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Hensworth

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Posts posted by Hensworth

  1. After this KV's HQ tank was removed from battle in an operation (immobilized), it surprisingly got a command line to an infantry platoon HQ :

    KVCommand.JPG

    No, there is no infantry unit hiding underneath or behind the tank. The line also showed when I selected the tank.

    As you can see this is during setup, it's in a tcp/ip game so I'll have to wait for the next appointment with my opponent to see if it persists during actual play.

  2. Xerxes,

    You can only do it FROM and INTO large heavy buildings. Both ye olde two story variety and the factory kind will do.

    Bear in mind that they take ages down there (mine took over 10 minutes to cross a wide street) and come up piecemeal, sometimes in the wrong place, sometimes not at all.

    The units will first sink through the floor as they start their move, then gradually rise up out of it as they surface at the other end.

  3. I don't think this is how BTS intended it to work.

    * activate smug self-congratulatory tone*

    Say - wouldn't that make a nice official way of reporting bugs in future :D .

    *de-activate smug self-congratulatory tone*

    I recently had a platoon become isolated around a few buildings. Due to the above behaviour I had the choice between leaving them marooned inches away from the relative safety of the inside of those buildings, or pulling them all the way back to my main setup zone. However, repositioning them ever so slightly to put a wall between them and the advancing Nazis was not an option. This - clearly - is a nonsense.

    BTSPFODS.

  4. After playing Yelnia Stare on the demo I resigned myself to the fact that it would not be possible to move troops under any kind of fire.

    After having played a fair bit of CMBB, I've found that it isn't that straight forward. Units will often try hard to complete their move. Sure they'll hit the deck, but they keep crawling and sometimes get up for another spurt again.

    They seem to do better when they're moving to somewhere with cover that's already got some friendly units in it. Makes sense.

  5. Infantry is definitely a lot better off against tanks then it was in CMBO.

    You can have a squad toss assorted nasties at buttoned tanks from buildings all day long and it won't spot them.

    Panzerwurfmine and the like are especially deadly. If a unit gets near enough to your tank to toss one, it's history.

    Panzerfausts are used much more rapidly. A squad can fire multiple fausts literally in a matter of seconds.

  6. You're using mortars to break up the AI's co-ordination ?

    That's interesting.

    I'd be even more interested to know how you got the AI to co-ordinate its troops in the first place. :D

    I've always used them primarily to knock out guns and rout MG's. They seem to be slightly less effective at this in CMBB but maybe that's because I've used the smaller calibre mortars more.

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