Snake Eyes
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Everything posted by Snake Eyes
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New plowed wheat field mod...
Snake Eyes replied to Tanks a Lot's topic in Combat Mission Archive #4 (2002)
If you build it they will come. -
cmbb: only panzerfaust armed units?
Snake Eyes replied to russellmz's topic in Combat Mission Archive #4 (2002)
Moon, Does CMBB include the Molotov Projector? -
With CM and CMBB, should I bother with ASL?
Snake Eyes replied to Commissar's topic in Combat Mission Archive #4 (2002)
Actually it's just black, no artwork at all. I think Avalon Hill rushed it out for the convention season (and sales). -
With CM and CMBB, should I bother with ASL?
Snake Eyes replied to Commissar's topic in Combat Mission Archive #4 (2002)
Here it is in all its glory, the original SL box. I used to play ASL with death-head dice; dice with skulls for ones. Nothing matches the exhilaration of rolling up snake eyes and watching your opponent cringe as those nasty skulls stare back. [ May 31, 2002, 11:56 PM: Message edited by: Snake Eyes ] -
With CM and CMBB, should I bother with ASL?
Snake Eyes replied to Commissar's topic in Combat Mission Archive #4 (2002)
My SL/ASL experience goes all the way back to the purple box. My CM experience is about two years old. I love them both, but it's sure a lot easier to play CM. Not nearly as much tedium with CM. With ASL you wait for your opponent to make his move, then he waits for you. You argue, debate, discuss, and fight over interpretations of arcane rules. But the beauty of ASL is its depth. I find CM lacking in this regard. But hey, it's only a couple of years old and it has a great future. I still play one ASL PBEM game on the side. My long term wargaiming buddy and I have been playing one scenario for over a year now. In the meantime we've played countless CM games. Now in answer to your question: If you want to gain a better understanding of WWII tactical level warfare I'd say yes, make the plunge. But treat it more like a study than anything else. If your main interest is game play and fun, stick with CM. Besides the tactics you develop in CM will be more realistic anyway. If you decide to try ASL you should checkout VASL.org for a system that allows you to PBEM easily or even play online. [ May 31, 2002, 03:29 PM: Message edited by: Snake Eyes ] -
"The duel" ... or "Neumann's wrath"...
Snake Eyes replied to ParaBellum's topic in Combat Mission Archive #4 (2002)
Reminds me of the early days of CM when a knocked out AFV would disgorge its irrate crew who would proceed to attack and slaughter the AT team that took out their vehicle. A patch subdued the crazed crew banzai syndrome. -
Sturmtiger, Sturmpanzer VI, Tiger-Mörser 38cm RW61 auf Sturm(panzer)mörser Tiger are all names/designations for the same vehicle.
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Thanks ST for the heads-up. HOO-YAA!
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This old thread has some interesting claims for long range 'zook, 'schrek & PIAT kills.
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I wonder if BTS treats SC the same as it does AP? It is tougher to secure a 'good' hit with SC because the SC head must form a good seal in order for the charge to have a chance to penetrate.
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The following is a portion of an interview with Robert M. Murphy, 82nd Airborne, by Ray Tapio of Critical Hit. The interview concerns actions during the Normandy campaign. The entire interview can be found in Critical Hit's 'All American Gamers Guide'. <blockquote>quote:</font><hr>CH: About those German tanks? RM: Three of them came up and two of them were knocked out. I was right here (gestures to hex AA9). They were smaller tanks. Not the Tiger tanks but French ones. They were firing at us. Then Peterson (Pfc. John D. Peterson, manning a bazooka with assistant gunner Marcus Heim, Jr. on the left) gets up and fires a Bazooka into the first tank. They were just bouncing off until he got one into it. CH: In our game system a hit by a bazooka on a Renault tank will likely knock it out. RM: Bazooka rounds were hitting the tanks and failed to stop them. The first tank was knocked out here (gestures to hex X8). The second one came right up behind him. Then the second one was knocked out. He steered to the left as if he was trying to go around the first one. Then he was hit.<hr></blockquote> I find this interesting in that even the thin-skinned Renaults took several hits before being knocked out. As with all shaped charged weapons best results are attained by a hit that is perpendicular to the armor. Hitting the armor at an angle and/or sloped armor may cause the warhead to deflect rather than penetrate. Could this be the reason that SC seems to be overly effective in CM?
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<BLOCKQUOTE>quote:</font><HR>Originally posted by RMC: Oh, I am not knocking ASL at all. Lovely game, unfortunately the days are long past when I can spend the weekend playing in the basement - not enough time and no one with whom to fight...<HR></BLOCKQUOTE> Are you familiar with VASL? Gives you the ability to play ASL online or PBEM. Checkout vasl.org.
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The US provided 100 Lend-Lease M15A1 MGMC to the Soviets. Also, 1000 M17 MGMC were shipped. The M17 was the M5 version of the M16. I'm only guessing here, but I believe that BTS will include at least the M17 in CMBB. The M16 is the most requested AFV not included in CMBO.
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Smoke on the water, fire in the sky!
Snake Eyes replied to Jarmo's topic in Combat Mission Archive #3 (2001)
Reminds me of the movie "2001 - A Space Odyssey." -
What are the worst Topic Lines?
Snake Eyes replied to Username's topic in Combat Mission Archive #3 (2001)
Any line with PENG in it. I couldn't resist that one either. -
Strength of mg42 and mpp44
Snake Eyes replied to mg42 gunner's topic in Combat Mission Archive #3 (2001)
<BLOCKQUOTE>quote:</font><HR>Originally posted by Slapdragon: Size of the bullet fired is not an issue except that you cannot suppress someone who feels safe from fire, and a .50 cal can blow bigger chunks in walls.<HR></BLOCKQUOTE> That's my point. It's harder to find 'safe' cover when the power of the slug is tearing things apart, especially things that are protecting you from those incoming rounds. Men are going to seek better cover, in effect becoming sppressed as they do so. -
Strength of mg42 and mpp44
Snake Eyes replied to mg42 gunner's topic in Combat Mission Archive #3 (2001)
<BLOCKQUOTE>quote:</font><HR>Originally posted by Berlichtingen: Supression is caused by the supressee worrying about getting hit...<HR></BLOCKQUOTE> I think those suppressed are intimidated by more than that, especially when the incoming rounds are hitting things nearby. I agree that ROF is the most important factor in suppression and when targeted while in light cover the sound of impacting slugs and those passing overhead will send men to ground, no matter what the caliber. However, when targeted by a .50 cal while in a building or heavy woods and things start flying apart all around you at a magnitude significantly higher than expected, I would think that the terror of such a situation would be harder to overcome due to the chaos and damage being inflicted on said cover. -
Strength of mg42 and mpp44
Snake Eyes replied to mg42 gunner's topic in Combat Mission Archive #3 (2001)
<BLOCKQUOTE>quote:</font><HR>Originally posted by Berlichtingen: ...the MG42 can do the same thing. The NATO 7.62 round can punch through most building walls and certainly through tree branches... so it stands to reason that the German 7.92 can as well...<HR></BLOCKQUOTE> I'm not disputing the fact that the MG42 can damage/destroy buildings or topple small trees and branches. My point is that the hitting power of the M2’s slug, due to its size, should suppress those on the receiving end more, due to the collateral damage it creates. Suppression caused by collateral damage would not be limited to wood and metal splinters and other typical damage, but also include the noise of the impacting heavy slugs, smoke, dust and the general chaos of being on the receiving end of a .50 cal attack. Take a look at this photo comparison of slug sizes. L-R: .50cal, 9mm, 7.62mm. [ 08-27-2001: Message edited by: Snake Eyes ] -
Strength of mg42 and mpp44
Snake Eyes replied to mg42 gunner's topic in Combat Mission Archive #3 (2001)
<BLOCKQUOTE>quote:</font><HR>Originally posted by panzerwerfer42: The .50 cal MG doesn't get any bonus because of the size of it's round, it's lower than MG-42 because of the much lower rate of fire.<HR></BLOCKQUOTE> I agree that in game terms the MG42 is more effective due to its high ROF. However, I would expect Ma Deuce to be more suppressive (in game terms) than it is due to the weight of its round, especially against troops in buildings. It could/can actually tear a building apart. I would also expect an increase in suppression when firing against troops in wooded areas as branches and small trees topple. -
A fluffier cuddlier more P.C. B.T.S.
Snake Eyes replied to Richard Morgan's topic in Combat Mission Archive #3 (2001)
<BLOCKQUOTE>quote:</font><HR>Originally posted by Richard Morgan: A Professor Mel Gibson, a recent immigrant to the U.S. of A. (from Botany Bay I believe)...<HR></BLOCKQUOTE> Ah, actually he was born in Peekskill, N.Y., mate. -
A WWII veteran friend of mine served in the 82nd Airborne Division and was one of six original members of his company that survived the war without being killed or wounded.
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Jeeps...Theres gotta be a better way....
Snake Eyes replied to Dogface21's topic in Combat Mission Archive #3 (2001)
Jeeps are great for getting AT or MG teams to a hot spot quickly. They are also great for getting teams out of trouble in a hurry, as well. -
<BLOCKQUOTE>quote:</font><HR>Originally posted by patboivin: ...Now one thing that ASL didn't do, was train artillery and carpet-bombing. Now we'd be talking!<HR></BLOCKQUOTE> I attended a pre-ASL release Q&A session hosted by Don Greenwood, the ASL developer, in which the question of whether carpet bombing was going to be included in ASL. He gave a quizzical stare at the questioner, chuckled and then said, "Just pick up the mapboard and shake it." So you see it is included.