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Chek

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Posts posted by Chek

  1. Got a mate who is a cabinet maker. Spent years acquiring the skills of his trade only to end up, over a period of time, punching buttons on a machine that churns out mass produced furniture that sells by the truck loads. Got sick of the mindless repetiveness so chucked it all in and sold his business.

     

    Has a little workshop in his backyard now and makes one off hand made furniture. Makes enough to keep the lights on, food on the table and the bankers off his back. Goes to bed with smile on his face.

     

    Have a couple of his pieces and very well made they are too.

     

    Wouldn't have touched the crap he was churning out of his factory though.

     

    Better graphics... I mean really!

  2. I generally do reload turns until I least get familiar with the ergonomics of a particular period.

     

    More of a WW2 buff I am unfamiliar with modern munitions and their capabilities but once again CM is educating me. A week ago I didn't even know what an excalibur round was, now I not only know I have an idea of how effective they can be. The sheer weight of firepower a modern squad can deliver is staggering. Today's battlefields strike me as being frighteningly lethal. As I endeavour to develop the intrinsic knowledge of the various systems and their capabilities that a commander must surely have, I will be reloading turns, pondering what happened, scouring the web for information and trying alternative methods until eventually it will no longer be necassary. :)

  3. Yeah I can just see it now. Joe Bloggs adds CM to his steam library to go with his Rome total war and wargame series, then after realising he ain't gonna be on top of this game in less than a week in fact it's gonna take him months, is on these forums bitching about how the game is broke. Not to mention mainstream reviews panning the game because they aren't able to spend the necessary time getting to grips with the unique GUI(which they'll probably say needs to be changed so it's like all the GUIs in other so called "wargames" and which would seriously limit CM capabilities) then there's the learning of actual real world tactics which require patience and timing to excute as opposed to harvesting resources and doing a dirty great big bum rush, or wanting to know why my Tiger got killed by a Sherman when Shermans are crap compared to Tigers.

    Don't get me wrong I'd love to see this game sell a kajillion copies and Steve and co set up a huge team to bring us the most awesome experience ever known to humanity and all that, BUT this is not really aimed at gamers as in the broad sense of the term "gamers" it's aimed at the military/wargame enthusiast and assumes you have at least a basic understanding of how the military world works and if you don't (and most people haven't got a clue) you just ain't gonna get it. It's trying to make the wargame experience real not play sycophant to some deluded fantasy of combat.

    And IF you happen to fall into the category of military/wargame enthusiast it's just a matter of time until you end up here. Because you will be looking for something like this.

    I should probably shut up now.

  4. I just paid top dollar to be involved in a beta release of a crowd funded game. Never ever been in a beta before, not interested.

    However in this case the main developer has been making games since the early 80's, I'm familiar with their products and I completely trust that they will deliver a satisfying experience. I have not been disappointed.

    My attitude towards battlefront is the same and I would much rather see every penny I pay going into their pockets in order for it to be turned into something I get a huge amount of pleasure from, in fact I see it more as an investment. Steam's doing fine without BF and BF is certainly doing fine without them, so why bother.

  5. My men know that there will be no coin toss regarding their fate: they all rush forward to eagerly join death's cold embrace. Those that survive are forlorn, and are filled with hope that they may get another opportunity to enter the halls of Valhalla!.

    Damn stirring stuff and on that note it's back to Red Thunder :)

  6. Just wanted to say thanks to all the battlefront crew for a job well done. Flame throwers have turned out better then I could've hoped thoroughly enjoying the OT-34, the assault machine of death. Really enjoying the soviet troops a fearful amount of firepower in a squad, they seem to have all ranges covered and tank riders are just pure death up close with the tanks providing some serious suppression so those nasty boys can jump off and do their business.

    CM just keeps getting better. Great stuff.

    :)

  7. Yeah well that's it so far only 2 of us have shown any interest and I just substitute it in my head anyway and get on with the game.

    But...possibly for the Kriegsmarine would be to drop those two crossed anchor ranks, shift everything back a couple of steps, take out the cuff stripes and put in the HEER officer ranks with a navy blue border. That might get it a little closer. Dunno how doable that is, I feel rude even suggesting stuff as I seriously appreciate the time you've put into this as it is.

  8. Thanks Earl!

    I kept the ranks as they are in the stock game. At least I think I did (I'll have to check to make sure). I don't think I would have changed them on my own as I don't know squat about all these rank structures. I may have changed some, following a rank structure discussion in the preview thread while making v1.1, though.

    I'm also afraid that if I switch things around now other people start complaining that that's not right. BTW, You're the first one to comment on the rank structure since version 1.1. Are there many errors?

    EDIT: Oh, come to think of it, what you see in the preview is NOT exactly how it is in game! Some icons are missing and some are just there to fill up all the 'slots.' Unless you're talking about the actual structure in the mod.

    The rank structure especially relating to the German military is incorrect at times. I guess it depends on how pernickety you want to get. It does irk me a little but as you said it doesn't seem to worry most and is the effort required in straightening it up worth it.

  9. The one issue that I have is that sometimes it's very hard to get your guys to retrieve a squad MG when there is even sporadic enemy fire zipping around, because the "medic" guy will keep ducking down and then he has to start the buddy aid process all over again. This happened to me last night. I was trying to get a squad to retrieve a fallen Bren, but sporadic enemy MG fire not even directed at that squad kept preventing them from getting it. Retrieving MGs is especially important in campaigns because I don't want them to go over to the next mission without their primary weapon.

    I think that keeping your head firmly attached to your shoulders takes precedence though. Bullets buzzing about you even if sporadic would be enough incentive to keep your head buried in the mud. If you want to retrieve equipment from fallen comrades you will need to suppress enemy fire first, unless of course you have over extended yourself, then you will need to fall back to where your fire base can support you.

    Well at least that's the game I'm playing :)

  10. Chek

    I agree that logistical understanding is important for Generals, although two of the best, Rommel and Patton, were not known as great logisticians. My point is that there are two types of logistics, strategic and operational. Strategic logistics are determined at the national level, e.g. things like: How many tanks do we need to make?, How many landing craft?, should we engage in the Manhatten project? etc. Operational logistics are how do we take the stuff that we have and distribute it too the troops such that they have what we need. I would argue that strategic logistical questions are not strictly military but are a combination of military and political. Furthermore, I would state that WW2 was won by the Allies primarily on the basis of these decisions and their superior execution.

    I believe, overall, the German Military was quite competent with regards to operational logistics given the strategic decisions that were made. There are a few exceptions (winter gear for 1941 comes to mind). Much of their poor strategic logistic decision making stems directly from their political process in which Hitler made many decisions.

    An excellent clarification that makes good sense.

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