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mike8g

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Posts posted by mike8g

  1. Was the game ended by cease-fire, surrender or auto-surrender ??

    I've encountered ~somefink~ similar in two of my games:

    1) A 4,2inch FO was credited with a Panther kill, but the enemy Panther was still alive when the game was ended by a cease-fire.

    pantherkill.jpg

    2) A 251/1 was chasing an enemy mortar, but the opponent auto-surrendered before a kill could be achieved. When looking at the AAR screen, the 251/1 got the credit for the kill.

    I think I have a possible explanation for this bug:

    "Abnormal" game ends like cease-fires, surrenders or auto-surrenders are resolved AFTER the next game turn (including kills) is calculated, but BEFORE that movie is displayed. Would mean that those surplus kills are kills that were calculated to happen within the next 60 seconds.

    For my examples from above this might be true: The FO was executing a barrage on the location of the Panther and the 251/1 was aiming its MG at the mortar.

    Maybe Steve, Charles or Madmatt could give you some help ?

    Marcus

    [ February 16, 2002, 05:01 PM: Message edited by: mike8g ]

  2. <blockquote>quote:</font><hr>Originally posted by Fieldmarshall:

    Mike: What grass and wheat mod are those? I would love to have my hands on them...<hr></blockquote>

    Had to do a little research but here's the answer:

    wheat: DD's subdued terrain set

    (files 634-639 from ddaddterr.zip)

    grass:

    hires part (files 1550-1569): Gunnergoz' realgrass set

    lores part (files 1500-1519): DD' subdued (ddlowresgrass.zip)

    Hope that helps

    Marcus

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