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Topics posted by Col Deadmarsh
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- 3 replies
- 151 views
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- 7 replies
- 142 views
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- 11 replies
- 162 views
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- 4 replies
- 200 views
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- 2 replies
- 105 views
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Why Are Tanks So Conservative Using Main Gun? 1 2
By Col Deadmarsh, in Combat Mission Archive #3 (2001)
- 38 replies
- 340 views
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Help!!!!!! Can't Get Marco Bergman Batch File Mods To Work
By Col Deadmarsh, in Combat Mission Archive #3 (2001)
- 5 replies
- 198 views
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Are Arty Rounds Affected By Vehicle Armor Slope? 1 2
By Col Deadmarsh, in Combat Mission Archive #3 (2001)
- 27 replies
- 293 views
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- 40 replies
- 381 views
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- 1 reply
- 108 views
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- 4 replies
- 138 views
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- 0 replies
- 109 views
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What Is The Difference Between A Pillbox And A Bunker?
By Col Deadmarsh, in Combat Mission Archive #3 (2001)
- 24 replies
- 3,624 views
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How Do You Make An Attack/Defense Scenario Fair? 1 2
By Col Deadmarsh, in Combat Mission Archive #3 (2001)
- 46 replies
- 739 views
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- 23 replies
- 250 views
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What Is The Best Stock "Feature" (Unit, Terrain, Building) In CM?
By Col Deadmarsh, in Combat Mission Archive #3 (2001)
- 3 replies
- 126 views
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- 3 replies
- 109 views
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- 16 replies
- 234 views
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- 2 replies
- 132 views
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Will CMBO Become Obsolete Upon The Arrival Of CM2? 1 2 3 4 5
By Col Deadmarsh, in Combat Mission Archive #3 (2001)
- 106 replies
- 1,520 views
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With New System Comes New Gun Sounds...Strange
By Col Deadmarsh, in Combat Mission Archive #3 (2001)
- 9 replies
- 203 views
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- 3 replies
- 159 views
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Ladder Advantages To TCP/IP Players--What To Do? 1 2
By Col Deadmarsh, in Combat Mission Archive #3 (2001)
- 31 replies
- 556 views
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Need Help--Cute FTP Now Thinks It's My New Zip Downloader
By Col Deadmarsh, in Combat Mission Archive #3 (2001)
- 2 replies
- 158 views
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- 3 replies
- 154 views