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Brian Smith

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Everything posted by Brian Smith

  1. The link to "CMSF2 Updated Campaigns" seems to be busted - is that required (I have CMSF2 2.01)?
  2. Thanks all - helpdesk responded really quickly and I got my SF1 licence (well, a replacement one), allowing me to buy the SF2 upgrade. cheers and thanks to Battlefront support.
  3. Hi, I own a physical copy of SF1 but cant find my license (likely registered to a now-defunct email account). I sent an email to sales@battlefront.com on 14 December with details of my licences for the Marines and British Forces addons and asking for help tracking down my original licence key, but have heard nothing back. For those who needed help with previous licences, did the process take long and were Battlefront able to help? Smith
  4. Tanks should jockey - that is change position in cover, before returning to a fire position. If the enemy expects to see you return to the same place, they can have an ATGM waiting.
  5. Great news. I've been waiting for this with bated breath. Thanks Battlefront.
  6. Really looking forward to a demo - not too much longer chaps?
  7. Haha - clearly fake for this . Geographacilly. Only shape-shifting lizards spell it that way.
  8. Interestingly, the Chinese Burn is known as the "policeman's glove" in Hungary! Great name which must represent an intriguing relationship between school children and the Hungarian authorities.
  9. It's excellent, I'm having a blast with it.
  10. Here's where to find smart pause in the demo:
  11. There's an option in setup to disable the pause for casualties thing.
  12. I was a bit dissapointed by the desert version of TOW2, but this Kursk demo has me eyes wide open again. Enjoyable!
  13. I was playing the second tutorial and had my cruisers and destroyers (MTB's had been sunk early) concentrating on the German cruiser and I noticed it broke in two before it sank, so there might be more variation in "death" scenes than you've seen so far.
  14. Just a follow-up to this. I must be doing something wrong, because in both play-throughs of the first tutorial, i only get to identify the first cargo ship and then the enemy torpedo boats come out to fight. After that I'm given the order to attack, I can target and torpedo the first (rearmost) ship but the front ship refuses to be identified and I can only torpedo it manually (without targeting). Here's what I'm doing:- I approach from the rear of the convoy with the other friendlies, with me on the right flank. I go forward parallel but to starboard of the convoy. I use the binos to identify the rear ship when it gets to about 0.5km - the front ship is at 700m and won't be identified. I then fight the enemy boats and sink them, then target the rear ship, put a fish into it and then move up close to the front ship with the binos trained on it. Well under 500m and held steady in the glasses, but it won't identify, hence i can't target it. First go through the mission ended automatically with one ship still sailing. Second playthrough I torpedoed it manually by lining up the shot and hitting space. Am I doing something wrong? smith
  15. Hi - just wondering where the demo is saving screenshots. The path in the manual seems to be aimed at XP. thanks smith
  16. "Wild animal citings" - they are usually terrible at using footnotes and such.
  17. Thanks for the suggestions Moon. I'm not an RTS afficionado - I have TOW and played it a fair bit (but not for a while) and I've played a lot of CMBO, CMSF etc (the latter I play WEGO because I don't feel all that comfortable with the real-time option), but I haven't tried any of the other RTS's - too fast-paced for me. I prefer the CM approach of really getting to grips with the ground and plotting my moves. I suppose a frustration for me is having my troops not following orders - using a bit too much initiative for my liking. I've been playing on novice to give myself a chance. i may try at slower speeds, or try pausing more.
  18. I've been playing the TOW2 demo but it's been frustrating the hell out of me and I'm hoping some of you might be able to help me appreciate it more - I think I'm not playing it right, or giving it the best opportunity to impress me. It looks good and all, but I just don't seem to be able to successfully play this game - don't know if its the desert setting or what, but I feel like I'm fighting against the game rather than the enemy and I want to know whether if I can learn what I'm doing wrong, then I might like it more. My main problems are i can't seem to move troops without getting them spotted and killed, even crawling and trying to make use of terrain. I have tried to get my sniper over to some "green" area on the right near the shoulder of the big bluffs protecting the howitzers, to get eyes on the town (to spot AT guns), but he is consistently picked off, sometimes by tanks that attack from my right flank early in the battle, but other times by unseen enemy. Any other troops, as soon as I expose them, they are toast, crawling, standing up, whatever. Enemy fire seems freakishly accurate, even when they shouldn't have line of sight. I can't work out a strategy for this town other than trying to spot AT guns, shell them with howitzers and then only expose my troops and tanks when I've knocked out the main threat. However the supply of howitzer shells is insufficient (and the gunners will fire them off at individual enemy soldiers they spot) and the air can't do the job either. Also, my guns, troops and tanks hare off on mad unordered sprees and get themselves killed. I had some Shermans sitting protected on the right behind the little village behind the howitzers, when some enemy tanks attacked the right flank. While my attention was elsewhere and before I could see what was happening, all the tanks zoomed off to confront these tanks at close range, exposing themselves to unseen AT guns in the German-held town. Before I could call them back to cover, three of the four were killed. My howitzer gunners, given cease fire orders, start firing again on their own initiative so that when I am ready to knock out some AT guns in the town, the have 3 rounds left, or only smoke left. I really want to like TOW2. I have TOW1 and enjoyed playing it, but I just can't work out, from the demo, if I will enjoy TOW2, or if the desert just doesn't suit this style of game, or if I'm just cack-handing it and blaming my tools like a poor workman. Any advice gratefully received. smith
  19. It was Close Combat's irritations that led me to CMBO.
  20. It's got more than looks going for it, not unlike the CM series (though CM SF is probably a different kettle of fish - that's pretty). SB Pro PE is certainly expensive, but I'd hate to tot up the amount I've spent just at say Battlefront - CMBO, CMBB, CMAK, TOW, T72, CMSF, plus Marines add-on. And that's only at Battlefront. Looked at that way, the price of SB don't amount to a hill 'o beans in my total spend on games in the last 5 years say, and it's given me at least as much satisfaction. I hope my wife doesn't browse this board.... smith
  21. Here's a few unretouched shots from a tutorial I was messing about with tonight (getting my hand back in).
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