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PIATpunk

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Everything posted by PIATpunk

  1. thanks @Battlefront.com for the update! Steve, could I ask please if there would be any chance of fixing the CMBN hedgerow tac ia behaviour in the near future?
  2. The new version pretty much breaks everything in CM2 (on my machine at least).
  3. No Elvis , this [aim] is true. All I am asking for is that it _is_ being looked at and we can enjoy a patch in the future.
  4. ok thanks Elvis. For other players out there that find this bug annoying/show stopping, can you please post here with a quick one-liner? I'd really like to get Battlefront's attention and get this one fixed so we can continue playing CMBN. cheers!
  5. @Bootie the link to the file is incorrect - it points to a polish infantry mod cheers
  6. Yes you sure did @BFCElvis. Please see below. What happened to the lodged bug report, was it not looked at? If you read comments on the forum a lot of people have stopped playing CMBN because of this game breaker. Please fix or do sumfink! @Battlefront.com @Battlefront Charles
  7. Still patiently waiting on a status update from @BFCElvis or @Battlefront.com ....
  8. someone mentioned in another crash thread that setting the game exe compatibility to windows 8 solved crashes. YMMV.
  9. Can I please enquire @BFCElvis - now that the R2V tome has been released, will we see some attention directed into squashing the bocage infantry TacAI bug in CMBN at some point in the near future? cheers!
  10. and also please triple check all combat boot shoelace colours prior to release.
  11. v2.02 engine 4.0 is the latest, you're good to go.
  12. Thank you for supporting the team and not complaining. Much.
  13. i think the concept of a pre release AAR is excellent as a lot of scrutiny goes into it and catches those final show stoppers prior to release. As The Goodies say, 'Get it right!'
  14. http://community.battlefront.com/topic/135186-new-02-patches-for-game-engine-4-are-now-available/?do=findComment&comment=1794612
  15. yep I am seeing the issue in other titles too, most recently in CMRT
  16. I'm not sure they are looking at it. My presumption is that RTV module related coding tasks are taking priority.
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