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Banshee

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Everything posted by Banshee

  1. This is a good link explaining what reverse slope is meant to acheive: http://call.army.mil/products/ctc_bull/1-88/chpt3.htm So a basic summary of answers since I am not the long winded type: 1) Because you are outside direct observation and therefore the enemy cant bring direct and indirect fire to bear effectively. 2) "It depends". Depends on your weapons and positions. You would place the defense far enough away to maximize your weapons systems but minimize his. In CMBB Trenches are great for reverse slope defenses. Try them out in a QB. 3) It works as long as the defender has cover (at least woods or a foxhole). It works better if the attackers has no cover, but it still doesnt negate the advantages of the defense. 4) Yes.
  2. I bought a fighter-bomber for the novelty of it. His contribution to my assault was dropping his bombs on a crew of a already knocked out MG pillbox. Gee.. thanks.
  3. Wow, I cant wait to hear what happened Richie. Chris
  4. My Panther just picked up an invulnerability powerup, then I used a cheat code to give myself unlimited ammo.. FUN FUN FUN!
  5. <BLOCKQUOTE>quote:</font><HR>Originally posted by ASL Veteran: I had a Kubelwagen, on the road, bog down crossing over the rails where they intersect with the road in All or Nothing. It has actually happened to me several times in that scenario. I've had several trucks do that too (going over to where the 50mm AT starts). Try to explain that one :eek:<HR></BLOCKQUOTE> Im betting you were doing a fast move, try the same thing with a move command. With Fast move I get immobilized a lot, but never in AON with just move. Speed is a factor.
  6. <BLOCKQUOTE>quote:</font><HR>Originally posted by David Aitken: [QB] Coming back to the original subject, in the dark, if you're wearing camouflaged clothes with a simple leaf pattern, you may tone in with your background, but in low light it makes no difference whether you're wearing green or orange. If you were to wear large patches of black and white, someone looking straight at you in the dark from a couple of metres away wouldn't be able to work out what they're seeing. In the dark a person appears as a dark shadow, so if they had big white blotches the shadow would be broken up and they'd be unidentifiable. [QB]<HR></BLOCKQUOTE> Yup, when plaing it didnt matter much what a person wore as long as it was relatively dark with some light splotches (white t-shirts would tend to flouresce under the moonlight). The british night camo works relatively well I must say with its dark black and lighter lavender.. it also looks cool in the daylight .. some people would play with all black fatigues but when moving or in the open they were pretty easy to spot, but if they got in next to a tree trunk they were invisible. One night I used American desert "chocolate chip" fatigues. It helped me much more to not become a dark splotch against a light background (most of the long grass during that time in Socal was a golden/light brown). It worked well, but was only concealment, I had no cover but I could work my way across fields where my darker clad counterparts were getting picked off. It really can be quite fun, but honestly the same effect can be had by using flashlights to tag someone vs a paintball. At night the ranges are much closer and even though we reduced the FPS allowed on the field those close in shots do sting.
  7. Having played paintball several times at night I was amazed to see the clarity that one could see with a full moon out, I was able to see far across a valley floor with ease and spot movement. Where it gets hairy is not open spaces but somewhere with shade. The shade has no gradient at night so its impossible to see into unless someone was stupid and backlighted themselves. I also played a couple times where someone hauled out a big sun tower thingy they use in movies. That caused really wierd shadows as well, and the best strategy not to get shot was just not moving if at all possible. Interestingly for me anyways was the lack of friendly fire.. but maybe that was caused by familiarity with the terrain.
  8. I think CM models railways accurately. If you do a Fast move down a railway , you will probably get immobilized.. if you do a move, you probably wont. It is very rough going on the driving on a railway, and going fast even more so.. best advice is to stay off the rails as much as possible.
  9. <BLOCKQUOTE>quote:</font><HR> Some 'tard said You TAKE NO TIME AT ALL charging a fella's credit card, yet you take EONS of time to ship a simple package via US Postal service? <HR></BLOCKQUOTE> Open a website and take orders where you have to physically ship something, then you can complain. You think that maybe the website automatically charges your card, and the BTS people process orders at the end of every day to be efficient? Have you ever sold anything on ebay (im guessing no), but lets says you have, how long would it take you before you shipped off the person's item that you sold? Are you really such a whiney lil bitch in real life, or is this an internet thing?
  10. If anyone works for USPS make sure to be even slower than usual to Ohio.
  11. <BLOCKQUOTE>quote:</font><HR>Originally posted by Warphead-: Some customers are not worth the trouble...<HR></BLOCKQUOTE> So true, so true..
  12. Ideally you place the HMG's in a position where they pore on fire over long periods of time. Sustained rate of fire is extremely important. I wouldnt trade 1 hmg for 3 LMG's, you lose out 20 shots, and you have to find 3 good firing locations that have LOS to the field of fire you wanted before. If you have a HMG with open fire lanes to exposed ground, you have a formidable position. Add a platoon of infantry to stop close in rushes, and the opponent better have a lot of arty or tanks, otherwise they will be taking massive casualties. [ 08-09-2001: Message edited by: Banshee ]
  13. On Defense: Rockets + TRP's + Targetting TRP in 1st turn = fun! The opponent will hate it, but its the best way to cause the most damage with rockets. 150's can be effective, but I always enjoy the 300's myself. If you are always playing computer buys in QB's then you will never get a TRP due to a comp buying bug/feature.
  14. Never have I read the peng thread (and I am not starting now).. Never have I posted to the peng thread.. But, for some reason when I was browsing the web I have seen a picture that seemed destined to be posted here.. Now I shall leave, never to return again.. [ 08-07-2001: Message edited by: Banshee ]
  15. <BLOCKQUOTE>quote:</font><HR>Originally posted by David Aitken: Aitken's Rules Of Absolutely Everything CM-Related 1) Field guns in Meeting Engagements must have transport and start hitched up. How's that? <HR></BLOCKQUOTE> Perfect. Just make sure to send them to your next TCP/IP / PBEM opponent and this will never happen again!
  16. <BLOCKQUOTE>quote:</font><HR>Originally posted by Kingfish: Something to consider: Any commander with half a brain would deploy a recon screen ahead of his main force. That screen would most likely locate the approaching enemy early enough to get his forces deployed. That is why everybody starts off a ME in a tactical deployment, not in a marching column. That extra few minutes is sufficient to get guns deployed along likely enemy approach routes (certainly enough time for a pair of 57mm).<HR></BLOCKQUOTE> I agree.. 100% I think David's (valid) counter point would be that NOT having transport on map would be gamey, even if a units position (concealed in woods) could be excused (though he has a problem with that too he he). But in CM everything has the abstracted element to it, Attack and Defend QB's take out pre-bombardment and recon, saying its been done before the current battle been played. I see no reason why the same isnt true here, recon has been done, you both have sighted each other columns/ recon elements and are deploying for battle. The transport for this gun has left the field of battle because it is not a combat element. David has chose (through his force selection) to have both transport and a combat element (since the HT does have a machine gun and armor) for his gun, giving him maximum flexibility. Where I personally think the issue lies is the assumption that guns must have transports on map during ME's. If (as a commander) I thought this was a reasonable assumption , then I would set it as a pre-condition for the game. An opponent not reading your mind isn't gamey. Just my .02 as a lurker / occasional poster. I forsee the "Aitken Rules of Meeting Engagements" being formed as we speak to written down in history alongside Fionn's Rule of 75. I am sure they will be excellent and make for good ME's!
  17. You may hate slow turrets, but I really dislike fast shells
  18. sounds to me like you need to hit Shift - I a couple times the instant cure for invisible smoke
  19. First off, recognize that there is players out there who will only Germans, daytime, no air allowed, with light trees.. avoid them like the plague Second of all, try buying one or two AT guns even if you are on the offense. Set them up with good fields of fire.. show your armor just enough for him to want to bring the cats out to play, then bag him with a 76mm tungsten right up the keyhole..
  20. Maybe he hasnt patched to the latest version and doesn't have the unrestricted option? Just a thought p.s. I just think its funny that he think Germans are at a disadvantage! :eek: [ 07-13-2001: Message edited by: Banshee ]
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