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SlowMotion

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Everything posted by SlowMotion

  1. For this kind of scouting purposes it would be very useful if you could use command like Split Squad, but it would separate just one soldier from the rest. So that this one man could go look behind the corner, top of the hill etc. If he would be killed by the enemy you would lose just one man, not many like now happens.
  2. @Centurion52 also mentioned "Or perhaps it could be a sort of pause order that deactivates when the vehicle shoots. " This is the version that I like best. The whole point of Shoot And Scoot AFAIK is that staying in place where the enemy may spot you is not healthy. So after some time you reverse to cover. So it should be possible to define a time limit for how long you wait for enemy to appear before moving to next waypoint. If no limit is given then wait forever and move only after enemy unit has been shot at.
  3. I think currently it works quite well if you plot a Move command that ends to a point P1 and a Reverse command. Then select the waypoint P1, make a Target command to whatever you want to shoot at. And then while the waypoint is selected, use Pause commands to choose how long your unit keeps shooting at the target. It could be 15 seconds, 20 seconds, 30 seconds or whatever. After that time your vehicle reverses away from the shooting position.
  4. My limited experience of AI plans in current Scenario Editor is that making those AI plans work well takes a lot of work and that probably has a lot to do with how many 3rd party scenarios there are available. Once you know how the current AI works, the experience is quite far from playing against a human player. In H2H things do not proceed according to a plan that has been scheduled to proceed in certain way by the scenario designer. But like Redwolf wrote currently teaching the AI things like I suggested takes lots of input and that could be difficult to arrange. Unless the workload could be somehow shared with a larger community. People could somehow store the turn files of their H2H game and if they agree sharing it with the company they could upload it for Battlefront's AI training purposes. If BF would agree that the game includes stuff that is useful for training the AI the game turns could be used. But certainly this won't happen during next few years. Another way of using AI, which might be easier to achieve than the player AI, could be using AI in Scenario Editor. Something like it is done in this NVidia Canvas which is currently in beta testing phase. See title AI Assistant. Scenario Designer could design things at large level and the AI would somehow fill the details so that you would not need to choose every map tile yourself. And somehow make things like hills and roads faster. Maybe something like this could be done to make map making easier and faster. https://www.nvidia.com/en-us/studio/canvas/
  5. 1. I did not mean they would be scenario specific, but more general purpose AIs. Those that could play any battle of some CM game. How those would be included in the game, not sure. But if they wouldn't take many gigabytes per AI, I think it could be possible. 2. Yes and exactly for this purpose my idea would be good. You would still play against an AI, but it would be closer to human player because it would have learned from how real human players play. 3. Scenarios could be made just like now, except scenario authors would not need to make AI plans if these general purpose CM AIs would play well enough. 4. For that purpose you could have different kind of AIs. Some would get little training and not from very good players, so they would play like rookie human players. Others would be taught tricks from more experienced players and they would play better. The human player could choose the AI he wants to play against, just like now you select difficulty level when starting to play a battle. This may be science fiction at the moment, but I think this kind of things will happen during the next 20 years maybe. Like now there are self driving taxi services - would you have believed it during 2000? https://waymo.com/
  6. It would be great if one day the the game AI that plots turns could be taught by feeding it turn files of human players playing the game. So instead of doing things according to AI plans made in scenario editor, it would play the game by creating those plans by itself. And if dreaming this further maybe there could be different "AI players" that would play differently because they had been taught to play from different set of H2H games. People could choose which AI they would play against. Now that AI development is advancing fast I'm sure this kind of thing will become reality in some games some day, but I'm not sure if this will happen in CM series.
  7. CMBN v4.04: Is there a reason why M10 tank destroyers cannot use Target Light command even though they have both a main gun and a machine gun?
  8. Then I recommend the other similar video from the same channel. https://youtu.be/E0v09jCA3vY
  9. While reading another discussion forum I discovered this Youtube video which visits the location of scenario Drive on the Dreijenseweg from Market Garden module. https://youtu.be/A5TuMtTbzr0 There is another video at this same Youtube account which visits the real world place of scenario Counterattack at Son.
  10. I wish they would explicitly say whether some bundle includes just bases games or also modules (like for CMSF2) and battle packs and other such extensions. Now for Big Bundle1 the description says " No additional purchases necessary." I understand this to mean you get all the stuff there is for those 3 games.
  11. I have both and haven't regretted buying them. Still I would buy CMSF2 including all modules first. The Big Bundle seems to be 115$ right now. You get tons of interesting gear and many very good scenarios. Can't remember how many happen on small maps, but there are more mid or large size scenarios than small scenarios for both games. Battlefront also has special deal for Big Bundle1 now which includes CMSF2, Black Sea and Cold War for 144$. That's the best value if you like modern battles. Test the demo before buying.
  12. I contacted BF support and they helped me with this and another game's installation. Basically the problem was that I had not activated the original CMSF game's license, only the CMSF2 license. Because of that the game would not start. But also if you have bought not just the base game but also modules, version upgrades and other additional products expanding the base game there can be quite a few things to activate. If you forget activating some extra product and it doesn't show in your game.
  13. Is anyone using this in Windows11? I tried to install the whole game from the 2.06 installer which should install the whole game to 2.06 level. Then activated it, but when I try to play it just shows the loading screen with a tank, but in a small window, not full screen size like normally. Then nothing happens. I have Cold War and Black Sea installed in this computer and they seem to be working. But SF2 isn't starting.
  14. There are external audio interfaces that might be in use in another computer. When this is happening you might still want to play CM in the computer where this better audio is not connected. And onboard audio is disabled from BIOS.
  15. I checked 2.18 patch Readme and I did not notice comments about this being fixed. The game where I saw this happening was played using 2.16. I now updated to 2.18, must pay attention if I still see it in the future.
  16. CM Black Sea When a battle ends (I've seen this at least in quick battles), AAR screen is shown and then you can go and preview the final positions of units on map. the bug: At least in the past ALL units were shown in full detail, without any fog of war. Now there are also unit markers that stay "unsure", just like they are during the battle. For example you know it's an enemy tank, but do not know what kind of tank.
  17. Didn't know such things exist There is one at Amazon with price 10$. Maybe something similar at local shops as well.
  18. Would it be possible that all CM games would be playable also if your computer has no audio device? Currently if you try to start a game this way, the game crashes. At least in Windows OS. Hearing game sounds is of course much better, but in some cases it would be nice if playing was possible without sounds. Many other software does not crash when audio is not available.
  19. I have no idea if Battlefront has any plans to change their graphics rendering in the future, but this video is still worth a look. Many examples shown here look amazingly realistic. Also some examples show pretty big maps, like one with 100 000 trees and the view could still be scrolled in real time. https://www.youtube.com/watch?v=FUGqzE6Je5c
  20. After watching lots of videos from the current war in Ukraine about what happens when tanks or vehicles are hit with antitank weapons, I would like to see a new kind of way of damage handing. That sometimes when a tank/etc is hit there is little damage immediately, but it starts getting worse and then destroys it after some time. Like a moving tank starts smoking a little first but the fire spreads and stops the tank after some random distance which could be 20-200 meters in the game. This would add thrill to movies because you don't immediately know how badly the enemy unit is damaged and whether it will stop right now or later. So, a vehicle damage that progresses from minor to worse as time progresses. Here is a good example: a tank is hit, stops after a while
  21. If there will be scenarios please make some with big map and not too many units so there is room for manoeuvring. And enough time too. I think some current scenarios have too many units for the map size so things tend to "get stuck". I mean that after some turns neither side can do much without getting killed.
  22. Well WW2 games are much the same but in MUCH larger scale. Many people know or have known people who fought there, whose cities have been bombed or otherwise damaged during the war etc. So I don't see why this would be different from other CM games based on real events.
  23. I'm playing a CMSF 2.04 scenario. One of my infantry units is a antitank team with Gill missile launcher. I was moving my team to a vehicle along a path with several waypoints. The movement takes more than one turn. While the team was walking towards the vehicle I noticed that in each waypoint there was text DEPLOY WEAPON. Does the team really deploy in every waypoint even though they should keep walking until they reach the last waypoint? And since they embark a vehicle I assume they won't deploy the weapon inside the vehicle either. So I'm asking should those DEPLOY WEAPON texts be shown if the movement continues.
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