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Mr. Clark

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Everything posted by Mr. Clark

  1. Thanks guys! Keep 'em coming! I will check back again when I get home from work, and then set out on a d/load fest for the night! P.S. there is ALSO no jeep MOD that I have found... but the Jeep that comes with the game looks fine. The only Kubelwagen I have found is my own so far... which is fine with me.
  2. Will you also pleeeease do a plainpack for the PC for these GREAT Shermans? They are FANTASTIC! Cannot wait!
  3. I just checked EVERY vehicle in CM, and found that I do not have MODS for the following vehicles: Marder III Jagtiger Wespe Achilles Axis Armored Cars Axis Halftracks Challenger Comet Pershings Jumbos Archer Do any of these exist somewhere? Also, are there any SHERMAN mods out there with backpacks, etc on/around the turret? Thanks!
  4. I'm wondering if it has something to do with updating the retail to v. 1.1? (I'm pretty sure I recently read that Snowpants can in fact deflect a Bazooka round if you are standing at a 47.5 degree angle to the Bazooka team. This only applies to Axis snowpants however! Allied snowpants have been shown to explode if hit by a loosely packed snowball, and are sometimes jokingly refered to as the Kleenex snowpants by the British... If you do a SEARCH for "BTS, possible incorrect modeling of Axis Snowpants" I'm sure you will find more information! Hope that helps!) [This message has been edited by Mr. Clark (edited 01-26-2001).]
  5. There are ZERO copies currently available on EBaY! This alone says something fantastic about CM! Look for a copy of just about any other game and you WILL find it there for sale. I wonder if the recent lack of supply has to do with upgrading the retail version to 1.1?
  6. I agree! MOD's are getting a bit scary to install. I ended up with mix and match camo recently because I didn't read the small print that you had to have So and So's tank mod installed BEFORE you installed John Doe's Mod... and then rename file 1 to 942 if you wanted 2 GI helmets hanging on the turret instead of 3... It is all getting a little difficult to keep up with...
  7. Thanks for all the info guys! It's all pretty much on par with what I suspected. I've always hated seeing a grenade dropped in a room or hallway, and then watching the actors outrun a gigantic, room consuming fireball. I have never heard of the second type of Flashbang mentioned. I was refering to the Stunning weapon which blinds and deafens and generally confuses the targets seconds before someone puts a couple bullets in them.
  8. Oh, in my E-Mail ranting, I forgot to mention that I find this Forum a GREAT place to chat. I have always had an interest in small unit tactics and weapons, but CM opened up the world of large scale warfare, and a general interest in WWII for me. I have learned a great WEALTH of information from reading the discussions here. Thanks to all.
  9. While that may be a little harsh Monte, I have to agree with you on the basics. I'm sure I would have fun playing it, but I would never go in looking for the real experience of organized warfare. There is going to be Teamkillers, solo deathmatchers, campers, and the hundred of other annoying types that turn up everywhere in every other online FPS. Afterthought: UGH, a monthly fee will not only keep out the jerks, but also people like me who refuse to pay to play. If I pay for the game, plus I pay for my ISP, I am NOT also paying any company monthly to play. [This message has been edited by Mr. Clark (edited 01-26-2001).]
  10. Hee Hee... This is usually the case. (Meaning no offense to anyone who is 15, or 99 for that matter, that can act responsibly) No matter how HUGE of a flame war I get involved in, I have NEVER ONCE had the urge to send E-Mail to someone. It just does not make sense to me...
  11. I'll admit, I did not even bother clicking on the SEARCH button... What exactly DOES a real frag grenade look like when it goes up? Is there any fire? Smoke? Flash? What is a High Explosive grenade? Is this more the type that Hollywood gives us? Finally, are Flashbangs only carried by anti-terrorist teams, or are they also used in the modern army? Just curious! Thanks!
  12. I just want to say that receiving "threatening E-Mails" is about the absolute WORST thing that can happen from a Forum. I've had it happen to me (NOT ON THIS FORUM!!!) and it sucks ass! It's taking things to a much too personal and frankly INVASIVE level. In my case, I actually had to get a guy kicked off his ISP due to threatening E-Mails! To receive them is disheartening and invasive, and I strongly urge anyone who practices this to give it some strong thought next time. In my opinion it is the WORST of online manners. Sorry for the small rant... carry on! On Topic: Love the game guys! [This message has been edited by Mr. Clark (edited 01-26-2001).]
  13. I still stand by my theory that the game will fall apart simply BECAUSE it's a massive multiplayer (only) game. I honestly do not see how it COULD be possible for the casual gamer to log on and feel "integrated" into any sort of team, squad, or unit. I'm not against the idea or game itself, it would be pretty sweet if it worked. I'm sure it WILL work on the level that TRIBES or Unreal Tournament work. However, with many hours of online FPS experience racked up, I cannot believe that the teamplay experience will be any more available (to the casual gamer) in this game than in any others so far. Like I said, I think it will be fun. I'm just VERY skeptical about the whole team experience.
  14. MORE COMPANY COMMANDER SPOILERS AHEAD! The company was advancing through a forest... not sure which... to a road. He moved up to the front with the scouts, taking 3 of his HQ unit along (because the company had already gotten "lost" once.) One of the HQ men yelled at him to get back, and he dismissed it, wanting to lead and hurry to the road location. They came upon a German party and fell to the ground. They get caught in some type of crossfire then and he tries to pull back, but he and another man get hit in the process. Right before he's hit, he realizes that it was very stupid of him to be in the front, where he cannot do his job properly and where he is at risk. GREAT book so far! [This message has been edited by Mr. Clark (edited 01-25-2001).]
  15. Besides, even if it were already released, I don't see a FPS as competition for CM. If I buy one of the WWII FPS games, I will still be playing CM alongside it!
  16. Okay, here is an opposite example of what I said earlier, from a different book. COMPANY COMMANDER spoiler ahead... I'm currently reading COMPANY COMMANDER, and in the last parts of the BULGE that he sees, he is warned that he MUST NOT lead from the front. He tosses aside the advice, in an attempt to hurry his company to a location. He is ambushed and wounded... losing command of I company in the recovery time. (And, obviously, becoming useless in the current situation!) As for Band Of Brothers, the two examples I cited of Winters leading from the front were in fact company sized or larger attacks. (I don't own the book, so I cannot look it up... sorry) However, I'm certainly not saying this is what HQ's SHOULD do! Winters standing under fire in the middle of the road and inspiring his men to advance from the ditches was an extreme example of leadership and courage. One of his men even states that he will NEVER forget the brave image of Winters yelling to the men to get out of the ditches, while tracers zipped past him. [This message has been edited by Mr. Clark (edited 01-25-2001).]
  17. If I remember correctly, in the book BAND OF BROTHERS, Richard Winters would be a great example of an HQ "leading from the front." Once again IIRC, there was a spectacular fight on a road near a dam where he was the ONLY one on the road (ahead of his men) against an entire company of Germans. I also seem to remember a time when he stood in the middle of a road, under heavy enemy fire, screaming for his men to get out of the ditches and advance. (Not that I suggest doing it in the game, or that this is what the AI is doing... but the entire book IS filled with examples of squad/platoon/and company commanders "in action" so to speak.) [This message has been edited by Mr. Clark (edited 01-25-2001).]
  18. I tried a quick search and could not find anything... If I remember correctly, it was added because of situations like this: A Tank is tracking a fleeing Bazooka squad. Bazooka squad runs behind a hill (out of sight.) Tank immediately begins tracking new target. Seconds later, Bazooka squad pops back up and brews up the tank. Now with the tracking a few seconds out of sight, it's less likely an old threat will pop back out and "surprise" a unit. That's how I remember it, but then I could just be insane...
  19. FAN, if she finishes any MODS to the .bmp's, make sure to show us! ... and I have to agree with the "Don't EVER give up sex for CM" sentiment!
  20. Thanks a ton for the reply Steve! It does sound like it works in the way I imagined it. (I don't think I expressed my understanding well however.) I am still a bit confused on HOW in game terms it affects the units combat ability. Does it increase overall firepower by some margin? (I should probably RTFM!) As a side note, I recently got a great (though horrific) demonstration of HQ ability in action. I had some troops hiding in some woods, waiting in ambush. A company HQ was in command, with a HIGH stealth rating. I shifted one of my squads over a bit... As the squad was moving, it shifted under command of a green platoon leader with zero stealth bonus. Immediately, enemy tanks fired into the woods at the sneaking squad. [This message has been edited by Mr. Clark (edited 01-25-2001).]
  21. Hey Commissar, I laugh WITH you, as I always thought it had something to do with Grenades also. Thanks for the informative thread guys!
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