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Banshee

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Posts posted by Banshee

  1. <BLOCKQUOTE>quote:</font><HR>Originally posted by GriffinCheng+:

    Gaustav, I have check the site but I cannot find it. Can you be more specific? TIA.

    I think BTS money is best spent on hiring more people and make CM2 come faster -- I mean programmers but not marketing people. biggrin.gif

    Griffin.

    <HR></BLOCKQUOTE>

    They have m1919 barrels in stock (50 and 80 dollars US depending if its .308 or .30/06), and demilled MG34's (800 US). I would love a demilled MG-34 but they wont ship them to California.

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    Veni, vidi, panzerschrecki

  2. My favorite series as well. Tivo grabs it for me religiously. I dont like the American version nearly as much as the English version. It's just more enjoyable when someone "bodges" something together, or the funny way they say aluminum. smile.gif

    The show has got my creative juices going and I am in the process of (de)constructing several items for fun.

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    Veni, vidi, panzerschrecki

  3. Since CM has been such an enormous hit, I was thinking that the friendly board members should help find ways for BTS to spend those wheelbarrows full of money they have lying around. (I imagine the house is getting full of them by now).

    First off, to settle the "Vehicles moving too fast across open ground" debate, I am thinking BTS could use an M-2 White Scout car: http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=535695008

    To settle the HMG running debate I would suggest getting a MG-34 (couldnt find a -42) : http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=535586295&ed=979006108

    and some ammo cans: http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=532582931&ed=978492038

    and a a tripod: http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=532805535&ed=978811646

    Throw in a panzerfaust for AT defense: http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=535527945

    or two: http://www.pacificcoast.net/~gmax/ordnance/P100m.htm

    So help BTS out, post some links. They need the room smile.gif

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    Veni, vidi, panzerschrecki

  4. <BLOCKQUOTE>quote:</font><HR>Originally posted by Polar:

    Even under conservative estimates CAS comes up second in total kills... not bad for a force that is VASTLY VASTLY VASTLY outnumbered by every one of the other categories.

    <HR></BLOCKQUOTE>

    I think one flaw in your logic is with unknown and abandoned tanks. Mechanical breakdowns aren't taken into consideration, and the German machines had many mechanical issues. A mechanical breakdown during a retreat would cause the abandoment of the vehicle. So the unknowns and abandoned vehicles really cant be counted towards CAS or any other branch.

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    Veni, vidi, panzerschrecki

    [This message has been edited by Banshee (edited 01-10-2001).]

  5. I always enjoy (not) when my CAS repeatedly bombs and strafes the one tank that I happen to have already taken out with my tanks and guns, but leaves all the others ones alone smile.gif, my only hope is that the CAS misses and the bombs land next to something still working wink.gif

    btw, I still don't see the argument "against" CAS that started the thread, could someone lay it out for me?

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    Veni, vidi, panzerschrecki

  6. I try to have 1 or 2 German 20mm's in support positions. They do wonders for taking out everything up to and including TD's. They eat M8's for breakfast.

    I think your opponent just matched up the M8's strength (speed,high ROF), against your weakness, and got a little lucky. But he made his own luck.

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    Veni, vidi, panzerschrecki

  7. My first and only encounter with a Jagdtiger was against the AI in a QB. I was on the defense and had plenty of good infantry and a nice defensible position, of course the purchasing AI wouldn't leave me without a tank so it gave me a nice little Stuart :/ .

    Boy did I crap in my drawers when my picket line saw that JT. But after the enemy attack developed I sent my stuart on a fast run down a flank , JT targeted but couldnt lay on the gun fast enough. The stuart ended up behind a church and behind the JT, we played a 5 turn game of hide and seek I eventually got extremely lucky and immobilized the JT! After that I positioned the stuart right behind the JT and it exhausted it's AP ammo bouncing off shells on it's posterior. Eventually the JT crew got tired off the little pinging sounds and abandoned the tank. I hope to never see one again, especially in the hands of a human opponent!

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    Veni, vidi, panzerschrecki

  8. This debate reminds me of the debates in Everquest revloving around the same issue : "The engine allows me to do it so it must be ok". The people at Verant basically said that certain tactics were to hard to code out, but were against the spirit of the game, so just dont do it.

    I think the whole debate about crews fighting is a little funny. For all of you people who want crews to fight try this: Get in your car, go crash into another car while having one of your friends firing on you with a gun, now after your crash you have 2 choices, you can try to go after your friend shooting at you, or you can run away to safety. Oh by the way did you remember to grab your gun on the way out of your flaming vehicle? Crews didnt join the battle, especially after such a demoralizing event as having your vehicle or gun blown out from under you.

    TO&E issues are a much more difficult debate imho, which I think are easiy settled in the dialogue going on before the start of a PBEM or TCP/IP game.

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    Veni, vidi, panzerschrecki

  9. <BLOCKQUOTE>quote:</font><HR>Originally posted by Benny Manieri:

    Hey Banshee.........

    Machine guns weren't meant to mow tons of people down??? Look back at the history books.....remember World War One????<HR></BLOCKQUOTE>

    Remember this is WW2?

    In WWI only thing that mattered was having a ton of MG's on line and a bunch of arty backing them up. There was absolutely no mobility and the battlefield was defined. Very different picture than WW2, and those MG's STILL had a bunch of infantry in the trenches alongside them for support.

    With the advent of mobile warfare the positions that the enemy was fighting from were much less prepared (some notable exceptions, the beach fortifications along the coast, the Siegfried Line, etc). The MG's were used to prevent mobility, and supress, hopefully kill, but in reality the artillery and the maneuvering units got a lot more kills than the MG's. Only in places like Normandy where the mobility was restriced were the MG's more killing machines than supression machines. Even then the artillery got 75% of the kills.

    If we look at DBRoe's situation that started the thread we can see he had 5 MG's (1919's) which he expected to stop a platoon of infantry. This MIGHT work, IF and only if the had a few hundred more meters between him and the enemy. But 120m's ,while it seems quite a distance, is not very far at all (so the distance can be closed very rapidly). Also look at the number of guns vs number of targets, 5 guns vs 35+ targets each firing back (some of which are LMG's as well btw). A much better tactic is to have your MG's have a screening force of infantry in front of it (even a squad does wonders). The MG's will fire from long range, attriting , suppressing the bad guys, until they get close and then the infantry would stop the ability of a close in rush. This would cause the offending party to have to maneuver more (still under MG fire), in order to suppress the position. MG's arent uber weapons (nothing in CM is) but when used properly they are amazingly powerful tools. I would rather have 1 MG covered by a SMG platoon instead of 5 MG's (same CM cost), if i was given the choice of holding a position. The longer the range the more effective MG's become (sounds incorrect dont it?). This is because the enemy units return fire and suppression factors are very low in comparison to and HMG at range.

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    Veni, vidi, panzerschrecki

    [This message has been edited by Banshee (edited 01-03-2001).]

  10. I think people have the preconceived notion of MG's from movies, where a lone MG would rip apart everyone. You read your history books and you will see that MG's without infantry screens were very easily dealt with.

    MG's are there to pin/suppress the enemy under heavy volumes of fire to allow infantry to either maneuver around and take care of the enemy (offensive capacity), or in the defensive, pin/suppress the enemy to prevent them maneuvering and taking care of you (also MG's were usually used in conjunction with mortars, MG's would pin the infantry, mortars would blast them to pieces).

    Another reason MG's are less effective in CM than IRL is the fact that you can order your men to charge a machine gun and they will do it. But IRL usually the men tended to stop in place and return fire, which is the worst thing that they could do.

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    Veni, vidi, panzerschrecki

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