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Vergeltungswaffe

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Everything posted by Vergeltungswaffe

  1. No reason to ever log out. Just means you have to log in when you come back. If you close your browser, when you come back, everything will be refreshed.
  2. <BLOCKQUOTE>quote:</font><HR>Originally posted by elalamein: Thanks for the above. I was just playing a game and had occupied a group of houses along with some captured German soldiers. Not wanting to be gamey and just leave the POW's on their own I left some troops to guard them. Then along game my plane on the first turn it appeared and bombed the houses. This killed all the POW's, my troops and destroyed some of the houses :eek: I guess that the pilot must have seen the POW's in the open and thought that the hamlet was enemy occupied and did his duty.<HR></BLOCKQUOTE> Perfect example.
  3. Richard, just set up your quick battles for both sides to be mechanized. There will be the odd armored car or halftrack, etc, but at least that gives your AT teams a reason not to be "suicide scouts". And no, I have never seen Gebirgsjaegers generated in a QB either, but then, they didn't see a whole hell of a lot of action in WWII, either.
  4. No, air strikes are a very hit and miss propostion. They are rarely worth the points. Sometimes, they don't show up at all. Sometimes, they attack your units. Sometimes, they attack the enemy. And sometimes, they attack the enemy and actually cause him damage. This is a pretty fair representation of tactical airpower in WWII. Within the scale and scope of a game like CM, airstrikes on enemy units in direct contact with friendly forces were very rare. So, no, there is nothing you can do better. You just need to decide if you would like to spend the points on them, or if you would rather have some more artillery, or something truly useful. Good Luck!
  5. Wild Bill, I love your scenarios, but isn't August 1945 a little bit conjectural? Keep 'em coming. Especially operations.
  6. Ozawa. Weak and indecisive. Had multiple opportunities to decimate US carrier and naval forces in the Solomons in 1942 and failed miserably, thus allowing the pacific campaign to wrap up much faster than it would have.
  7. I've been playing with Scipio's sound mods for months. They are a dramatic improvement and nothing else out there is comparable. You have a good ear, keep bringing us the orchestra to go with the performance.
  8. <BLOCKQUOTE>quote:</font><HR>Originally posted by Louie the Toad: Dear TenFive, You may want to use level 7 or 8 to get your bearings every couple of turns. <HR></BLOCKQUOTE> NO NO NO! Print out a 7 or 8 map before the battle, but you may not use it during the scenario. That, of course, would be cheating, lol. <BLOCKQUOTE>quote:</font><HR> JUST MORE FUN !!<HR></BLOCKQUOTE> YES YES YES! This is most fun way to play CM, even PBEM, if you can trust your opponent.
  9. Good AAR and you learned the right lesson from it, as well! Interesting to see the typical storybook 5.5 to 1 kill ratio for Panther over Sherman, too. In my experience, its more likely to turn out that way when Panthers are present in at least platoon strength (and well handled, as Jarmo obviously did).
  10. Man, where have you been? Your stuff is fantastic, Alexander. Keep it coming. You should give modding some of the in-game things a shot, you're clearly very talented.
  11. <BLOCKQUOTE>quote:</font><HR>Originally posted by Grunto IV: I had two assuault guns, 75mm howitzers with a 53 inch tube and a muzzle velocity of 1900 feet per second* and that definitely is not the type of weapon for a successful tank duel. * This comment makes me wonder if the M8 HMCs carried AP ammo, as muzzle velocity probably wouldn't have been a consideration with either HE or HEAT.[/QB]<HR></BLOCKQUOTE> Muzzle velocity is always a concern. At 1900 fps, it is extremely difficult to hit a vehicle size target at all but the shortest ranges. And if that target is moving, forget it.
  12. For Germans, definitely Hetzer, with Marder III in second place. For Allies, the M8 HMC is an awesome weapon, highly underrated, with the M20 being very useful also.
  13. You will find that most of us in the CM community are pretty conservative about jumping up and using patches, drivers, etc. We tend to wait for someone else to take the risk of screwing things up, , and then use it if it works. Someone will comment on their experiences with the new det drivers soon.
  14. You will find that most of us in the CM community are pretty conservative about jumping up and using patches, drivers, etc. We tend to wait for someone else to take the risk of screwing things up, , and then use it if it works. Someone will comment on their experiences with the new det drivers soon.
  15. Its modelled in that the blast value for this weapon is high. Which, of course, is hell on infantry.
  16. <BLOCKQUOTE>quote:</font><HR>Originally posted by Jarmo: 88's and other large calibre AA weapons (US 90mm in the game) were not used to shoot at low flying aircrafts. Actually, I believe they didn't target any aircrafts at all. Instead they were used to "area fire" the sky, to hurt aircrafts that would happen to fly into the fire.<HR></BLOCKQUOTE> German Flak officers consistently stated in post-war interviews that they did not "spot fire" in hopes of aircraft flying into the fire, but rather they did, in fact, aim at specific airplanes. It is actually much harder to shoot at a spot that far away in 3 dimensions than it is to use a specific aiming point, at least in terms of firing near your target, not necessarily hitting it.
  17. The few people who actually play infantrymen will quit when they find out they can be killed by the many pilots and tankers out there, but they can't do a damn thing to them. Then it will be an aircraft and tank filled slugfest, not resembling WWII in any way.
  18. The French. All hotkeys perform the same function. Alt-U.
  19. If the scenario author padlocks units, then you will not be able to move them, regardless of which setting you select. The setting refers to whether the AI can move its units as it sees fit, anyway. Your freedom to move is always decided by the scenario author. I generally do not let the computer move units, as I assume the author had something (actual historical setup, play balance, etc) in mind for putting the units where he put them.
  20. You have a very valid point. Many people are historical buffs (myself included) and will select accurate, realistic orders of battle, perhaps based on Fionn's rule of 75. Others prefer to select based on "the system" to get the absolute best units. This will result in very ahistorical lineups, but is what some folks enjoy. Then there is the fairest method, which is, as you said, computer pick and let the chips fall... . Whether playing a human opponent or the AI, this method usually results in reasonably historical forces. After all, real life commanders often requested support of one kind or another, but they had no control over whether they got it, or, if they did, what form it would take.
  21. <BLOCKQUOTE>quote:</font><HR>Originally posted by jgdpzr: Actually, the British version of the M10 (with 17pounder) is the Achilles. Wolverine is the US version.<HR></BLOCKQUOTE> Aaack! Brain Drain Syndrome. Can't believe I said that. Thanks for the correction, jgdpzr.
  22. The Wolverine is the British variant of the M-10, mounting a 17 lber. instead of the US 3" (76.2mm). Also, the M36B1 version, manufactured in a different plant than the M36 (GM maybe? I don't recall) was commonly known as the "Slugger".
  23. Matt, I just read your message from Thursday at the website. I hope and pray that peace will reign all around you and your loved ones. Be very careful, David Pickert
  24. Matt, I just read your message from Thursday at the website. I hope and pray that peace will reign all around you and your loved ones. Be very careful, David Pickert
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