Like
    SlowMotion reacted to stikkypixie in Engine 5 Wishlist   
    The ability to make annotations on the map. Helps to create some order in the chaos
  24. Like
    SlowMotion reacted to mjkerner in Tank path finding problem - drives to water and becomes immobilized   
    The movement path is too close to the bridge. Bridges always pose problems for vehicles. Move that blue line out a couple of AS and there won’t be a problem, but within one or two AS of a bridge, vehicles usually will move erratically. Those light forest tiles probably aren’t helping anything, either.
  25. Like
    SlowMotion got a reaction from Sgt.Squarehead in Tank path finding problem - drives to water and becomes immobilized   
    " Let scouts check the terrain"
    If you mean infantry, they move from this place along straight line without any problems.

    Tanks CAN drive from this area, it depends on how many way points you use. But especially if you try to tell them to say drive 100 meters straight ahead then the computer tries replace my plan with something it thinks is better - to go around some difficult to move area, I think, like Sgt.Squarehead suggested. And sometimes this means it tries to go around from left, driving to canal. Sometimes it goes around from right and avoids the canal.

    When you are plotting movements between turns, the cursor shows if some tile cannot be moved through. Maybe it could show these "possible but difficult" tiles with some other cursor image as well? Like if there is Heavy forest. Now when I check my path by moving cursor slowly along the line it doesn't show any tile problems at all.
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