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markshot

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Posts posted by markshot

  1. Thanks for the tips.

    Actually I used to combined MOVE-TO-CONTACT and ADVANCE in CMBB/CMAK.  Mainly before leaving cover; they would halt in cover.  I am thinking the ability to now set covered arcs on a waypoint basis might come in handy.

    However, as far as I can tell, there is no way to clear a standing order on waypoint, only modify it.  Like you could not cancel a covered arc or would a FACING do that?

  2. Bil (and others),

    Okay, it is highly recommended to send out scout teams using the HUNT command with waypoints and pauses.

    However, they halt and cancel HUNT as soon an enemy is known anywhere to them.  In CMBB/CMAK, there was an ADVANCE-TO-CONTACT.  Is this the same thing?  Do I need to give them a covered arc so that they ignore distant contacts and keep HUNTing?

    Thanks!

    PS:  Right now, I am just having the scouts go QUICK in short hops.

  3. That scenario would not have been helped by time only something heavy like the main gun of a tank.

    Also, luck was a serious element.  Perhaps, 1 of 10 runs massed Brens on the 2nd floor might have achieved the needed kills.

    Here is something that drives me crazy!!!

    You cannot tell you per man so human behaving squad with the action squares:  DON'T GO THERE; THEY WILL SEE YOU; SHOOT YOU; AND KILL YOU!!!  Invariably, these guys just love to scurry about and cover all angles; especially those where someone is waiting to put a bullet through them.

    Now, you say, the omniscient I (player) knows that.  Well, if you are an AI simulation and you see a body bleeding out in a certain spot that was in good health the previous turn, what does that tell you about that spot?  Yes, I like the new game, and all the human like behavior, but it is not very human like go stroll over to you buddy who is spurting blood like it cannot happen to you.

  4. Well, "new" more as in new to me.

    I had got my last my PC in 2007 and continued on and off with CMBB/CMAK until last year when I replaced that computer.  I now own CMBN/CMFI/CMRT (+DLCs).

    I am playing on IRON and I am still learning.

    Also, somethings are just the usual result of engine upgrades without retesting/balancing all scenarios.

    Like I have been banging my head on CMFI - Kiwi Soldiers only to search and find out that it is one of the hardest and that engine upgrades may have made it even harder.

  5. Howdy, Bil,

    I must say that the new CMx2 makes me feel stupid.  I find myself frequently replaying missions.  I didn't use to with CMBB/CMAK and mostly won.  I hope one day I shall be able to do that with CMx2.

    The one thing I always wonder about with these games is ABC is the most realistic engine ever produced.  There I go; doing okay.  But then XYZ is released and is the most realistic ever produced, and I am an idiot again.  At what point does realism = real?  (and if not my body, but my intellect is up for this)

    Good hunting!

  6. Dead of Night

     

    Well, I have tried not splitting into recon teams for this one.  Keeping my squads close and in command with one hunting.

     

    A recon team stumbles onto a fortified enemy team and it is a fair firefight; deaths are fairly balanced.  A squad stumbles onto an enemy team backed up by two other squads in support and it is not a fair fight at all.  No one dies and the enemy team is eliminated.  Also, I am covering ground faster; as it is very slow (lots of waypoints and pauses with more teams) versus longer waypoints and squads.

  7. Bil,

     

    I haven't read this thread, but I thought to post here just the same.  CMRT:  Dead of Night.  A great game of cat and mouse, but with guns!  DIFFICULTY=IRON

     

    So, I have my two man recon teams out front.  Hunt, zig-zag, pause, even crawl to the next crater and stay there and listen.

     

    I don't get sound contacts or spot anything.  Men die.  It seems in the darkness; sitting still is a great advantage.  I can be practically on top of them.  Things seem pretty much binary.  Either it is peaceful or you are dead (and then it is peaceful).

     

    Also, interesting ... is light from weapon flashes modeled?  Why do I ask?  Well, if only the flash was modeled, then you would have a contact, but once they start shooting, then I pickup trenches and sandbags.  I can only imagine the reason that I failed to see them before was due to a lack of ambient light ... which resolved with gunfire.

     

    Thanks.

  8. I remember when dust was introduced in CMAK.  I tended to prefer CMBB, because the AI was not aware of dust.  Thus, the human had a huge advantage in dry terrain knowing what was going on out of sight.  (Yes, you could turn off dust rendering, but it was tied to smoke which you needed to be able to see.)

     

    So, is the AI now aware that movement of vehicles creates dust?

     

    Thanks!

  9. I have been playing GTOS.  It is very nicely done.

     

    I am in systems.  The quality of the programming is solid and the performance is impressive.  The only short coming is documentation.  To truly get up to speed will require:

     

    * Limited manual.

    * Community reading.

    * Community Youtube videos

    * Reading a few Steam Forum threads (I got mine from GamersGate, but for $5 USD you can posting rights on Steam as that is where the English speaking community hangs out)

     

    It is worth the effort.  (It has often been discussed/compared to CM, but they are different games and not direct competitors for the same niche.)

  10. Yes.  But I stayed away from large and huge scenarios.  Partly for performance reasons and partly because when they get so large (especially if the points are infantry), they become tedious with such long turn planning.

     

    Actually, the perfect game series for that is RDOA/HTTR/COTA/BFTB.  I bought RDOA when it was here and was a member of the team for many years.  The engine is incredibly scalable.  So, you can command at any level and avoid being mired in micro-management.  The balance is purely up to you.  A very elegant system.

     

    * After that we moved to Matrix and Panther Games has subsequently moved to LnL.  But it was right after I figured CMBO out that I bought RDOA.

     

    PS:  I have only played one PBEM in my life against a tank veteran I made friends with among the original Steel Beasts game crowd.  I beat him in the final turns.  He rushed an unprotected Sherman into a town.  I got a Schreck team setup just before he came down the road ... and well you know.  A tanker should know better than that!  I thought I would never have a better PBEM and quit while I was ahead!  :)

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