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Posts
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Posts posted by Vergeltungswaffe
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I'll never get tired of saying "great job" as I install your mods.
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Dey, you will be in my prayers.
God bless and keep you.
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Exactly. We need to be able to assign command relationships to practically anything, in the best of all possible worlds.Originally posted by Michael Emrys:One thing though is that I wouldn't limit it to just armor. For instance, shouldn't the HTs of an armored infantry platoon report to the leader of the platoon?
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Exactly. We need to be able to assign command relationships to practically anything, in the best of all possible worlds.Originally posted by Michael Emrys:One thing though is that I wouldn't limit it to just armor. For instance, shouldn't the HTs of an armored infantry platoon report to the leader of the platoon?
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Exactly. We need to be able to assign command relationships to practically anything, in the best of all possible worlds.Originally posted by Michael Emrys:One thing though is that I wouldn't limit it to just armor. For instance, shouldn't the HTs of an armored infantry platoon report to the leader of the platoon?
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Congratulations. No more CM for you, for a while, at least. Not if you want to avoid domestic violence, anyway.
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About the only thing you can change is to buy each one as a platoon, then delete all but the platoon leader, to have his rank. But you cannot associate them as you desire.
Armored company structure and flexibility is high on my list of hopes for CMx2.
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About the only thing you can change is to buy each one as a platoon, then delete all but the platoon leader, to have his rank. But you cannot associate them as you desire.
Armored company structure and flexibility is high on my list of hopes for CMx2.
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About the only thing you can change is to buy each one as a platoon, then delete all but the platoon leader, to have his rank. But you cannot associate them as you desire.
Armored company structure and flexibility is high on my list of hopes for CMx2.
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Damn sorry to hear that. All your contributions will be sorely missed. Best of luck.
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Interesting find about the Ic, and beautiful work, as always.
Loving all these spare tracks.
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Modelling ready racks would be a great improvement.Originally posted by MikeyD:"...the preloaded ammo-type should be modeled."
There doesn't seem to be much of a noticable delay in first shot in the game (once the tank decides to target something) so I've assumed the game's tanks already have got one 'up the spout', generically speaking. Modeling an initial 3-burst 'quick draw' like U.S. tankers were famous for would be nice (AI controlled, of course).
What I'd like to see is for the AI to keep track of the ammo ready rack. Once the first 15-16 rounds are fired I'd say the reload rate should drop like a rock as the virtual loader roots around floor stowage for more rounds. This would only apply if the ready rack just had three AP in the mix or if all rounds are fired in succession, like at a building. Even a small delay between firing would mean that the loader would've been able to pull up new rounds into the ready rack before starting again.
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Modelling ready racks would be a great improvement.Originally posted by MikeyD:"...the preloaded ammo-type should be modeled."
There doesn't seem to be much of a noticable delay in first shot in the game (once the tank decides to target something) so I've assumed the game's tanks already have got one 'up the spout', generically speaking. Modeling an initial 3-burst 'quick draw' like U.S. tankers were famous for would be nice (AI controlled, of course).
What I'd like to see is for the AI to keep track of the ammo ready rack. Once the first 15-16 rounds are fired I'd say the reload rate should drop like a rock as the virtual loader roots around floor stowage for more rounds. This would only apply if the ready rack just had three AP in the mix or if all rounds are fired in succession, like at a building. Even a small delay between firing would mean that the loader would've been able to pull up new rounds into the ready rack before starting again.
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A lot of the accounts of allied tankers that I've read agreed that they usually had HE chambered, because they were more concerned with ATG's and fausts than armor.
Other times and other places in the war, I could certainly see having AP ready to go.
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A lot of the accounts of allied tankers that I've read agreed that they usually had HE chambered, because they were more concerned with ATG's and fausts than armor.
Other times and other places in the war, I could certainly see having AP ready to go.
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I dream of the day with solid MikeyD goodness on my AFV's.
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doh, misclick ftl.
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and by the way he's MikeyD
We don't want to do him wrong and have him go back to modelling.
edit: You fixed it. Good job.
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Awesome as always, and perfect timing for some games I have going atm, too.
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Um, what?
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Don't know anything about ZipGenius, but your decal folders are in there for all of 'em.
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That would be perfect. All the Shermans need Mikey lovin'!Originally posted by MikeyD:My next mods? Y'know, Brit Shermans in the ETO were famous for being covered to an absurd degree with spare track links. Sorta sounds like fun to attempt!
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Originally posted by MikeyD:
"Invasion force: Weebleburg"?
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Yeah, now that IS a Sherman.
What is a mod?
in T-72: Balkans on Fire!
Posted
Mod is short for modification. Some are of a greater magnitude than others, but ANY modification of the game datafiles, ie, your nice sound mod, is still a mod.
He loses. Major victory for you.