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Vergeltungswaffe

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Everything posted by Vergeltungswaffe

  1. Totally. Had one sitting behind the corner of a barn kill 2 T-34/85's that went by showing their flanks in a PBEM earlier this week. The HEAT round is pretty effective.
  2. I absolutely love the slow game of recon, suppress, and advance that is MOUT. It's a wonderful change of pace from so much of the CM-verse.
  3. On defense, FT teams are all about good cover, a covered arc at optimum FT range, and staying hidden until it's time. On attack, you either have to have massive suppression or be able to move through or along buildings without taking fire and then torch buildings or bunkers rather than trying to get into LOS to barbeque troops.
  4. Looking forward to some Berlin Brigade goodness in CW.
  5. Great example of why you can't get too bent over spotting oddities.
  6. Nice demonstration of the challenges associated with info dissemination in combat. Downright eastern frontish recon, where smoke plumes mark contact with the enemy instead of the more typical western snoop and poop infantry patrols.
  7. Really nice prelude. I would never send armor forward without infantry working into recon position and spend a while spotting, but that's just me and the scenario parameters may not give you enough time to be as deliberate as I like to be. Looking forward to seeing what happens. PBEM takes up most of my game time, but I've used house rules similar to the Hard Cat rules in single player forever. Makes playing against the AI so much more enjoyable and immersive.
  8. That sounds like a good compromise. The PzGrdr's aren't easy mode at all, so it stays true to the lighter elements challenge of the campaign.
  9. From FM 7-20: 2-7. COMMANDER'S INTENT The commander's intent drives mission tactics. It is the commander's stated vision, which defines the purpose of the operation and the end state with respect to the relationship among the force, the enemy, and the terrain. It should also include how this end state will support future operations. (Appendix A shows how the commander's intent is integrated into the OPORD.) a. The overall purpose of the mission is more important than the individual assigned tasks. Each subordinate commander must know why and how his assigned tasks relate to the overall concept of the operation. Then, if the situation changes and contact with higher headquarters is lost, the subordinate can use his initiative to achieve the desired end results. b. The battalion commander has a dual responsibility. He must understand the intent of the brigade and division commanders (two levels up) and must ensure his intent is understood at company and platoon levels (two levels down). The commander's intent paragraph in the OPORD should begin with the words, "My intent is..." so it can be understood and relayed to subordinates easily. c. A clear commander's intent enhances agility, timing, and initiative at all levels. It helps in shifting the main effort on a fluid battlefield.
  10. This mod was specifically for 250's and 251's. I did a quick search and here's the thread with multiple iterations as Harry worked his way through it. Page 4
  11. There is also a mod on the forum you'll have to search for (maaaaaaybe by Rockin' Harry, I don't remember for certain) that lowers the HT gunner in RT and it helps immensely. They certainly aren't invulnerable, but they survive much better.
  12. Scenarios can be edited in the Scenario Editor and you can change the time as you desire, but campaigns have to be broken into their component missions using uncam or scancade and then edited. However, then you have to do quite a bit to recompile the campaign with it's core units file, which is pretty complex for the inexperienced.
  13. We really appreciate you sharing these relevant and very interesting looking scenarios with the community.
  14. My father is 90 now and some time after retirement, he once said something along the lines of "I'm so busy now that I never get anything done" (wish I could remember it exactly as it was much funnier).
  15. So true and also sounds a lot like game design. You do all you can, test it all you can, but it takes releasing it to the masses to see what can be broken that you never even remotely considered.
  16. With an armor covered arc, the tank will typically ignore infantry and bailed crews unless they get very close to the tank and are perceived as a threat. The best reason to use an armor arc imho, is to keep your tanks from firing on bailed crews and then have other enemy tanks come into LOS and get the drop on you.
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