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U8led

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Posts posted by U8led

  1. Sounds like a good idea, but you could make it more risky for playing 'lite' by having each group match up with 10 vs 10 and only the top 5 of each side gaining any points.

    The bottom 5 would either not advance to the next round or you could have them advance with no points gained.

    Whatever you decide I would like to play in it. I looked over at the CMBB forum but did not see your thread.

    -U8led

  2. Re: Total War series - the individual level modeling is simple, but yet complex enough to produce reasonable behavior at higher levels. The tiny men obey formation orders too well (or at least too quickly), though..
    The 1:1 representation in Rome: Total War is very enjoyable to the eyes. (although since battles are fought RTS I never felt like I could spend the time just watching the visuals in the individual skirmishes. CM shines there with the we/go and unlimited movie playback)

    From the first time I played Rome: Total War I was thinking how great it would be to have a similar campaign map with WWII theme and all battles played out CM style. Of course the scale would be to big for CM battles. So even a Theater Campaign Map with the battles fought CM style could be doable, but that is another topic for another thread.

  3. Ever played Full Spectrum Warrior? You only control 2 teams but the 'template' idea is in there like you mentioned. If you want to move a team you select them then move the curser around and a hologram will show you how your team will be positioned when they arive at that position. Then after they arive if you want to change just one mans positon you can select him and move him wherever you want.

  4. posted December 05, 2002 12:30 AM

    --------------------------------------------------------------------------------

    *Gasp* How did I miss this one! Its been four days already and I didnt even notice. I have not been paying enough attention to the forum. Email.. ON THE WAY!

    Oh, and by the way. Pair me up with U8led and then give a scenario where I have lots of anti-tank guns. Preferably big ones. That way I will have a chance of takeing out three of his tanks with one shot each hundreds of meters away(like he did me last tourny, no good sob)

    The other Matt

    You forgot the best part. I waited until I could unleash the hell and take out all 3 tanks on the same turn. I have kept that movie as one of my all time favorites.

    U8led

  5. I took over one game of "Another Day" for a dropout where he had moved two tigers well forward, not far behind the first treeline (from Allied perspective). They were overwhelmed by enemy Shermans before I could extract them to safer firing positions. Two dead tigers combined with a later lucky shot at range by a vanilla Sherman on a third tiger finished it for the Jerries.

    HeHe smile.gif

    I like the unbalanced 60-40 is excellent. I don't like the night fighting, especially in the finals. Lends itself more to luck then players ability to command in my oppinion.

    U8led

  6. Holly Crap! My first ROW and I finished 3rd b4 AAR. What a great time I had with the scenarios (except for some yelling I did at a 88 in H4H that refused to screen very large arty dude with smoke and insisted on shooting at a squad with one man left in it). Like I said b4 I can think of no better way to play CM, totaly blind realistic scenarios and you are compared to 25 other people who faced the same exact obsticles. Excellent Tourney and I hope I never miss any of the future ROWs. Job well done TB155 and all scenario designers.

    U8led

  7. How do you stop the player that is setting up the QB from restarting the game until his favorite rare vehicle is at a cheap price?

    I would guess that player A sets up the game/choose the parameters, picks a password then sends the file to player B who then makes his purchases after reviewing the parameters, picks a password and mails the file back to player A so he can purchase.

    But it does cause one extra e-mail.

    U8led

  8. Interesting thread. I am not realy into tank sims but I play a lot of WWII-online and that seems to be an excellent ww2 tank simulation although they are currently only at 1940 tanks. But on the bright side you are always fighting other human players.

    If you get the chance give that game a go.

    See ya on the battlefield.

    U8led

  9. Thanks Ollie for trying to help but I wanted the qbs to set themselves up since all players would know who their 5 opponents are for the first round they could start all 5 games right away if they like. Also I like the limits the game sets in each catagory. And the last thing is that I wanted to be one of the players, so my setting up the games would not be a good thing... hehe.

    Anyway I have decided to just let the players be honest on setting the weather to random.

    This should bump the thread back up and if I get the same lack of response I guess I will just forget the whole thing.

    U8led

  10. Hello there all, you haven't heard much from me but I have been lurking around and reading this board very regularly. Great community here supporting a awesome strategic wargame.

    Anyway I want to run my first tournament which I plan to track on my first ever (slightly crude) website.

    http://hometown.aol.com/u8led/HomePageindex.html

    The rules are simple and posted at the site but they start like this:

    10 allies vs 10 axis players

    2 groups

    Group A 5 allies 5 axis

    Group B 5 allies 5 axis

    Round 1

    5 allies in each group play the 5 axis in the same group

    Round 2

    Top 3 of Group A play top 3 of group B

    Final Round

    Top Dog Axis Player Plays Top Dog Allied Player in a 2500 point final duel.

    You can get the details at http://members.aol.com/u8led/Rules.html

    Having only been in one tournament b4 (ass-kickers tourney which was elimination and doesn't help me) I have 2 questions.

    1) what do you do about players that drop out prematurely? I was thinking alternates.

    2) One of the rules that I really like is random weather, how do you know that the player setting up the qb is choosing random for weather?

    I plan on tracking turn numbers at the site for the current games so players will know things are progressing, and players will be able to submit screenshots if they like during battles to "taunt" or show something off, off course you might want to be careful of what info is shown in the screenshot as it will be available to the enemy or future enemies.

    Well that's it if I get 10 axis and 10 allies to sign up its a go.

    U8led

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