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Everything posted by Gpig
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RAMADI (Iraq): Mother of All MOUT Maps
Gpig replied to LongLeftFlank's topic in CMSF Scenario and Mod Design Forum
I think Grabner may have mis-read the ingredients . . . It's TWO parts fire, and ONE part recon. (And less ketchup) -
Find them here: http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=273&Itemid=459 Then keep reloading the page til you hit pay-dirt. Gpig
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Absolutely. Thank you for creating and delivering so much satisfying leisure time for me. Happy to support you guys. Gpig
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Wow! Excellent pics. Thanks for posting them. I love how the men seem to look around in all directions. Some looking backward at their fellow troops coming up from behind. The Tank commander with his hands on the cupola is a nice touch. Pistols, men working the bolt on their rifles, awesome stuff. I spotted the TIGER tank in the background, too. Do I get a free copy of CMBN? Cheers! EDIT: In the 11th screen-shot, is that man on the far right equipped with a rifle grenade?
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Elvis vs. JonS DAR Discussion Thread
Gpig replied to Battlefront.com's topic in Combat Mission Battle for Normandy
Heya Bil, I'm not at EA, but another studio in Gastown. (Check your mail) We should start some PBEM games once CMBN is out. We can compare notes over beers sometime. Cheers, Gpig -
Elvis vs. JonS DAR Discussion Thread
Gpig replied to Battlefront.com's topic in Combat Mission Battle for Normandy
Yes. I was curious because basements would be an interesting thing to implement for game-play. I suppose it could be quite difficult to implement effectively, as well. I was reading about how the Germans, north of Falaise (in Tily-la-Campagne), had reinforced the basements and then demolished the upper storeys of the houses. Creating low bunkers in effect. Not an easy place to assault. Gpig -
Elvis vs. JonS DAR Discussion Thread
Gpig replied to Battlefront.com's topic in Combat Mission Battle for Normandy
Elvis, when you entered the town, did you happen to notice if any of the houses had basements? ;-) I'm guessing that since the CMSF style ditches/trenches are out, that basements will also be out. (The frame-rate hit on below level deformations is a big deal.) Still, I wonder if BFC will be adding basements (and eventually sewers) to CM2... is that something you or BFC can comment on? Cheers, Gpig -
Happy to hear about CMBN
Gpig replied to Louie the Rat's topic in Combat Mission Battle for Normandy
Under the MENU button, there are a bunch of sub-menus. Save, cease-fire, conditions etc. One of them is HOTKEYS, I believe. -
Using Battalion/Company HQ’s, and XO’s in CMBN?
Gpig replied to Vinnart's topic in Combat Mission Battle for Normandy
A picture is worth a thousand green dots. Thanks, akd. Does that mean that the squad is effectively OUT of command for the battle because it's Plt HQ is no more? I see that the squad selected has no visual/voice/eyeline/radio or anything in it's command panels. Will the Coy HQ ever influence the squad from it's company? edit: I see from reading above that the platoon creates a NEW plt HQ by assigning a new Plt. leader (next higest ranking platoon member). Cheers, Gpig -
Elvis vs. JonS DAR Discussion Thread
Gpig replied to Battlefront.com's topic in Combat Mission Battle for Normandy
How many Pioneers were in that truck? 24? -
Using Battalion/Company HQ’s, and XO’s in CMBN?
Gpig replied to Vinnart's topic in Combat Mission Battle for Normandy
CMSF: telepathy CMBN: tin cans and string -
You could also play BLUE on BLUE scenarios and RED ON RED scenarios. There are plenty of red v red scenarios and campaigns out there. Less so of the Blue v Blue kind. Gpig
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They should still be able to "Mark" mines. (Make the area safe for follow-on infantry to travel through mined area.) They have demolition charges. Good for blasting bunkers, walls/buildings, tanks and men. And hopefully wire and other obstacles. They usually tote about the flamethrowers, as well. (Though not in the first release of CMBN)
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CM:BN Beta AAR/DAR Bois de Baugin US side
Gpig replied to BFCElvis's topic in Combat Mission Battle for Normandy
Congrats on the great DAR, Elvis. It was great fun to read. Gpig -
CM:BN Beta AAR/DAR Bois de Baugin - German side
Gpig replied to JonS's topic in Combat Mission Battle for Normandy
Congrats on the swell DAR. It was a blast to read everyday (and night). Gpig -
Market Garden...polder fields?
Gpig replied to gunnersman's topic in Combat Mission Battle for Normandy
Hmmmm . . . I wonder why Horrocks' XXX corp didn't rig up some Sherman's with that kind of fork thingy . . . -
Market Garden...polder fields?
Gpig replied to gunnersman's topic in Combat Mission Battle for Normandy
I feel that it's possible now to re-create Polder. Wet or "Mud" could suffice to represent low fields between raised embankments/roads. But perhaps you are right in that Polder requires it's own terrain type... I'm curious as to how "mud" will be added to the game (if at all). I recall that CMBB and CMAK had it as an option. Nothing visual was represented, but your vehicles would likely bog as soon as you went off the road (and even sometimes when ON the road). Looking forward to creating many battles with this game. Gpig -
CM:BN Beta AAR/DAR Bois de Baugin - German side
Gpig replied to JonS's topic in Combat Mission Battle for Normandy
Cracking good read, JonS! Good luck. Gpig -
Some bugs are more interesting than others
Gpig replied to Battlefront.com's topic in Combat Mission Battle for Normandy
Very Interesting. It really adds to the feel that each sub-element of a unit (and it's performance) matters. This can produce very believable results and outcomes. I assume a tank commander can still look behind, left and right . . . in opposition to whichever way the turret is pointed. Just like in CMSF? In WWII it may well be very difficult for a TC to see very much at all, eh? Cheers, Jon -
Why infantry combat in CMx2 is so different
Gpig replied to Battlefront.com's topic in Combat Mission Battle for Normandy
I was reading an account in Donald Grave's book "The South Albetas." During fighting around Bergen Op Zoom (Holland), a dazed trooper was retreating on foot after having his tank shot out from under him. He saw another tank with what looked like a driver struggling to escape from a front hatch. Once he got closer he realized it was internal munitions still cooking off inside, jostling the hatch. The driver long since dead. I can't even imagine some of the horrors these guys would have to face. The fear of ending up in the same boat. And going through it for a year solid (or longer for most). -
I'll see if I can put together a visit. Thanks for setting up a preview! Cheers, Gpig
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BUG x2: DD Sherman propeller rotation; Glider pathing
Gpig replied to dumrox's topic in Combat Mission Battle for Normandy
I've been testing out Storyline B(3), "Letters from Home." I like how the specified MG gunner is less responsive to movement orders (due to recent troubling news from the home front), but he takes out and reads his letter WAAAAaaaaay too often. At turn 15 of my recent PBEM, he takes out and reads that damn letter 6 times in one minute! Same animation, repetitive motion. Not too believable if you ask me. Especially for a paratrooper. Please fix or do somefink -
Why infantry combat in CMx2 is so different
Gpig replied to Battlefront.com's topic in Combat Mission Battle for Normandy
Man on the right: "I'm glad there is no windscreen in this kit. I ALWAYS get glue on the windscreen." -
Why infantry combat in CMx2 is so different
Gpig replied to Battlefront.com's topic in Combat Mission Battle for Normandy
I do. But I never used it after the FIRST time. Good way to get your men massacred, IMO.