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Battlefront is now Slitherine ×

LGMB

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Posts posted by LGMB

  1. So... why should we put in so much extra effort for something that pretty much has no place being in the game at all except for the occasional "I want to see what 1940s technology can do to 2000s technology" curiosity
    Totally acknowledged. Indeed, I thought, by ATGs we were talking about smaller caliber weapons- as I noted above- basically flak guns.

    I imagine AA will be in the game, so, I've got no problem with dropping heavier caliber ATGs.

  2. Im not entirely sure if modern AA guns are good for that role.

    And you still have the same problems as ATG

    Even a twin barreled ZU-23 23mm system is far from mobile.

    And it would be quite wasteful to use your SP AA guns in a ground attack role and this lose them to combat.

    Again, I'm talking about experimenting with the game system, right- so, I'd like to see how the AA would develop in, say, an urban environment against a Stryker attack, or something. Not that you'd want to do this is actual combat, but it'd be interesting to see at any rate. As for their effectiveness against armor- I honestly don't know the stats, but, I mean, a 1.5 kg shell moving 1k a second has got to a stunning thing to encounter, even in an uparmoured Humvee, or a Stryker.

    You don't think they'd be effective, at all? Again, excuse my ignorance of reactive armor and all those latest do-dads...

    If you are talking ATGs then those do not exsist any longer.

    85mm is as small as they get these days and those are so horribly outdated as to make their use suicidal.

    Well, solves that problem smile.gif
  3. As for ATGs, the Syrians have very few in service. They've instead concentrated on using dug in outdated tanks for the AT role since they are more practical. We are including these. More on this as we go...
    Hmm... there's something grating about this. Dug in tanks would be far more vulnerable then mobile light anti-tank pieces, especially against an American opponent who can waste your desert-heated immobile tank from the air via infra-red. Of course, this isn't a defense for not including ATGs given that pretty much any land-based target (down to machine-gun nests and such, naturally) is vulnerable to precision air-strike in this day and age.

    I think Steve's point, over all, is that CMSF will mostly feature localized flash-point maps, where urban combat and close action will negate American technological superiority to a degree. Thus, it would be highly unlikely to see ranged ATG duels with American tanks, since the game itself is geared away from that very principle (correct me if I'm wrong, of course). The only times we'd see ATGs used in that role, anyway, would be specific settings where the Syrians are ambushing, from disguised positions, and the Americans can't simply withdraw and call in the artillery- which I imagine is what they do if encountering such resistance.

    Given that, I can understand dropping ATGs. However, I *would* have liked to see them in game, for the purpose of using the simulation to experiment with ATGs vs RPGs and such in urban combat. Ala Beruit and the apartment building mounted howitzer and such.

    Anyway, what kinds of artillery pieces will be in, for the Syrians? Flak Guns? Because, if so, we could certainly use those to sub for ATGs.

  4. Il2 runs pretty dang well on my girlfriend's laptop- but ToW looks intensive. I keep feeling like I'm a) way behind the graphics tech curve and B) isolated in a little Macintosh niche were the best games are totaly unaviable. I do pretty much all my gaming on said laptop, to the gross infuration of said girlfriend.

  5. Hi everybody! I've been following this game for some time, and am very glad to see somebody finally got it back on track!
    Amen! And who better to handle then Battlefront! I remeber when we were all drooling over the screenies some years back, and going "Man, if only CM looked like that".

    Well... now that Battlefront is publishing it, what can I say?

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