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Treeburst155

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Everything posted by Treeburst155

  1. Any editing involving free things like fausts, leader bonuses, ammo loads, etc. is a waste of your time since I will be repurchasing the forces for both sides. All these things will return to random/default. Broken has it right. If you are doing lots of editing I need fairly clear step by step instructions. Purchase this, delete this and this, etc.. Major Taktik, your setup zones are no problem as they are symmetrical, one side's zone to another. When one player sees his zone he will know the other player's zone. Ghost, Welcome to the Nabla scoring system! Your tourney score for a scenario is based solely on your performance as it compares to others who played the same scenario from the same side. Imbalance is not really an issue. Deathdealer, I will make the maps. The setup zone thing is not a problem. Perhaps I will change the dimensions just a little to keep the scenario designer guessing when he's playing his own scenario. That's a good idea. No purchasing of half squads! Treeburst155 out. [ July 02, 2002, 02:39 PM: Message edited by: Treeburst155 ]
  2. You know, the setup zones aren't really as non-standard as I thought now that I look at them again. This may be a non-issue. Suffice it to say that Meeting Engagements have symmetrical zones in all cases. The attack/defend scenarios are probably pretty much standard. The defenders control most of the map. Treeburst155 out.
  3. I just tried padlocking a gun to a truck. In the setup phase I couldn't move the truck. Another little issue comes to mind concerning force purchases. You guys won't have the setup zone info and VL number/location knowledge that the designer does when he is purchasing for his own scenario. The VL situation you will see during setup, but you won't know his setup zone boundaries at all. We can deal with this in several ways: 1) We could just allow the designer to have this advantage in his scenario. 2) In cases where you are playing the scenario designer I could give you the information he has regarding setup zones and flags. 3) We do away with blind purchasing. In this case, you guys might as well design your own maps exactly how you want them. 4) I could add all the setup zone and VL info to the map descriptions above. In this case, you're not really very blind at all IMO. You have everything but a picture. This is not worth all my effort in making the maps IMO. It would be better to go with #3 and let each of you make one map complete with flags and zones. We will put this up to a vote. Let's hear it. How do we handle this? Number 4 is out. Too much work for too little benefit. Treeburst155 out.
  4. The mirrored playoff battle, chosen out of a hat, will be Wreck's scenario. Sorry Wreck, you won't get to see your battle unless you make it to the playoff. On the bright side, if you do make it to the playoff, you have the home field advantage (well, in a way). Assigning the remaining scenarios to the schedule posted above by drawing out of the hat we get the following: Scenario_1, Swamp Scenario_2, Fionn Scenario_3, GravesRegistration Scenario_4, Major Taktik Scenario_5, Deathdealer Scenario_6, Broken! Scenario_7, Ghost The tourney schedule in its final form is below. Remember, the Allied player is ALWAYS on the left. Swamp's Scenario Swamp Wreck Fionn GravesReg Deathdealer Ghost Major_Taktik Broken Fionn's scenario Fionn Swamp Wreck Deathdealer Major_Taktik GravesReg Ghost Broken GravesRegistration's Scenario Swamp Deathdealer Major_Taktik Fionn Wreck Broken GravesReg Ghost Major Taktik's Scenario Major_Taktik Swamp Broken Deathdealer Fionn Ghost GravesReg Wreck Deathdealer's Scenario Swamp Broken Ghost Major_Taktik GravesReg Deathdealer Fionn Wreck Broken's Scenario Ghost Swamp GravesReg Broken Major_Taktik Wreck Deathdealer Fionn Ghost's Scenario Swamp GravesReg Ghost Wreck Broken Fionn Major_Taktik Deathdealer Since we have now put the particular scenarios into the schedule, you can actually begin choosing your forces for the scenarios if you wish. All you need is the map parameters and purchase rules. These are listed below, but first lets talk about some simple rules for sending in your purchases. I will have 56 purchase orders to deal with so we need to follow some simple rules. Let's say Fionn is sending in forces for the Swamp Scenario. He should make the subject of the email, "Swamp Scenario, Fionn". The word "scenario" is very important for clarity. The name of the cmb file should be, SwampScenario_Fionn. We could refer to the scenarios by number, but I think it is easier (at least for me) to work with the names. Here are all the purchase rules and map conditions for each scenario. Feel free to purchase your units. You have all the info you need now. ________________________________________________ Map Description and Rules for Swamp's Scenario Meeting Engagement 3,000 points October '44, Daytime, Clear, Dry 35 turns Village, Heavy Trees, Modest Hills Force Ruleset: Panther 76 Allied Force: British and British Airborne German Force: Unlimited Allied Force Type Max Percentages: Infantry: 60% (1,800 pts.) Support: 25% (750 pts.) Vehicles: 25% (750 pts.) Armor: 33.33% (1,000 pts.) Artillery: 20% (600 pts.) Forts: 0% German Force Type Max Percentages: Infantry: 60% (1,800 pts.) Support: 25% (750 pts.) Vehicles: 25% (750 pts.) Armor: 33.33% (1,000 pts.) Artillery: 20% (600 pts.) Forts: 0% Special Exclusions and Limitations: Guns must start in tow British can mix regular with Airborne Germans can mix No flaktrucks Fudge Limit: 0 points Unlimited editing No Aircraft No scouting with crews Regulars and/or Veterans only _________________________________________________ Map Description and Rules for Fionn's Scenario German Attack Defender: 3,000 pts. Attacker: 4,500 pts. October '44, Daytime, Clear, Dry, 40 turns Rural, Light Trees, Modest Hills Force Ruleset: Panther 76 Allied Force: Unlimited German Force: Unlimited Allied Force Type Max Percentages: Unlimited German Force Type Max Percentages: Unlimited Special Exclusions and Limitations: No Flaktrucks (Panther 76) No SMGs All Fortifications banned except TRPs (Panther 76) ATTACKER must start guns under tow No transport for DEFENDER guns necessary Allies limited to one single nationality Germans limited to one arm of service Unlimited editing _________________________________________________ Map Description and Rules For GravesRegistration's Scenario Allied Attack Defender: 2,000 points Attacker: 3,000 points December '44, Dusk, Overcast, Mud (not deep), 44 turns Village, Heavy Trees, Small Hills Force Ruleset: Unlimited Allied Force: American (not Airborne) German Force: Heer Allied Force Type Max Percentages: Infantry: 40% (1,200 pts.) Support: 20% (600 pts.) Vehicles: 20% (600 pts.) Armor: 100% (3,000 pts.) Artillery: 30% (900 pts.) Forts: 0% German Force Type Max Percentages: Infantry: 62% (1240 pts.) Support: 37% (740 pts.) Vehicles 25% (500 pts.) Armor 20% (400 Pts.) Artillery: 20% (400 pts.) Forts: 20% (400 pts.) Special Exclusions and Limitations: No VT arty No flak trucks No Conscripts of any type No Green spotters Volksgrenadiers, Fusiliers, and Security MUST be Green or Regular No arty over 155mm No pillboxes (wooden bunkers OK) German tanks can dig in Fudge Limit: 25 points Unlimited editing _________________________________________________ Map Description and Rules for Major Taktik's Scenario Meeting Engagement Force Points: 3,000 March '45, Daytime, Clear, Dry, 40 turns Farmland, Moderate Trees, Small Hills Force Ruleset: Panther 76 Allied Force: Basic Rifle (no Airborne) German Force: Basic Rifle and/or Panzergrenadier Allied Force Type max Percentages: Forts: 0% See Special Rules for other Types German Force Type Max Percentages: Forts: 0% See Special Rules for other Types Special Exclusions and Limitations: No towed AT guns, Infantry guns, flak guns, etc No flak trucks No aircraft Max two companies of infantry Max one hand held AT (schrecks, piats, zooks) per platoon Max two 81mm FOs Max ten light tanks/vehicles (includes armored cars, halftracks Lynx, Stuart, Hotchkiss, fancy German HTs, trucks, unarmed Sdkfz) All other points spent on medium/heavy tanks, TDs, and AGs Troop Quality: Regular-Crack Fudge Limit: 0 points Unlimited editing No arty strike on enemy setup zone for first 5 turns. _________________________________________________ Map Description and Rules for Deathdealer's Scenario German Attack Defender: 3,000 points Attacker: 4,500 points February '45, Dawn, Snow, Dry, 45 turns Village, Heavy Trees, Modest Hills Force Ruleset: Panther 76 with 120mm/4.2' FO's max size Allied Force: Unlimited German Force: Unlimited Allied Force Type Max Percentages: No restrictions EXCEPT for Artillery: 15% (450 pts.) German Force Type Max Percentages: No restrictions EXCEPT for Artillery: 15% (675 pts.) Special Exclusions and Limitations: Attacking guns need towing vehicle No flak trucks Six Howitzer Motor Carriages max No Allied TRPs within 400 meters of German map edge Max German TRPs is three Max Allied TRPs is eight Force editing: Mortars up through 81mm can be edited out without restriction .....No other editing allowed! Force Quality: Green-Crack No forward crew scouting!! Fudge Limit for Arty: 30 pts. Allied Forces: No nationality mixing. Airborne can be mixed with regular as long as there is at least one infantry company for every Airborne company. Airborne cannot be purchased below company strength when mixing. Using Airborne only is OK, but NO ARMOR allowed (vehicles OK) German Forces: No branch mixing. Volkgrenadier SMG's must be purchased in battalions Volksgrenadier Fusiliers must be purchased in companies __________________________________________________ Map Description and Rules for Broken's Scenario Allied Attack Defender: 3,000 points Attacker: 4,500 points August '44, Daytime, Clear, Dry, 31 Turns Vilage, Heavy Trees, Modest Hills Force Ruleset: Panther 76 with 155mm limit Allied Force: Unlimited German Force: Unlimited Allied Force Type Max Percentages: Infantry: 100% (4,500 pts.) Support: 100% Vehicles: 100% Armor: 100% Artillery: 25% (1,125 pts.) Fortifications: 0% Axis Force Type Max Percentages: Infantry: 100% (3,000 pts.) Support: 100% Vehicles: 100% Armor: 100% Artillery: 25% (750 pts.) Fortifications: 100% Special Exclusions and Limitations: No mixing No flak trucks No planes HMC's limited to 50% of Armor points purchased No AT mines (Daisy Chains OK) Fudge Limit: 0 points No editing of unit quality/experience All other editing unlimited No Conscript or Elite _________________________________________________ Map Description and Rules for Ghost's Scenario Meeting Engagement Force Points: 2,000 October '44, Daytime, Overcast, Dry, 30 turns Town, Moderate Trees, Small Hills Force Ruleset: Unlimited Allied Force: Unlimited German Force: Unlimited Allied Force Type Max Percentages: Infantry: 66% (1,320 pts.) Support: 30% (600 pts.) Vehicles: 40% (800 pts.) Armor: 0% Arty: 19% (380 pts.) Forts: 0% German Force Type Max Percentages: Infantry: 72% (1,440 pts.) Support: 29% (580 pts.) Vehicles: 40% (800 pts.) Armor: 0% Artillery: 15% (300 pts.) Forts: 0% Special Exclusions and Limitations: One nationality only Mixing within nationality OK All guns must start in tow No flak trucks (7/1 or 7/2) Fudge Limit: 25 points No Flamethrower teams Max 3 Flamethrower vehicles Regular and Veteran troops only No force editing __________________________________________________ Look these over, ask any questions you may have, and send in your purchases. You have plenty of time since four scenarios aren't even created yet. This will give you something tourney related to do while you wait, and keep things moving along too. Treeburst155 out. [ July 23, 2002, 10:50 AM: Message edited by: Treeburst155 ]
  5. Sorry, Cpl Carrot. It would have been polite to have asked first before recruiting on your thread. I'll be sure to do so from now on. Treeburst155 out.
  6. You guys do not have to play all the games at once. In fact, I was thinking this should be a "no time limit" tourney since all of you are avid players and would probably make good time anyway. The main thing is to let your opponents know if you are going to stagger your games. WWB, This would be fine, but I would have to make the placement decision. I think these guys will want to choose their own start points for guns. Not much progress made today, but lots of free time in the days ahead. Treeburst155 out.
  7. Lopaka, I run into this problem from time to time between different players. Feel free to send your Jelinek turns through me. I will forward them to him. __________________________________________________ TOURNEY I, Section 3 Evan Roberts will be taking Cogust's place. His files have been sent. If you are the Allies against Evan you will finally get to see the fifth scenario. Welcome aboard, Evan! Treeburst155 out.
  8. Yeah, I'll never understand why they cancelled it. I think it would have sold quite well. Treeburst155 out.
  9. I see nobody has jumped on the chance to take over for Cogust. Therefore, I have begun posting on the Newbie tourney threads. If I still don't get any action I will post the tourney slot as a new topic. We'll get somebody, especially since they get to start the games from scratch. Fight On!! Treeburst155 out.
  10. Speaking of vanishing without a trace, I need a brave soul to assume a combat command in a very tough section of the RoW II: Boots & Tracks Brawl Tourney. This volunteer would be able to start from scratch. IOW, none of the games have been started yet. If any of you Newbies have the time to take on five more PBEM games, and want a real challenge, I have what you're looking for. Email me at mikeman@cablelynx.com for details and/or check the first page of the current RoW II thread. Most everything you might want to know is posted there. Thanks for letting me advertise here. BTW, you would be playing five brand new Boots & Tracks Official scenarios completely blind. Treeburst155 out.
  11. Some of you have stated that all guns must not only have a towing vehicle, but must start in tow. This will not be enforceable since it is done in the player's setup. You guys are on your honor with this one. All I can do is purchase the forces for both sides, place them inside the setup zones if necessary (irregular setup zones) and do my normal security procedures so your opponents can't look at your forces. Reading over the forms, these scenarios look to be quite interesting IMO. I think you guys will enjoy this tourney. The briefings/purchase rules for all the scenarios are done. Still lots of work to do on various things, but it won't be too long now. Treeburst155 out.
  12. Major Taktik, This will be the actual schedule. I just have to put scenarios with the numbers. You will have to play Aki one time only, unless you two are the top two and go to the mirrored playoff. Each player will play every scenario one time. Each player will play every other player one time. Each player will find his score compared to every other player three times. (play the same side of a particular scenario). The Allied player is ALWAYS listed on the left. # Scenario_1 Swamp Wreck Fionn GravesReg Deathdealer Ghost Major_Taktik Broken # Scenario_2 Fionn Swamp Wreck Deathdealer Major_Taktik GravesReg Ghost Broken # Scenario_3 Swamp Deathdealer Major_Taktik Fionn Wreck Broken GravesReg Ghost # Scenario_4 Major_Taktik Swamp Broken Deathdealer Fionn Ghost GravesReg Wreck # Scenario_5 Swamp Broken Ghost Major_Taktik GravesReg Deathdealer Fionn Wreck # Scenario_6 Ghost Swamp GravesReg Broken Major_Taktik Wreck Deathdealer Fionn # Scenario_7 Swamp GravesReg Ghost Wreck Broken Fionn Major_Taktik Deathdealer I didn't get to work on this tourney today due to computer problems, but all is well now. I'll be making good progress this coming week. Treeburst155 out.
  13. Hi CapDog! How goes it over there in Red China? I think I figured it out. I'm 90% sure it IS my soundcard. It was making the game crash, even with sound turned off. I switched to my old Soundblaster PCI 128 and the problem is gone. My guess, and it little more than a guess, is that Turtle Beach Santa Cruz soundcards in conjunction with Gainward Ti4200 is a bad combination for CM for some reason. It could be the driver combo rather than the hardware itself. Actually, it could be MANY things, but I've managed to fix it with the soundcard replacement. Who needs a fancy soundcard anyway for CM. Treeburst155 out.
  14. OK, enough of this. I can't stand it anymore. The game will be released October 21st. I just can't keep the secret any longer. Sorry BFC. I tried, really I did. Treeburst155 out.
  15. with Win ME, Ti4200 with latest official drivers (and the previous ones). I've been trying to find the cause for a couple weeks now. It's not FSAA, it's not sound related, it's not smoke/fog related. It happens even after a fresh boot. It doesn't happen all the time, but it happens most of the time with large scenarios. It happens during playback. It happens during an orders only phase. It happens with sound on or off. I can run 3DMark2000 and 2001 for over thirty minutes flawlessly (never tried longer). I reinstalled the OS yesterday, but the problem remains. I'm really stumped on this one. The screen just all of a sudden goes to large light colored pixels. The OS is completely frozen when this happens. I must pull the plug or push the reset button to reboot. Any ideas? Thanks, Treeburst155 out.
  16. Deathdealer gets the 5 games as Axis. I ran into a small glitch while condensing the forms into simpler map/weather conditions and purchase rules for the scenario briefings. I failed to include a VEHICLE category in the Force TYPE Percentages! If there are no objections, I will set the VEHICLE percentage to the same as the SUPPORT percentage supplied by the player. Speak up if you think this will adversely affect your scenario's balance. We're talking armored cars here. Three maps done now, but the briefings are taking some time. Too much info on the raw Parameters Forms is unnecessary for the briefings. I don't want the players to have to wade through a bunch of stuff to find the force rules and map/weather info. The briefings are a big improvement over the forms from a player's perspective. It's worth the time IMO. Treeburst155 out.
  17. I have now received twelve game results for TOURNEY III, twelve game results for TOURNEY II, and two game results for TOURNEY I. We're making good progress. I'm still working on a replacement for Cogust in TOURNEY I. I have also received seven AARs which I will be forwarding to the Boots & Tracks Team Leader, SuperTed, as soon as I get a chance to process them. Again, thanks for following instructions with regard to AARs and Game Reports. You're making my job much easier than in previous tournaments. Treeburst155 out.
  18. There can be no objections. Somebody has to have the schedule so it might as well be you. First come, first served on this. Major Taktik will play Allies 6/7 games. OK, who wants Axis 5/7 games? First come, first served. Treeburst155 out.
  19. I have finished two scenarios so far. I mainly cleaned up the linear features so they made sense. They don't look too bad, but they're not works of art either. I may go back and do more, but they look like good fights as they are. I have generated a schedule for these games with Nabla's scheduling program. Of great interest is, with brute force optimization enabled, we can have every player be compared to every other player 3 times. IOW, it comes out perfect with regard to that. Every player will play the same side of a scenario as you do three times. As far as Axis/Allies goes, it will be lopsided. One player will play the Germans five times. One will only play the Germans one time out of the seven games. This is unavoidable. It is also unimportant with regard to the scoring system. BTW, attack/defend is totally determined by the scenario. The program has nothing to do with this. Now, I can manipulate who will get these extreme schedules by the order I list the names on the input file. Do I have any volunteers for playing Allies in six games? How about allies in two games? Treeburst155 out.
  20. Yeah, I didn't notice how big the other thread had become. Sorry, MadMatt. My advertisement for a replacement for Cogust was on the old thread so I'll post it again. If you would like to take part in this tourney, and start from scratch in a tough section; now is your golden opportunity!! This will be the last opening where replacements will get to start all the games from the beginning. Everything you need to know about the tourney is posted above under "How It Works". Read it and email me if you want in. Thanks! Treeburst155 out.
  21. Very interesting guys, BUT the Nordic Championship guys have not finished that scenario. In fact, they've probably barely begun since they are all enjoying the sun. I would appreciate it if you would edit out your AARs. I will have to edit the scores too. I forgot all about the Nordic Champs gaining intel. We will have to do all this via email from here on out. I'm editting my post now. Treeburst155 out.
  22. Not only is RL contagious, it seems to be a chronic ailment to one degree or another. Treeburst155 out.
  23. These are the finals. I'm not going to replace anybody. It never occurred to me that someone might drop out in the finals. That could present a real scoring problem. I'll have to think about how to deal with that. Cogust has not been heard from in quite some time now by anybody. I have replaced him in the RoW II tourney. I have yet to receive a final score from any of these playoff games so you guys must be enjoying your short summer. I don't blame you one bit. Perhaps Cogust will turn up when the weather starts to cool. EDIT: I would not worry about Mattias. He will turn up. He's enjoying the sun right now. Treeburst155 out. [ June 27, 2002, 04:45 PM: Message edited by: Treeburst155 ]
  24. Yes, Cogust has now been officially relieved of command since he did not respond to my email. He should be fairly easy to replace since none of his games have been started. ________________________________________________ If you would like to join this tourney, now is your chance! You get to start all five games from scratch. Read the first post to this thread so you know what you are getting into; and email me at mikeman@cablelynx.com if you are still interested. ________________________________________________ Treeburst155 out.
  25. Yes, I have two game results for Kriegstadt. That one is finished. I will post the scores within the hour. Three of the six games have been completed. We're half done with the finals. EDIT: OK, here are the Kreigstadt results. The Allied player is ALWAYS on the left. (Edited out the scores} As a result of this scenario the tourney standings are: Wreck......1 point White4.....1 point Redwolf.....0 ciks....... 0 Keep in mind Wreck and White4 did not get the point for winning. They got the point for achieving the highest score from the side they played. Congratulations, Wreck and White4!! Treeburst155 out. [ June 27, 2002, 10:32 PM: Message edited by: Treeburst155 ]
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