Jump to content
Battlefront is now Slitherine ×

Andrew H.

Members
  • Posts

    1,446
  • Joined

  • Last visited

Posts posted by Andrew H.

  1. My bone clock is ticking, telling me I need some new bones ASAP.

    I'm not picky about the specific bones - when your bone clock is ticking, you can't afford to be - but screenshots are always nice. I'd also settle for a feature list - or even an amusing anecdote or two about beta testing or coding or conjuration or invocation or whatever it is that is actually going on.

    :D

  2. Originally posted by Exploding Monkey:

    [snip] MGs and SMG classes were worthless, because all anyone would do is find good areas of concealment with good lines of fire and then wait for other players to stray into that line of fire.

    [snip] I played once on a server and did nothing nor saw anyone else for 20mins before quitting. WE WERE ALL WAITING FOR ONE OF US TO GET UP AND BECOME A TARGET!

    [more snip]

    This sounds like the most realistic wwii fps I've heard of...

    Unfortunately, it also sounds tedious.

  3. Originally posted by Vossiewulf:

    On the other hand, the peoples of Eastern Europe and Russia are mostly Slavs...from a totally different family of tribes.

    Put it this way: had the Americans and Russians turned the cold war hot at any point, do you think there would have been much quarter granted on either side? I think not.

    The rate of atrocity in war is almost a direct function of how alien the enemy is to you, on a primal, tribal level. Compare the fighting in Western Europe vs. the fighting in the Pacific. I don't think you could argue much for the Americans having committed atrocities, but the grunts sure didn't go out of their way to give quarter.

    I think that there are some gigantic holes in the tribalism theory. Poles and Czechs are also Slavs, yet the russians were neither particularly kind to the poles, nor were the Germans particularly harsh to the Czechs.

    On the other end of the globe, you get the Japanese vs. the Chinese - both related, but no shortage of cruelty in, say, Nanking. And of course the "relatedness" of Allies and the Germans didn't stop tens of thousands of Germans from being bombed by their fellow tribes in Hamburg or Dresden.

  4. Originally posted by Peter Cairns:

    Interesting that no one from BF has joined the debate yet......

    Peter.

    Probably because it would be very expensive to implement this when compared with any possible profit. Just setting up secure system to handle the transactions - both receiving the money and then transmitting it to the modder - would cost more than the $500 profit BFC would get from selling 1000 mods. Probably much more. I suppose you need some sort of code in the game so that it can recognize authorized mods - that's time and money, too, plus working with the modders so that they can make mods that will work with the authorization system. Also, there are tax consequences to doing this - the money BFC would receive is taxable; the money the would pay to the modders is deductible (but of course taxable to the modders).

    And there is going to have to be webspace available for the mods, too (although what BFC already has may be enough; I don't know).

    If, like iTunes, you're selling 20 million items, this scheme makes sense. But it really doesn't work for small scale transactions at all - the transactions costs are too high.

    I suppose modders could set up a paypal account with a "donate" button on their own websites - this is probably the simplest method. But I don't think that this is what modders are really about.

  5. Originally posted by Bigduke6:

    Although I pretty much disagree with that article cited by LTC West about how most journos do their job in a war zone, I think the writer's on the money with the conclusion that a modern U.S. war won't "fly" (i.e., maintain support with the U.S. taxpayers) unless it's ultra-clean.

    I'll go beyond disagreeing with the article and call it offensive, anti-democratic, politically motivated, and dishonest. The problem with the war in Iraq, of course, is that many people don't support it - and of those who do support it, their support is not deep. It's not because of casualties that they don't support it, but because the war was sold as: (1) a war to stop Saddam's production of WMDs; (2) secondarily, as a war to stop Saddam; and (3) a war that not only would be over quickly, but a war that was over 18 mos. ago.

    Against this backdrop - yeah, the US population is sensitive to casualties...there is little to no support for having the troops stay for the long term, and while most people probably do not support precipitously pulling out, they do want the troops home as soon as possible. So in this particular situation involving a war that, had the true facts been known would have had little support, yeah, the US public is sensitive to casualties. If troops were finding crude nuclear labs and sarin factories, people would be much more supportive of the war and much less sensitive to casualties.

    Blaming journalists for the lack of support of the war is basically intellectually dishonest scapegoating...although if the writer wanted to blame the journalists for insufficiently investigating the administrations claims that led us into this war. Well, he would have a point.

  6. I used to play ASL, and, even leaving aside the fact that CM is 100x simpler to play, CM is a better game in almost every respect. CM's handling of infantry is more realistic than ASL's, its handling of armor is much more realistic, its handling of morale and firepower and movement and armor penetration and, well, everything is more realistic.

    But, more than that, CM has fog of war. In ASL, your opponent can see all of your counters and he knows what you are moving where - even when they are completely out of LOS. And the kludgy "concealment" counters - while making the game more realistic - still don't make it realistic, or anywhere as near realistic as CM is. I mean - "ooh, here's a stack moving toward my position covered with a giant question mark...I can't examine it, but I know it's coming..."

  7. Originally posted by Panther Commander:

    Also, bogging seems to be a bit backwards in relation to the vehicles affected most. HT's seem to bog the most, they should bog the least. Tanks should bog the most they bog the least. I haven't tested trucks. I have never seen a vehicle in reverse ever bog.

    Just my $.02 worth.

    Why do you think this? Fully tracked vehicles are least prone to bogging because of the tracks - that's precisely why they have tracks. HTs, being half track (!) and half wheeled vehicle, should bog more often. Next would come vehicles with 8, 6, or 4 wheel drive, and last would be vehicles with 2 wheel drive, which includes most wwii era trucks.
  8. Originally posted by Peter Cairns:

    SSgt Viljuri,

    How is it done, is it a special type of fabric, and how does it adapt to different backgound and day and night tempretures.

    Peter.

    There is a toxic chemical impregnated in the fabric that poisons the wearer, whose body then takes on the ambient temperature.
  9. I don't know much about this area at all, but it seems to me that a wire strong enough to spool out behind a missile, where it will be (1) presumably exposed to some heat; and (2) required to bear the weight of all 3500' of wire (or whatever the length is); is going to be strong enough not to be damaged by being dragged across some fencing. I don't think that there would really be much friction there - IIRC, the missiles are not travelling at a tremendously high rate of speed.

    To the extent that there is a vulnerability, it seems like it would be maximized by having the fence placed as far away from the target as possible (so that as much of the wire as possible is dragged across the fence). Unfortunately for the fencer, this is the most difficult place to put the fence (or the easiest to circumvent) - the easiest place to put the fence is close to the vehicles you want to protect, but (assuming that the fence has any effect at all), this is the least useful location. Even if the fence were 100 meters out from the tanks (that's more than 18 rods!), would it have much effect if the wire were snapped there - I mean, are there typically adjustments made in the final 100 meters?

    Ideally, of course, you would completely enclose the missile-firers in several layers of fencing. :D

  10. I'm going to say Alexander because he managed his conquests with an army that was not inherently superior to those that he fought (which I believe that Genghis's were). Other mongol leaders were able to achieve Genghis-like successes after his death using mongol armies; after Alexander's death, no one was able to acheive anything like what he did with Greek armies.

    But in a battle between Genghis and Alexander, I'd bet on Genghis.

  11. Russians can be very effective, but in '42 you can't play them like Germans. This means you want more infantry and you have to use a fairly methodical and conservative approach that takes into account the fact that you won't be able to react quickly.

    In an infantry heavy battle with a lot of cover, I like to use green troops - they're not as fragile as people seem to think, and the increased numbers that you get make up for their green-ness...particularly if the German has opted for vets or crack troops that further reduce his numbers. If you don't like the idea of greens, use no better than regulars - you want numbers to count.

    How many points is your game? 750? 1000? I would be tempted to buy 3 SMG companies (not platoons, companies) (that's 690 pts), and round out the rest of the point with ATRs and other support weapons.

    The approach you take would vary depending on the terrain, but a reasonable way to attack would be one up, two back. Your first company (which probably outnumbers your opponent's entire infantry force) should try to locate, engage, and fix the enemy infantry force you find.

    Once again, there are a lot of things you can do here, but a good next step would be, once you've found the enemy infantry, to just shoot at them with your company, preferably from close range - your smgs should give you better firepower than him. Plus - he will start to run out of ammo while you still have two companies in reserve. (At least if things work properly).

    If you were German, your next move after fixing the enemy would probably be to use your other squads to manuver for a better position. Sometimes you can do this with russians, too (and using a company to flank a platoon is impressive), but often its best just to hang back and let the first company fight it out with the Germans. When the first company is shot up and/or out of ammo - perhaps after some close assaults - you can then bring up your next company, often right through (or beside) the first one. But don't be in too much of a hurry to bring in the second companies - you're going to suffer a lot of casualties fighting the Germans - you might as well suffer most of them in one company. And remember, you still have a third company in reserve.

    This is the best way of using russian troops that I know of - and it's very different from using German troops. But I think it's quite effective.

  12. Yes, it simulates battlefield intelligence. How accurate your intelligence is depends on various factors, including: (1) visibility (more mistakes in fog); (2) experience (green troops are more likely to misidentify tanks); and (3) similarity of tanks to each other (BT-7 being ID'd as T-34 because of their similar shape).

    Usually tanks with uncertain ID's have a question mark after them, so you see "T-34?" or "Tiger?" in the ID box. 9 times out of 10 - or perhaps even more often - the tank is misidentified as a more dangerous tank, as happened in your situation. Very occasionally, though, particularly in bad visibility, a tank is ID's as a less dangerous tank - and if you think it is bad holding back because of the perceived threat, imagine how much worse it is when the "Pz IV?" turns out to be a "Tiger".

  13. Originally posted by Michael Emrys:

    </font><blockquote>quote:</font><hr />Originally posted by M1A1TankCommander:

    I hope that CMSF models and terrain look this good.

    I can't say I'm too crazy about their blotchy ground textures. That's no better than CMx1 at its worst.

    Michael </font>

  14. Yeah, the idea that the .50 cal is banned by some convention is a myth. One that seems, for whatever reason, to be largely propagated by drill sergeants as described by c3k, Bigduke, and several friends of mine; 20 years ago they told me the exact same thing, down to the use of targeting enemy units' clothing and web belts.

    I've always found it odd that this persists, but I suppose it's a pretty memorable way of impressing someone with the power of the weapon.

×
×
  • Create New...